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Thread Statistics | Show CCP posts - 3 post(s) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
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Posted - 2013.07.16 11:33:00 -
[1] - Quote
Aeon Amadi wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want. THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction....
Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both.
I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game....
Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:04:00 -
[2] - Quote
Point of Factional Warfare as I see it is to fight for ONE faction at a time.... not jump ship every five or ten mins because of some petty reason. Basically standings make FW a more permanent decision because if you work for the Amarr for X days or weeks your standing with the Minnie will go down..... thus when you enter Minnie space you get targeted my Minnie NPCs.
I feel the same consequences should apply to duster. If you or your corp makes an impact of one side of the war an equal opposite reaction should happen by the other side. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:32:00 -
[3] - Quote
Zeylon Rho wrote:I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. Standing is between 10.0 - 0.0 there is no reason to change it. Also standing should not be lost or accrued at a rapid rate. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:54:00 -
[4] - Quote
MlDDLE MANGEMENT wrote:OH yay lets add more role play locking in a MERCENARY game Why in the hell cant I i fight for Amarr with Minmatar gear. In the end the Factions are paying me ISK the whole point of being a dust merc is one of being apathetic to the cares of the capsuleers and the factions. Just because something is so in EVE DOES NOT make it so in Dust. At the end of the day i should be able to fight for who i want and hell be able to also sabotage who i want. Obviously there has to a risk/reward mechanism involved so i cant just blatantly pick the opposing side and throw every match im in(though im told thats perfectly acceptable in New Eden). Regardless we are mercenaries dont force the concept of being a foot soldier in an Race's army on the whole iteration. It's perfectly acceptable to make that subcomponent of the game by incentivizing toward loyalty but not by mandating it.
Not saying you can't fight for whoever you want but when people ***** and moan because they aren't getting the full benefits of something because they put less than meaningful time into something is no justification for complaining. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
721
|
Posted - 2013.07.16 12:55:00 -
[5] - Quote
steadyhand amarr wrote:Could we not gain rank/standing based on performance. That leads to greater isk return I think it's a simple design problem and provides players a natural nudge out of instance battles and into FW.
Also earn shiny medals too :-P Already got me a medal from Fleet Command, and I'm damn proud of it. Amarr Victor |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
726
|
Posted - 2013.07.17 01:42:00 -
[6] - Quote
Marston VC wrote:I viewed it as the other way around. The whole reason i proposed "set suit fittings" was to "even the playing field" for the noobs. You know..... throwing them a bone or two. I mean, FW should be a place for everyone in my opinion, Null sec PVP is where the "pros" go, not FW. And if your rocking a suit that costs 1M per fit I don't care how rich you are, you can only afford to lose those so often. Your right..... isk doesn't mean much at all right now (especially between veteran players like you or I) However, that's only because of the absence of something to spend all that money on. Theres nothing for us to buy that would actually dig into our wallets. Once CCP fills in that gap your Isk will mean a bit more to you.
NO. Factional warfare is a serious a part of EVE as any null sec aspect. Why ruin it by forcing players to use specific suit builds when but wont lock players into representing one faction. |
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