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Michael Cratar
Fenrir's Wolves RUST415
235
|
Posted - 2013.07.08 17:38:00 -
[61] - Quote
Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use.
+1
Sadly I'm sure they will buff it. |
Scheneighnay McBob
Blueberry Gunners
2009
|
Posted - 2013.07.08 17:38:00 -
[62] - Quote
Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference |
semperfi1999
Internal Error. League of Infamy
569
|
Posted - 2013.07.08 17:44:00 -
[63] - Quote
Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference
Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). |
Sinboto Simmons
SVER True Blood Public Disorder.
415
|
Posted - 2013.07.08 17:54:00 -
[64] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance.
The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate.
No jamming mechanic
No overheat
No reduced ammo capacity
Nothing, no downside that I can see, and literally the easiest weapon to skill into. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
455
|
Posted - 2013.07.08 17:58:00 -
[65] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into.
easiest weapon to skill into? wth, maybe for the basic lvl 1 with no other side skills |
Sinboto Simmons
SVER True Blood Public Disorder.
415
|
Posted - 2013.07.08 18:05:00 -
[66] - Quote
Knightshade Belladonna wrote:Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into. easiest weapon to skill into? wth, maybe for the basic lvl 1 with no other side skills
And how much sp do you think you save doing that when compared to:
Mass driver
Shotgun
SR
Plasma canon
LR
Hell the gar is the only weapon that requires weaponry level 1 in it's class
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4683
|
Posted - 2013.07.08 18:11:00 -
[67] - Quote
Sinboto Simmons wrote:Hell the gar is the only weapon that requires weaponry level 1 in it's class
It's not a Gallente Rifle, and if you're crying about the SP difference between Weaponry 1 and 3.....I just.....
Change it. Go for it. Make it lv 5. It's so petty and minor....
I can't believe I used to be on your side of the fence
:/
For shame. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:15:00 -
[68] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:Hell the gar is the only weapon that requires weaponry level 1 in it's class
It's not a Gallente Rifle, and if you're crying about the SP difference between Weaponry 1 and 3.....I just..... Change it. Go for it. Make it lv 5. It's so petty and minor.... I can't believe I used to be on your side of the fence :/ For shame.
He said something about sp and I replied not crying bout it.
Oh and it is indeed a gallente rifle
|
semperfi1999
Internal Error. League of Infamy
587
|
Posted - 2013.07.08 18:16:00 -
[69] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into.
Overheat takes 1.5 mags.....I dont know about you but I have usually killed all of the enemies in my area by the time I have used this many shots......either that or I am dead already.
If your talking about the imp scrambler....well yea after 20 shots you have to wait if you dont want to overheat....but then again after 18 you have to reload the tact rifle so...............
In the end you point is meaningless. 1.5 mags of continuous fire to overheat actually means nothing in battle. I have to purposefully overheat the assault scrambler as I NEVER get even close to overheating it in actual combat. Well to be honest if you are talking about a downside to the scrambler.....the scrambler has no downside either. I dont rememeber the fittings but it might be that the scrambler takes a little more PG to fit but it takes less CPU while AR takes more CPU but less PG. The scrambler has the plasma rifle beat in every way.
Do i need to repeat myself? Its has a larger mag, faster reload, higher accuracy, less SP cost to skill into (has same recoil/dispersion from start that the AR gets after speccing fully into its tree), higher dmg (especially against shields which most ppl tank), similar ROF, similar range, better sight.............. only downfall the potential to overheat if you are ret@rded and cant release the trigger button after 1.5 mags and it costs 30K isk more per weapon.....what dont you understand about this? The numbers prove that the scrambler is better. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4683
|
Posted - 2013.07.08 18:16:00 -
[70] - Quote
Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so.
|
|
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:22:00 -
[71] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs.....
The look of the rifle is that of gallente.......
They are made by duvolle laboratories......
|
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
460
|
Posted - 2013.07.08 18:24:00 -
[72] - Quote
I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow |
DUST Fiend
OSG Planetary Operations Covert Intervention
4683
|
Posted - 2013.07.08 18:29:00 -
[73] - Quote
Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle
The look is a place holder.
