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Marston VC
SVER True Blood Public Disorder.
581
|
Posted - 2013.07.16 07:18:00 -
[1] - Quote
FIRST there will be another duplicate thread of this posted in feedback/suggestion before any of you go and say it..... I just want to hear what you guys think about this idea.
Recently the ability to "choose your side" in merc battles was made available, so in my mind this opens up the opportunity to.... well implement faction standings, and allow players to work towards something that isn't SP. So lets say you fight with the amar all the time. Win or lose your faction standing will go up a small margin all the way up to level 10 eventually. Obviously winning will give you a bigger boost then losing, as why would an empire admire you for constantly losing? In addition to faction standings you also earn faction specific "loyalty points" and "bonuses". As your faction standings go up, your faction bonuses increase, and the amount of loyalty points you make for that faction also increases.
Loyalty points can be used in the market to purchase faction specific weapon, suits and equipment. The higher your faction standing is, the higher level suits you'll be allowed to purchase. (assuming you have that faction's suit skills leveled up) For example, you might have a +10 standing with Amar, and you can purchase prototype Amar faction suits, HOWEVER because you don't have the "normal" racial suit skills upgraded you still wont be able to "use" the faction suit. To use the faction suit you, the player, will need level 5 in both the racial and basic suit operation skill, and the reason for this is because faction suits will have additional advantages over non-faction suits of the same tiers. For example these faction suits may have more CPU/PG, perhaps an extra high or low slot. Maybe there faster then the other suit variants, or perhaps they have some other benefit. They should also have a hefty isk price tagged along with the loyalty point cost. These suits should be the type of suits you pull out every once in a while just to have fun (or fight in serious corp matches).
Loyalty Bonuses go into how I think these matches should be run. If you select a merc contract for a faction, you are given a certain selection of fittings to use. In other words, you don't get to bring your own suits to the fight, the state provides you with clones that THEY made. As your standing for that nation goes up, you get to use better suits, or perhaps just get better bonuses using the already set suits. The standings could also allow you to get payed more upon completion of each battle, and also give you more SP (that partially does not count towards your cap).
CONCLUSION: This idea addresses the problem "noob" players have with getting proto-pub stomped all the time. If they don't like it, they can join a Faction battle and they will be on relatively even ground to any other player. This also gives players incentive to play outside of grinding for SP. Instead of SP grinding they would be Standings grinding, AND they would be rewarded for doing it. One thing to incentivize continual loyalty would be to have a slow "count down" effect on standings. For example, if a player doesn't play for a faction for more then 1 week, there standing will drop down by 1 point until it reaches zero.
So yeah..... does anyone have an opinion on this idea? like i said ill be putting this into the other, proper section too, i just want to see what the good and faithful community thinks. |
ChromeBreaker
SVER True Blood Public Disorder.
872
|
Posted - 2013.07.16 08:11:00 -
[2] - Quote
Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros.
FW needs an incentive, i dont think restricting the suits we can use through loyalty points is a good idea... a loyalty store where you can get faction mod's perhaps? or reduced faction suits...? tho i would say anything like that would have to wait for an open market. |
Marston VC
SVER True Blood Public Disorder.
583
|
Posted - 2013.07.16 08:46:00 -
[3] - Quote
ChromeBreaker wrote:Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros.
FW needs an incentive, i dont think restricting the suits we can use through loyalty points is a good idea... a loyalty store where you can get faction mod's perhaps? or reduced faction suits...? tho i would say anything like that would have to wait for an open market.
Why would it have to wait for an Open market? How are sutis like that dependant on an open market in any way? Sure.... people who don't want to participate in FW would be dependant on a market if they wanted to circumvent the loyalty thing, but its not a necessity. AS for the "suit selection" i think this would be a good place to put those "regulated" matches people wanted in. You can even push it into the games lore by saying the "empires wanted you to wear their colors" or some other nonsense. If you want to fight people using your specialized gear, go do it in pub matches or corp matches. Having regulated gear in at-least one place would allow for those whom are less fortunate to play on "even" terms. Besides...... why would a caldari suit be fighting on the side of the gallente? That just doesn't make any sense...... (yeah yeah, clones whatever, im just sayin) |
ChromeBreaker
SVER True Blood Public Disorder.
872
|
Posted - 2013.07.16 09:07:00 -
[4] - Quote
Marston VC wrote:ChromeBreaker wrote:Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros.
FW needs an incentive, i dont think restricting the suits we can use through loyalty points is a good idea... a loyalty store where you can get faction mod's perhaps? or reduced faction suits...? tho i would say anything like that would have to wait for an open market. Why would it have to wait for an Open market? How are sutis like that dependant on an open market in any way? Sure.... people who don't want to participate in FW would be dependant on a market if they wanted to circumvent the loyalty thing, but its not a necessity. AS for the "suit selection" i think this would be a good place to put those "regulated" matches people wanted in. You can even push it into the games lore by saying the "empires wanted you to wear their colors" or some other nonsense. If you want to fight people using your specialized gear, go do it in pub matches or corp matches. Having regulated gear in at-least one place would allow for those whom are less fortunate to play on "even" terms. Besides...... why would a caldari suit be fighting on the side of the gallente? That just doesn't make any sense...... (yeah yeah, clones whatever, im just sayin)
Il argue with you in a bit i need to go get some milk... |
Marston VC
SVER True Blood Public Disorder.
584
|
Posted - 2013.07.16 09:11:00 -
[5] - Quote
ChromeBreaker wrote:Marston VC wrote:ChromeBreaker wrote:Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros.
FW needs an incentive, i dont think restricting the suits we can use through loyalty points is a good idea... a loyalty store where you can get faction mod's perhaps? or reduced faction suits...? tho i would say anything like that would have to wait for an open market. Why would it have to wait for an Open market? How are sutis like that dependant on an open market in any way? Sure.... people who don't want to participate in FW would be dependant on a market if they wanted to circumvent the loyalty thing, but its not a necessity. AS for the "suit selection" i think this would be a good place to put those "regulated" matches people wanted in. You can even push it into the games lore by saying the "empires wanted you to wear their colors" or some other nonsense. If you want to fight people using your specialized gear, go do it in pub matches or corp matches. Having regulated gear in at-least one place would allow for those whom are less fortunate to play on "even" terms. Besides...... why would a caldari suit be fighting on the side of the gallente? That just doesn't make any sense...... (yeah yeah, clones whatever, im just sayin) Il argue with you in a bit i need to go get some milk...
Lol, i need to get some sleep so i think ill pass out before you get back, but rest assured the debate will go on assuming you post something worth responding too |
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CCP FoxFour
C C P C C P Alliance
25872
|
Posted - 2013.07.16 10:56:00 -
[6] - Quote
Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
576
|
Posted - 2013.07.16 11:01:00 -
[7] - Quote
This still wouldn't give you reason to care how successful the faction you support is doing. Standing will only give you an incentive to continually support one faction, but whether they own 100% of the districts or 0% it ultimately wouldn't matter for you. This should change. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2050
|
Posted - 2013.07.16 11:03:00 -
[8] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
I proposed an idea for faction specific modules and weapons acting like Aurum gear. Requires less skill level to use and functions as higher grade. So, essentially a Federate Issue Assault Rifle would act like a Prototype but require the skills of an Advanced.
