Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Marston VC
SVER True Blood Public Disorder.
581
|
Posted - 2013.07.16 07:18:00 -
[1] - Quote
FIRST there will be another duplicate thread of this posted in feedback/suggestion before any of you go and say it..... I just want to hear what you guys think about this idea.
Recently the ability to "choose your side" in merc battles was made available, so in my mind this opens up the opportunity to.... well implement faction standings, and allow players to work towards something that isn't SP. So lets say you fight with the amar all the time. Win or lose your faction standing will go up a small margin all the way up to level 10 eventually. Obviously winning will give you a bigger boost then losing, as why would an empire admire you for constantly losing? In addition to faction standings you also earn faction specific "loyalty points" and "bonuses". As your faction standings go up, your faction bonuses increase, and the amount of loyalty points you make for that faction also increases.
Loyalty points can be used in the market to purchase faction specific weapon, suits and equipment. The higher your faction standing is, the higher level suits you'll be allowed to purchase. (assuming you have that faction's suit skills leveled up) For example, you might have a +10 standing with Amar, and you can purchase prototype Amar faction suits, HOWEVER because you don't have the "normal" racial suit skills upgraded you still wont be able to "use" the faction suit. To use the faction suit you, the player, will need level 5 in both the racial and basic suit operation skill, and the reason for this is because faction suits will have additional advantages over non-faction suits of the same tiers. For example these faction suits may have more CPU/PG, perhaps an extra high or low slot. Maybe there faster then the other suit variants, or perhaps they have some other benefit. They should also have a hefty isk price tagged along with the loyalty point cost. These suits should be the type of suits you pull out every once in a while just to have fun (or fight in serious corp matches).
Loyalty Bonuses go into how I think these matches should be run. If you select a merc contract for a faction, you are given a certain selection of fittings to use. In other words, you don't get to bring your own suits to the fight, the state provides you with clones that THEY made. As your standing for that nation goes up, you get to use better suits, or perhaps just get better bonuses using the already set suits. The standings could also allow you to get payed more upon completion of each battle, and also give you more SP (that partially does not count towards your cap).
CONCLUSION: This idea addresses the problem "noob" players have with getting proto-pub stomped all the time. If they don't like it, they can join a Faction battle and they will be on relatively even ground to any other player. This also gives players incentive to play outside of grinding for SP. Instead of SP grinding they would be Standings grinding, AND they would be rewarded for doing it. One thing to incentivize continual loyalty would be to have a slow "count down" effect on standings. For example, if a player doesn't play for a faction for more then 1 week, there standing will drop down by 1 point until it reaches zero.
So yeah..... does anyone have an opinion on this idea? like i said ill be putting this into the other, proper section too, i just want to see what the good and faithful community thinks. |
ChromeBreaker
SVER True Blood Public Disorder.
872
|
Posted - 2013.07.16 08:11:00 -
[2] - Quote
Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros.
FW needs an incentive, i dont think restricting the suits we can use through loyalty points is a good idea... a loyalty store where you can get faction mod's perhaps? or reduced faction suits...? tho i would say anything like that would have to wait for an open market. |
Marston VC
SVER True Blood Public Disorder.
583
|
Posted - 2013.07.16 08:46:00 -
[3] - Quote
ChromeBreaker wrote:Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros.
FW needs an incentive, i dont think restricting the suits we can use through loyalty points is a good idea... a loyalty store where you can get faction mod's perhaps? or reduced faction suits...? tho i would say anything like that would have to wait for an open market.
Why would it have to wait for an Open market? How are sutis like that dependant on an open market in any way? Sure.... people who don't want to participate in FW would be dependant on a market if they wanted to circumvent the loyalty thing, but its not a necessity. AS for the "suit selection" i think this would be a good place to put those "regulated" matches people wanted in. You can even push it into the games lore by saying the "empires wanted you to wear their colors" or some other nonsense. If you want to fight people using your specialized gear, go do it in pub matches or corp matches. Having regulated gear in at-least one place would allow for those whom are less fortunate to play on "even" terms. Besides...... why would a caldari suit be fighting on the side of the gallente? That just doesn't make any sense...... (yeah yeah, clones whatever, im just sayin) |
ChromeBreaker
SVER True Blood Public Disorder.
872
|
Posted - 2013.07.16 09:07:00 -
[4] - Quote
Marston VC wrote:ChromeBreaker wrote:Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros.
