|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
576
|
Posted - 2013.07.16 11:01:00 -
[1] - Quote
This still wouldn't give you reason to care how successful the faction you support is doing. Standing will only give you an incentive to continually support one faction, but whether they own 100% of the districts or 0% it ultimately wouldn't matter for you. This should change. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
577
|
Posted - 2013.07.16 11:43:00 -
[2] - Quote
True Adamance wrote:Aeon Amadi wrote: Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want.
THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction.... Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both. I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game.... Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting. At the same time, I have some friends who take the perspective of "every faction is bad and I don't support any of them, I'm just a mercenary." That's fine, and if you then want to mix and match racial gear to whatever makes the most sense to you from a play style perspective than all the power to you, that's how most people play Dust anyways. But then when it comes to a loyalty system, if you do not like that faction's gear then why are you fighting on their behalf? Fight for whichever one has whatever it is you're looking for, though your disloyalty will mean that no one faction will be able to offer you everything you use. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
577
|
Posted - 2013.07.16 12:00:00 -
[3] - Quote
Razor, in defense of Adamance he appeared to be responding more towards Aeon who was suggesting someone may want to fight for a faction but not like the gear they give out as rewards, which is a bit defeating the purpose if you ask me.
As for your suggestion, it wouldn't make sense to have one single currency called "Faction Points." Why would one faction reward you with points and then you can spend them on another faction? And why would you be forced to selecting two factions to spend the points on and being locked forever? That would go against the idea that we are mercenaries and can change our allegiance if we so desire. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 12:59:00 -
[4] - Quote
True Adamance wrote: Point of Factional Warfare as I see it is to fight for ONE faction at a time.... not jump ship every five or ten mins because of some petty reason. Basically standings make FW a more permanent decision because if you work for the Amarr for X days or weeks your standing with the Minnie will go down..... thus when you enter Minnie space you get targeted my Minnie NPCs. Agreed, all I'm saying is that if it should not be a permanent decision. If you were fighting for Gallente for a year and all of a sudden decide you want to fight for Caldari you should be allowed to do it, but it would take a considerably longer to gain standings with the Caldari. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:04:00 -
[5] - Quote
True Adamance wrote:Zeylon Rho wrote:I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. Standing is between 10.0 - 0.0 there is no reason to change it. Also standing should not be lost or accrued at a rapid rate. On the contrary, would would standings be if you cannot lose it? Whoever you are fighting for, you should lose standing with their enemy (including going negative, perhaps with a floor cap).
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:06:00 -
[6] - Quote
MlDDLE MANGEMENT wrote:OH yay lets add more role play locking in a MERCENARY game Why in the hell cant I i fight for Amarr with Minmatar gear. In the end the Factions are paying me ISK the whole point of being a dust merc is one of being apathetic to the cares of the capsuleers and the factions. Just because something is so in EVE DOES NOT make it so in Dust. At the end of the day i should be able to fight for who i want and hell be able to also sabotage who i want. Obviously there has to a risk/reward mechanism involved so i cant just blatantly pick the opposing side and throw every match im in(though im told thats perfectly acceptable in New Eden). Regardless we are mercenaries dont force the concept of being a foot soldier in an Race's army on the whole iteration. It's perfectly acceptable to make that subcomponent of the game by incentivizing toward loyalty but not by mandating it. Slow down man, nobody is saying we have to join the militia of one of the four empires. If you want to fight for Amarr while weaering Minmatar gear go for it, no one's stopping you. All we're saying is that there needs to be a reward for fighting in faction warfare, so why not have the factions offer you some unique versions of their gear?
Also EVE players are just as much mercenaries as we are. They are not apart of some empire-owned fleet. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:11:00 -
[7] - Quote
Thor McStrut wrote: Here's a question for those presenting this design. If I grind to 5.0 standing with Caldari, and unlock some Navy level rail rifle, but choose to grind back my standing with Gallente by fighting for Minmatar, would/should I lose the ability to operate the Navy rail rifle once my standings dipped below 5.0 with Caldari?
Of course not, that wouldn't make any sense. If you could use it before you should always be able to use it.
I see it is you gain standing with one of the empires and that standing gives you access to special stores with unique gear you pay for with ISK/AUR. If you however prefer to play in a Caldari dropsuit with a Gallente assault rifle you could simply work your way up in the standings for Caldari, stock up on loads and loads of the special Caldari dropsuit, then start working your way up in Gallente standings to buy the special assault rifles. You'd lose your access to purchase more of the special Caldari dropsuits, but you can still use the ones you already bought (provided you are skilled into them). |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:21:00 -
[8] - Quote
Denak Kalamari wrote: This makes sense, but I'm wondering what would stop a Minmatar using Amarr gear or Caldari Gallente gear? Sometimes you do not select your equipment because of their origins, but for their practicality and for a purpose that specifically suits your needs. What I think is that the different dropsuits, equipment, vehicles etc. are available to everyone regardless of faction. I use Amarr heavy suits so I can use forge gun whenever needed for instance. I am wondering this more from an RP perspective, since from what I've collected on the posts in the IGS some of the characters in there only use the dropsuits of their own faction.
Nothing, and nothing should. Your race is simply your origins, it doesn't necessarily reflect your beliefs. From a RP perspective, my corporation, PIE Inc., is a RP corp and we only accept those with an Amarrian bloodline. However, we have a sister corporation, PAUX, which accepts Gallente, Caldari, and Minmatar bloodlines who still wish to fight for Amarr. When you look at the demographics, many Amarr citizens are from non-Amarr bloodlines. And right here in the IGS we have an example of a mercenary of Gallente origin denouncing his Federation citizenship and joining the Amarr.
Of course I'm just using Amarr as my example, but the same can be said for any of the races. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.07.16 13:24:00 -
[9] - Quote
Himiko Kuronaga wrote:Ahhhh, Fox. This thread again.
I see you are still fighting against the currents of progress. While I don't envy the team the task of coming up with unique faction rewards, it is necessary. A player market can hardly exist if nothing of superior value and rarity is available to sell, and the officer weapons alone just aren't enough.
Plus, you know... "cool ****" is generally desirable to a fanbase. Ah, this brings up a good point. Using the notion of standings giving you access to special faction markets that still use ISK/AUR, if you are in the majority of Dust players who use a combination of different racial gear, you could use the player-to-player market to get the special gear from the stores you do not have access to. |
|
|
|