Another way to do it is to have them require less CPU/PG, like Specialist variants. Some weapons dont havethem, such as Assault Rifles, and Id imagine their value would sky rocket in PC as contenders need everything they can get. Reducing CPU/PG cost opens up room for better gear in other places, so they would be highly valued among Veterans and new players.
I dont think they should be 'better', like Officer weapons. Officer weaponsare set apart from the rest in this fashion, making them extremely valuable, so adding mimics would decrease their worth. Just my thoughts. |
ChromeBreaker
SVER True Blood Public Disorder.
876
|
Posted - 2013.07.16 11:04:00 -
[9] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
ok i agree with the loyalty point issue, so if no loyalty points for a while at least, are you looking to do something in the short term to give FW an edge... something unique?
Unique salvage drops? suit level restrictions (just the level of suit)? unique map variations (would be a shame to waste the titan backdrop)?
At the moment FW is just a lucky dip for players... are we going to stomp or get stomped... |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:05:00 -
[10] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction, assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2050
|
Posted - 2013.07.16 11:08:00 -
[11] - Quote
Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back.
Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want. |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:11:00 -
[12] - Quote
Lol, I had the same thought and made an edit as you posted apparently. Racial bonuses are fine, they don't have to fight for their own faction. It's only an incentive to do so. I would suggest that once you unlock a faction, you would gain a bonus to that faction toward faction points - which would not stack with the racial bonus. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1322
|
Posted - 2013.07.16 11:13:00 -
[13] - Quote
I like the idea of standings ( as opposed to LP). Build up standings, unlock things in faction specific shops depending on your standing.
As for, "forces the player to fight for a faction they may not like to get the gear they want"....
Well, if the factions have different rewards, that'll be an issue regardless. I wouldn't expect high standing with the Amarr to reward you with Caldari headscarves anyhow. |
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CCP FoxFour
C C P C C P Alliance
25879
|
Posted - 2013.07.16 11:15:00 -
[14] - Quote
Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points?
The whole point of loyalty points is they are awarded for being loyal to a specific faction. So you fight for Gallente you get Gallente LP. At least that is what LP is in EVE and what I assumed the OP thought of. If there is just a standard LP and you get it for fighting for any side in FW what is the point of fighting for specific sides? |
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Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:15:00 -
[15] - Quote
Zeylon Rho wrote:I like the idea of standings ( as opposed to LP). Build up standings, unlock things in faction specific shops depending on your standing.
As for, "forces the player to fight for a faction they may not like to get the gear they want"....
Well, if the factions have different rewards, that'll be an issue regardless. I wouldn't expect high standing with the Amarr to reward you with Caldari headscarves anyhow.
I'm down for anything that gives us more to grind for. Without more options, the burn out factor is going to be relatively high. The point is to consume items? Wouldn't creating more content to consume be a good thing, especially content you have to grind/fight for? |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:16:00 -
[16] - Quote
CCP FoxFour wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose one/ two different factions to use the points on. Once those factions are unlocked, there's no going back. Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever. The whole point of loyalty points is they are awarded for being loyal to a specific faction. So you fight for Gallente you get Gallente LP. At least that is what LP is in EVE and what I assumed the OP thought of. If there is just a standard LP and you get it for fighting for any side in FW what is the point of fighting for specific sides?
This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever." |
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CCP FoxFour
C C P C C P Alliance
25879
|
Posted - 2013.07.16 11:18:00 -
[17] - Quote
Razor Signal wrote:This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever."
So you are suggesting picking a side in advance and only ever fighting for that side? What about if your friends picked a different faction and you want to play with them? |
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Nalhe Saldana
Forsaken Immortals Top Men.
39
|
Posted - 2013.07.16 11:21:00 -
[18] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
This isnt a problem when the secondary market comes in, you can simply move things like tanks and other advanced gear from NPC market and have them from LP instead and let the market be player regulated as in eve. Prices and choosing sides will be auto balacing themselves this way too. |
Nalhe Saldana
Forsaken Immortals Top Men.
39
|
Posted - 2013.07.16 11:22:00 -
[19] - Quote
CCP FoxFour wrote:Razor Signal wrote:This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever." So you are suggesting picking a side in advance and only ever fighting for that side? What about if your friends picked a different faction and you want to play with them?
Works in EVE, you just have to grind standings. HTFU Foxy ;) |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:23:00 -
[20] - Quote
CCP FoxFour wrote:Razor Signal wrote:This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever." So you are suggesting picking a side in advance and only ever fighting for that side? What about if your friends picked a different faction and you want to play with them?
Nah. What I'm suggesting is that as you fight, you begin to accrue points. Once you've gained an X amount of points, you are given the option of unlocking a faction of your choice. Forcing players to make that decision in the beginning is bad, as they might be new players who do not understand the lore of the game.
You can unlock the faction of your choice or you can choose not to.
Unlocking will restrict whom you are fighting for. Amarr/Caladari, Mins/Gallente.You're restricted but you now have more content to access and gear to consume in battle.
Not unlocking allows you to fight for whoever you like as a die hard mercenary but you don't gain the content. It's entirely their choice.
Sure, people might save points and gain the advantage of fighting battles as they see fit but it's no different than saving SP now for changes that occur in the future. Either way, the points are spent or not spend, based on the individual needs/wants of the player.
If we're going to be grinding, having more to grind for is key. |
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Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:29:00 -
[21] - Quote
Maybe the restrictions only applies to points. You are free to fight for whomever you like once you unlock a faction but you won't gain Faction Points in doing so. I feel that both options have the merits but I would be hesitant to lock out players from general battle content. Allowing them to continue fighting for and against whoever is the core of the mercenary. They might take an ISK hit for fighting with factions enemy but gain no FP. SP and WP are rewarded as normal. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 11:33:00 -
[22] - Quote
Aeon Amadi wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want. THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction....
Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both.
I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game....
Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
577
|
Posted - 2013.07.16 11:43:00 -
[23] - Quote
True Adamance wrote:Aeon Amadi wrote: Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want.
THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction.... Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both. I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game.... Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting. At the same time, I have some friends who take the perspective of "every faction is bad and I don't support any of them, I'm just a mercenary." That's fine, and if you then want to mix and match racial gear to whatever makes the most sense to you from a play style perspective than all the power to you, that's how most people play Dust anyways. But then when it comes to a loyalty system, if you do not like that faction's gear then why are you fighting on their behalf? Fight for whichever one has whatever it is you're looking for, though your disloyalty will mean that no one faction will be able to offer you everything you use. |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:48:00 -
[24] - Quote
True Adamance wrote:Aeon Amadi wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want. THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction.... Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both. I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game.... Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting.
