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Thread Statistics | Show CCP posts - 30 post(s) |
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CCP FoxFour
C C P C C P Alliance
25007
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Posted - 2013.07.09 17:13:00 -
[1] - Quote
Looking forward to discussing this all with you guys! CCP Nullarbor is around as well to answer questions you guys might have. :D |
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CCP FoxFour
C C P C C P Alliance
25171
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Posted - 2013.07.09 17:31:00 -
[2] - Quote
Darth-Carbonite GIO wrote:Two Days?!? What is this madness? You guys really are insane.
Don't know if anyone ever said we were sane... :P |
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CCP FoxFour
C C P C C P Alliance
25176
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Posted - 2013.07.09 17:43:00 -
[3] - Quote
reydient wrote: if you defend your district successfully are you safe from all attackers or just the one particular?
All we are doing is saying if the attacker loses the battle they lose their exclusivity. Which was the only thing that let them get an attack in the following day. It effectively means anyone can now attack the district, including the attacking corporation that just lost, but the battle will not happen for at least 47 hours. |
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CCP FoxFour
C C P C C P Alliance
25180
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Posted - 2013.07.09 18:06:00 -
[4] - Quote
BursegSardaukar wrote:I'm assuming the minimum clone move has been decreased to 100 as well?
No, that is still 150. |
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CCP FoxFour
C C P C C P Alliance
25182
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Posted - 2013.07.09 18:32:00 -
[5] - Quote
ZDub 303 wrote:while we're talking about PC.
Any thoughts on removing precision strikes from PC TTG?
Its the only way we'll have a true eve-dust link in PC battles.
We would like to remove them and would also like to make getting an orbital strike like how it was during the tournament at Fanfest. EVE pilots do something to get it. |
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CCP FoxFour
C C P C C P Alliance
25204
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Posted - 2013.07.09 18:49:00 -
[6] - Quote
reydient wrote:I think the momentum can be related to this
There are few other underlying issues- 1.) people are still grinding out SP because they feel its required to be better contenders 2.) some people do not under stand the dynamics of PC and politics i.e its just a first person shooter to most 15 year olds 3.) Its really difficult as a merc to see the rewards of PC - now that gaining more isk is an incentive maybe people will petition there corps to open up the wallet for salary based play ( isk )
3 is a really big one and is why we are working on designing a system in which ISK is earned by members of corporations who own districts actively and corporations can TAX that. |
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CCP FoxFour
C C P C C P Alliance
25404
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Posted - 2013.07.09 19:24:00 -
[7] - Quote
Scheneighnay McBob wrote:The new defense system seems even more carebear than before.
Why should a single failed attack from one corp make a district impervious of attack from other cops for 2 days?
All that happens is that if the attacker loses they lose their exclusivity for re-attack and the promise of a fight the next day. After they lose if they chose to re-attack the same district they will have to wait the same period as if they attacked any other district for the first time. So we are not really giving the district an extra defence, we are removing the attackers buff if they fail. |
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CCP FoxFour
C C P C C P Alliance
25404
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Posted - 2013.07.09 19:25:00 -
[8] - Quote
Skipper Jones wrote:Sounds cool . It solves some of the problems of PC 1) Reduce player burnout 2) It helps more corporations get into the fight. ( Probably get kicked out but still) 3) GRAPHSSSS One thing I do see a problem is that with the lower Starter packs cost, won't Bigger alliances be able to buy Molden Heath?
I guess if they can win the fights yea, but they can lose them just as easily. This is really going to result in us having to watch the results of this very closely and rebalance some more after seeing how this plays out. |
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CCP FoxFour
C C P C C P Alliance
25404
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Posted - 2013.07.09 19:27:00 -
[9] - Quote
BursegSardaukar wrote:CCP FoxFour wrote:BursegSardaukar wrote:I'm assuming the minimum clone move has been decreased to 100 as well? No, that is still 150. Why are clone packs being sold with 100 clones, then? It seems rather pointless if two packs are required every time, IMHO.
You can only buy one per attack. So it means that clone starter pack fights will start with the attacker at 100 clones. |
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CCP FoxFour
C C P C C P Alliance
25526
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Posted - 2013.07.09 19:29:00 -
[10] - Quote
Oso Peresoso wrote:Here's some feedback. This line from the early part of the post confused the hell out of me. Maybe because it was a typo, maybe because Iceland is Bizzaro world, or maybe because I am not involved in PC and its all going over my head.
"Right now 90% of battles are started because of a clone move rather than a clone starter package."
"People WANT to fight, even if it means using clone starter packs with which they end up losing money."
Is the first sentence messed up, or is 10% starter pack usage way higher than normal and therefore this fact supports the second sentence?
It relates more to the decline in number of battles. This is why I showed the graph with the number of clone moves. The number of times clones are moved to start a battle has remained relatively consistent while the number of battles taking place has gone down and so the number of battles being started with clone starter packs has gone down with it.
That make sense? |
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CCP FoxFour
C C P C C P Alliance
25601
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Posted - 2013.07.09 19:57:00 -
[11] - Quote
Skipper Jones wrote:CCP FoxFour wrote:
You can only buy one per attack. So it means that clone starter pack fights will start with the attacker at 100 clones.
So that means that there won't be another attack (If the attacker wins) until the next reinforcement timer. With 100 clones going in, (Unless the attacker doesn't lose a clone) The next battle will be at least 23 hours away?
Spawning uses a clone so yes, this is one of the cons to using clone packages. |
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CCP FoxFour
C C P C C P Alliance
25602
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Posted - 2013.07.09 20:02:00 -
[12] - Quote
Parson Atreides wrote:How exactly is clone stealing going to work with the new "100+ clones means you get to attack again" deal. What if as the attacker I win, thereby stealing a number of clones (let's say 40), but only have 61 clones left after the battle? Does the 40 I stole get added to 61, thus giving me 101 clones and a chance to attack again right away?
Clones stolen because of a win go straight back to the district the attack was launched from. They are not counted towards the 100 minimum. They cannot be used in the immediate follow up attacks. |
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CCP FoxFour
C C P C C P Alliance
25675
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Posted - 2013.07.10 13:36:00 -
[13] - Quote
Yes we are aware of the potential for corporations to lock a district and still make money. We will have an update for you guys as soon as possible for now please keep discussion of the Planetary Conquest update to this thread. |
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CCP FoxFour
C C P C C P Alliance
25701
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Posted - 2013.07.10 17:58:00 -
[14] - Quote
Now in the proper thread...
Hey guys! A quick update on the dev blog:
We are aware that there may possibly be a way to lock a district indefinitely. We have discussed this with the CPM and internally. For now we are going forward with tomorrows release of all the information included in this dev blog. We have monitoring in place to see how things go over. We are also working on plans that we can implement early or mid next week depending how this weekend goes.
Thank you everyone who has been providing feedback here, on IRC, twitter, and just anywhere else.
That is all for now. Carry on. :) |
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