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Scheneighnay McBob
Blueberry Gunners
1988
|
Posted - 2013.07.08 15:26:00 -
[1] - Quote
wrong button |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
72
|
Posted - 2013.07.08 15:27:00 -
[2] - Quote
DAMMIT BOB |
DUST Fiend
OSG Planetary Operations Covert Intervention
4650
|
Posted - 2013.07.08 15:27:00 -
[3] - Quote
Submachine guns are like concentrated sun to tears when applied to armor. |
Cosgar
ParagonX
2311
|
Posted - 2013.07.08 15:34:00 -
[4] - Quote
DUST Fiend wrote:Submachine guns are like concentrated sun to tears when applied to armor. Shhhhhhhh |
ChromeBreaker
SVER True Blood Public Disorder.
657
|
Posted - 2013.07.08 15:35:00 -
[5] - Quote
* tap tap tap * |
Scheneighnay McBob
Blueberry Gunners
1988
|
Posted - 2013.07.08 15:38:00 -
[6] - Quote
the real thread is in |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
451
|
Posted - 2013.07.08 15:40:00 -
[7] - Quote
QQ |
N1ck Comeau
Pro Hic Immortalis League of Infamy
639
|
Posted - 2013.07.08 15:41:00 -
[8] - Quote
But your leaving out things like the shotguns potential to be a one hit kill at close range and the scrambler rifles charge feature which makes it deadly especially if it's a charge headshot.
The hmg will drop you quicker in a cqc fight because of the higher rate of fire. me having 1 complex heavy damage mod and proficiency to 4 i do 24.8 damage a bullet and 2000 rpm thats 49,600 damage a minute. even though you can't fire for a whole minute thats still a lot of damage per second. |
ChromeBreaker
SVER True Blood Public Disorder.
659
|
Posted - 2013.07.08 15:43:00 -
[9] - Quote
I would expect a full balance when all AR's (caldari rail rifle, minmatar compact rifle) are in and possibly even the heavy weapons too |
DUST Fiend
OSG Planetary Operations Covert Intervention
4655
|
Posted - 2013.07.08 15:43:00 -
[10] - Quote
I've wanted overheat or bullet jam on Assault Rifles for forever.
As a born again AR user, I still stand by that. |
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Scheneighnay McBob
Blueberry Gunners
1988
|
Posted - 2013.07.08 15:44:00 -
[11] - Quote
N1ck Comeau wrote:But your leaving out things like the shotguns potential to be a one hit kill at close range and the scrambler rifles charge feature which makes it deadly especially if it's a charge headshot.
The hmg will drop you quicker in a cqc fight because of the higher rate of fire. me having 1 complex heavy damage mod and proficiency to 4 i do 24.8 damage a bullet and 2000 rpm thats 49,600 damage a minute. even though you can't fire for a whole minute thats still a lot of damage per second. The charge with the scrambler rifle basically takes you out of a fight because of the heat, and it's only good for starting fights (takes too long to charge). Plus, if you don't hit with that shot, you're screwed.
Again, with the shotgun, that's 1 shot you have before you get stomped on by everything.
HMG? Please, try using it. MUCH shorter range, and it's inaccurate enough that you won't be hitting often enough for the RoF to matter anyway. |
Scheneighnay McBob
Blueberry Gunners
1988
|
Posted - 2013.07.08 15:45:00 -
[12] - Quote
ChromeBreaker wrote:I would expect a full balance when all AR's (caldari rail rifle, minmatar compact rifle) are in and possibly even the heavy weapons too I personally can't wait for the rest of the assault rifles, so the AR users can ***** about each other, rather than saying everything that isn't an AR is overpowered. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
403
|
Posted - 2013.07.08 15:45:00 -
[13] - Quote
Its not the meant to have the shortest range of all weapon, just the shortest range for assault rifles. |
Scheneighnay McBob
Blueberry Gunners
1995
|
Posted - 2013.07.08 15:48:00 -
[14] - Quote
Cody Sietz wrote:Its not the meant to have the shortest range of all weapon, just the shortest range for assault rifles. It has the same absolute range as a laser, which is supposed to have much much much more range. |
BL4CKST4R
WarRavens League of Infamy
482
|
Posted - 2013.07.08 15:49:00 -
[15] - Quote
Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use.
Compare the Duvolle to the Carthum assault scrambler rifle. Or the TACT to the Imperial.
Also because the Gallente rifle is supposed to be a short range weapon a nerf to its range would require a buff to its ROF, or a buff to its damage. Right now it is more like a mid range weapon. |
Scheneighnay McBob
Blueberry Gunners
1995
|
Posted - 2013.07.08 15:50:00 -
[16] - Quote
BL4CKST4R wrote:Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use. Compare the Duvolle to the Carthum assault scrambler rifle. Or the TACT to the Imperial The tactical is confirmed to be a placeholder, so it's not gallente. The carthum also takes longer to skill into.
I'm comparing what's meant to be the primary gallente weapon to the primary amarr weapon. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
640
|
Posted - 2013.07.08 15:56:00 -
[17] - Quote
Scheneighnay McBob wrote:N1ck Comeau wrote:But your leaving out things like the shotguns potential to be a one hit kill at close range and the scrambler rifles charge feature which makes it deadly especially if it's a charge headshot.
The hmg will drop you quicker in a cqc fight because of the higher rate of fire. me having 1 complex heavy damage mod and proficiency to 4 i do 24.8 damage a bullet and 2000 rpm thats 49,600 damage a minute. even though you can't fire for a whole minute thats still a lot of damage per second. HMG? Please, try using it. MUCH shorter range, and it's inaccurate enough that you won't be hitting often enough for the RoF to matter anyway. The reload is also so long that you need to wait for the fighting to be far away before it's safe to try. Hmg is all i use. the range is short but if you're a smart player who sets up his engagements in that range then you will destroy. Skills to reload speed is nice to get as a hmg user. It's all about controlling the engagement |
DUST Fiend
OSG Planetary Operations Covert Intervention
4658
|
Posted - 2013.07.08 15:56:00 -
[18] - Quote
Scheneighnay McBob wrote:I'm comparing what's meant to be the primary gallente weapon to the primary amarr weapon. Isn't the Breach AR the primary Gallente AR?
Gallente - Breach Amarr - Scrambler Minmatar - Burst Caldari - TAC
The "normal" AR is just that, it's just kind of there. I pray that they keep working on the breach variant, because the range fix did very little to help this weapon when coupled with the roller skates we got. The ROF is way too low for its damage and complete lack of anything resembling range. |
semperfi1999
Internal Error. League of Infamy
565
|
Posted - 2013.07.08 15:57:00 -
[19] - Quote
Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use.
Your using the scrambler rifle wrong then.....the scrambler rifle get get you 21 shots before overheating if you fire it extremely fast. Remember the scrambler rifle is different from other weapons...When you push the button it doesnt fire it starts charging...its after you release the button that the weapon fires. The weakest shot it fires is 79.2. Which means that if you fired it slowly you finger was probably on the trigger for slightly longer than if you were firing as fast as possible. This means the gun charged for a small amount of time and thus the dmg that it did was higher than the base amount of dmg. I easily get 21 shots before overhearting consistenly....and you might be able to get more if you have an even faster trigger finger....but if we assume that my shots are basically the base dmg.......you also have to include the fact that the 15% dmg increase the scrambler gets is a bigger bonus than the AR. This means that the dmg done is about 1663.2 before taking into account the 15% dmg increase.
McBob....honestly what you have noted here just proves you really dont know how to balance weaponry in an FPS game. Please stop trying as you have failed hardcore......especially since you dont even know how weapons work well enough to compare the differences between them. Honestly if you want to compare weapons you have to compare the scrambler rifle to the tact AR....or the assault scrambler to the gallente AR.....this is obvious and yet you failed at figuring this out.
TBH the scrambler is better than the AR. The TACT AR was nerfed to basically uselessness....the scrambler beats it out every time. The scrambler rifle can fire more rounds before overheating than the Tact has in a single clip...it can fire them faster and they do more dmg per shot. You can charge the shots and OHK adv and lower suits that are not armor tanked. With the 15% bonus and then the 20% bonus to shields the scramber does 109.29 dmg to shields with no extended charge time...so this is minimum dmg to shields the dmg to armor is 72.84.