Well, if you're taking the roleplay stance there are a wide variety of reasons as to why they might fight for someone else. There are Minmatar still within the Amarr army - those guys, the K dudes. Whatever. I can't recall off the top of my head.
In the end, we're playing mercenaries. We're paid to fight, to die and ultimately to win. Personal philosophies are up to that player. I'm sure there are any number of IC approaches a player can create as to why his character fights for an opposing faction.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
577
|
Posted - 2013.07.16 12:00:00 -
[25] - Quote
Razor, in defense of Adamance he appeared to be responding more towards Aeon who was suggesting someone may want to fight for a faction but not like the gear they give out as rewards, which is a bit defeating the purpose if you ask me.
As for your suggestion, it wouldn't make sense to have one single currency called "Faction Points." Why would one faction reward you with points and then you can spend them on another faction? And why would you be forced to selecting two factions to spend the points on and being locked forever? That would go against the idea that we are mercenaries and can change our allegiance if we so desire. |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 12:04:00 -
[26] - Quote
Aero Yassavi wrote:Razor, in defense of Adamance he appeared to be responding more towards Aeon who was suggesting someone may want to fight for a faction but not like the gear they give out as rewards, which is a bit defeating the purpose if you ask me.
As for your suggestion, it wouldn't make sense to have one single currency called "Faction Points." Why would one faction reward you with points and then you can spend them on another faction? And why would you be forced to selecting two factions to spend the points on and being locked forever? That would go against the idea that we are mercenaries and can change our allegiance if we so desire.
One standard currency for fighting in faction fights would make it entirely easier on the development team to track. It'd be a universal currency, like ISK, SP or WP.
I'm on the fence about your other concern. I agree, we are mercenaries, but the entire concept of Faction is to choose a faction as it works in Eve. Personally, I would side being able to side with a single faction where you could spend your points and gain points for fighting with them. This would unlock content for you to spend.
Fighting for the opposing faction would not net you any faction points but you would be rewarded as normal otherwise; WP, SP. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:04:00 -
[27] - Quote
Point of Factional Warfare as I see it is to fight for ONE faction at a time.... not jump ship every five or ten mins because of some petty reason. Basically standings make FW a more permanent decision because if you work for the Amarr for X days or weeks your standing with the Minnie will go down..... thus when you enter Minnie space you get targeted my Minnie NPCs.
I feel the same consequences should apply to duster. If you or your corp makes an impact of one side of the war an equal opposite reaction should happen by the other side. |
Gigatron Prime
The.Primes
265
|
Posted - 2013.07.16 12:06:00 -
[28] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Sounds like you're just too lazy to put in the work.
Why does it feel like DUST is just a bastard child of EVE that you've lost all interest for save for milking us outta our money with your ridiculous "July Store Sales" and such for a ridiculously broken game that is nothing short of a joke of a F2P title that you are hocking at us whilst in the face of better, more polished alternatives... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1322
|
Posted - 2013.07.16 12:18:00 -
[29] - Quote
I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:32:00 -
[30] - Quote
Zeylon Rho wrote:I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. Standing is between 10.0 - 0.0 there is no reason to change it. Also standing should not be lost or accrued at a rapid rate. |
|
MlDDLE MANGEMENT
lMPurity
132
|
Posted - 2013.07.16 12:41:00 -
[31] - Quote
OH yay lets add more role play locking in a MERCENARY game
Why in the hell cant I i fight for Amarr with Minmatar gear. In the end the Factions are paying me ISK the whole point of being a dust merc is one of being apathetic to the cares of the capsuleers and the factions. Just because something is so in EVE DOES NOT make it so in Dust.
At the end of the day i should be able to fight for who i want and hell be able to also sabotage who i want. Obviously there has to a risk/reward mechanism involved so i cant just blatantly pick the opposing side and throw every match im in(though im told thats perfectly acceptable in New Eden).
Regardless we are mercenaries dont force the concept of being a foot soldier in an Race's army on the whole iteration. It's perfectly acceptable to make that subcomponent of the game by incentivizing toward loyalty but not by mandating it. |
steadyhand amarr
Royal Uhlans Amarr Empire
933
|
Posted - 2013.07.16 12:51:00 -
[32] - Quote
Could we not gain rank/standing based on performance. That leads to greater isk return I think it's a simple design problem and provides players a natural nudge out of instance battles and into FW.
Also earn shiny medals too :-P |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:54:00 -
[33] - Quote
MlDDLE MANGEMENT wrote:OH yay lets add more role play locking in a MERCENARY game Why in the hell cant I i fight for Amarr with Minmatar gear. In the end the Factions are paying me ISK the whole point of being a dust merc is one of being apathetic to the cares of the capsuleers and the factions. Just because something is so in EVE DOES NOT make it so in Dust. At the end of the day i should be able to fight for who i want and hell be able to also sabotage who i want. Obviously there has to a risk/reward mechanism involved so i cant just blatantly pick the opposing side and throw every match im in(though im told thats perfectly acceptable in New Eden). Regardless we are mercenaries dont force the concept of being a foot soldier in an Race's army on the whole iteration. It's perfectly acceptable to make that subcomponent of the game by incentivizing toward loyalty but not by mandating it.
Not saying you can't fight for whoever you want but when people ***** and moan because they aren't getting the full benefits of something because they put less than meaningful time into something is no justification for complaining. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:55:00 -
[34] - Quote
steadyhand amarr wrote:Could we not gain rank/standing based on performance. That leads to greater isk return I think it's a simple design problem and provides players a natural nudge out of instance battles and into FW.
Also earn shiny medals too :-P Already got me a medal from Fleet Command, and I'm damn proud of it. Amarr Victor |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 12:59:00 -
[35] - Quote
True Adamance wrote: Point of Factional Warfare as I see it is to fight for ONE faction at a time.... not jump ship every five or ten mins because of some petty reason. Basically standings make FW a more permanent decision because if you work for the Amarr for X days or weeks your standing with the Minnie will go down..... thus when you enter Minnie space you get targeted my Minnie NPCs. Agreed, all I'm saying is that if it should not be a permanent decision. If you were fighting for Gallente for a year and all of a sudden decide you want to fight for Caldari you should be allowed to do it, but it would take a considerably longer to gain standings with the Caldari. |
Thor McStrut
Reckoners
65
|
Posted - 2013.07.16 13:00:00 -
[36] - Quote
MlDDLE MANGEMENT wrote:OH yay lets add more role play locking in a MERCENARY game Why in the hell cant I i fight for Amarr with Minmatar gear. In the end the Factions are paying me ISK the whole point of being a dust merc is one of being apathetic to the cares of the capsuleers and the factions. Just because something is so in EVE DOES NOT make it so in Dust. At the end of the day i should be able to fight for who i want and hell be able to also sabotage who i want. Obviously there has to a risk/reward mechanism involved so i cant just blatantly pick the opposing side and throw every match im in(though im told thats perfectly acceptable in New Eden). Regardless we are mercenaries dont force the concept of being a foot soldier in an Race's army on the whole iteration. It's perfectly acceptable to make that subcomponent of the game by incentivizing toward loyalty but not by mandating it.
