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Void Echo
Internal Error. League of Infamy
476
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Posted - 2013.07.11 05:34:00 -
[1] - Quote
neither choice is good, the infantry want tanks to be 1 shot one kill by their assault riffles and will refuse to accept anything less than that. and the actual tankers want to be hard to kill (which the true tankers are extremely hard to kill if they are facing infantry).
this will never be solved the way the game is right now |
Void Echo
Internal Error. League of Infamy
477
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Posted - 2013.07.11 05:49:00 -
[2] - Quote
CharCharOdell wrote:Knightshade Belladonna wrote:And apparently there are ways to avoid this super squishy tank syndrome, because on numerous times I have ran into a tank that would be considered god mode.. 4 guys and me were throwing AV nades at one earlier on a domination map when he came rolling right up to the objective.. we got him to only half armor and we were dead from his large blaster.. **** was beast, he rolled right on out of there after that to probably cool down mods.. but fk it was beast
I was using packed AV , not sure what the other guys were throwing. You found one of a very small number of tankers who make it work. Compare that number to the number of AR users who make it work. Then consider the possibility that he probably didnt last 6 rounds with one tank, because that is damn near impossible. On a good day, I'll break even and not to toot my own horn, but im pretty good at what I do. I'm also willing to bet it was a gunlogi with 1 surge and 2 wards on with shield restiance skill maxed out. No armor tank could survive 4 people throwing packed AV grenades at him.
iv done it several times, but I killed each of them before they got a chance to throw the 3rd wave of grenades, its NOT the vehicle or items that are op, its the personal skills of the driver himself that makes the items look op |
Void Echo
Internal Error. League of Infamy
477
|
Posted - 2013.07.11 05:56:00 -
[3] - Quote
HYENAKILLER X wrote:Make them high jackable but insured. Also make rockets do waaaaaaaay more damage. Maybe tank special weapons. Battles are realistic but everyone who shows up with ar's hates life.
that would break tanking nearly completely just by the thought of making it hijack able even more, we already have to stay inside our tanks when we are needed most out of them because the bluetards inside the gunners seat will immediately steal it if we step out, if you make it to where anyone can jump in and replace the pilot constantly, then youl make the tanks the most isk dangerous item on the battle field and hardly anyone would ever use them, same result as if the main cannon was separated from the driver seat, there would be NO REASON to skill into actually driving the damn thing |
Void Echo
Internal Error. League of Infamy
478
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Posted - 2013.07.11 06:04:00 -
[4] - Quote
CharCharOdell wrote:We're getting away from the point and this is just becoming a tanks are OP or not OP thread. we need to decide if they should be win buttons or throw aways.
Now, how powerful should a tank be and how much should it cost?
tanks are NOT OP.
ex: if the most advanced and powerful tanks in the game were to be created, im talking actual "God Mode" tank fitted with the absolutely best modules and turrets were to get into the hand of a completely new player that knew nothing of how to drive tanks, that player would get that "God Mode" tank destroyed almost instantly since he doesn't know how to activate the modules or doesn't understand that when your getting hit, you need to get the hell out of there and heal, thus causing the "God" tank to be destroyed.
ex-2: if the most under fitted tank in the game were to be deployed in battle, then a very high experience tank driver will be able to make it survive the entire match and possibly make a good kill count out of it BECAUSE HE IS SECIALIZED IN DRIVING TANKS AND KNOWS HOW TO WORK THEM.
its not the item that is OP, it is the player themselves that make it look that way because they are the experts in that specific field. |
Void Echo
Internal Error. League of Infamy
485
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Posted - 2013.07.11 06:15:00 -
[5] - Quote
DJINN leukoplast wrote:Tanks should be neither.
1. A God-mode tank? Seriously? Yeah, no. Tanks are already p2w enough as it is.
2. Cheap throw away tanks would be even worse, I don't want to have to bring in AV every match and sacrifice my anti-infantry nades (which are extremely important to me... I feel dysfunctional without them). It's already bad enough with all these LAV turkeys running around.