Now if you actually want to compare the assault rifle to the assault scrambler.....well then. First off your numbers are wrong the AR dmg amount has changed so what you have noted for the AR dmg is wrong because you are not including the 10% base increase all weaponry rcved a month or so ago. The assault scrambler does 39.8 or somethign close to that dmg. I believe it fires slightly slower but has less recoil and has 72 rounds instead of 60 in a clip. So the Gallente AR does 2250 dmg per mag and the assault scrambler does 2865.60.
Honestly if you still think the Gallente AR is the best weapon and better than the scrambler then you are obviously either off your rocker or you have no clue about weapon numbers or balancing. |
Cosgar
ParagonX
2315
|
Posted - 2013.07.08 15:59:00 -
[20] - Quote
Yeah, we already knew this, but Remnant stating that the AR is a placeholder confirmed it. The AR has Gallente DPS, Minmatar ROF, and Caldari/Amarr range. It's not OP because its easy mode, the AR is just too versatile because its the best of 4 worlds in one weapon class. Hopefully, this issue will be resolved once all the racial rifles with their own strengths/weaknesses are added and the AR Plasma Rifle becomes the short range, high DPS hybrid weapon it was supposed to be. |
|
Oso Peresoso
RisingSuns
155
|
Posted - 2013.07.08 15:59:00 -
[21] - Quote
I find it a bit contradictory to complain about the AR requiring no skill while also complaining about its range. At range, the target is stationary and you murder it with laserlike precision, or its moving at range, in which case it does require some skill to keep the bullets landing on the target. The thing is, nerfing the laserlike precision would actually make it better at hitting moving targets.
If the AR is to be rebalanced, it should be done firstly by looking at the kick/dispersion. with lvl 5 AR operation, the ARs shoot like lasers. However, this primarily needs to be done by reducing the effects of the skill (5% reduction to kick is vague enough that it could be stealth nerfed) or by reducing the accuracy of the GEK and Duvolle. The basic AR with lvl 1-2 in the skill does not need to be more bouncing or spraying than it already is.
If range needs to be adjusted, then the Duvolle needs its range slightly adjusted. The few extra meters of range on the adv/proto ARs is one of the main reasons people use them over the basic. The increased damage per shot is nice but its not the whole picture or sufficient on its own to justify the cost for many players.
Don't you dare touch the TacAR ranges. Give scramblers a variant or more range to compete, but no one will bother to pay extra for the scope if the weapon is both garbage at CQC and has effective range comparable to the regular ar.
I think there is a fairly long list of reasons why a jamming mechanic for ARs or SMGs is a terrible idea.
Oh, and saying "it needs to be short range because its Gallente" is stupid. Get a real argument. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
404
|
Posted - 2013.07.08 15:59:00 -
[22] - Quote
Scheneighnay McBob wrote:Cody Sietz wrote:Its not the meant to have the shortest range of all weapon, just the shortest range for assault rifles. It has the same absolute range as a laser, which is supposed to have much much much more range. Yes, the TAC was the place holder for the scrambler rifle. But it is going to stay in because its gallentes version of a semi auto long range rifle.
The breach AR is what the gallente AR is suppose to be, but the low RoF and decent dmg make it UP compared to the normal AR. |
Sinboto Simmons
SVER True Blood Public Disorder.
410
|
Posted - 2013.07.08 16:00:00 -
[23] - Quote
Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. |
Buster Friently
Rosen Association
992
|
Posted - 2013.07.08 16:02:00 -
[24] - Quote
Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use.
QFT.
I even have stats to back this up:
https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread |
semperfi1999
Internal Error. League of Infamy
566
|
Posted - 2013.07.08 16:03:00 -
[25] - Quote
The scrambler has equivalent effective range with the new range buff they rcv'd. They do more dmg per shot. They fire at almost the same rates (and somtimes faster). They have a larger mag size. They are more accurate (based on both numbers and experience) and they have less recoil/dispersion (even after you get the recoil/dispersion buffs for the AR). They reload in 2.5 instead of 3.0 seconds. The "overheat" for the assault scrambler basically means you have to fired 1.5 mags without a break to overheat (never overheated the assault scrambler)....the "overheat" for the scrambler rifle occurs after you have put more dmg out than you can in the TACT before reloading (and you dont even have to reload the scrambler you just have to let it cool). Since shield tanking is by far the most effective means of tanking at this time the bonus dmg to shields the scrambler gets is alot more than the gallente AR........
Essentially you have just proven yourself as having no ability to actually look at numbers and determine if a weapon would be OP based on the numbers....all of your numbers you have (when done correctly) will show the scrambler putting out more dmg in the same amount of time than the ARs can. The only possible difference there might be is if there is a difference in hipfire between the two weapons....it does seem like the AR is slightly more accurate from the hip than the scrambler.....but that is only 1 area where it might possibly be better than the scrambler....in every other way the scrambler is better. |
semperfi1999
Internal Error. League of Infamy
566
|
Posted - 2013.07.08 16:06:00 -
[26] - Quote
Cosgar wrote:Yeah, we already knew this, but Remnant stating that the AR is a placeholder confirmed it. The AR has Gallente DPS, Minmatar ROF, and Caldari/Amarr range. It's not OP because its easy mode, the AR is just too versatile because its the best of 4 worlds in one weapon class. Hopefully, this issue will be resolved once all the racial rifles with their own strengths/weaknesses are added and the AR Plasma Rifle becomes the short range, high DPS hybrid weapon it was supposed to be.
You misunderstood what he said... the varients are placeholders. IE the AR is the gallente version...the tact is the amarr...the burst is the minmatar and the breach is the caldari. This is what was meant by the dev. The AR itself does not encompass every single aspect of the racial weapons...it just has a weapon type that is similar to other racial varients....which CCP then stated they are going to duplicate for every race so the minmatar will have 4 versions of their rifle with the main version being the burst. The Amarr will have a total of 4 versions with its main version being the imp scramber........etc |
semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:11:00 -
[27] - Quote
Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance.
Not really I am a scrambler rifle user exclusively at this time and I will make sure I am vocal with my opinion that the AR should not be nerfed anymore than it already has. Its already worse than the scrambler (if you have any math sense you can figure this out easily). Actually the reason I went with the scrambler is because after running the numbers and seeing that all the noobs were calling for a tact nerf I knew the scrambler was going to be far more efficient than the AR.
That being said...........the laser does need to be adjusted it was nerfed too hard...it needs its range back at a minimum. |
Mamertine Son
Kirkinen Risk Control Caldari State
1
|
Posted - 2013.07.08 16:11:00 -
[28] - Quote
Come on semperfi the Duvolle eats scrambler and I'm an avid scrambler wielder, I love that gun, but every time I step in front of some one with an AR or HMG I back the hell off. The scrambler is good at a distance and thankfully has a red dot sight (thanks so much ccp) which is why I always make distance between me and anyone I'm trying to hit.
There is no way a single shot weapon can compare with something you can just hold down and spray for a little while in a close range battle, I've tried it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4660
|
Posted - 2013.07.08 16:12:00 -
[29] - Quote
semperfi1999 wrote:You misunderstood what he said... the varients are placeholders. IE the AR is the gallente version...the tact is the amarr...the burst is the minmatar and the breach is the caldari. This is what was meant by the dev. See I never though the TAC was a placeholder for Amarr, if anything I felt the standard AR was an Amarr placeholder.
The devs have stated caldari is getting the rail rifle, which is long range low damage. I just figured TAC was the closest we have to that.
I'm almost positive the Breach is supposed to be the Gallente Plasma Blaster.
The Burst is the Minmatar combat rifle.
That's how I've always thought it was, at least. |
Scheneighnay McBob
Blueberry Gunners
1998
|
Posted - 2013.07.08 16:14:00 -
[30] - Quote
Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly.
I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. |
|
Zero Notion
Red Star Jr.
3
|
Posted - 2013.07.08 16:25:00 -
[31] - Quote
Scheneighnay McBob wrote:Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly. I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge.
I think the two of you are looking from rose-tinted glasses, as it were. You're seeing the world through the forums - I've been in plenty of random squads with players who know nothing of the forums or the mechanics of the game and continue to play. CCP is not afraid of making unpopular decisions in their time and place. The game is still in a fairly heavy development phase and is going to be a continued work in project, just like any MMO and any tactical game. Balances will shift as new ideas are brought to the table and as new technology is introduced to the game.