Everything that I've read leading up to your post isn't suggesting that anyone be "locked" into anything. But that if you so choose to fight for one faction, that there is some reward/incentive for doing so.
Personally, I like the standings idea. Once you reach a certain standing, it opens up racial specific gear that can offer better attributes, but nothing like Officer level gear.
Here's a question for those presenting this design. If I grind to 5.0 standing with Caldari, and unlock some Navy level rail rifle, but choose to grind back my standing with Gallente by fighting for Minmatar, would/should I lose the ability to operate the Navy rail rifle once my standings dipped below 5.0 with Caldari? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:04:00 -
[37] - Quote
True Adamance wrote:Zeylon Rho wrote:I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. Standing is between 10.0 - 0.0 there is no reason to change it. Also standing should not be lost or accrued at a rapid rate. On the contrary, would would standings be if you cannot lose it? Whoever you are fighting for, you should lose standing with their enemy (including going negative, perhaps with a floor cap).
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:06:00 -
[38] - Quote
MlDDLE MANGEMENT wrote:OH yay lets add more role play locking in a MERCENARY game Why in the hell cant I i fight for Amarr with Minmatar gear. In the end the Factions are paying me ISK the whole point of being a dust merc is one of being apathetic to the cares of the capsuleers and the factions. Just because something is so in EVE DOES NOT make it so in Dust. At the end of the day i should be able to fight for who i want and hell be able to also sabotage who i want. Obviously there has to a risk/reward mechanism involved so i cant just blatantly pick the opposing side and throw every match im in(though im told thats perfectly acceptable in New Eden). Regardless we are mercenaries dont force the concept of being a foot soldier in an Race's army on the whole iteration. It's perfectly acceptable to make that subcomponent of the game by incentivizing toward loyalty but not by mandating it. Slow down man, nobody is saying we have to join the militia of one of the four empires. If you want to fight for Amarr while weaering Minmatar gear go for it, no one's stopping you. All we're saying is that there needs to be a reward for fighting in faction warfare, so why not have the factions offer you some unique versions of their gear?
Also EVE players are just as much mercenaries as we are. They are not apart of some empire-owned fleet. |
Gorra Snell
BetaMax. CRONOS.
54
|
Posted - 2013.07.16 13:11:00 -
[39] - Quote
I think, FoxFour, that you've come out against this sort of thing in the past based on the idea that loyalty to a particular faction is contrary to the very idea of what a mercenary is. If I'm not misremembering, and if you still have reservations on that basis, I'd suggest glancing over a couple of histories ( http://www.sarna.net/wiki/Northwind_Highlanders and http://www.sarna.net/wiki/McCarron%27s_Armored_Cavalry) about some of the mercenary groups from the Battletech universe, who worked for a single employer for a very long time. I think mercenaries can very believably be loyal to a group for the length of a war, and possibly indefinitely. Maybe they're just mercenaries because they don't want to deal with the normal chain of command, but believe in the cause their side is fighting for? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:11:00 -
[40] - Quote
Thor McStrut wrote: Here's a question for those presenting this design. If I grind to 5.0 standing with Caldari, and unlock some Navy level rail rifle, but choose to grind back my standing with Gallente by fighting for Minmatar, would/should I lose the ability to operate the Navy rail rifle once my standings dipped below 5.0 with Caldari?
Of course not, that wouldn't make any sense. If you could use it before you should always be able to use it.
I see it is you gain standing with one of the empires and that standing gives you access to special stores with unique gear you pay for with ISK/AUR. If you however prefer to play in a Caldari dropsuit with a Gallente assault rifle you could simply work your way up in the standings for Caldari, stock up on loads and loads of the special Caldari dropsuit, then start working your way up in Gallente standings to buy the special assault rifles. You'd lose your access to purchase more of the special Caldari dropsuits, but you can still use the ones you already bought (provided you are skilled into them). |
|
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
250
|
Posted - 2013.07.16 13:12:00 -
[41] - Quote
Aero Yassavi wrote:MlDDLE MANGEMENT wrote:OH yay lets add more role play locking in a MERCENARY game Why in the hell cant I i fight for Amarr with Minmatar gear. In the end the Factions are paying me ISK the whole point of being a dust merc is one of being apathetic to the cares of the capsuleers and the factions. Just because something is so in EVE DOES NOT make it so in Dust. At the end of the day i should be able to fight for who i want and hell be able to also sabotage who i want. Obviously there has to a risk/reward mechanism involved so i cant just blatantly pick the opposing side and throw every match im in(though im told thats perfectly acceptable in New Eden). Regardless we are mercenaries dont force the concept of being a foot soldier in an Race's army on the whole iteration. It's perfectly acceptable to make that subcomponent of the game by incentivizing toward loyalty but not by mandating it. Slow down man, nobody is saying we have to join the militia of one of the four empires. If you want to fight for Amarr while weaering Minmatar gear go for it, no one's stopping you. All we're saying is that there needs to be a reward for fighting in faction warfare, so why not have the factions offer you some unique versions of their gear? Also EVE players are just as much mercenaries as we are. They are not apart of some empire-owned fleet. This makes sense, but I'm wondering what would stop a Minmatar using Amarr gear or Caldari Gallente gear? Sometimes you do not select your equipment because of their origins, but for their practicality and for a purpose that specifically suits your needs. What I think is that the different dropsuits, equipment, vehicles etc. are available to everyone regardless of faction. I use Amarr heavy suits so I can use forge gun whenever needed for instance. I am wondering this more from an RP perspective, since from what I've collected on the posts in the IGS some of the characters in there only use the dropsuits of their own faction. |
Himiko Kuronaga
SyNergy Gaming EoN.
885
|
Posted - 2013.07.16 13:17:00 -
[42] - Quote
Ahhhh, Fox. This thread again.
I see you are still fighting against the currents of progress. While I don't envy the team the task of coming up with unique faction rewards, it is necessary. A player market can hardly exist if nothing of superior value and rarity is available to sell, and the officer weapons alone just aren't enough. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:21:00 -
[43] - Quote
Denak Kalamari wrote: This makes sense, but I'm wondering what would stop a Minmatar using Amarr gear or Caldari Gallente gear? Sometimes you do not select your equipment because of their origins, but for their practicality and for a purpose that specifically suits your needs. What I think is that the different dropsuits, equipment, vehicles etc. are available to everyone regardless of faction. I use Amarr heavy suits so I can use forge gun whenever needed for instance. I am wondering this more from an RP perspective, since from what I've collected on the posts in the IGS some of the characters in there only use the dropsuits of their own faction.
Nothing, and nothing should. Your race is simply your origins, it doesn't necessarily reflect your beliefs. From a RP perspective, my corporation, PIE Inc., is a RP corp and we only accept those with an Amarrian bloodline. However, we have a sister corporation, PAUX, which accepts Gallente, Caldari, and Minmatar bloodlines who still wish to fight for Amarr. When you look at the demographics, many Amarr citizens are from non-Amarr bloodlines. And right here in the IGS we have an example of a mercenary of Gallente origin denouncing his Federation citizenship and joining the Amarr.
