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Scheneighnay McBob
Blueberry Gunners
1988
|
Posted - 2013.07.08 15:26:00 -
[1] - Quote
wrong button |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
72
|
Posted - 2013.07.08 15:27:00 -
[2] - Quote
DAMMIT BOB |
DUST Fiend
OSG Planetary Operations Covert Intervention
4650
|
Posted - 2013.07.08 15:27:00 -
[3] - Quote
Submachine guns are like concentrated sun to tears when applied to armor. |
Cosgar
ParagonX
2311
|
Posted - 2013.07.08 15:34:00 -
[4] - Quote
DUST Fiend wrote:Submachine guns are like concentrated sun to tears when applied to armor. Shhhhhhhh |
ChromeBreaker
SVER True Blood Public Disorder.
657
|
Posted - 2013.07.08 15:35:00 -
[5] - Quote
* tap tap tap * |
Scheneighnay McBob
Blueberry Gunners
1988
|
Posted - 2013.07.08 15:38:00 -
[6] - Quote
the real thread is in |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
451
|
Posted - 2013.07.08 15:40:00 -
[7] - Quote
QQ |
N1ck Comeau
Pro Hic Immortalis League of Infamy
639
|
Posted - 2013.07.08 15:41:00 -
[8] - Quote
But your leaving out things like the shotguns potential to be a one hit kill at close range and the scrambler rifles charge feature which makes it deadly especially if it's a charge headshot.
The hmg will drop you quicker in a cqc fight because of the higher rate of fire. me having 1 complex heavy damage mod and proficiency to 4 i do 24.8 damage a bullet and 2000 rpm thats 49,600 damage a minute. even though you can't fire for a whole minute thats still a lot of damage per second. |
ChromeBreaker
SVER True Blood Public Disorder.
659
|
Posted - 2013.07.08 15:43:00 -
[9] - Quote
I would expect a full balance when all AR's (caldari rail rifle, minmatar compact rifle) are in and possibly even the heavy weapons too |
DUST Fiend
OSG Planetary Operations Covert Intervention
4655
|
Posted - 2013.07.08 15:43:00 -
[10] - Quote
I've wanted overheat or bullet jam on Assault Rifles for forever.
As a born again AR user, I still stand by that. |
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Scheneighnay McBob
Blueberry Gunners
1988
|
Posted - 2013.07.08 15:44:00 -
[11] - Quote
N1ck Comeau wrote:But your leaving out things like the shotguns potential to be a one hit kill at close range and the scrambler rifles charge feature which makes it deadly especially if it's a charge headshot.
The hmg will drop you quicker in a cqc fight because of the higher rate of fire. me having 1 complex heavy damage mod and proficiency to 4 i do 24.8 damage a bullet and 2000 rpm thats 49,600 damage a minute. even though you can't fire for a whole minute thats still a lot of damage per second. The charge with the scrambler rifle basically takes you out of a fight because of the heat, and it's only good for starting fights (takes too long to charge). Plus, if you don't hit with that shot, you're screwed.
Again, with the shotgun, that's 1 shot you have before you get stomped on by everything.
HMG? Please, try using it. MUCH shorter range, and it's inaccurate enough that you won't be hitting often enough for the RoF to matter anyway. |
Scheneighnay McBob
Blueberry Gunners
1988
|
Posted - 2013.07.08 15:45:00 -
[12] - Quote
ChromeBreaker wrote:I would expect a full balance when all AR's (caldari rail rifle, minmatar compact rifle) are in and possibly even the heavy weapons too I personally can't wait for the rest of the assault rifles, so the AR users can ***** about each other, rather than saying everything that isn't an AR is overpowered. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
403
|
Posted - 2013.07.08 15:45:00 -
[13] - Quote
Its not the meant to have the shortest range of all weapon, just the shortest range for assault rifles. |
Scheneighnay McBob
Blueberry Gunners
1995
|
Posted - 2013.07.08 15:48:00 -
[14] - Quote
Cody Sietz wrote:Its not the meant to have the shortest range of all weapon, just the shortest range for assault rifles. It has the same absolute range as a laser, which is supposed to have much much much more range. |
BL4CKST4R
WarRavens League of Infamy
482
|
Posted - 2013.07.08 15:49:00 -
[15] - Quote
Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use.