I just started browsing the forum and while there is plenty of use here by players and plenty of players posting, I've been surprised by the tone. The game is free, for the most part. CCP engages its players in a way that most game companies do not and actively introduce player-drive content and ideas into their products. They take risks, plenty of them. CCP has never set out to make the most popular games, they seek to create innovative ways to experience gaming mechanics within a community and everything that goes with that (afkers, scammers, etc). Yes, Dust needs some work but why not think like a designer and a player and give some cred where its due rather than trite comments that do nothing to further the game that we are all playing to enjoy and help enhance the community instead? Just my two cents. I'm probably an *******. |
Killar-12
Greatness Achieved Through Training EoN.
25
|
Posted - 2013.07.08 16:33:00 -
[32] - Quote
Cody Sietz wrote:Its not the meant to have the shortest range of all weapon, just the shortest range for assault rifles. GalAR=SMG? GalAR=HMG? |
Vickers S Grunt
Seraphim Initiative. CRONOS.
127
|
Posted - 2013.07.08 16:37:00 -
[33] - Quote
42 - 50
8 difference
So almost 25% more range .
Seems like quite a bit to me .
Just sayin
|
semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:40:00 -
[34] - Quote
Mamertine Son wrote:Come on semperfi the Duvolle eats scrambler and I'm an avid scrambler wielder, I love that gun, but every time I step in front of some one with an AR or HMG I back the hell off. The scrambler is good at a distance and thankfully has a red dot sight (thanks so much ccp) which is why I always make distance between me and anyone I'm trying to hit.
There is no way a single shot weapon can compare with something you can just hold down and spray for a little while in a close range battle, I've tried it.
Its obvious your using it wrong then. I eat AR users alive with the scrambler. Now remember first off the imp scrambler is a weapon that has to be compared to the tact rifle....the assault scrambler is to be compared with the plasma assault rifle. However that being the case (new build has messed up the imp scrambler hit detection so I now use the assault AR) before this recent build I used the imp scrambler and I beat the an AR user 9 out of 10 tens easily....by easily I mean they do 100 dmg to me by the time I kill them. Now using the assault scrambler I consistently own the AR....I even have turned around and killed 2 AR users who attacked me.....and I did it with 1 mag (this does have more to do with skill than the weapon but still to say that the plasma rifle is better than the scrambler that just means you need to learn to aim). |
semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:46:00 -
[35] - Quote
Scheneighnay McBob wrote:Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly. I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge.
This is even further proof of your fail. You enjoy strawman arguments dont you? The issue had nothing to do with recoil. AR users were upset about the weapon sight that was used (absolutely horrible ADS sight for the longest time on the AR). This was a legitimate issue. Noone that can even be considered remotely good complained about the recoil on the AR...infact we were calling for the recoil to be added back to the AR. Its the ppl who were arguing against the ppl who were complaining about the weapon sights that said all the complaints were about the recoil. Basically if you fell for that tactic then I hope you dont vote because that is just a horrible ability of discernment. The sights were horrible and have recently been made better. They are at least decent sights now so no more complaints about that as they probably couldnt get any better (this is due to CCP issues as they could still be better but its probably the best they will get).
So McBob what random argument with no basis are you going to pull out of your butt next? Will you actually provide an argument that will at least take me more then 5 seconds to see that you are using false data or shows that you have a complete ineptidude for math skills? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4661
|
Posted - 2013.07.08 16:47:00 -
[36] - Quote
Just gonna chime in again here.
Where is everyone getting that the standard AR is the Gallente AR? Can someone give me a link, because no where in its description does it say that it's Gallente
:/ |
semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:49:00 -
[37] - Quote
DUST Fiend wrote:semperfi1999 wrote:You misunderstood what he said... the varients are placeholders. IE the AR is the gallente version...the tact is the amarr...the burst is the minmatar and the breach is the caldari. This is what was meant by the dev. See I never though the TAC was a placeholder for Amarr, if anything I felt the standard AR was an Amarr placeholder. The devs have stated caldari is getting the rail rifle, which is long range low damage. I just figured TAC was the closest we have to that. I'm almost positive the Breach is supposed to be the Gallente Plasma Blaster. The Burst is the Minmatar combat rifle. That's how I've always thought it was, at least.
I could be wrong on what I thought the placements were supposed to be. Either way my statement is correct that the 4 weapon models of the AR are placements holders for all the racial varients (not that the 1 weapon had all 4 variations within that very weapon like the person i quoted was saying) and every race with get their specific racial rifle and then 3 varients that match the other racial varients. What they all end up being......who knows and honestly who cares since you will be able to use the assault combat rifle, burst combat rifle, tact combact rifle, and breach combat rifle (maybe not right away but all the varients will eventually come out). |
semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:52:00 -
[38] - Quote
DUST Fiend wrote:Just gonna chime in again here.
Where is everyone getting that the standard AR is the Gallente AR? Can someone give me a link, because no where in its description does it say that it's Gallente
:/
If nothing else check the prices. The racial varient that is specific for that race is less expensive then the alternate varients meant to copy other racial types. Imp scrambler is cheaper than the assault scrambler.....the plasma assault rifle is cheaper than the tact/burst/breach rifles. This along with some other things I have read leads me to believe this but......I could be wrong....either way i dont think is makes that big of a difference. |
Niuvo
The Phoenix Federation
103
|
Posted - 2013.07.08 16:53:00 -
[39] - Quote
duvolle is op, yup. the only gun that I dislike getting killed by at long range. yup, it's always the duvolle. the easiest weapon with a lot of damage to use. way to go guys. |
Killar-12
Greatness Achieved Through Training EoN.
25
|
Posted - 2013.07.08 16:54:00 -
[40] - Quote
DUST Fiend wrote:Just gonna chime in again here.
Where is everyone getting that the standard AR is the Gallente AR? Can someone give me a link, because no where in its description does it say that it's Gallente
:/ It was developed by duvolle labratories a known gallente corporation, it shoots plasma, the gallente weapon type of choice, any more evidence? |
|
Sinboto Simmons
SVER True Blood Public Disorder.
412
|
Posted - 2013.07.08 16:55:00 -
[41] - Quote
So much rage |
DUST Fiend
OSG Planetary Operations Covert Intervention
4664
|
Posted - 2013.07.08 16:56:00 -
[42] - Quote
semperfi1999 wrote:DUST Fiend wrote:Just gonna chime in again here.
Where is everyone getting that the standard AR is the Gallente AR? Can someone give me a link, because no where in its description does it say that it's Gallente
:/ If nothing else check the prices. The racial varient that is specific for that race is less expensive then the alternate varients meant to copy other racial types. Imp scrambler is cheaper than the assault scrambler.....the plasma assault rifle is cheaper than the tact/burst/breach rifles. This along with some other things I have read leads me to believe this but......I could be wrong....either way i dont think is makes that big of a difference. No it's definitely just an issue of semantics, it's just that I'm a Gallente fan boy and I'm getting prepared to be disappointed by the Plasma Blaster Rifle lmfao >_<
Either way, have fun. |
Galthur
CrimeWave Syndicate
108
|
Posted - 2013.07.08 16:56:00 -
[43] - Quote
CCP is laughing at you right now. The AR = SCR (TAR needs a slight nerf though) There are many threads explaining how rifles will work. |
Niuvo
The Phoenix Federation
103
|
Posted - 2013.07.08 16:58:00 -
[44] - Quote
Zero Notion wrote:I think the two of you are looking from rose-tinted glasses, as it were. You're seeing the world through the forums - I've been in plenty of random squads with players who know nothing of the forums or the mechanics of the game and continue to play. CCP is not afraid of making unpopular decisions in their time and place. The game is still in a fairly heavy development phase and is going to be a continued work in project, just like any MMO and any tactical game. Balances will shift as new ideas are brought to the table and as new technology is introduced to the game.
I just started browsing the forum and while there is plenty of use here by players and plenty of players posting, I've been surprised by the tone. The game is free, for the most part. CCP engages its players in a way that most game companies do not and actively introduce player-drive content and ideas into their products. They take risks, plenty of them. CCP has never set out to make the most popular games, they seek to create innovative ways to experience gaming mechanics within a community and everything that goes with that (afkers, scammers, etc). Yes, Dust needs some work but why not think like a designer and a player and give some cred where its due rather than trite comments that do nothing to further the game that we are all playing to enjoy and help enhance the community instead? Just my two cents. I'm probably an *******. Nice bro. |
semperfi1999
Internal Error. League of Infamy
569
|
Posted - 2013.07.08 17:12:00 -
[45] - Quote
Niuvo wrote:duvolle is op, yup. the only gun that I dislike getting killed by at long range. yup, it's always the duvolle. the easiest weapon with a lot of damage to use. way to go guys.