Of course I'm just using Amarr as my example, but the same can be said for any of the races. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:24:00 -
[44] - Quote
Himiko Kuronaga wrote:Ahhhh, Fox. This thread again.
I see you are still fighting against the currents of progress. While I don't envy the team the task of coming up with unique faction rewards, it is necessary. A player market can hardly exist if nothing of superior value and rarity is available to sell, and the officer weapons alone just aren't enough.
Plus, you know... "cool ****" is generally desirable to a fanbase. Ah, this brings up a good point. Using the notion of standings giving you access to special faction markets that still use ISK/AUR, if you are in the majority of Dust players who use a combination of different racial gear, you could use the player-to-player market to get the special gear from the stores you do not have access to. |
Himiko Kuronaga
SyNergy Gaming EoN.
886
|
Posted - 2013.07.16 13:32:00 -
[45] - Quote
Yup. It's one of the primary driving factors behind the Eve economy.
Foxy knows this already, so I'm not entirely sure as to why he is against the idea other than "God damnit, not more work!" |
The Robot Devil
BetaMax. CRONOS.
653
|
Posted - 2013.07.16 14:14:00 -
[46] - Quote
Allow pilots to pool ISK EVE side and mercs to pool ISK DUST side. If some pilots wanted to take a system easier they would add to the mercenary pool for the system they want control of and the pool of ISK would be divided up to battles. Mercs in DUST can see the ISK pool and decide to take the contract.
Mercs on the ground could pool ISK for pilots to plex EVE side. The pilots would see the pool of ISK and start the site and generate a battle. The pilots in system would receive a message telling the planet and district being fought over and request Orbital Support for ISK rewards. Send pilots a kill mail and ISK payment from the pooled mercenary ISK.
Allow players to pool ISK to encourage FW play. It would also open a small window for ISK transfers both ways and add more interactions between the games. We all talk about emergent game play and nothing creates content like money. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1327
|
Posted - 2013.07.16 16:44:00 -
[47] - Quote
True Adamance wrote:Zeylon Rho wrote:I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. Standing is between 10.0 - 0.0 there is no reason to change it. Also standing should not be lost or accrued at a rapid rate.
I said nothing about directly mirroring the EVE system, I was proposing a system for "Standings" - this is a word that exists exterior to EVE. Nothing I said suggested that we need some system existing on a 10.0 - 0 level. I was choosing arbitrary values that specifically (if you work on your reading comprehension, you can see where I refer to Amarr standing at 100.
If we're gaining at a rate of +5 or whatever, the overall range might be a 1000 to -1000, with tiers for unlocks of varying types of gear being along the way.
As for no reason to "change it" - it doesn't friggin exist in Dust, so there's nothing to change. The accrual I suggested wouldn't be particularly rapid. There's no reason to directly copy EVE either, as we're not getting most of what they get anyway. We didn't necessarily start playing this game to start "ground-EVE". A different system is fine. |
Marston VC
SVER True Blood Public Disorder.
591
|
Posted - 2013.07.16 16:56:00 -
[48] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
Right, i understand what you mean in regards to the extra currency and even the balancing issue. The reason i brought LP up is because, in my mind, it provides a more "reliable" means of obtaining items rather then hoping you get them via loot. However, after thinking about it..... There really isn't much a of a point to them. The faction items might as well just be sold for higher amounts of isk because its not the LP that unlocks the items for you, its your standing with that faction. So yeah..... LP, scrapped. Unless they could be used to get other, non isk items. Or Perhaps you can use LP like tags in eve and exchange them for isk? Not sure......
As far as balancing goes...... In my mind these "faction items" should only have a marginal performance increase for a premium price.
FOR EXAMPLE: A complex armor plate might cost 20k isk in the market, it provides 125 HP with a 30 CPU and 15 PG fitting requirement. The faction variant of this plate would cost 100k isk, but gives 135 HP with a 25 and 10 PG fitting requirement. This is an advantage, HOWEVER the cost of the plate makes it extremely risky to use. Because if someone is fitting a suit with all faction items the overall price of the suit should be well over 500k which is a huge amount to lose to something like a shotgunner/ sniper/ Lav ect.....
And as for the "limited fitting selection" Sure its not fun being restricted to one to three types of suits HOWEVER its equally as bad when the best suit you can run is a standard assault suit, when your surrounded by all these god squads rocking Proto/officer gear. This would be only one game mode, AND it wouldn't even have to be permanent if you guys come out with some sort of ulterior noob mode. I mean ive got 16M SP so this doesn't really bother/effect me. I just thought it was something nice to throw in considering that FW is something i view as a "starter" thing for newer players to get into. Kind of like..... getting used to the idea behind the game in a controlled environment. But yeah, i understand your point of view as well so..... mehhh I guess ill see how this all goes down the road. |
Marston VC
SVER True Blood Public Disorder.
591
|
Posted - 2013.07.16 17:04:00 -
[49] - Quote
Aero Yassavi wrote:Thor McStrut wrote: Here's a question for those presenting this design. If I grind to 5.0 standing with Caldari, and unlock some Navy level rail rifle, but choose to grind back my standing with Gallente by fighting for Minmatar, would/should I lose the ability to operate the Navy rail rifle once my standings dipped below 5.0 with Caldari?
Of course not, that wouldn't make any sense. If you could use it before you should always be able to use it. I see it is you gain standing with one of the empires and that standing gives you access to special stores with unique gear you pay for with ISK/AUR. If you however prefer to play in a Caldari dropsuit with a Gallente assault rifle you could simply work your way up in the standings for Caldari, stock up on loads and loads of the special Caldari dropsuit, then start working your way up in Gallente standings to buy the special assault rifles. You'd lose your access to purchase more of the special Caldari dropsuits, but you can still use the ones you already bought (provided you are skilled into them).
Yup, that's basically how i view it as. You should be able to fit whatever you want on whatever you want (so long as the requirements for PG/CPU are met) Having a +10 standing with a faction makes it so that you can finally purchase their faction specific items HOWEVER you need to have the skills for that race unlocked just like you would any other suit. AND you need to have level 5 in BOTH the racial AND basic skills. adding an additional 1M SP required to use said items. |
Marston VC
SVER True Blood Public Disorder.
591
|
Posted - 2013.07.16 17:14:00 -
[50] - Quote
True Adamance wrote:Aeon Amadi wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want. THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction.... Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both. I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game.... Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting.