Compare the Duvolle to the Carthum assault scrambler rifle. Or the TACT to the Imperial.
Also because the Gallente rifle is supposed to be a short range weapon a nerf to its range would require a buff to its ROF, or a buff to its damage. Right now it is more like a mid range weapon. |
Scheneighnay McBob
Blueberry Gunners
1995
|
Posted - 2013.07.08 15:50:00 -
[16] - Quote
BL4CKST4R wrote:Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use. Compare the Duvolle to the Carthum assault scrambler rifle. Or the TACT to the Imperial The tactical is confirmed to be a placeholder, so it's not gallente. The carthum also takes longer to skill into.
I'm comparing what's meant to be the primary gallente weapon to the primary amarr weapon. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
640
|
Posted - 2013.07.08 15:56:00 -
[17] - Quote
Scheneighnay McBob wrote:N1ck Comeau wrote:But your leaving out things like the shotguns potential to be a one hit kill at close range and the scrambler rifles charge feature which makes it deadly especially if it's a charge headshot.
The hmg will drop you quicker in a cqc fight because of the higher rate of fire. me having 1 complex heavy damage mod and proficiency to 4 i do 24.8 damage a bullet and 2000 rpm thats 49,600 damage a minute. even though you can't fire for a whole minute thats still a lot of damage per second. HMG? Please, try using it. MUCH shorter range, and it's inaccurate enough that you won't be hitting often enough for the RoF to matter anyway. The reload is also so long that you need to wait for the fighting to be far away before it's safe to try. Hmg is all i use. the range is short but if you're a smart player who sets up his engagements in that range then you will destroy. Skills to reload speed is nice to get as a hmg user. It's all about controlling the engagement |
DUST Fiend
OSG Planetary Operations Covert Intervention
4658
|
Posted - 2013.07.08 15:56:00 -
[18] - Quote
Scheneighnay McBob wrote:I'm comparing what's meant to be the primary gallente weapon to the primary amarr weapon. Isn't the Breach AR the primary Gallente AR?
Gallente - Breach Amarr - Scrambler Minmatar - Burst Caldari - TAC
The "normal" AR is just that, it's just kind of there. I pray that they keep working on the breach variant, because the range fix did very little to help this weapon when coupled with the roller skates we got. The ROF is way too low for its damage and complete lack of anything resembling range. |
semperfi1999
Internal Error. League of Infamy
565
|
Posted - 2013.07.08 15:57:00 -
[19] - Quote
Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use.
Your using the scrambler rifle wrong then.....the scrambler rifle get get you 21 shots before overheating if you fire it extremely fast. Remember the scrambler rifle is different from other weapons...When you push the button it doesnt fire it starts charging...its after you release the button that the weapon fires. The weakest shot it fires is 79.2. Which means that if you fired it slowly you finger was probably on the trigger for slightly longer than if you were firing as fast as possible. This means the gun charged for a small amount of time and thus the dmg that it did was higher than the base amount of dmg. I easily get 21 shots before overhearting consistenly....and you might be able to get more if you have an even faster trigger finger....but if we assume that my shots are basically the base dmg.......you also have to include the fact that the 15% dmg increase the scrambler gets is a bigger bonus than the AR. This means that the dmg done is about 1663.2 before taking into account the 15% dmg increase.
McBob....honestly what you have noted here just proves you really dont know how to balance weaponry in an FPS game. Please stop trying as you have failed hardcore......especially since you dont even know how weapons work well enough to compare the differences between them. Honestly if you want to compare weapons you have to compare the scrambler rifle to the tact AR....or the assault scrambler to the gallente AR.....this is obvious and yet you failed at figuring this out.