What must you think of the scrambler since its more accurate, with higher dmg, less recoil/disperion, better sight, and faster reload. (range is similar). |
DUST Fiend
OSG Planetary Operations Covert Intervention
4671
|
Posted - 2013.07.08 17:15:00 -
[46] - Quote
semperfi1999 wrote:Niuvo wrote:duvolle is op, yup. the only gun that I dislike getting killed by at long range. yup, it's always the duvolle. the easiest weapon with a lot of damage to use. way to go guys. What must you think of the scrambler since its more accurate, with higher dmg, less recoil/disperion, better sight, and faster reload. (range is similar). People never want to take the SP system into account when claiming OP or UP. We aren't allowed to alter our choices, you're stuck with whatever you go for. Surprise surprise if more people are using the tried and true instead of investing deeply into a weapon that they may or may like / that may or may not get hit with the nerf nuke.
This isn't directed at you Semper, just stating that because you don't see something all the time in every game (or if you do) doesn't necessarily dictate how OP or UP it is. There's lots more going on, not just in the gun game and numbers, but also in player psychology and habits. |
Scheneighnay McBob
Blueberry Gunners
2004
|
Posted - 2013.07.08 17:16:00 -
[47] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly. I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. This is even further proof of your fail. You enjoy strawman arguments dont you? The issue had nothing to do with recoil. AR users were upset about the weapon sight that was used (absolutely horrible ADS sight for the longest time on the AR). This was a legitimate issue. Noone that can even be considered remotely good complained about the recoil on the AR...infact we were calling for the recoil to be added back to the AR. Its the ppl who were arguing against the ppl who were complaining about the weapon sights that said all the complaints were about the recoil. Basically if you fell for that tactic then I hope you dont vote because that is just a horrible ability of discernment. The sights were horrible and have recently been made better. They are at least decent sights now so no more complaints about that as they probably couldnt get any better (this is due to CCP issues as they could still be better but its probably the best they will get). So McBob what random argument with no basis are you going to pull out of your butt next? Will you actually provide an argument that will at least take me more then 5 seconds to see that you are using false data or shows that you have a complete ineptidude for math skills? You're the dumabsses who asked for ironsights |
Aquinarius Zoltanus
0uter.Heaven
141
|
Posted - 2013.07.08 17:16:00 -
[48] - Quote
I approve of this thread, this is something that should be discussed.
I find it a bit ridiculous that now that the Mass Driver is actually kind of good, I'm already starting to hear the rumblings of a cry for nerf on the forums. Meanwhile, the AR has been absolutely dominant since forever. |
Scheneighnay McBob
Blueberry Gunners
2004
|
Posted - 2013.07.08 17:17:00 -
[49] - Quote
Zero Notion wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly. I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. I think the two of you are looking from rose-tinted glasses, as it were. You're seeing the world through the forums - I've been in plenty of random squads with players who know nothing of the forums or the mechanics of the game and continue to play. CCP is not afraid of making unpopular decisions in their time and place. The game is still in a fairly heavy development phase and is going to be a continued work in project, just like any MMO and any tactical game. Balances will shift as new ideas are brought to the table and as new technology is introduced to the game. I just started browsing the forum and while there is plenty of use here by players and plenty of players posting, I've been surprised by the tone. The game is free, for the most part. CCP engages its players in a way that most game companies do not and actively introduce player-drive content and ideas into their products. They take risks, plenty of them. CCP has never set out to make the most popular games, they seek to create innovative ways to experience gaming mechanics within a community and everything that goes with that (afkers, scammers, etc). Yes, Dust needs some work but why not think like a designer and a player and give some cred where its due rather than trite comments that do nothing to further the game that we are all playing to enjoy and help enhance the community instead? Just my two cents. I'm probably an *******. I play the game- I see assault rifles dominating every niche except sniping and AV |
semperfi1999
Internal Error. League of Infamy
569
|
Posted - 2013.07.08 17:20:00 -
[50] - Quote
DUST Fiend wrote:semperfi1999 wrote:Niuvo wrote:duvolle is op, yup. the only gun that I dislike getting killed by at long range. yup, it's always the duvolle. the easiest weapon with a lot of damage to use. way to go guys. What must you think of the scrambler since its more accurate, with higher dmg, less recoil/disperion, better sight, and faster reload. (range is similar). People never want to take the SP system into account when claiming OP or UP. We aren't allowed to alter our choices, you're stuck with whatever you go for. Surprise surprise if more people are using the tried and true instead of investing deeply into a weapon that they may or may like / that may or may not get hit with the nerf nuke. This isn't directed at you Semper, just stating that because you don't see something all the time in every game (or if you do) doesn't necessarily dictate how OP or UP it is. There's lots more going on, not just in the gun game and numbers, but also in player psychology and habits.
This was another reason I went with the scrambler. Its less SP to spec into is pretty deeply since you dont have to spec into the 2 different recoil/dispersion reducing skills (which reduces recoil/dispersion to similar levels of the scramblers base lvl). |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4673
|
Posted - 2013.07.08 17:21:00 -
[51] - Quote
Scheneighnay McBob wrote:You're the dumabsses who asked for ironsights Semper is pubstomping you with proto logic bro
:/ |
Zero Notion
Red Star Jr.
10
|
Posted - 2013.07.08 17:21:00 -
[52] - Quote
Quote:I play the game- I see assault rifles dominating every niche except sniping and AV
My post was in reference to;
Quote:The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance.
Not the fact that ARs are dominating. I agree for the most part but I only really notice that I'm getting chewed up by ARs on my scout. He gets killed by everything at this point, though. I manage to have slightly more padding and can usually last longer through an AR burst but they will still take me down if I cannot find cover quickly enough - then it's probably my own fault for positioning myself without any cover being close at hand or a heavy to duck behind. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4673
|
Posted - 2013.07.08 17:23:00 -
[53] - Quote
semperfi1999 wrote:This was another reason I went with the scrambler. Its less SP to spec into is pretty deeply since you dont have to spec into the 2 different recoil/dispersion reducing skills (which reduces recoil/dispersion to similar levels of the scramblers base lvl). I actually didn't even notice that, nice.
I'm stubborn and aggravated enough at having to use this ****** Amarr suit for my heavy, last thing I was gonna do is grab one of their rifles
|
semperfi1999
Internal Error. League of Infamy
569
|
Posted - 2013.07.08 17:23:00 -
[54] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly. I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. This is even further proof of your fail. You enjoy strawman arguments dont you? The issue had nothing to do with recoil. AR users were upset about the weapon sight that was used (absolutely horrible ADS sight for the longest time on the AR). This was a legitimate issue. Noone that can even be considered remotely good complained about the recoil on the AR...infact we were calling for the recoil to be added back to the AR. Its the ppl who were arguing against the ppl who were complaining about the weapon sights that said all the complaints were about the recoil. Basically if you fell for that tactic then I hope you dont vote because that is just a horrible ability of discernment. The sights were horrible and have recently been made better. They are at least decent sights now so no more complaints about that as they probably couldnt get any better (this is due to CCP issues as they could still be better but its probably the best they will get). So McBob what random argument with no basis are you going to pull out of your butt next? Will you actually provide an argument that will at least take me more then 5 seconds to see that you are using false data or shows that you have a complete ineptidude for math skills? You're the dumabsses who asked for ironsights
Wrong there was only a couple of ppl who asked for ironsights. Noone with was even mediocre in skill or above asked for iron sights. So what the 5% who wanted iron sights means that the entire group of players who use this weapon can be blamed for requesting iron sights? That makes a lot of sense...........please before you open you mouth again at least use the search system and look up all those old threads to refresh your obviously poor memory. |
Scheneighnay McBob
Blueberry Gunners
2005
|
Posted - 2013.07.08 17:27:00 -
[55] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly. I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. This is even further proof of your fail. You enjoy strawman arguments dont you? The issue had nothing to do with recoil. AR users were upset about the weapon sight that was used (absolutely horrible ADS sight for the longest time on the AR). This was a legitimate issue. Noone that can even be considered remotely good complained about the recoil on the AR...infact we were calling for the recoil to be added back to the AR. Its the ppl who were arguing against the ppl who were complaining about the weapon sights that said all the complaints were about the recoil. Basically if you fell for that tactic then I hope you dont vote because that is just a horrible ability of discernment. The sights were horrible and have recently been made better. They are at least decent sights now so no more complaints about that as they probably couldnt get any better (this is due to CCP issues as they could still be better but its probably the best they will get). So McBob what random argument with no basis are you going to pull out of your butt next? Will you actually provide an argument that will at least take me more then 5 seconds to see that you are using false data or shows that you have a complete ineptidude for math skills? You're the dumabsses who asked for ironsights Wrong there was only a couple of ppl who asked for ironsights. Noone with was even mediocre in skill or above asked for iron sights. So what the 5% who wanted iron sights means that the entire group of players who use this weapon can be blamed for requesting iron sights? That makes a lot of sense...........please before you open you mouth again at least use the search system and look up all those old threads to refresh your obviously poor memory. I remember seeing it constantly on the forums, and myself being in the very small minority not wanting them |
Scheneighnay McBob
Blueberry Gunners
2007
|
Posted - 2013.07.08 17:30:00 -
[56] - Quote
A few examples https://forums.dust514.com/default.aspx?g=posts&m=155776 https://forums.dust514.com/default.aspx?g=posts&m=167596 https://forums.dust514.com/default.aspx?g=posts&m=164109
I don't see anyone saying iron sights are a bad idea |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
454
|
Posted - 2013.07.08 17:31:00 -
[57] - Quote
I was for customizable sights, having the option to use red dot, iron sight , acog whatever.. just having the option for the one to your liking. instead my rifle got just iron. I actually quit playing for 4 months after that lol. Now i'm over it and used to the irons |
Vickers S Grunt
Seraphim Initiative. CRONOS.
127
|
Posted - 2013.07.08 17:36:00 -
[58] - Quote
I use the Duvolle AR i always have since closed beta and i probably always will .
I have skilled to level 5 proficiency and i always run 2 complex damage mods .
The gun is very good and i find it kills people very fast but...I find that the biggest threat to myself personally are all the other weapons in the game !
Other AR users i have no problem with after all i am doing just about the maximum possible damage with that gun and probably have more raw HP to boot ( armor all the way !!)
Mass drivers /Flaylock pistols/Grenades and to a lesser extent HMG's/SMG's ******* slay me tho and i imagine scrambler rifles and flux do the same to shield tankers .
I always take note when someone is using something other than a AR and make sure to target them first .
|
semperfi1999
Internal Error. League of Infamy
569
|
Posted - 2013.07.08 17:36:00 -
[59] - Quote
There are morons who ask for all sorts of things that have no clue of anything (idiots still get onto the feedback and ask for trophies because who can play a game without earning a trophy anymore ). I know that alot of people asked for the option to choose either iron sights or the camera sights. Only the gamers who were horribad were asking for irons sights only to replace the camera sight. Honestly I dont even know if CCP actually was listening to these ppl anyway they may have give us iron sights anyway (who knows with them). But if we assume they did listen to them then that is problem #1 for CCP. If you are going to listen to your player base for changes then you need to listen to the actual skilled portion of your player base as they will by and large be more knowledgable in what adjustments need to be made to balance out things......asking ppl who cant hit the broad side of a barn what should be changed will obviously get you alot of responses for issues they have due to their own failure and not due to actual balance concerns. |
semperfi1999
Internal Error. League of Infamy
569
|
Posted - 2013.07.08 17:37:00 -
[60] - Quote
Knightshade Belladonna wrote: I was for customizable sights, having the option to use red dot, iron sight , acog whatever.. just having the option for the one to your liking. instead my rifle got just iron. I actually quit playing for 4 months after that lol. Now i'm over it and used to the irons
Honestly the new irons sights arent too bad and if those were what they came out with there probably would not have been near the amount of complaints on the forums...... |
|
Michael Cratar
Fenrir's Wolves RUST415
235
|
Posted - 2013.07.08 17:38:00 -
[61] - Quote
Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use.
+1
Sadly I'm sure they will buff it. |
Scheneighnay McBob
Blueberry Gunners
2009
|
Posted - 2013.07.08 17:38:00 -
[62] - Quote
Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference |
semperfi1999
Internal Error. League of Infamy
569
|
Posted - 2013.07.08 17:44:00 -
[63] - Quote
Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference
Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). |
Sinboto Simmons
SVER True Blood Public Disorder.
415
|
Posted - 2013.07.08 17:54:00 -
[64] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance.
The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate.
No jamming mechanic
No overheat
No reduced ammo capacity
Nothing, no downside that I can see, and literally the easiest weapon to skill into. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
455
|
Posted - 2013.07.08 17:58:00 -
[65] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into.
easiest weapon to skill into? wth, maybe for the basic lvl 1 with no other side skills |
Sinboto Simmons
SVER True Blood Public Disorder.
415
|
Posted - 2013.07.08 18:05:00 -
[66] - Quote
Knightshade Belladonna wrote:Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into. easiest weapon to skill into? wth, maybe for the basic lvl 1 with no other side skills
And how much sp do you think you save doing that when compared to:
Mass driver
Shotgun
SR
Plasma canon
LR
Hell the gar is the only weapon that requires weaponry level 1 in it's class
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4683
|
Posted - 2013.07.08 18:11:00 -
[67] - Quote
Sinboto Simmons wrote:Hell the gar is the only weapon that requires weaponry level 1 in it's class
It's not a Gallente Rifle, and if you're crying about the SP difference between Weaponry 1 and 3.....I just.....
Change it. Go for it. Make it lv 5. It's so petty and minor....
I can't believe I used to be on your side of the fence
:/
For shame. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:15:00 -
[68] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:Hell the gar is the only weapon that requires weaponry level 1 in it's class
It's not a Gallente Rifle, and if you're crying about the SP difference between Weaponry 1 and 3.....I just..... Change it. Go for it. Make it lv 5. It's so petty and minor.... I can't believe I used to be on your side of the fence :/ For shame.
He said something about sp and I replied not crying bout it.
Oh and it is indeed a gallente rifle
|
semperfi1999
Internal Error. League of Infamy
587
|
Posted - 2013.07.08 18:16:00 -
[69] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into.
Overheat takes 1.5 mags.....I dont know about you but I have usually killed all of the enemies in my area by the time I have used this many shots......either that or I am dead already.
If your talking about the imp scrambler....well yea after 20 shots you have to wait if you dont want to overheat....but then again after 18 you have to reload the tact rifle so...............
In the end you point is meaningless. 1.5 mags of continuous fire to overheat actually means nothing in battle. I have to purposefully overheat the assault scrambler as I NEVER get even close to overheating it in actual combat. Well to be honest if you are talking about a downside to the scrambler.....the scrambler has no downside either. I dont rememeber the fittings but it might be that the scrambler takes a little more PG to fit but it takes less CPU while AR takes more CPU but less PG. The scrambler has the plasma rifle beat in every way.
Do i need to repeat myself? Its has a larger mag, faster reload, higher accuracy, less SP cost to skill into (has same recoil/dispersion from start that the AR gets after speccing fully into its tree), higher dmg (especially against shields which most ppl tank), similar ROF, similar range, better sight.............. only downfall the potential to overheat if you are ret@rded and cant release the trigger button after 1.5 mags and it costs 30K isk more per weapon.....what dont you understand about this? The numbers prove that the scrambler is better. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4683
|
Posted - 2013.07.08 18:16:00 -
[70] - Quote
Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so.
|
|
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:22:00 -
[71] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs.....
The look of the rifle is that of gallente.......
They are made by duvolle laboratories......
|
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
460
|
Posted - 2013.07.08 18:24:00 -
[72] - Quote
I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow |
DUST Fiend
OSG Planetary Operations Covert Intervention
4683
|
Posted - 2013.07.08 18:29:00 -
[73] - Quote
Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle
The look is a place holder.
Every other AR that is a placeholder is made by Duvolle laboratories.
Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 18:31:00 -
[74] - Quote
Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories......