How about this idea then. Under the rules stipulated in my original post, a player would lose 1 standing point every week they don't play for their faction HOWEVER if a player wants to get faction gear of every race, then what they could do instead is fight for..... well EVERY race. BUT theres a catch. As the amount of different races you fight for goes up, the rate at which your standings deteriorate ALSO goes up. So what this means is that, if you fight for all Four Races your standings will go down for all Four races 1 point EVERY DAY, instead of once every week. This means you "can" fight for all Four, but to maintain your standings you're standings with all four you've gotta work your ass off.
and it could even work a bit more dynamically then that too! Lets say you only want Amarr and Caldari gear, so you gain loyalty for both, and you lose your standings a bit quicker. However, the penalty for befriending both Amar and Caldari is less then befriending Amar and Minmatar simply because Caldari and Amar are less bitter towards each other in comparison to Minmatar and Amar. So in practice this means that, siding with Caldari and Amar will increase your standing deflation rate from once ever week to once every 5 days. Meanwhile if you did Minmatar and Amar the deflation rate will be Once every 3 days instead of 5. If you throw a third nation in it decreases to once every 2 days, with the fourth nation turning it into 1 point lost per day that you don't fight for your faction. ALSO KEEP IN MIND THAT, The 1 per day rate or any other rate will only be that fast as long as you have a standing with other nations. So if you get a +10 standing for Amar, but only +5 standings with the other three, your standings will deteriorate at 1 per day for 5 days until the only standing you have left is +5 with Amar which will then switch back to 1 point per week.
This idea in conclusion, would allow for players to fight for every faction if they chose..... it would just be FAR more difficult to pull it off because to maintain +10 standings with all four nations you would have to play a minimum of FOUR games per day, otherwise you'd lose the +10 and be unable to purchase anything from their stores..... Or at-least that's how i would do it. |
|
Marston VC
SVER True Blood Public Disorder.
591
|
Posted - 2013.07.16 17:16:00 -
[51] - Quote
Zeylon Rho wrote:True Adamance wrote:Zeylon Rho wrote:I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. Standing is between 10.0 - 0.0 there is no reason to change it. Also standing should not be lost or accrued at a rapid rate. I said nothing about directly mirroring the EVE system, I was proposing a system for "Standings" - this is a word that exists exterior to EVE. Nothing I said suggested that we need some system existing on a 10.0 - 0 level. I was choosing arbitrary values that specifically (if you work on your reading comprehension, you can see where I refer to Amarr standing at 100. If we're gaining at a rate of +5 or whatever, the overall range might be a 1000 to -1000, with tiers for unlocks of varying types of gear being along the way. As for no reason to "change it" - it doesn't friggin exist in Dust, so there's nothing to change. The accrual I suggested wouldn't be particularly rapid. There's no reason to directly copy EVE either, as we're not getting most of what they get anyway. We didn't necessarily start playing this game to start "ground-EVE". A different system is fine.
I understand what your saying...... but..... i like EVE, i think its fun. I would like them to copy as much as they can from it because (aside from space combat) that stuff would make this game awesome! |
ZDub 303
TeamPlayers EoN.
940
|
Posted - 2013.07.16 17:19:00 -
[52] - Quote
No matter what the final system is... faction warfare should have unique rewards that you cannot get from playing in IB/PC in order to make the game mode worth playing.
I just hope you guys move away from the carebear IB system and make rewards based on performance... not time spent like it is in IB. |
Marston VC
SVER True Blood Public Disorder.
591
|
Posted - 2013.07.16 17:19:00 -
[53] - Quote
The Robot Devil wrote:Allow pilots to pool ISK EVE side and mercs to pool ISK DUST side. If some pilots wanted to take a system easier they would add to the mercenary pool for the system they want control of and the pool of ISK would be divided up to battles. Mercs in DUST can see the ISK pool and decide to take the contract.
Mercs on the ground could pool ISK for pilots to plex EVE side. The pilots would see the pool of ISK and start the site and generate a battle. The pilots in system would receive a message telling the planet and district being fought over and request Orbital Support for ISK rewards. Send pilots a kill mail and ISK payment from the pooled mercenary ISK.
Allow players to pool ISK to encourage FW play. It would also open a small window for ISK transfers both ways and add more interactions between the games. We all talk about emergent game play and nothing creates content like money.
But that's just like giving money for money. Not to mention i don't see the reason either side would "pool" isk to the other. Theres no incentive to that. Its not like either side gets anything out of pooling isk..... so why bother doing it when you should still be able to play in the match to begin with? |
Marston VC
SVER True Blood Public Disorder.
591
|
Posted - 2013.07.16 17:21:00 -
[54] - Quote
ZDub 303 wrote:No matter what the final system is... faction warfare should have unique rewards that you cannot get from playing in IB/PC in order to make the game mode worth playing.
I just hope you guys move away from the carebear IB system and make rewards based on performance... not time spent like it is in IB.
Whats IB? |
Marston VC
SVER True Blood Public Disorder.
591
|
Posted - 2013.07.16 17:23:00 -
[55] - Quote
ZDub 303 wrote:No matter what the final system is... faction warfare should have unique rewards that you cannot get from playing in IB/PC in order to make the game mode worth playing.
I just hope you guys move away from the carebear IB system and make rewards based on performance... not time spent like it is in IB.
Instant battles? Cuz i mean..... you do get rewarded for playing better. If i do really well ill get 400k isk instead of 250k like normal. But i see what your saying. Don't worry, im pretty sure CCP will incentivize the hell out of FW. |
ZDub 303
TeamPlayers EoN.
940
|
Posted - 2013.07.16 17:24:00 -
[56] - Quote
Marston VC wrote:ZDub 303 wrote:No matter what the final system is... faction warfare should have unique rewards that you cannot get from playing in IB/PC in order to make the game mode worth playing.
I just hope you guys move away from the carebear IB system and make rewards based on performance... not time spent like it is in IB. Instant battles? Cuz i mean..... you do get rewarded for playing better. If i do really well ill get 400k isk instead of 250k like normal. But i see what your saying. Don't worry, im pretty sure CCP will incentivize the hell out of FW.
I just mean, they need to work the system so that people aren't afk farming faction standings. and that running around derping in militia gear getting 150 WP in a match shouldn't get you far.
FW should be for the proto pubstompers while IB is for the newbies trying to level up.
and btw... for people like me.. isk is generally meaningless. |
Gigatron Prime
The.Primes
267
|
Posted - 2013.07.16 20:37:00 -
[57] - Quote
MlDDLE MANGEMENT wrote:OH yay lets add more role play locking in a MERCENARY game Why in the hell cant I i fight for Amarr with Minmatar gear. In the end the Factions are paying me ISK the whole point of being a dust merc is one of being apathetic to the cares of the capsuleers and the factions. Just because something is so in EVE DOES NOT make it so in Dust. At the end of the day i should be able to fight for who i want and hell be able to also sabotage who i want. Obviously there has to a risk/reward mechanism involved so i cant just blatantly pick the opposing side and throw every match im in(though im told thats perfectly acceptable in New Eden). Regardless we are mercenaries dont force the concept of being a foot soldier in an Race's army on the whole iteration. It's perfectly acceptable to make that subcomponent of the game by incentivizing toward loyalty but not by mandating it. Then don't play FW. |
Jason Punk
DUST University Ivy League
156
|
Posted - 2013.07.16 21:26:00 -
[58] - Quote
Razor Signal wrote:Zeylon Rho wrote:I like the idea of standings ( as opposed to LP). Build up standings, unlock things in faction specific shops depending on your standing.
