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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
ZDub 303
TeamPlayers EoN.
940
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Posted - 2013.07.16 17:19:00 -
[1] - Quote
No matter what the final system is... faction warfare should have unique rewards that you cannot get from playing in IB/PC in order to make the game mode worth playing.
I just hope you guys move away from the carebear IB system and make rewards based on performance... not time spent like it is in IB. |
ZDub 303
TeamPlayers EoN.
940
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Posted - 2013.07.16 17:24:00 -
[2] - Quote
Marston VC wrote:ZDub 303 wrote:No matter what the final system is... faction warfare should have unique rewards that you cannot get from playing in IB/PC in order to make the game mode worth playing.
I just hope you guys move away from the carebear IB system and make rewards based on performance... not time spent like it is in IB. Instant battles? Cuz i mean..... you do get rewarded for playing better. If i do really well ill get 400k isk instead of 250k like normal. But i see what your saying. Don't worry, im pretty sure CCP will incentivize the hell out of FW.
I just mean, they need to work the system so that people aren't afk farming faction standings. and that running around derping in militia gear getting 150 WP in a match shouldn't get you far.
FW should be for the proto pubstompers while IB is for the newbies trying to level up.
and btw... for people like me.. isk is generally meaningless. |
ZDub 303
TeamPlayers EoN.
955
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Posted - 2013.07.17 01:35:00 -
[3] - Quote
Marston VC wrote:I viewed it as the other way around. The whole reason i proposed "set suit fittings" was to "even the playing field" for the noobs. You know..... throwing them a bone or two. I mean, FW should be a place for everyone in my opinion, Null sec PVP is where the "pros" go, not FW. And if your rocking a suit that costs 1M per fit I don't care how rich you are, you can only afford to lose those so often. Your right..... isk doesn't mean much at all right now (especially between veteran players like you or I) However, that's only because of the absence of something to spend all that money on. Theres nothing for us to buy that would actually dig into our wallets. Once CCP fills in that gap your Isk will mean a bit more to you.
And thats exactly why I think FW should be for the pros.
So you start by playing in IBs to level up and learn the game and get used to the market. Once you're comfortable with the game and you've levelled into a decent set of proto gear you're happy with... you reach a point where more isk doesn't really help you... as you already have a good proto fit.
Now... this is where FW enters the game. With officer level quality gear (not exactly officer gear obv but a gallente FW variant that is a mirror of the Balac's for example) you now have something new and interesting to work for. However... if you encourage a more competitive scene with higher rewards for the winners, you now have a game mode where everyone is playing for the win, not for their kdr.
So you leave isk about the same... and leave IB for the new players. Pro players will be throwing their isk at FW battles so they can win LP to purchase gear that is not purchasable with isk. Essentially converting isk into LP.
Now you have:
IB: 5 SP/s + 1 SP/WP FW: 1 SP/s + 5 SP/WP
Right there you are already encouraging high level players to participate and be extremely competitive.
Then you do: Winner: LP = 1.0*WP Loser: LP = 0.2*WP
Then by offering unique rewards purchasable with LP.. you get a highly competitive game mode.. that is essentially PC for small corps.
Put in team queue for FW, and create a solo queue IB mode and we essentially have a game mode for everyone.
That's what I envision for FW... otherwise why play FW over IB or vice versa? |
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