Every other AR that is a placeholder is made by Duvolle laboratories.
Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 18:31:00 -
[74] - Quote
Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories......
Pretty sure you are misunderstanding him. Right now the gallente have 4 variations. (one that is their own and then 3 copies of other racial varients). Fiend does not know if the specific racial version for gallente is supposed to be the AR or the burst AR. Personally I think its the AR but he is just not sure and that is what he is questioning. Every race will have 4 varients of the AR with 1 being more specific to their race and 3 being copies of other racial varients........I think that the easiest way to tell is probably see what varient is the least expensive..that is probably the varient for that specific race. It would make sense that the varients that are copies of other racial varients would be more expensive. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4683
|
Posted - 2013.07.08 18:34:00 -
[75] - Quote
semperfi1999 wrote:Pretty sure you are misunderstanding him. Right now the gallente have 4 variations. (one that is their own and then 3 copies of other racial varients). Fiend does not know if the specific racial version for gallente is supposed to be the AR or the burst AR. Personally I think its the AR but he is just not sure and that is what he is questioning. Every race will have 4 varients of the AR with 1 being more specific to their race and 3 being copies of other racial varients........I think that the easiest way to tell is probably see what varient is the least expensive..that is probably the varient for that specific race. It would make sense that the varients that are copies of other racial varients would be more expensive. Not the Burst, the Breach, but otherwise yes. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:35:00 -
[76] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into. Overheat takes 1.5 mags.....I dont know about you but I have usually killed all of the enemies in my area by the time I have used this many shots......either that or I am dead already. If your talking about the imp scrambler....well yea after 20 shots you have to wait if you dont want to overheat....but then again after 18 you have to reload the tact rifle so............... In the end you point is meaningless. 1.5 mags of continuous fire to overheat actually means nothing in battle. I have to purposefully overheat the assault scrambler as I NEVER get even close to overheating it in actual combat. Well to be honest if you are talking about a downside to the scrambler.....the scrambler has no downside either. I dont rememeber the fittings but it might be that the scrambler takes a little more PG to fit but it takes less CPU while AR takes more CPU but less PG. The scrambler has the plasma rifle beat in every way. Do i need to repeat myself? Its has a larger mag, faster reload, higher accuracy, less SP cost to skill into (has same recoil/dispersion from start that the AR gets after speccing fully into its tree), higher dmg (especially against shields which most ppl tank), similar ROF, similar range, better sight.............. only downfall the potential to overheat if you are ret@rded and cant release the trigger button after 1.5 mags and it costs 30K isk more per weapon.....what dont you understand about this? The numbers prove that the scrambler is better.
Like I said if you use the weapon incorrectly then you will pay for it you're not doing so.
The problem with the gar is that it has no downside for slightly less damage and range. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:42:00 -
[77] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. The automatic ar is the gallente weapon.
Gallente ar=full auto
Minmatar combat rifle=burst
Ammarian SR= tactical
Calldari rail rifle= breach
The automatic ar is the lente weapon of choice everything else is a copy of the other racial ARs. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 18:42:00 -
[78] - Quote
At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 18:44:00 -
[79] - Quote
Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. The automatic ar is the gallente weapon. Gallente ar=full auto Minmatar combat rifle=burst Ammarian SR= tactical Calldari rail rifle= breach The automatic ar is the lente weapon of choice everything else is a copy of the other racial ARs.
I agree with this...fiend is asking for proof. I thought I saw something from a dev about this once but dont remember where. Even so I think the fact that the cost of the full auto AR compared to the other varients for the plasma rifle and the cost of the imp scrambler vs the assault scrambler shows which weapon is that races "specific" type. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:53:00 -
[80] - Quote
semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time.
I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like.
Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. |
|
Cosgar
ParagonX
2323
|
Posted - 2013.07.08 18:58:00 -
[81] - Quote
Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 19:02:00 -
[82] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly.
I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 19:07:00 -
[83] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. *shrugs* personally I think the ASR needs to overheat faster but that's just me.