FW needs an incentive, i dont think restricting the suits we can use through loyalty points is a good idea... a loyalty store where you can get faction mod's perhaps? or reduced faction suits...? tho i would say anything like that would have to wait for an open market. Why would it have to wait for an Open market? How are sutis like that dependant on an open market in any way? Sure.... people who don't want to participate in FW would be dependant on a market if they wanted to circumvent the loyalty thing, but its not a necessity. AS for the "suit selection" i think this would be a good place to put those "regulated" matches people wanted in. You can even push it into the games lore by saying the "empires wanted you to wear their colors" or some other nonsense. If you want to fight people using your specialized gear, go do it in pub matches or corp matches. Having regulated gear in at-least one place would allow for those whom are less fortunate to play on "even" terms. Besides...... why would a caldari suit be fighting on the side of the gallente? That just doesn't make any sense...... (yeah yeah, clones whatever, im just sayin)
Il argue with you in a bit i need to go get some milk... |
Marston VC
SVER True Blood Public Disorder.
584
|
Posted - 2013.07.16 09:11:00 -
[5] - Quote
ChromeBreaker wrote:Marston VC wrote:ChromeBreaker wrote:Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros.
FW needs an incentive, i dont think restricting the suits we can use through loyalty points is a good idea... a loyalty store where you can get faction mod's perhaps? or reduced faction suits...? tho i would say anything like that would have to wait for an open market. Why would it have to wait for an Open market? How are sutis like that dependant on an open market in any way? Sure.... people who don't want to participate in FW would be dependant on a market if they wanted to circumvent the loyalty thing, but its not a necessity. AS for the "suit selection" i think this would be a good place to put those "regulated" matches people wanted in. You can even push it into the games lore by saying the "empires wanted you to wear their colors" or some other nonsense. If you want to fight people using your specialized gear, go do it in pub matches or corp matches. Having regulated gear in at-least one place would allow for those whom are less fortunate to play on "even" terms. Besides...... why would a caldari suit be fighting on the side of the gallente? That just doesn't make any sense...... (yeah yeah, clones whatever, im just sayin) Il argue with you in a bit i need to go get some milk...
Lol, i need to get some sleep so i think ill pass out before you get back, but rest assured the debate will go on assuming you post something worth responding too |
|
CCP FoxFour
C C P C C P Alliance
25872
|
Posted - 2013.07.16 10:56:00 -
[6] - Quote
Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
576
|
Posted - 2013.07.16 11:01:00 -
[7] - Quote
This still wouldn't give you reason to care how successful the faction you support is doing. Standing will only give you an incentive to continually support one faction, but whether they own 100% of the districts or 0% it ultimately wouldn't matter for you. This should change. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2050
|
Posted - 2013.07.16 11:03:00 -
[8] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
I proposed an idea for faction specific modules and weapons acting like Aurum gear. Requires less skill level to use and functions as higher grade. So, essentially a Federate Issue Assault Rifle would act like a Prototype but require the skills of an Advanced.
Another way to do it is to have them require less CPU/PG, like Specialist variants. Some weapons dont havethem, such as Assault Rifles, and Id imagine their value would sky rocket in PC as contenders need everything they can get. Reducing CPU/PG cost opens up room for better gear in other places, so they would be highly valued among Veterans and new players.
I dont think they should be 'better', like Officer weapons. Officer weaponsare set apart from the rest in this fashion, making them extremely valuable, so adding mimics would decrease their worth. Just my thoughts. |
ChromeBreaker
SVER True Blood Public Disorder.
876
|
Posted - 2013.07.16 11:04:00 -
[9] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
ok i agree with the loyalty point issue, so if no loyalty points for a while at least, are you looking to do something in the short term to give FW an edge... something unique?
Unique salvage drops? suit level restrictions (just the level of suit)? unique map variations (would be a shame to waste the titan backdrop)?
At the moment FW is just a lucky dip for players... are we going to stomp or get stomped... |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:05:00 -
[10] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction, assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2050
|
Posted - 2013.07.16 11:08:00 -
[11] - Quote
Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back.
Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want. |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:11:00 -
[12] - Quote
Lol, I had the same thought and made an edit as you posted apparently. Racial bonuses are fine, they don't have to fight for their own faction. It's only an incentive to do so. I would suggest that once you unlock a faction, you would gain a bonus to that faction toward faction points - which would not stack with the racial bonus. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1322
|
Posted - 2013.07.16 11:13:00 -
[13] - Quote
I like the idea of standings ( as opposed to LP). Build up standings, unlock things in faction specific shops depending on your standing.
As for, "forces the player to fight for a faction they may not like to get the gear they want"....
Well, if the factions have different rewards, that'll be an issue regardless. I wouldn't expect high standing with the Amarr to reward you with Caldari headscarves anyhow. |
|
CCP FoxFour
C C P C C P Alliance
25879
|
Posted - 2013.07.16 11:15:00 -
[14] - Quote
Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points?
The whole point of loyalty points is they are awarded for being loyal to a specific faction. So you fight for Gallente you get Gallente LP. At least that is what LP is in EVE and what I assumed the OP thought of. If there is just a standard LP and you get it for fighting for any side in FW what is the point of fighting for specific sides? |
|
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:15:00 -
[15] - Quote
Zeylon Rho wrote:I like the idea of standings ( as opposed to LP). Build up standings, unlock things in faction specific shops depending on your standing.
As for, "forces the player to fight for a faction they may not like to get the gear they want"....
Well, if the factions have different rewards, that'll be an issue regardless. I wouldn't expect high standing with the Amarr to reward you with Caldari headscarves anyhow.
I'm down for anything that gives us more to grind for. Without more options, the burn out factor is going to be relatively high. The point is to consume items? Wouldn't creating more content to consume be a good thing, especially content you have to grind/fight for? |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:16:00 -
[16] - Quote
CCP FoxFour wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose one/ two different factions to use the points on. Once those factions are unlocked, there's no going back. Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever. The whole point of loyalty points is they are awarded for being loyal to a specific faction. So you fight for Gallente you get Gallente LP. At least that is what LP is in EVE and what I assumed the OP thought of. If there is just a standard LP and you get it for fighting for any side in FW what is the point of fighting for specific sides?
This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever." |
|
CCP FoxFour
C C P C C P Alliance
25879
|
Posted - 2013.07.16 11:18:00 -
[17] - Quote
Razor Signal wrote:This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever."
So you are suggesting picking a side in advance and only ever fighting for that side? What about if your friends picked a different faction and you want to play with them? |
|
Nalhe Saldana
Forsaken Immortals Top Men.
39
|
Posted - 2013.07.16 11:21:00 -
[18] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
This isnt a problem when the secondary market comes in, you can simply move things like tanks and other advanced gear from NPC market and have them from LP instead and let the market be player regulated as in eve. Prices and choosing sides will be auto balacing themselves this way too. |
Nalhe Saldana
Forsaken Immortals Top Men.
39
|
Posted - 2013.07.16 11:22:00 -
[19] - Quote
CCP FoxFour wrote:Razor Signal wrote:This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever." So you are suggesting picking a side in advance and only ever fighting for that side? What about if your friends picked a different faction and you want to play with them?
Works in EVE, you just have to grind standings. HTFU Foxy ;) |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:23:00 -
[20] - Quote
CCP FoxFour wrote:Razor Signal wrote:This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever." So you are suggesting picking a side in advance and only ever fighting for that side? What about if your friends picked a different faction and you want to play with them?
Nah. What I'm suggesting is that as you fight, you begin to accrue points. Once you've gained an X amount of points, you are given the option of unlocking a faction of your choice. Forcing players to make that decision in the beginning is bad, as they might be new players who do not understand the lore of the game.
You can unlock the faction of your choice or you can choose not to.
Unlocking will restrict whom you are fighting for. Amarr/Caladari, Mins/Gallente.You're restricted but you now have more content to access and gear to consume in battle.
Not unlocking allows you to fight for whoever you like as a die hard mercenary but you don't gain the content. It's entirely their choice.
Sure, people might save points and gain the advantage of fighting battles as they see fit but it's no different than saving SP now for changes that occur in the future. Either way, the points are spent or not spend, based on the individual needs/wants of the player.
If we're going to be grinding, having more to grind for is key. |
|
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:29:00 -
[21] - Quote
Maybe the restrictions only applies to points. You are free to fight for whomever you like once you unlock a faction but you won't gain Faction Points in doing so. I feel that both options have the merits but I would be hesitant to lock out players from general battle content. Allowing them to continue fighting for and against whoever is the core of the mercenary. They might take an ISK hit for fighting with factions enemy but gain no FP. SP and WP are rewarded as normal. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 11:33:00 -
[22] - Quote
Aeon Amadi wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want. THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction....
Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both.
I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game....
Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
577
|
Posted - 2013.07.16 11:43:00 -
[23] - Quote
True Adamance wrote:Aeon Amadi wrote: Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want.
THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction.... Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both. I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game.... Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting. At the same time, I have some friends who take the perspective of "every faction is bad and I don't support any of them, I'm just a mercenary." That's fine, and if you then want to mix and match racial gear to whatever makes the most sense to you from a play style perspective than all the power to you, that's how most people play Dust anyways. But then when it comes to a loyalty system, if you do not like that faction's gear then why are you fighting on their behalf? Fight for whichever one has whatever it is you're looking for, though your disloyalty will mean that no one faction will be able to offer you everything you use. |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 11:48:00 -
[24] - Quote
True Adamance wrote:Aeon Amadi wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want. THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction.... Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both. I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game.... Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting.
Well, if you're taking the roleplay stance there are a wide variety of reasons as to why they might fight for someone else. There are Minmatar still within the Amarr army - those guys, the K dudes. Whatever. I can't recall off the top of my head.
In the end, we're playing mercenaries. We're paid to fight, to die and ultimately to win. Personal philosophies are up to that player. I'm sure there are any number of IC approaches a player can create as to why his character fights for an opposing faction.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
577
|
Posted - 2013.07.16 12:00:00 -
[25] - Quote
Razor, in defense of Adamance he appeared to be responding more towards Aeon who was suggesting someone may want to fight for a faction but not like the gear they give out as rewards, which is a bit defeating the purpose if you ask me.
As for your suggestion, it wouldn't make sense to have one single currency called "Faction Points." Why would one faction reward you with points and then you can spend them on another faction? And why would you be forced to selecting two factions to spend the points on and being locked forever? That would go against the idea that we are mercenaries and can change our allegiance if we so desire. |
Razor Signal
Wraith Company
39
|
Posted - 2013.07.16 12:04:00 -
[26] - Quote
Aero Yassavi wrote:Razor, in defense of Adamance he appeared to be responding more towards Aeon who was suggesting someone may want to fight for a faction but not like the gear they give out as rewards, which is a bit defeating the purpose if you ask me.
As for your suggestion, it wouldn't make sense to have one single currency called "Faction Points." Why would one faction reward you with points and then you can spend them on another faction? And why would you be forced to selecting two factions to spend the points on and being locked forever? That would go against the idea that we are mercenaries and can change our allegiance if we so desire.
One standard currency for fighting in faction fights would make it entirely easier on the development team to track. It'd be a universal currency, like ISK, SP or WP.
I'm on the fence about your other concern. I agree, we are mercenaries, but the entire concept of Faction is to choose a faction as it works in Eve. Personally, I would side being able to side with a single faction where you could spend your points and gain points for fighting with them. This would unlock content for you to spend.
Fighting for the opposing faction would not net you any faction points but you would be rewarded as normal otherwise; WP, SP. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:04:00 -
[27] - Quote
Point of Factional Warfare as I see it is to fight for ONE faction at a time.... not jump ship every five or ten mins because of some petty reason. Basically standings make FW a more permanent decision because if you work for the Amarr for X days or weeks your standing with the Minnie will go down..... thus when you enter Minnie space you get targeted my Minnie NPCs.
I feel the same consequences should apply to duster. If you or your corp makes an impact of one side of the war an equal opposite reaction should happen by the other side. |
Gigatron Prime
The.Primes
265
|
Posted - 2013.07.16 12:06:00 -
[28] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Sounds like you're just too lazy to put in the work.
Why does it feel like DUST is just a bastard child of EVE that you've lost all interest for save for milking us outta our money with your ridiculous "July Store Sales" and such for a ridiculously broken game that is nothing short of a joke of a F2P title that you are hocking at us whilst in the face of better, more polished alternatives... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1322
|
Posted - 2013.07.16 12:18:00 -
[29] - Quote
I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:32:00 -
[30] - Quote
Zeylon Rho wrote:I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. Standing is between 10.0 - 0.0 there is no reason to change it. Also standing should not be lost or accrued at a rapid rate. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |