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Thread Statistics | Show CCP posts - 30 post(s) |
Beren Hurin
OMNI Endeavors
633
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Posted - 2013.07.09 19:23:00 -
[1] - Quote
You spoke in the devblog...
Quote:Basically it means you guys are bad at math, calculating ROI, estimating risk, those kind of things... OR what it means is you just want to have fun... in a video game... Who knew? When balancing the original numbers we had a number for what we thought people would spend on gear during a battle. You guys blew those numbers out of the water, and kept fighting even though you were losing money. Not surprising really, in the moment to moment gameplay you are not thinking "these suits cost me X, I am going to make Y, is this worth it?" The thought process is more of a "WIN WIN WIN! WE WANNA WIN!" This is great! We just under estimated how much you guys would be willing to spend.
I think this really could use some iteration. Awareness could be a big deal in making cost/benefit choices. In order to get the cost of each fit, the current system is a little unweildy as you have to select the fit, then go to restock, and even then it takes a few seconds for the server to run the query. This might mean these suggestions would be tough to implement, unless all fits were cached prior to battle somehow.
I'm wondering how important are RATIONAL cost/benefit decisions on our behalf toward helping balance gameplay?
Suggestions:
1) In the kill screen, upon death, could we possibly see the isk value of the suit that killed you vs. your own suit? 2) In a HUD, like by the bottom near your health, there could be a simple isk value of the current fit. 3) Kills could be more valuable or less valuable in wp based on the cost of the fit that's killed. |
Beren Hurin
OMNI Endeavors
633
|
Posted - 2013.07.09 19:25:00 -
[2] - Quote
Kain Spero wrote:DeeJay One wrote:CCP Mintchip wrote:Tell us what you think in the comments below, he's here ready to chat with you about it! Only thing that's missing is contracting out district battles, like being able to tell, "hey Corp X, please fight on my district". I hope that's somewhere on True Grit's/CCP's roadmap also, because corp roles aren't enough for that. Yeah, I think we really need to see a way to contract out district battles down the line and also open up Eve-side support to be pilots outside your corp or alliance. If we are going to get mercing going lets make it happen on both ends of the equation.
This isn't that hard right now right? You only need one person from corp to start the battle and invite the mercenary corp, since we can transfer isk to anyone? Unless you want the guarantee of payment up front and a solid contracting system that automates conditional payments. In the latter case, tweaking a contracting system that more than 10% of people completely like would be tough.
That's the kind of thing that once you start, would generate a lot of 'feature creep' demands.
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Beren Hurin
OMNI Endeavors
647
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Posted - 2013.07.09 19:40:00 -
[3] - Quote
I think this still begs a question that was started here about when more districts can get started...
My tldr from that thread started by an Ahrendee Mercs Leader/CEO and continued by some other people was that...
1) There are many corps that either don't care or are ignorant of the math involved with PC and just want territory. They can fund their fun for as long as the size of their corp allows, and their proficiency in battle helps. 2) Because access to territory is limited they want more of it with gradations of difficulty and profit levels. 3) There is some illusion still about how lowsec and highsec work that even alliance leaders seem to not understand.
I think the logistics change will help to make different 'gradations' of space. Some areas will now see more 'battle churn' than other areas.
One thing though...with the longer curve that logistics/clone loss has now, I can't help but think that this is paving the way for more districts being opened. Are there lowsec districts in Molden Heath that are 20 jumps away? And I didn't catch to see you/CCP is adding back the cost of travel through highsec.
I'll be working on a little more math based analysis from this devblog in the future. |
Beren Hurin
OMNI Endeavors
648
|
Posted - 2013.07.09 19:51:00 -
[4] - Quote
reydient wrote:Beren Hurin wrote:I Blah...blah... Good point - its hard to notice that even dust has lowsec and highsec regions-
Well I'm pretty sure that they changed the map a bit so that it is a little better to tell now. I don't remember that change seeing much feedback...I'm on vacation away from my PS3, but I'll try to find that in the patch notes and link where feedback would be appropriate unless somebody catches it before me. |
Beren Hurin
The Vanguardians
1203
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Posted - 2013.08.23 16:57:00 -
[5] - Quote
The evelopedia page could probably use an update. |
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