Having a downside mechanic you actually have to monitor would be good for both weapons I think. |
Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 19:09:00 -
[84] - Quote
DUST Fiend wrote:Scheneighnay McBob wrote:I'm comparing what's meant to be the primary gallente weapon to the primary amarr weapon. Isn't the Breach AR the primary Gallente AR? Gallente - Breach Amarr - Scrambler Minmatar - Burst Caldari - TAC The "normal" AR is just that, it's just kind of there. I pray that they keep working on the breach variant, because the range fix did very little to help this weapon when coupled with the roller skates we got. The ROF is way too low for its damage and complete lack of anything resembling range. Nope.
The Breach is Caldari (IT makes me Fear for us RPers)
The TAR is a Gallante Placeholder for the ScR
The Burst is the Minmatar
The STD GAR is the Original GAR. |
Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 19:12:00 -
[85] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. Rong.
It has been Confirmed by CCp repeatedly.
Breach AR-Caldari Placeholder
Burst AR-Minmatar Placeholder
TAR- ScR Mockup
Standard AR- Gallante AR, Not the Gallante Placeholder. |
semperfi1999
Internal Error. League of Infamy
588
|
Posted - 2013.07.08 19:13:00 -
[86] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. *shrugs* personally I think the ASR needs to overheat faster but that's just me. Having a downside mechanic you actually have to monitor would be good for both weapons I think.
Honestly not even sure why a downside mechanic must be involved at all? Its just to try to make the guns "seem" unique when they are really just replicas of guns already in the game. CCP knew that 1.5 mag overheat would not matter. They made the overheating mechanic for the imp scrmb and then nerfed the tac such that its alot lower than the scrambler so its overheating means nothing if all other similar guns have to reload after 18 shots when you overheat at 21. Basically the overheating was a gimick they made to stay "true to new Eden" while making it not actually matter in game. The MD doesnt have a "bad round" negative where you have a potential for the nade to get stuck and blow up inside the gun....I could go on but you get the point. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
73
|
Posted - 2013.07.08 19:14:00 -
[87] - Quote
The gallente proto assault rifle does 37 damange per shot and its clip about 2300 damange . |
DUST Fiend
OSG Planetary Operations Covert Intervention
4684
|
Posted - 2013.07.08 19:14:00 -
[88] - Quote
Meeko Fent wrote:It has been Confirmed by CCp repeatedly.
Breach AR-Caldari Placeholder
Burst AR-Minmatar Placeholder
TAR- ScR Mockup
Standard AR- Gallante AR, Not the Gallante Placeholder. All I know is they said the rail rifle is supposed to be Caldari, which has long range low damage, not high damage low range like the breach.
It's pointless semantics until 8097 when they're released anyways. The standard AR as we know it will likely not even exist come then. |
Meeko Fent
Seituoda Taskforce Command Caldari State
176
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Posted - 2013.07.08 19:26:00 -
[89] - Quote
DUST Fiend wrote:Meeko Fent wrote:It has been Confirmed by CCp repeatedly.
Breach AR-Caldari Placeholder
Burst AR-Minmatar Placeholder
TAR- ScR Mockup
Standard AR- Gallante AR, Not the Gallante Placeholder. All I know is they said the rail rifle is supposed to be Caldari, which has long range low damage, not high damage low range like the breach. It's pointless semantics until 8097 when they're released anyways. The standard AR as we know it will likely not even exist come then. (especially if the TAR was supposed to be the SCRAM >_<) The kept the TAR cause every AR will have those Variants eventually.
And since the nonvariant ScR is considered the real ScR, you would think that the Nonvariant GAR would be the real GAR.
Just saying... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4685
|
Posted - 2013.07.08 19:29:00 -
[90] - Quote
Meeko Fent wrote:The kept the TAR cause every AR will have those Variants eventually.
And since the nonvariant ScR is considered the real ScR, you would think that the Nonvariant GAR would be the real GAR.
Just saying... You're all probably right, I just thought Gallente battle doctrine was to get up close and personal with Blasters and tear things apart with high, close range DPS.
Assuming your Drones haven't ripped them to shreds, that is.
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