Jason Punk
DUST University Ivy League
156
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Posted - 2013.07.16 21:26:00 -
[1] - Quote
Razor Signal wrote:Zeylon Rho wrote:I like the idea of standings ( as opposed to LP). Build up standings, unlock things in faction specific shops depending on your standing.
As for, "forces the player to fight for a faction they may not like to get the gear they want"....
Well, if the factions have different rewards, that'll be an issue regardless. I wouldn't expect high standing with the Amarr to reward you with Caldari headscarves anyhow. I'm down for anything that gives us more to grind for. Without more options, the burn out factor is going to be relatively high. The point is to consume items? Wouldn't creating more content to consume be a good thing, especially content you have to grind/fight for?
How about essentially releasing some of the new gear (bubble shields, disruptors, webifiers, salvage modules, EMP, or Cloaking, etc.) But seperating them amonst several NPC Corporations loyal to each faction. You create a grind for these new equipment pieces as well as opening the door for their initial use in PC matches by the corps that take have the better standings and take the right gambles.
Of course, while this would be a ton of fun to watch, don't break the game up too much, eh? (ie. make sure their are counter equipment pieces...or basic gear available the marketplace). But by all means, I'd have a blast with this.
Two further things to note however:
1. This would be best implemented with a basic first iteration of merc to merc player trading.
2. The current mechanics would have to be broken and given more depth and diversity so as to better separate the larger groups (multiple corp squads) from individuals (solo's and new players). I might suggest even bringing a rough concept from Eve of "mission" levels where you have greater rewards, the larger players counts you play with (needs to be very obvious rewards...loot, isk, LP, etc.). But empower the players with options. 4v4 or 6v6 easy for small squads or individuals to get some standard LP yet low rewards in but presenting a greater experience for the higher level players with 16v16 or 24v24 match with greater rewards and good loot for squad players and organized teams.
...Both the individual and the corp can work towards LP rewards and greater goals. |