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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Razor Signal
Wraith Company
39
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Posted - 2013.07.16 11:05:00 -
[1] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction, assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. |
Razor Signal
Wraith Company
39
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Posted - 2013.07.16 11:11:00 -
[2] - Quote
Lol, I had the same thought and made an edit as you posted apparently. Racial bonuses are fine, they don't have to fight for their own faction. It's only an incentive to do so. I would suggest that once you unlock a faction, you would gain a bonus to that faction toward faction points - which would not stack with the racial bonus. |
Razor Signal
Wraith Company
39
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Posted - 2013.07.16 11:15:00 -
[3] - Quote
Zeylon Rho wrote:I like the idea of standings ( as opposed to LP). Build up standings, unlock things in faction specific shops depending on your standing.
As for, "forces the player to fight for a faction they may not like to get the gear they want"....
Well, if the factions have different rewards, that'll be an issue regardless. I wouldn't expect high standing with the Amarr to reward you with Caldari headscarves anyhow.
I'm down for anything that gives us more to grind for. Without more options, the burn out factor is going to be relatively high. The point is to consume items? Wouldn't creating more content to consume be a good thing, especially content you have to grind/fight for? |
Razor Signal
Wraith Company
39
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Posted - 2013.07.16 11:16:00 -
[4] - Quote
CCP FoxFour wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose one/ two different factions to use the points on. Once those factions are unlocked, there's no going back. Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever. The whole point of loyalty points is they are awarded for being loyal to a specific faction. So you fight for Gallente you get Gallente LP. At least that is what LP is in EVE and what I assumed the OP thought of. If there is just a standard LP and you get it for fighting for any side in FW what is the point of fighting for specific sides?
This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever." |
Razor Signal
Wraith Company
39
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Posted - 2013.07.16 11:23:00 -
[5] - Quote
CCP FoxFour wrote:Razor Signal wrote:This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever." So you are suggesting picking a side in advance and only ever fighting for that side? What about if your friends picked a different faction and you want to play with them?
Nah. What I'm suggesting is that as you fight, you begin to accrue points. Once you've gained an X amount of points, you are given the option of unlocking a faction of your choice. Forcing players to make that decision in the beginning is bad, as they might be new players who do not understand the lore of the game.
You can unlock the faction of your choice or you can choose not to.
Unlocking will restrict whom you are fighting for. Amarr/Caladari, Mins/Gallente.You're restricted but you now have more content to access and gear to consume in battle.
Not unlocking allows you to fight for whoever you like as a die hard mercenary but you don't gain the content. It's entirely their choice.
Sure, people might save points and gain the advantage of fighting battles as they see fit but it's no different than saving SP now for changes that occur in the future. Either way, the points are spent or not spend, based on the individual needs/wants of the player.
If we're going to be grinding, having more to grind for is key. |
Razor Signal
Wraith Company
39
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Posted - 2013.07.16 11:29:00 -
[6] - Quote
Maybe the restrictions only applies to points. You are free to fight for whomever you like once you unlock a faction but you won't gain Faction Points in doing so. I feel that both options have the merits but I would be hesitant to lock out players from general battle content. Allowing them to continue fighting for and against whoever is the core of the mercenary. They might take an ISK hit for fighting with factions enemy but gain no FP. SP and WP are rewarded as normal. |
Razor Signal
Wraith Company
39
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Posted - 2013.07.16 11:48:00 -
[7] - Quote
True Adamance wrote:Aeon Amadi wrote:Razor Signal wrote:CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D Why would it have to be four specific currencies and not just a general currency; Faction Points? It could be one, universal currency used for whatever faction you want to focus on while your race would offer a racial bonus to your race's faction (toward points, 5-10%), assuming you fight on their side. Otherwise, you could use the currency to unlock whatever you like but you would only get to choose two different factions to use the points on. Once those factions are unlocked, there's no going back. Would make it so that loyalty Meant nothing as you could attain the points from fighting for anyone. Racial bonuses are badbecause it basically forces the player to fight for a faction they may not like to get the gear they want. THAT HOW IT WORKS. why don't people get that.... you aren't supposed to really be able to run Minmatar one day and then Amarr the next....it defeats the purpose of LOYALTY to your chosen faction.... Essentially I only even play dust for FW.... without a reason/ reward for being aligned to one faction and showing loyalty why do I even both. I love fighting for the Amarr..... but there is nothing more than my enthusiasm that is holding me to that....and some days I can't even find that enough to play this game.... Last thing I want to see is some Minmatar tool running around with a factionalised Amarrian laser rifle.... shows that that player was not only disloyal but only involved themselves in FW to get gear rather than even caring about the reasons for fighting.
Well, if you're taking the roleplay stance there are a wide variety of reasons as to why they might fight for someone else. There are Minmatar still within the Amarr army - those guys, the K dudes. Whatever. I can't recall off the top of my head.
In the end, we're playing mercenaries. We're paid to fight, to die and ultimately to win. Personal philosophies are up to that player. I'm sure there are any number of IC approaches a player can create as to why his character fights for an opposing faction.
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Razor Signal
Wraith Company
39
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Posted - 2013.07.16 12:04:00 -
[8] - Quote
Aero Yassavi wrote:Razor, in defense of Adamance he appeared to be responding more towards Aeon who was suggesting someone may want to fight for a faction but not like the gear they give out as rewards, which is a bit defeating the purpose if you ask me.
As for your suggestion, it wouldn't make sense to have one single currency called "Faction Points." Why would one faction reward you with points and then you can spend them on another faction? And why would you be forced to selecting two factions to spend the points on and being locked forever? That would go against the idea that we are mercenaries and can change our allegiance if we so desire.
One standard currency for fighting in faction fights would make it entirely easier on the development team to track. It'd be a universal currency, like ISK, SP or WP.
I'm on the fence about your other concern. I agree, we are mercenaries, but the entire concept of Faction is to choose a faction as it works in Eve. Personally, I would side being able to side with a single faction where you could spend your points and gain points for fighting with them. This would unlock content for you to spend.
Fighting for the opposing faction would not net you any faction points but you would be rewarded as normal otherwise; WP, SP. |
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