1- wrong about the ptw thing because, well basically look at my post where the 1st thing I said was "tanks are NOT op" and youl see.
2- that's exactly what infantry wants, they want this to be another COD or BF. |
Void Echo
Internal Error. League of Infamy
485
|
Posted - 2013.07.11 06:15:00 -
[6] - Quote
CharCharOdell wrote:Void Echo wrote:tanks are NOT OP.
ex: if the most advanced and powerful tanks in the game were to be created, im talking actual "God Mode" tank fitted with the absolutely best modules and turrets were to get into the hand of a completely new player that knew nothing of how to drive tanks, that player would get that "God Mode" tank destroyed almost instantly since he doesn't know how to activate the modules or doesn't understand that when your getting hit, you need to get the hell out of there and heal, thus causing the "God" tank to be destroyed.
ex-2: if the most under fitted tank in the game were to be deployed in battle, then a very high experience tank driver will be able to make it survive the entire match and possibly make a good kill count out of it BECAUSE HE IS SECIALIZED IN DRIVING TANKS AND KNOWS HOW TO WORK THEM.
its not the item that is OP, it is the player themselves that make it look that way because they are the experts in that specific field.
this is coming from a pure tank driver that knows nearly everything about tank driving in this game and has MONTHS of experience driving them, so yeah I know exactly what im talking about. This happened many times in Chromosome. I would pull a sagaris with full proto everything and go 35:0 on manus peak. I call in another one on the same map but a blueberry TKs me and jacks it- dead in 3 minutes vs a soma 80gj blaster. On the flip side, blueberry calls in a sica and it blows up 1 minute after contact. I pull same sica, but because i maxed out tank skills, I manage to kill a maddy and a couple gunlogis before one of the buddies sneaks up behind be and drops my shields to zero in 4 seconds. The greatest tanks in the game would be no better than militia tanks if the pilot was not experienced. It does not make him OP, or the AR is OP because some of the best players in the game us the AR.
unfortunately hardly anyone sees this |
Void Echo
Internal Error. League of Infamy
485
|
Posted - 2013.07.11 06:18:00 -
[7] - Quote
dropships....... the easiest vehicle to kill and the only one that doesn't survive regardless of skilled pilots or inexperienced ones.... truly the saddest vehicle in the game |
Void Echo
Internal Error. League of Infamy
485
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Posted - 2013.07.11 06:28:00 -
[8] - Quote
wow, im probably the biggest tank advocate and supporter because honestly, I only see a few good points from other tank drivers yet I see countless posts by myself on the matter... |
Void Echo
Internal Error. League of Infamy
485
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Posted - 2013.07.11 06:39:00 -
[9] - Quote
meri jin wrote:Xocoyol Zaraoul wrote:I don't like either choice, to be honest, as you offer extremes.
I would like current prices with the old Marauders, that would be perfect. I don't like extrems as well, but as I see that tanks are easy to kill right now. A tank should be a tank, expensiv, hard to skill and not all that easy to kill. maybe offering more gamage on the small guns could help. I'm a logi and I can drive tank, this is perfect, this way I alway see both sides. In conclusion I skilled the crap out of AV granates and I'm scared as hell to drive in my tank, becouse I know how EASY it is to kill one with it, and I'm not even talking about forgeguns here.
I skilled into assaulting the 1st week of uprising and figured out 1st hand how easy it is to kill tanks, then I requested a skill resec and im back where I belong |
Void Echo
Internal Error. League of Infamy
485
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Posted - 2013.07.11 07:35:00 -
[10] - Quote
DJINN leukoplast wrote:Void Echo wrote:DJINN leukoplast wrote:Tanks should be neither.