As for, "forces the player to fight for a faction they may not like to get the gear they want"....
Well, if the factions have different rewards, that'll be an issue regardless. I wouldn't expect high standing with the Amarr to reward you with Caldari headscarves anyhow. I'm down for anything that gives us more to grind for. Without more options, the burn out factor is going to be relatively high. The point is to consume items? Wouldn't creating more content to consume be a good thing, especially content you have to grind/fight for?
How about essentially releasing some of the new gear (bubble shields, disruptors, webifiers, salvage modules, EMP, or Cloaking, etc.) But seperating them amonst several NPC Corporations loyal to each faction. You create a grind for these new equipment pieces as well as opening the door for their initial use in PC matches by the corps that take have the better standings and take the right gambles.
Of course, while this would be a ton of fun to watch, don't break the game up too much, eh? (ie. make sure their are counter equipment pieces...or basic gear available the marketplace). But by all means, I'd have a blast with this.
Two further things to note however:
1. This would be best implemented with a basic first iteration of merc to merc player trading.
2. The current mechanics would have to be broken and given more depth and diversity so as to better separate the larger groups (multiple corp squads) from individuals (solo's and new players). I might suggest even bringing a rough concept from Eve of "mission" levels where you have greater rewards, the larger players counts you play with (needs to be very obvious rewards...loot, isk, LP, etc.). But empower the players with options. 4v4 or 6v6 easy for small squads or individuals to get some standard LP yet low rewards in but presenting a greater experience for the higher level players with 16v16 or 24v24 match with greater rewards and good loot for squad players and organized teams.
...Both the individual and the corp can work towards LP rewards and greater goals. |
The Robot Devil
BetaMax. CRONOS.
653
|
Posted - 2013.07.16 21:37:00 -
[59] - Quote
Marston VC wrote:The Robot Devil wrote:Allow pilots to pool ISK EVE side and mercs to pool ISK DUST side. If some pilots wanted to take a system easier they would add to the mercenary pool for the system they want control of and the pool of ISK would be divided up to battles. Mercs in DUST can see the ISK pool and decide to take the contract.
Mercs on the ground could pool ISK for pilots to plex EVE side. The pilots would see the pool of ISK and start the site and generate a battle. The pilots in system would receive a message telling the planet and district being fought over and request Orbital Support for ISK rewards. Send pilots a kill mail and ISK payment from the pooled mercenary ISK.
Allow players to pool ISK to encourage FW play. It would also open a small window for ISK transfers both ways and add more interactions between the games. We all talk about emergent game play and nothing creates content like money. But that's just like giving money for money. Not to mention i don't see the reason either side would "pool" isk to the other. Theres no incentive to that. Its not like either side gets anything out of pooling isk..... so why bother doing it when you should still be able to play in the match to begin with?
My team and I could put 2 M each up for an incentive for eve pilots to run a site. The pilots would get LP from EVE and ISK from DUST. The pilots in EVE would do the same type of thing if they want more control over a system. The payout from the battle would be better because the FW pilots would be adding ISK to the payout. |
Marston VC
SVER True Blood Public Disorder.
592
|
Posted - 2013.07.17 00:42:00 -
[60] - Quote
ZDub 303 wrote:Marston VC wrote:ZDub 303 wrote:No matter what the final system is... faction warfare should have unique rewards that you cannot get from playing in IB/PC in order to make the game mode worth playing.
I just hope you guys move away from the carebear IB system and make rewards based on performance... not time spent like it is in IB. Instant battles? Cuz i mean..... you do get rewarded for playing better. If i do really well ill get 400k isk instead of 250k like normal. But i see what your saying. Don't worry, im pretty sure CCP will incentivize the hell out of FW. I just mean, they need to work the system so that people aren't afk farming faction standings. and that running around derping in militia gear getting 150 WP in a match shouldn't get you far. FW should be for the proto pubstompers while IB is for the newbies trying to level up. and btw... for people like me.. isk is generally meaningless.
I viewed it as the other way around. The whole reason i proposed "set suit fittings" was to "even the playing field" for the noobs. You know..... throwing them a bone or two. I mean, FW should be a place for everyone in my opinion, Null sec PVP is where the "pros" go, not FW. And if your rocking a suit that costs 1M per fit I don't care how rich you are, you can only afford to lose those so often. Your right..... isk doesn't mean much at all right now (especially between veteran players like you or I) However, that's only because of the absence of something to spend all that money on. Theres nothing for us to buy that would actually dig into our wallets. Once CCP fills in that gap your Isk will mean a bit more to you. |
|
Marston VC
SVER True Blood Public Disorder.
592
|
Posted - 2013.07.17 00:45:00 -
[61] - Quote
The Robot Devil wrote:Marston VC wrote:The Robot Devil wrote:Allow pilots to pool ISK EVE side and mercs to pool ISK DUST side. If some pilots wanted to take a system easier they would add to the mercenary pool for the system they want control of and the pool of ISK would be divided up to battles. Mercs in DUST can see the ISK pool and decide to take the contract.
Mercs on the ground could pool ISK for pilots to plex EVE side. The pilots would see the pool of ISK and start the site and generate a battle. The pilots in system would receive a message telling the planet and district being fought over and request Orbital Support for ISK rewards. Send pilots a kill mail and ISK payment from the pooled mercenary ISK.
Allow players to pool ISK to encourage FW play. It would also open a small window for ISK transfers both ways and add more interactions between the games. We all talk about emergent game play and nothing creates content like money. But that's just like giving money for money. Not to mention i don't see the reason either side would "pool" isk to the other. Theres no incentive to that. Its not like either side gets anything out of pooling isk..... so why bother doing it when you should still be able to play in the match to begin with? My team and I could put 2 M each up for an incentive for eve pilots to run a site. The pilots would get LP from EVE and ISK from DUST. The pilots in EVE would do the same type of thing if they want more control over a system. The payout from the battle would be better because the FW pilots would be adding ISK to the payout.
Again.... That's like giving isk for isk, only now you just magically create LP out of it. The system your trying to describe is fundamentally flawed in that your creating something out of nothing. FW, in my opinion, should be more for the standings and less for ISK. If you want ISK go find a PC corp and do good there. With a 2M pay out each match now..... PC is actually profitable to play these days. And 32M isk isn't much at all to an EVE pilot.... let alone a fleet of them. |
ZDub 303
TeamPlayers EoN.
955
|
Posted - 2013.07.17 01:35:00 -
[62] - Quote
Marston VC wrote:I viewed it as the other way around. The whole reason i proposed "set suit fittings" was to "even the playing field" for the noobs. You know..... throwing them a bone or two. I mean, FW should be a place for everyone in my opinion, Null sec PVP is where the "pros" go, not FW. And if your rocking a suit that costs 1M per fit I don't care how rich you are, you can only afford to lose those so often. Your right..... isk doesn't mean much at all right now (especially between veteran players like you or I) However, that's only because of the absence of something to spend all that money on. Theres nothing for us to buy that would actually dig into our wallets. Once CCP fills in that gap your Isk will mean a bit more to you.
