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Sinboto Simmons
SVER True Blood Public Disorder.
410
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Posted - 2013.07.08 16:00:00 -
[1] - Quote
Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. |
Sinboto Simmons
SVER True Blood Public Disorder.
412
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Posted - 2013.07.08 16:55:00 -
[2] - Quote
So much rage |
Sinboto Simmons
SVER True Blood Public Disorder.
415
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Posted - 2013.07.08 17:54:00 -
[3] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance.
The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate.
No jamming mechanic
No overheat
No reduced ammo capacity
Nothing, no downside that I can see, and literally the easiest weapon to skill into. |
Sinboto Simmons
SVER True Blood Public Disorder.
415
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Posted - 2013.07.08 18:05:00 -
[4] - Quote
Knightshade Belladonna wrote:Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into. easiest weapon to skill into? wth, maybe for the basic lvl 1 with no other side skills
And how much sp do you think you save doing that when compared to:
Mass driver
Shotgun
SR
Plasma canon
LR
Hell the gar is the only weapon that requires weaponry level 1 in it's class
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Sinboto Simmons
SVER True Blood Public Disorder.
418
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Posted - 2013.07.08 18:15:00 -
[5] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:Hell the gar is the only weapon that requires weaponry level 1 in it's class
It's not a Gallente Rifle, and if you're crying about the SP difference between Weaponry 1 and 3.....I just..... Change it. Go for it. Make it lv 5. It's so petty and minor.... I can't believe I used to be on your side of the fence :/ For shame.
He said something about sp and I replied not crying bout it.
Oh and it is indeed a gallente rifle
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Sinboto Simmons
SVER True Blood Public Disorder.
418
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Posted - 2013.07.08 18:22:00 -
[6] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs.....
The look of the rifle is that of gallente.......
They are made by duvolle laboratories......
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Sinboto Simmons
SVER True Blood Public Disorder.
418
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Posted - 2013.07.08 18:35:00 -
[7] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). The SR has a downside: it's overheat it can injure or outright kill you if used incorrectly this is it's balance. The AR has no downside besides slightly less damage then the SR which matters very little with it being so accurate. No jamming mechanic No overheat No reduced ammo capacity Nothing, no downside that I can see, and literally the easiest weapon to skill into. Overheat takes 1.5 mags.....I dont know about you but I have usually killed all of the enemies in my area by the time I have used this many shots......either that or I am dead already. If your talking about the imp scrambler....well yea after 20 shots you have to wait if you dont want to overheat....but then again after 18 you have to reload the tact rifle so............... In the end you point is meaningless. 1.5 mags of continuous fire to overheat actually means nothing in battle. I have to purposefully overheat the assault scrambler as I NEVER get even close to overheating it in actual combat. Well to be honest if you are talking about a downside to the scrambler.....the scrambler has no downside either. I dont rememeber the fittings but it might be that the scrambler takes a little more PG to fit but it takes less CPU while AR takes more CPU but less PG. The scrambler has the plasma rifle beat in every way. Do i need to repeat myself? Its has a larger mag, faster reload, higher accuracy, less SP cost to skill into (has same recoil/dispersion from start that the AR gets after speccing fully into its tree), higher dmg (especially against shields which most ppl tank), similar ROF, similar range, better sight.............. only downfall the potential to overheat if you are ret@rded and cant release the trigger button after 1.5 mags and it costs 30K isk more per weapon.....what dont you understand about this? The numbers prove that the scrambler is better.
Like I said if you use the weapon incorrectly then you will pay for it you're not doing so.
The problem with the gar is that it has no downside for slightly less damage and range. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:42:00 -
[8] - Quote
DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. The automatic ar is the gallente weapon.
Gallente ar=full auto
Minmatar combat rifle=burst
Ammarian SR= tactical
Calldari rail rifle= breach
The automatic ar is the lente weapon of choice everything else is a copy of the other racial ARs. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 18:53:00 -
[9] - Quote
semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time.
I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like.
Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. |
Sinboto Simmons
SVER True Blood Public Disorder.
418
|
Posted - 2013.07.08 19:07:00 -
[10] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. *shrugs* personally I think the ASR needs to overheat faster but that's just me.
Having a downside mechanic you actually have to monitor would be good for both weapons I think. |
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Sinboto Simmons
SVER True Blood Public Disorder.