Pretty sure you are misunderstanding him. Right now the gallente have 4 variations. (one that is their own and then 3 copies of other racial varients). Fiend does not know if the specific racial version for gallente is supposed to be the AR or the burst AR. Personally I think its the AR but he is just not sure and that is what he is questioning. Every race will have 4 varients of the AR with 1 being more specific to their race and 3 being copies of other racial varients........I think that the easiest way to tell is probably see what varient is the least expensive..that is probably the varient for that specific race. It would make sense that the varients that are copies of other racial varients would be more expensive. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4683
|
Posted - 2013.07.08 18:34:00 -
[75] - Quote
semperfi1999 wrote:Pretty sure you are misunderstanding him. Right now the gallente have 4 variations. (one that is their own and then 3 copies of other racial varients). Fiend does not know if the specific racial version for gallente is supposed to be the AR or the burst AR. Personally I think its the AR but he is just not sure and that is what he is questioning. Every race will have 4 varients of the AR with 1 being more specific to their race and 3 being copies of other racial varients........I think that the easiest way to tell is probably see what varient is the least expensive..that is probably the varient for that specific race. It would make sense that the varients that are copies of other racial varients would be more expensive. Not the Burst, the Breach, but otherwise yes. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:35:00 -
[76] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into. Overheat takes 1.5 mags.....I dont know about you but I have usually killed all of the enemies in my area by the time I have used this many shots......either that or I am dead already. If your talking about the imp scrambler....well yea after 20 shots you have to wait if you dont want to overheat....but then again after 18 you have to reload the tact rifle so............... In the end you point is meaningless. 1.5 mags of continuous fire to overheat actually means nothing in battle. I have to purposefully overheat the assault scrambler as I NEVER get even close to overheating it in actual combat. Well to be honest if you are talking about a downside to the scrambler.....the scrambler has no downside either. I dont rememeber the fittings but it might be that the scrambler takes a little more PG to fit but it takes less CPU while AR takes more CPU but less PG. The scrambler has the plasma rifle beat in every way. Do i need to repeat myself? Its has a larger mag, faster reload, higher accuracy, less SP cost to skill into (has same recoil/dispersion from start that the AR gets after speccing fully into its tree), higher dmg (especially against shields which most ppl tank), similar ROF, similar range, better sight.............. only downfall the potential to overheat if you are ret@rded and cant release the trigger button after 1.5 mags and it costs 30K isk more per weapon.....what dont you understand about this? The numbers prove that the scrambler is better.
Like I said if you use the weapon incorrectly then you will pay for it you're not doing so.
The problem with the gar is that it has no downside for slightly less damage and range. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:42:00 -
[77] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. The automatic ar is the gallente weapon.
Gallente ar=full auto
Minmatar combat rifle=burst
Ammarian SR= tactical
Calldari rail rifle= breach
The automatic ar is the lente weapon of choice everything else is a copy of the other racial ARs. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 18:42:00 -
[78] - Quote
At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 18:44:00 -
[79] - Quote
Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. The automatic ar is the gallente weapon. Gallente ar=full auto Minmatar combat rifle=burst Ammarian SR= tactical Calldari rail rifle= breach The automatic ar is the lente weapon of choice everything else is a copy of the other racial ARs.
I agree with this...fiend is asking for proof. I thought I saw something from a dev about this once but dont remember where. Even so I think the fact that the cost of the full auto AR compared to the other varients for the plasma rifle and the cost of the imp scrambler vs the assault scrambler shows which weapon is that races "specific" type. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:53:00 -
[80] - Quote
semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time.
I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like.
Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. |
|
Cosgar
ParagonX
2323
|
Posted - 2013.07.08 18:58:00 -
[81] - Quote
Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 19:02:00 -
[82] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly.
I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 19:07:00 -
[83] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. *shrugs* personally I think the ASR needs to overheat faster but that's just me.
Having a downside mechanic you actually have to monitor would be good for both weapons I think. |
Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 19:09:00 -
[84] - Quote
DUST Fiend wrote:Scheneighnay McBob wrote:I'm comparing what's meant to be the primary gallente weapon to the primary amarr weapon. Isn't the Breach AR the primary Gallente AR? Gallente - Breach Amarr - Scrambler Minmatar - Burst Caldari - TAC The "normal" AR is just that, it's just kind of there. I pray that they keep working on the breach variant, because the range fix did very little to help this weapon when coupled with the roller skates we got. The ROF is way too low for its damage and complete lack of anything resembling range. Nope.
The Breach is Caldari (IT makes me Fear for us RPers)
The TAR is a Gallante Placeholder for the ScR
The Burst is the Minmatar
The STD GAR is the Original GAR. |
Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 19:12:00 -
[85] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. Rong.
It has been Confirmed by CCp repeatedly.
Breach AR-Caldari Placeholder
Burst AR-Minmatar Placeholder
TAR- ScR Mockup
Standard AR- Gallante AR, Not the Gallante Placeholder. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 19:13:00 -
[86] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. *shrugs* personally I think the ASR needs to overheat faster but that's just me. Having a downside mechanic you actually have to monitor would be good for both weapons I think.
Honestly not even sure why a downside mechanic must be involved at all? Its just to try to make the guns "seem" unique when they are really just replicas of guns already in the game. CCP knew that 1.5 mag overheat would not matter. They made the overheating mechanic for the imp scrmb and then nerfed the tac such that its alot lower than the scrambler so its overheating means nothing if all other similar guns have to reload after 18 shots when you overheat at 21. Basically the overheating was a gimick they made to stay "true to new Eden" while making it not actually matter in game. The MD doesnt have a "bad round" negative where you have a potential for the nade to get stuck and blow up inside the gun....I could go on but you get the point. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
73
|
Posted - 2013.07.08 19:14:00 -
[87] - Quote
The gallente proto assault rifle does 37 damange per shot and its clip about 2300 damange . |
DUST Fiend
OSG Planetary Operations Covert Intervention
4684
|
Posted - 2013.07.08 19:14:00 -
[88] - Quote
Meeko Fent wrote:It has been Confirmed by CCp repeatedly.
Breach AR-Caldari Placeholder
Burst AR-Minmatar Placeholder
TAR- ScR Mockup
Standard AR- Gallante AR, Not the Gallante Placeholder. All I know is they said the rail rifle is supposed to be Caldari, which has long range low damage, not high damage low range like the breach.
It's pointless semantics until 8097 when they're released anyways. The standard AR as we know it will likely not even exist come then. |
Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 19:26:00 -
[89] - Quote
DUST Fiend wrote:Meeko Fent wrote:It has been Confirmed by CCp repeatedly.
Breach AR-Caldari Placeholder
Burst AR-Minmatar Placeholder
TAR- ScR Mockup
Standard AR- Gallante AR, Not the Gallante Placeholder. All I know is they said the rail rifle is supposed to be Caldari, which has long range low damage, not high damage low range like the breach. It's pointless semantics until 8097 when they're released anyways. The standard AR as we know it will likely not even exist come then. (especially if the TAR was supposed to be the SCRAM >_<) The kept the TAR cause every AR will have those Variants eventually.
And since the nonvariant ScR is considered the real ScR, you would think that the Nonvariant GAR would be the real GAR.
Just saying... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4685
|
Posted - 2013.07.08 19:29:00 -
[90] - Quote
Meeko Fent wrote:The kept the TAR cause every AR will have those Variants eventually.
And since the nonvariant ScR is considered the real ScR, you would think that the Nonvariant GAR would be the real GAR.
Just saying... You're all probably right, I just thought Gallente battle doctrine was to get up close and personal with Blasters and tear things apart with high, close range DPS.
Assuming your Drones haven't ripped them to shreds, that is.
|
|
Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 19:32:00 -
[91] - Quote
DUST Fiend wrote:Meeko Fent wrote:The kept the TAR cause every AR will have those Variants eventually.
And since the nonvariant ScR is considered the real ScR, you would think that the Nonvariant GAR would be the real GAR.
Just saying... You're all probably right, I just thought Gallente battle doctrine was to get up close and personal with Blasters and tear things apart with high, close range DPS. Assuming your Drones haven't ripped them to shreds, that is. It is.
CCP just gave them such a Long Range so that the AR users back in Beta didn't whine that they had to get so close to shot the Enemies.
Now that we have more Variety coming our way, they could Nerf the Range, and give the New Guns Less DPS *Looks at Breach* |
DUST Fiend
OSG Planetary Operations Covert Intervention
4685
|
Posted - 2013.07.08 19:35:00 -
[92] - Quote
Meeko Fent wrote:Now that we have more Variety coming our way, they could Nerf the Range, and give the New Guns Less DPS *Looks at Breach* The Breach is so amazingly bad now that we have rollerskates :/ Seriously, go try it out. I've messed with so many kinds of fits to make this thing worth half a damn and I just can't get it to be worth anything. I was hoping the range fix would help it by letting project out a bit further, but everyone runs around so fast now the horrific RoF on it makes half of your shots miss because the HD is still meh.
I dunno, here's hoping in 12090 when things get fully released we'll see some interesting, and more importantly, useful, changes to the Breach, whether for the Loldari or the glorious Gallente. |
Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 19:43:00 -
[93] - Quote
DUST Fiend wrote:Meeko Fent wrote:Now that we have more Variety coming our way, they could Nerf the Range, and give the New Guns Less DPS *Looks at Breach* The Breach is so amazingly bad now that we have rollerskates :/ Seriously, go try it out. I've messed with so many kinds of fits to make this thing worth half a damn and I just can't get it to be worth anything. I was hoping the range fix would help it by letting project out a bit further, but everyone runs around so fast now the horrific RoF on it makes half of your shots miss because the HD is still meh. I dunno, here's hoping in 12090 when things get fully released we'll see some interesting, and more importantly, useful, changes to the Breach, whether for the Loldari or the glorious Gallente. Bump its RoF.
All I have to Say on the Breach
And sir, its not the LOLDari
Its the Windari
Like the Winmatar.
Only More down to Earth. |
Sinboto Simmons
SVER True Blood Public Disorder.
421
|
Posted - 2013.07.08 19:58:00 -
[94] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. *shrugs* personally I think the ASR needs to overheat faster but that's just me. Having a downside mechanic you actually have to monitor would be good for both weapons I think. Honestly not even sure why a downside mechanic must be involved at all? Its just to try to make the guns "seem" unique when they are really just replicas of guns already in the game. CCP knew that 1.5 mag overheat would not matter. They made the overheating mechanic for the imp scrmb and then nerfed the tac such that its alot lower than the scrambler so its overheating means nothing if all other similar guns have to reload after 18 shots when you overheat at 21. Basically the overheating was a gimick they made to stay "true to new Eden" while making it not actually matter in game. The MD doesnt have a "bad round" negative where you have a potential for the nade to get stuck and blow up inside the gun....I could go on but you get the point. The mass driver has it's own negative:small ammo capacity/long reload times
Not to mention the 20% damage decrease to shields
And god help you if you have hostiles above you
And the ability to kill yourself now that I'm thinking about it......
Anyway I'm straying off the point
The main reason for it is to have each weapon is to have a different feel and strategy to playing each weapon and to balance said weapons to have a weaknesses or downside to using it so it's not the : 'jack of all trades master of them too' weapon. |
semperfi1999
Internal Error. League of Infamy
589
|
Posted - 2013.07.08 20:03:00 -
[95] - Quote
So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4689
|
Posted - 2013.07.08 20:05:00 -
[96] - Quote
semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? I want them to add it in, personally. Only complete scrubs like myself just hold down on the trigger and full auto (I kid I kid, sort of...I do tend to pulse my shots) With a flaylock by your side, who cares about overheat?
O.o |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:05:00 -
[97] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). I'd like other weapons to get an equivelent to this.
I'd think that CCP needs to be careful with this, but it would be wonderful to have.
HMG gets a clip size boost ScR get bounus to cooldown speed MD's get bounus to clipsize? +1 round a level? LR get's range(shudders)/cooldown PLC gets projectile speed bounus Shotgun gets.... and so on. |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:09:00 -
[98] - Quote
Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. The automatic ar is the gallente weapon. Gallente ar=full auto Minmatar combat rifle=burst Ammarian SR= tactical Calldari rail rifle= breach The automatic ar is the lente weapon of choice everything else is a copy of the other racial ARs. Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:13:00 -
[99] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Intelligent Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. Fixed |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
542
|
Posted - 2013.07.08 20:14:00 -
[100] - Quote
DUST Fiend wrote:I've wanted overheat or bullet jam on Assault Rifles for forever.
As a born again AR user, I still stand by that.
I would love it if CCP incorporated jamming mechanics for the weapons that should need to worry about it. |
|
Sinboto Simmons
SVER True Blood Public Disorder.
421
|
Posted - 2013.07.08 20:19:00 -
[101] - Quote
semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense.
I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it.
These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete.
Don't you?
P.S:having the combat rifle jam would:
A=make sense
And
B=be funny as hell |
Sinboto Simmons
SVER True Blood Public Disorder.
421
|
Posted - 2013.07.08 20:23:00 -
[102] - Quote
[/quote] Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle[/quote]
Hmm was pretty sure rail was breach, a long range breach perhaps?
That would be interesting
Edit:woops........eh you get what I'm trying to say :3 |
semperfi1999
Internal Error. League of Infamy
590
|
Posted - 2013.07.08 20:30:00 -
[103] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell
I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:33:00 -
[104] - Quote
semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Give jamming to Rail Rifle and Plasma Rifle Overheat to the ScR and CoR(like the HMG overheat) |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:35:00 -
[105] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. It's kind of a joke around game I think that CCP has been highly influenced by the casual gamers of EVE (then again a casual player in EVE is different from a casual Console Gamer) |
Sinboto Simmons
SVER True Blood Public Disorder.
424
|
Posted - 2013.07.08 20:45:00 -
[106] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games.
Aww so negative :(
If you believe the game too easy wouldn't the best thing to do is attempt to make it more challenging?
That's the purpose of the forums yes? To share ideas and improve the game right?
Since I've been in dust I've seen many things change to make it more 'new guy' friendly.
The flattened health across suits, and the damage reduction throughout weapon levels come to mind.
If we have a chance to support something to make the game a bit more challenging shouldn't we?
|
semperfi1999
Internal Error. League of Infamy
590
|
Posted - 2013.07.08 20:51:00 -
[107] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. Aww so negative :( If you believe the game too easy wouldn't the best thing to do is attempt to make it more challenging? That's the purpose of the forums yes? To share ideas and improve the game right? Since I've been in dust I've seen many things change to make it more 'new guy' friendly. The flattened health across suits, and the damage reduction throughout weapon levels come to mind. If we have a chance to support something to make the game a bit more challenging shouldn't we?
I believe this is a dumb reason to add a "weapon jam feature" or whatever. But like I have said if its put to the lvl of the current assault scrambler it doesnt even really matter as only the morons will have to worry about this issue. If CCP did this then I would just chalk it up to 1 more stupid decision they have made as this game creeps ever so slowly towards oblivion. |
Sinboto Simmons
SVER True Blood Public Disorder.
424
|
Posted - 2013.07.08 21:13:00 -
[108] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. Aww so negative :( If you believe the game too easy wouldn't the best thing to do is attempt to make it more challenging? That's the purpose of the forums yes? To share ideas and improve the game right? Since I've been in dust I've seen many things change to make it more 'new guy' friendly. The flattened health across suits, and the damage reduction throughout weapon levels come to mind. If we have a chance to support something to make the game a bit more challenging shouldn't we? I believe this is a dumb reason to add a "weapon jam feature" or whatever. But like I have said if its put to the lvl of the current assault scrambler it doesnt even really matter as only the morons will have to worry about this issue. If CCP did this then I would just chalk it up to 1 more stupid decision they have made as this game creeps ever so slowly towards oblivion.
Wow you're negative.
Why stay when you dislike the game?
If you hold no love for it and don't wish to see it improve?
Don't make much sense to me why you would continue on with a game you see as 'creeping to oblivion' a man who dose something without a purpose is truly insane and you don't seem insane to me, negative maybe, but not insane.
So why do you stay?
Hope perhaps?
A wanting to see this game thrive?
Or is it that you take joy in watching it's destruction?
You've sparked my curiosity sir I'd very much want to know as I can not gather the answer myself.
|
semperfi1999
Internal Error. League of Infamy
590
|
Posted - 2013.07.08 21:29:00 -
[109] - Quote
At this time I really only play this game when some of my friends are on....mainly just to play a game with them. The game itself has many many issues....bigs and glitches that have yet to be dealt with. Weapon reload glitch, hit detection issues, ground grab glitch (most annoying by far)......are just to name a few of the problems with this game (this isnt even including the balancing issues especially with free LAVs which have created Dust Kart 514). This last update was the first truly good update they have done since I started playing back in August. Some part of me may still remain hopeful that this game will actually do well but I have my doubts. Already with the PS4 coming out later this year any hope that CCP has of gaining new players and increasing the playerbase will be lost. The playerbase is already dwindling to where the high time numbers are almost the same as what was the previous low time numbers. CCP doesnt know how to balance weapons....laser rifle was OP in chromosome.....now its worthless. Their nerf hammer is too strong and they take forever to fix things they break. CCP does not listen to the skilled playerbase but seems to listen to the casual playerbase on what should be done. This last patch was a change from that...with the strafe speed change (or at least the seeming change of the strafe speed) finally reintroduced a small amount of skill back into the game. Perhaps the game will survive but TBH when PS4 comes out a PS2 will be playable on the PS4 I am pretty positive the large majority of the playerbase will end up playing PS2 and ignoring Dust (especially since it will be years before they get onto the PS4). Who knows maybe Dust will make it but the liklihood of that happeneing is very very small at this time. This game will end up having a small following of supporters who will sit here and claim to be awesome sauce at FPS games not realizing that if they were to go play another FPS game they would be completely plastered too the wall. The competition in this game is far below what most FPS competition is even in FPS pub matches.
I will likely stick around just enough to play with friends. I check the forums because I like to see what ppl are complaining about now and I post when people spout their mouths about things they obviously took no time to look into because their original data is completely wrong (OP for example). |
Killar-12
Greatness Achieved Through Training EoN.
34
|
Posted - 2013.07.08 21:31:00 -
[110] - Quote
Weapon Jam SERIOUSLY! why? just wait for the AR variants come out and only keep the AR and Breach AR increase either Breach ROF or Damage per bullet to help balence the weapon. don't touch Jamming or any other BS. |
|
Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:15:00 -
[111] - Quote
Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle[/quote]
Hmm was pretty sure rail was breach, a long range breach perhaps?
That would be interesting
Edit:woops........eh you get what I'm trying to say :3[/quote] I personally believe that if the variant thing is true, then the current "regular" AR will be a variant between all of them. It will become: Assault plasma rifle Assault combat rifle Assault scrambler rifle (duh) Assault rail rifle
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Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:17:00 -
[112] - Quote
And for the record, jamming is unrealistic. Maybe with combat rifles since they have actual bullets, but plasma and railguns can't jam. They just overheat. |
Killar-12
Greatness Achieved Through Training EoN.
34
|
Posted - 2013.07.08 22:17:00 -
[113] - Quote
Scheneighnay McBob wrote:Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle
Hmm was pretty sure rail was breach, a long range breach perhaps?
That would be interesting
Edit:woops........eh you get what I'm trying to say :3[/quote] I personally believe that if the variant thing is true, then the current "regular" AR will be a variant between all of them. It will become: Assault plasma rifle Assault combat rifle Assault scrambler rifle (duh) Assault rail rifle [/quote] This Seems to be the best route in my opinion. |
Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:26:00 -
[114] - Quote
Killar-12 wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Give jamming to Rail Rifle and Plasma Rifle Overheat to the ScR and CoR(like the HMG overheat) Plasma generates heat, but there aren't enough moving parts to jam Railguns generate heat, but there aren't enough moving parts to jam
Only modern (or minmatar) weapons can jam |
Sinboto Simmons
SVER True Blood Public Disorder.
429
|
Posted - 2013.07.08 22:26:00 -
[115] - Quote
*shrugs* just throwing things on the table |
Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:27:00 -
[116] - Quote
Btw guys, thanks for absolutely obliterating my notifications, not sure if I got an answer for anything else or not |
Sinboto Simmons
SVER True Blood Public Disorder.
430
|
Posted - 2013.07.08 22:50:00 -
[117] - Quote
Scheneighnay McBob wrote:Btw guys, thanks for absolutely obliterating my notifications, not sure if I got an answer for anything else or not Hehe my bad bob
No dev response just yet though unfortunately |
Cosgar
ParagonX
2335
|
Posted - 2013.07.08 22:52:00 -
[118] - Quote
Killar-12 wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Give jamming to Rail Rifle and Plasma Rifle Overheat to the ScR and CoR(like the HMG overheat) Rail rifle will probably have a small clip size and the plasma rifle will have crappy range. |
Cosgar
ParagonX
2348
|
Posted - 2013.07.08 23:49:00 -
[119] - Quote
Meeko Fent wrote:The Breach is Caldari (IT makes me Fear for us RPers) If the breach is Caldari, it might just have longer range, high damage but low ROF. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
482
|
Posted - 2013.07.08 23:50:00 -
[120] - Quote
Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off.
And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point?
I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. |
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Cosgar
ParagonX
2351
|
Posted - 2013.07.08 23:55:00 -
[121] - Quote
Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point? I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. I'm pretty sure that when they split up the AR, they're going to refund any SP invested. Also, I don't think they're going to nerf the range too hard or at all. Maybe an extreme damage falloff outside of optimal. |
Meeko Fent
Seituoda Taskforce Command Caldari State
183
|
Posted - 2013.07.09 00:07:00 -
[122] - Quote
Killar-12 wrote:Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle We already have the racial TAR. You never heard of the ScR? |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:31:00 -
[123] - Quote
Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point? I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. Gallente weapons are supposed to have short range. If you don't like it, don't use gallente weapons. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:32:00 -
[124] - Quote
Meeko Fent wrote:Killar-12 wrote:Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle We already have the racial TAR. You never heard of the ScR? Then explain to me why TARs have far more range than scrambler rifles. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
482
|
Posted - 2013.07.09 01:34:00 -
[125] - Quote
Cosgar wrote:Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point? I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. I'm pretty sure that when they split up the AR, they're going to refund any SP invested. Also, I don't think they're going to nerf the range too hard or at all. Maybe an extreme damage falloff outside of optimal.
I could live with some decrease in range, my optimal is usually 30m anyhow. I just don't want a submachine gun in an assault rifle body, and that's what a lot of people basically want them to become. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
482
|
Posted - 2013.07.09 01:36:00 -
[126] - Quote
Scheneighnay McBob wrote:Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point? I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. Gallente weapons are supposed to have short range. If you don't like it, don't use gallente weapons.
And they are out ranged by a variety of weapons on here( don't you dare say TAC, I could care less if that thing disapeared from the database). And don't try to preach to me about gallente weapons, I have probably seen more combat using blasters over the last several years more than you I bet |
Killar-12
Greatness Achieved Through Training EoN.
47
|
Posted - 2013.07.09 03:10:00 -
[127] - Quote
Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point? I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. I'm pretty sure that when they split up the AR, they're going to refund any SP invested. Also, I don't think they're going to nerf the range too hard or at all. Maybe an extreme damage falloff outside of optimal. I could live with some decrease in range, my optimal is usually 30m anyhow. I just don't want an assault submachine gun in an assault rifle body, and that's what a lot of people basically want them to become. Assault SMG with x2 Damage is What I expect, I don't mind but still... |
Scheneighnay McBob
Blueberry Gunners
2071
|
Posted - 2013.07.09 14:29:00 -
[128] - Quote
Knightshade Belladonna wrote:Scheneighnay McBob wrote:Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point? I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. Gallente weapons are supposed to have short range. If you don't like it, don't use gallente weapons. And they are out ranged by a variety of weapons on here( don't you dare say TAC, I could care less if that thing disapeared from the database). And don't try to preach to me about gallente weapons, I have probably seen more combat using blasters over the last several years more than you I bet If you've seen blaster combat on eve (assuming that's what you mean because dust is only about a year old), then you should understand that the plasma rifle won't be ****- it'll be the best AR in short-ranged maps.
Yesterday, I saw a group of shotgunners dominating inside an outpost. |
semperfi1999
Internal Error. League of Infamy
617
|
Posted - 2013.07.09 14:35:00 -
[129] - Quote
Scheneighnay McBob wrote:Meeko Fent wrote:Killar-12 wrote:Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle We already have the racial TAR. You never heard of the ScR? Then explain to me why TARs have far more range than scrambler rifles.
Because CCP dont have a clue of what they are doing? |
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