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Thread Statistics | Show CCP posts - 3 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1322
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Posted - 2013.07.16 11:13:00 -
[1] - Quote
I like the idea of standings ( as opposed to LP). Build up standings, unlock things in faction specific shops depending on your standing.
As for, "forces the player to fight for a faction they may not like to get the gear they want"....
Well, if the factions have different rewards, that'll be an issue regardless. I wouldn't expect high standing with the Amarr to reward you with Caldari headscarves anyhow. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1322
|
Posted - 2013.07.16 12:18:00 -
[2] - Quote
I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1327
|
Posted - 2013.07.16 16:44:00 -
[3] - Quote
True Adamance wrote:Zeylon Rho wrote:I picture standings being like:
Fight a battle for the AMARR=
Standings shift:
Amarr +5 Minmatar -5
or
Amarr +5 Caldari +1 Minmatar -5 Gallente -1
If you decide to change factions somewhere down the road, you'd have to dig yourself out if you were going Minmatar from Amarr. This is appropriate for a system predicated on "Loyalty".
Standings unlock faction-related gear.
On the low end, basic armaments, like 100 Amarr standing = slightly improved militia variants (Royal Surplus Medium Frame, Royal Surplus Heavy Frame, Royal Surplus Scrambler pistol, etc.). These are priced in ISK.
Higher tiers unlock improved versions, and more expensive types of gear. STD guns/suits might be unlocked at the same time as faction militia vehicles. BPO items (priced in AUR) are also unlocked past the regular tier, so you might be at ADV level standing-wise before you can buy a special faction-variant of a STD dropsuit or weapon (similar to an Exile or Raven suit).
It's important that faction rewards actually be unique. The recruit assault rifle is a good example - it's actually different from the militia weapon it's copying (higher damage). Even minor improvements like that can be a good incentive. Standing is between 10.0 - 0.0 there is no reason to change it. Also standing should not be lost or accrued at a rapid rate.
I said nothing about directly mirroring the EVE system, I was proposing a system for "Standings" - this is a word that exists exterior to EVE. Nothing I said suggested that we need some system existing on a 10.0 - 0 level. I was choosing arbitrary values that specifically (if you work on your reading comprehension, you can see where I refer to Amarr standing at 100.
If we're gaining at a rate of +5 or whatever, the overall range might be a 1000 to -1000, with tiers for unlocks of varying types of gear being along the way.
As for no reason to "change it" - it doesn't friggin exist in Dust, so there's nothing to change. The accrual I suggested wouldn't be particularly rapid. There's no reason to directly copy EVE either, as we're not getting most of what they get anyway. We didn't necessarily start playing this game to start "ground-EVE". A different system is fine. |
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