421
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Posted - 2013.07.08 19:58:00 -
[11] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. *shrugs* personally I think the ASR needs to overheat faster but that's just me. Having a downside mechanic you actually have to monitor would be good for both weapons I think. Honestly not even sure why a downside mechanic must be involved at all? Its just to try to make the guns "seem" unique when they are really just replicas of guns already in the game. CCP knew that 1.5 mag overheat would not matter. They made the overheating mechanic for the imp scrmb and then nerfed the tac such that its alot lower than the scrambler so its overheating means nothing if all other similar guns have to reload after 18 shots when you overheat at 21. Basically the overheating was a gimick they made to stay "true to new Eden" while making it not actually matter in game. The MD doesnt have a "bad round" negative where you have a potential for the nade to get stuck and blow up inside the gun....I could go on but you get the point. The mass driver has it's own negative:small ammo capacity/long reload times
Not to mention the 20% damage decrease to shields
And god help you if you have hostiles above you
And the ability to kill yourself now that I'm thinking about it......
Anyway I'm straying off the point
The main reason for it is to have each weapon is to have a different feel and strategy to playing each weapon and to balance said weapons to have a weaknesses or downside to using it so it's not the : 'jack of all trades master of them too' weapon. |
Sinboto Simmons
SVER True Blood Public Disorder.
421
|
Posted - 2013.07.08 20:19:00 -
[12] - Quote
semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense.
I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it.
These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete.
Don't you?
P.S:having the combat rifle jam would:
A=make sense
And
B=be funny as hell |
Sinboto Simmons
SVER True Blood Public Disorder.
421
|
Posted - 2013.07.08 20:23:00 -
[13] - Quote
[/quote] Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle[/quote]
Hmm was pretty sure rail was breach, a long range breach perhaps?
That would be interesting
Edit:woops........eh you get what I'm trying to say :3 |
Sinboto Simmons
SVER True Blood Public Disorder.
424
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Posted - 2013.07.08 20:45:00 -
[14] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games.
Aww so negative :(
If you believe the game too easy wouldn't the best thing to do is attempt to make it more challenging?
That's the purpose of the forums yes? To share ideas and improve the game right?
Since I've been in dust I've seen many things change to make it more 'new guy' friendly.
The flattened health across suits, and the damage reduction throughout weapon levels come to mind.
If we have a chance to support something to make the game a bit more challenging shouldn't we?
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Sinboto Simmons
SVER True Blood Public Disorder.
424
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Posted - 2013.07.08 21:13:00 -
[15] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. Aww so negative :( If you believe the game too easy wouldn't the best thing to do is attempt to make it more challenging? That's the purpose of the forums yes? To share ideas and improve the game right? Since I've been in dust I've seen many things change to make it more 'new guy' friendly. The flattened health across suits, and the damage reduction throughout weapon levels come to mind. If we have a chance to support something to make the game a bit more challenging shouldn't we? I believe this is a dumb reason to add a "weapon jam feature" or whatever. But like I have said if its put to the lvl of the current assault scrambler it doesnt even really matter as only the morons will have to worry about this issue. If CCP did this then I would just chalk it up to 1 more stupid decision they have made as this game creeps ever so slowly towards oblivion.
Wow you're negative.
Why stay when you dislike the game?
If you hold no love for it and don't wish to see it improve?
Don't make much sense to me why you would continue on with a game you see as 'creeping to oblivion' a man who dose something without a purpose is truly insane and you don't seem insane to me, negative maybe, but not insane.
So why do you stay?
Hope perhaps?
A wanting to see this game thrive?
Or is it that you take joy in watching it's destruction?
You've sparked my curiosity sir I'd very much want to know as I can not gather the answer myself.
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Sinboto Simmons
SVER True Blood Public Disorder.
429
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Posted - 2013.07.08 22:26:00 -
[16] - Quote
*shrugs* just throwing things on the table |
Sinboto Simmons
SVER True Blood Public Disorder.
430
|
Posted - 2013.07.08 22:50:00 -
[17] - Quote
Scheneighnay McBob wrote:Btw guys, thanks for absolutely obliterating my notifications, not sure if I got an answer for anything else or not Hehe my bad bob
No dev response just yet though unfortunately |
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