And thats exactly why I think FW should be for the pros.
So you start by playing in IBs to level up and learn the game and get used to the market. Once you're comfortable with the game and you've levelled into a decent set of proto gear you're happy with... you reach a point where more isk doesn't really help you... as you already have a good proto fit.
Now... this is where FW enters the game. With officer level quality gear (not exactly officer gear obv but a gallente FW variant that is a mirror of the Balac's for example) you now have something new and interesting to work for. However... if you encourage a more competitive scene with higher rewards for the winners, you now have a game mode where everyone is playing for the win, not for their kdr.
So you leave isk about the same... and leave IB for the new players. Pro players will be throwing their isk at FW battles so they can win LP to purchase gear that is not purchasable with isk. Essentially converting isk into LP.
Now you have:
IB: 5 SP/s + 1 SP/WP FW: 1 SP/s + 5 SP/WP
Right there you are already encouraging high level players to participate and be extremely competitive.
Then you do: Winner: LP = 1.0*WP Loser: LP = 0.2*WP
Then by offering unique rewards purchasable with LP.. you get a highly competitive game mode.. that is essentially PC for small corps.
Put in team queue for FW, and create a solo queue IB mode and we essentially have a game mode for everyone.
That's what I envision for FW... otherwise why play FW over IB or vice versa? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
726
|
Posted - 2013.07.17 01:42:00 -
[63] - Quote
Marston VC wrote:I viewed it as the other way around. The whole reason i proposed "set suit fittings" was to "even the playing field" for the noobs. You know..... throwing them a bone or two. I mean, FW should be a place for everyone in my opinion, Null sec PVP is where the "pros" go, not FW. And if your rocking a suit that costs 1M per fit I don't care how rich you are, you can only afford to lose those so often. Your right..... isk doesn't mean much at all right now (especially between veteran players like you or I) However, that's only because of the absence of something to spend all that money on. Theres nothing for us to buy that would actually dig into our wallets. Once CCP fills in that gap your Isk will mean a bit more to you.
NO. Factional warfare is a serious a part of EVE as any null sec aspect. Why ruin it by forcing players to use specific suit builds when but wont lock players into representing one faction. |
Beren Hurin
OMNI Endeavors
693
|
Posted - 2013.07.17 13:04:00 -
[64] - Quote
I think FW should be the battlegrounds from which grisled and cynical veterans BECOME mercenaries.
This is why I've suggested in the past, this idea:
The only 'resource' that comes from FW (besides isk and salvage) should be a kind of commoditized 'command points'.
Command Points (CP) - Points accumulated by squad leaders and members through their own or actions performed by the squad. They are the points that come above and beyond regular actions out of adherance to squad commands.
E.g. - A kill near a defense order normally gives 60 wp. The 10 additional points from the command are '10 command points.
Players accumulate CP that can be spent on other FW matches or PC matches. Players with enough saved CP can choose from a table of increasingly beneficial and economically/strategically helpful alternatives in matches. Therefore players with huge banks of saved CP, could be useful in PC for their accumulated 'strategic wealth' rather than just skill. There would be a significant bonus to CP earned if you win a FW match.
Possible 'Command Point Orders' could include:
Strategic: - +5% to +15% HP for MCC at beginning of match - +5% to +15% HP heal for MCC during match - clone reinforcements - clone stealing - reveal map for x minutes - all squads start with an orbital - all actively loading enemy hacks can be cancelled - jam enemy sensor systems for x minutes - etc...
Economic: - [PC] You can steal +25% more clones if victorious in battle. - [PC] Minimum clone loss is -20% to -50%. - [PC] Any clones sold for biomass returns +10% to +20% greater isk. - [FW] Squad has an increased chance to get officer weapons. - [FW] Squad gets +25% to +50% greater bonus SP return from wp in battle. - [FW] Contractors' insurance covers 20% to 50% of all losses during battle in the form of extra payout following game. - etc...
This would encourage better squadding and coordination during FW matches. Larger squads would naturally get more points. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
258
|
Posted - 2013.07.17 13:59:00 -
[65] - Quote
Beren Hurin wrote:I think FW should be the battlegrounds from which grisled and cynical veterans BECOME mercenaries.
This is why I've suggested in the past, this idea:
The only 'resource' that comes from FW (besides isk and salvage) should be a kind of commoditized 'command points'.
Command Points (CP) - Points accumulated by squad leaders and members through their own or actions performed by the squad. They are the points that come above and beyond regular actions out of adherance to squad commands.
E.g. - A kill near a defense order normally gives 60 wp. The 10 additional points from the command are '10 command points.
Players accumulate CP that can be spent on other FW matches or PC matches. Players with enough saved CP can choose from a table of increasingly beneficial and economically/strategically helpful alternatives in matches. Therefore players with huge banks of saved CP, could be useful in PC for their accumulated 'strategic wealth' rather than just skill. There would be a significant bonus to CP earned if you win a FW match.
Possible 'Command Point Orders' could include:
Strategic: - +5% to +15% HP for MCC at beginning of match - +5% to +15% HP heal for MCC during match - clone reinforcements - clone stealing - reveal map for x minutes - all squads start with an orbital - all actively loading enemy hacks can be cancelled - jam enemy sensor systems for x minutes - etc...
Economic: - [PC] You can steal +25% more clones if victorious in battle. - [PC] Minimum clone loss is -20% to -50%. - [PC] Any clones sold for biomass returns +10% to +20% greater isk. - [FW] Squad has an increased chance to get officer weapons. - [FW] Squad gets +25% to +50% greater bonus SP return from wp in battle. - [FW] Contractors' insurance covers 20% to 50% of all losses during battle in the form of extra payout following game. - etc...
This would encourage better squadding and coordination during FW matches. Larger squads would naturally get more points.
I am so totally all about this.
Make this happen.
Everything about this idea is fantastic. |
Seymor Krelborn
DUST University Ivy League
239
|
Posted - 2013.07.17 16:53:00 -
[66] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
1st off thank you for replying to the OPs thread.
if im not mistaken isn't eve based off the player consuming items as well? and they use the LP system...
I understanding it isn't an easy system to implement to dust; but not even in some limited way? with some limited items to be purchased? just to get the ball rolling.... just to give FW a bit more meaning dust side, because right now it really means almost nothing.
at least if LP is a solid no consider giving us some way outside of eve players hiring us (because most of us are not getting hired by eve players) to make FW more meaningful to the average dust player interested in FW.
thankyou. |
Paul Ellinas
Greek Death Squad
4
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Posted - 2013.07.19 01:55:00 -
[67] - Quote
Just do it like in EvE !!! You fight for the Amarr! You get for every fight a better Standing. Better standing means more ISK after every Mission. You lose standing if you fight for the enemy side (Minmatar,Galente). Loyalty Points for a LP Market for special gear is also there in EvE.
Easy and simple !!!
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