|
Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2076
|
Posted - 2013.07.17 23:19:00 -
[1] - Quote
Beren Hurin wrote:So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings.
Basically, I did some math to find that healing hives do about 6.6 armor HP healing per nanite cluster. This means that each respective healing hive module contains the below potential armor HP. This is the total amount per equipped module, not in each hive. But basically I think there is about 6.6 HP that comes per cluster.
Compact: 165 HP K17/D: 950 HP Allotek: 1425 HP Wiyrkomi: 2000 HP
Naturally, some of them will also give some ammo, and therefore lose a bit of clusters to them. Also, I only experimented with a fit with both regular plates and reactive plates on an amarr logistics suit. I think there could be a small possibility that reactive plates or suit type could affect the nanite cluster cost.
If anyone would like to help with this project let me know. You just drop hives, and count the amount of ammo/HP dispensed until it is depleted. You should do it in a place where you won't be disrupted.
Grenades eat clusters like morning wheaties. Drop a compact and throw three locus grenades, watch that baby explode from performance anxiety. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2076
|
Posted - 2013.07.17 23:30:00 -
[2] - Quote
IgniteableAura wrote:Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them?
I would imagine its a certain number of clusters for each second you are getting repaired rather than hp/cluster
Specialized variants. Wiyrkomi Triage only heals, doesnt give ammo. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2121
|
Posted - 2013.07.18 18:23:00 -
[3] - Quote
Beren Hurin wrote:CCP FoxFour wrote:Ah talking to others your first number is a "in practice" type thing. So while the Wiyrkomi could potentially give out 7,070 HP of armor it generally gives out 2,300 because it is also replenishing ammo and grenades. Well the wyrikomi wouldn't give out ammo. I stood on my test hives ONLY after refilling all my ammo from a supply depot. I tried to manage my control variable. Are we saying that there are two sets of 'nanite supplies' within each hive? One for ammo and one for armor? And that you could max one out before the other? I don't think this is how it works, but I guess I could test it by nearly maxing out an allotek from armor then emptying a gun to test.
Yeah, doubt the Triage nanohive would have clusters going out to ammo/grenades BUT
a.) There is a potential bug which eats clusters for ammo/grenades but does not replenish them. b.) The nanohive, having split cluster bases for different things, is only providing one half of its clusters for armor when it should be using all of them - hence the 2,300 approximate. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2137
|
Posted - 2013.07.19 13:52:00 -
[4] - Quote
CCP FoxFour wrote:ChromeBreaker wrote:From what i understand...
A nano hive has a max pool of nanites... and releases a wave every cycle
That cycle can either repair or resuply, but uses the same amount of nanites for both and regardless of how much is resupplied or repaired This is incorrect. As the discussion in this thread has already showed a cycle of armor repair actually uses 3 nanites and then different weapons have different nanite costs which hasn't even been covered in this thread.
Sounds like a project =) |
|
|
|