1. A God-mode tank? Seriously? Yeah, no. Tanks are already p2w enough as it is.
2. Cheap throw away tanks would be even worse, I don't want to have to bring in AV every match and sacrifice my anti-infantry nades (which are extremely important to me... I feel dysfunctional without them). It's already bad enough with all these LAV turkeys running around. 1- wrong about the ptw thing because, well basically look at my post where the 1st thing I said was "tanks are NOT op" and youl see. 2- that's exactly what infantry wants, they want this to be another COD or BF. Tanks are basically 100% invincible to anybody with no AV (which is most players, especially in ambush... at least until they die once or twice and change their fit). But as a infantry player, I am 100% vulnerable to everything in this game. Even with proto AV nades, I have to get really lucky to throw enough nades in close range before: a) Tank kills me b) Tank turns tail and runs off to get health back c) Tanks infantry buddies wipe me out because I am speced for AV, not anti-infantry. Therefore an extremely vulnerable to infantry. d) Tank uses some kind of OP module to make them temp invincible, in which they either run off or wipe me out e) All of the above while I try to re-supply my nades with a hive, cause 3 proto nades won't even kill the weakest tank Tankers fail to recognize that running AV means that player is really only effective against AV. It's a HUGE sacrifice most of the time. And usually not rewarding in the least. In Chromosome I ran proto swarms with some crap side-arm when some tanker came out and was causing problems, I had absolutely NO chance against infantry in order to attempt to take out the tank. I had to sacrifice myself many times just to scratch the tanks health so they could run away and repair. Every once in a while I would get lucky and score a kill, but it was few and far between because tanks just run away behind cover.
...HAHAHAHAHAHAHAHA are you serious, that's your argument? "tankers don't realize that running av means that player is really only effective against vehicles"? no **** Sherlock that's why its called "AV" (ANTI VEHICLE), and yes we understand what you go through, I personally do because I was an av for a week, but still dude, your argument has absolutely 0 points giving to your side of the argument.
tanks are MEANT to be killing machines that are NOT paper thin like you want, I they were then they wouldn't be used... EVER. tanks are meant to dominate the battle field with and without team support (team support pretty much makes the tank unkillable).
and as I stated before, they are in no way op. how would you react if you went 20-5 in a match with whatever your specialized in and your enemies you killed claimed your weapon is "OP" and wanted it nerfed? |
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Void Echo
Internal Error. League of Infamy
485
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Posted - 2013.07.11 07:46:00 -
[11] - Quote
CharCharOdell wrote:Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:[quote=DJINN leukoplast]Tanks should be neither.
1. A God-mode tank? Seriously? Yeah, no. Tanks are already p2w enough as it is.
2. Cheap throw away tanks would be even worse, I don't want to have to bring in AV every match and sacrifice my anti-infantry nades (which are extremely important to me... I feel dysfunctional without them). It's already bad enough with all these LAV turkeys running around. 1- wrong about the ptw thing because, well basically look at my post where the 1st thing I said was "tanks are NOT op" and youl see. 2- that's exactly what infantry wants, they want this to be another COD or BF. Tanks are basically 100% invincible to anybody with no AV (which is most players, especially in ambush... at least until they die once or twice and change their fit). But as a infantry player, I am 100% vulnerable to everything in this game. Even with proto AV nades, I have to get really lucky to throw enough nades in close range before: a) Tank kills me b) Tank turns tail and runs off to get health back c) Tanks infantry buddies wipe me out because I am speced for AV, not anti-infantry. Therefore an extremely vulnerable to infantry. d) Tank uses some kind of OP module to make them temp invincible, in which they either run off or wipe me out e) All of the above while I try to re-supply my nades with a hive, cause 3 proto nades won't even kill the weakest tank Tankers fail to recognize that running AV means that player is really only effective against AV. It's a HUGE sacrifice most of the time. And usually not rewarding in the least. In Chromosome I ran proto swarms with some crap side-arm when some tanker came out and was causing problems, I had absolutely NO chance against infantry in order to attempt to take out the tank. I had to sacrifice myself many times just to scratch the tanks health so they could run away and repair. Every once in a while I would get lucky and score a kill, but it was few and far between because tanks just run away behind cover. So you want to able to do everything? I think the game you want to be playing is called Battlefield.
you need to delete the part where it says I said that. |
Void Echo
Internal Error. League of Infamy
485
|
Posted - 2013.07.11 09:32:00 -
[12] - Quote
DJINN leukoplast wrote:Void Echo wrote:
...HAHAHAHAHAHAHAHA are you serious, that's your argument? "tankers don't realize that running av means that player is really only effective against vehicles"? no **** Sherlock that's why its called "AV" (ANTI VEHICLE), and yes we understand what you go through, I personally do because I was an av for a week, but still dude, your argument has absolutely 0 points giving to your side of the argument.
tanks are MEANT to be killing machines that are NOT paper thin like you want, I they were then they wouldn't be used... EVER. tanks are meant to dominate the battle field with and without team support (team support pretty much makes the tank unkillable).
and as I stated before, they are in no way op. how would you react if you went 20-5 in a match with whatever your specialized in and your enemies you killed claimed your weapon is "OP" and wanted it nerfed?
Exactly, tanks are p2w noobery. Nuff said. You just proved yourself wrong, appreciate it, saved me the time
nothing in my post supports your statement that tanks are ptw, there are only 2 tanks you can buy with real money, the aurum tanks and including the blaster, the rail gun and the missile launcher, other than that nothing in tanks is ptw, I didn't buy 4 madrugars with $10.00, that would be ptw, I bought them with the ISK that I got from matches in game, so you have no valid argument over that.
how the hell did I prove myself wrong? nowhere in the post did I ever mention paying real money to get tanks or the skills required to use them.
Pay to Win- Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (using real money, not the in-game currency)
The ONLY thing that resembles Pay to Win is Aurum which you can buy only things with yellow numbers in the market, not blue numbers. (including passive and active boosters).
tanks are NOT OP or PTW. get over yourself you infantry whiner |
Void Echo
Internal Error. League of Infamy
485
|
Posted - 2013.07.11 09:41:00 -
[13] - Quote
I invite you to show me where you have any valid points here |
Void Echo
Internal Error. League of Infamy
491
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Posted - 2013.07.11 20:29:00 -
[14] - Quote
Brasidas Kriegen wrote:The only real problem I see with tanks as they are is due to the nature of pub matches. People always say "you need dedicated AV", or "the reason you can't deal with this or that vehicle is because you nubs don't switch to AV" bla bla bla. The problem is not that one person goes dedicated AV, it is that without dedicated AV players on a team tanks (or for that matter some murder taxis) often require coordinated strikes from a team. Eg. 2 or 3 people switch to AV and the others protect them. This kind of coordination is virtually impossible in most pub matches.
I don't want this to be COD either and I think that people should join corps, and squads etc. But the way tanks work at the moment any team that doesn't have some amazing AV player or a good squad with decent AV will just be completely blown away by one tank. Honestly all it would take to fix that problem is either to have vehicle free game modes, or just more areas of the maps that can't be accessed via vehicles.
Dust shouldn't be COD, but it isn't World of Tanks either. The majority of every team should be infantry, so tanks, dropships and LAVs should be the exception, not the rule. The vehicles need to be important, and something of a force multiplier, just as logistics should be (instead of the preeminent weapon on the battlefield...I'm looking at you Caldari Logi).
or there should be an equal ration of vehicles to infantry on the battlefield.
this is in no way call of duty, but making it to where there are only 2 vehicles on every team makes it seam like a kill streak, therefore this game resembles call of duty, the only way to make this not like call of duty with the way the infantry are controlling this game is to make the ratio of vehicles to infantry the same, for every 3 infantry players, there are 3 vehicle users in the team and so on |
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