TBH the scrambler is better than the AR. The TACT AR was nerfed to basically uselessness....the scrambler beats it out every time. The scrambler rifle can fire more rounds before overheating than the Tact has in a single clip...it can fire them faster and they do more dmg per shot. You can charge the shots and OHK adv and lower suits that are not armor tanked. With the 15% bonus and then the 20% bonus to shields the scramber does 109.29 dmg to shields with no extended charge time...so this is minimum dmg to shields the dmg to armor is 72.84.
Now if you actually want to compare the assault rifle to the assault scrambler.....well then. First off your numbers are wrong the AR dmg amount has changed so what you have noted for the AR dmg is wrong because you are not including the 10% base increase all weaponry rcved a month or so ago. The assault scrambler does 39.8 or somethign close to that dmg. I believe it fires slightly slower but has less recoil and has 72 rounds instead of 60 in a clip. So the Gallente AR does 2250 dmg per mag and the assault scrambler does 2865.60.
Honestly if you still think the Gallente AR is the best weapon and better than the scrambler then you are obviously either off your rocker or you have no clue about weapon numbers or balancing. |
Cosgar
ParagonX
2315
|
Posted - 2013.07.08 15:59:00 -
[20] - Quote
Yeah, we already knew this, but Remnant stating that the AR is a placeholder confirmed it. The AR has Gallente DPS, Minmatar ROF, and Caldari/Amarr range. It's not OP because its easy mode, the AR is just too versatile because its the best of 4 worlds in one weapon class. Hopefully, this issue will be resolved once all the racial rifles with their own strengths/weaknesses are added and the AR Plasma Rifle becomes the short range, high DPS hybrid weapon it was supposed to be. |
|
Oso Peresoso
RisingSuns
155
|
Posted - 2013.07.08 15:59:00 -
[21] - Quote
I find it a bit contradictory to complain about the AR requiring no skill while also complaining about its range. At range, the target is stationary and you murder it with laserlike precision, or its moving at range, in which case it does require some skill to keep the bullets landing on the target. The thing is, nerfing the laserlike precision would actually make it better at hitting moving targets.
If the AR is to be rebalanced, it should be done firstly by looking at the kick/dispersion. with lvl 5 AR operation, the ARs shoot like lasers. However, this primarily needs to be done by reducing the effects of the skill (5% reduction to kick is vague enough that it could be stealth nerfed) or by reducing the accuracy of the GEK and Duvolle. The basic AR with lvl 1-2 in the skill does not need to be more bouncing or spraying than it already is.
If range needs to be adjusted, then the Duvolle needs its range slightly adjusted. The few extra meters of range on the adv/proto ARs is one of the main reasons people use them over the basic. The increased damage per shot is nice but its not the whole picture or sufficient on its own to justify the cost for many players.
Don't you dare touch the TacAR ranges. Give scramblers a variant or more range to compete, but no one will bother to pay extra for the scope if the weapon is both garbage at CQC and has effective range comparable to the regular ar.
I think there is a fairly long list of reasons why a jamming mechanic for ARs or SMGs is a terrible idea.
Oh, and saying "it needs to be short range because its Gallente" is stupid. Get a real argument. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
404
|
Posted - 2013.07.08 15:59:00 -
[22] - Quote
Scheneighnay McBob wrote:Cody Sietz wrote:Its not the meant to have the shortest range of all weapon, just the shortest range for assault rifles. It has the same absolute range as a laser, which is supposed to have much much much more range. Yes, the TAC was the place holder for the scrambler rifle. But it is going to stay in because its gallentes version of a semi auto long range rifle.
The breach AR is what the gallente AR is suppose to be, but the low RoF and decent dmg make it UP compared to the normal AR. |
Sinboto Simmons
SVER True Blood Public Disorder.
410
|
Posted - 2013.07.08 16:00:00 -
[23] - Quote
Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. |
Buster Friently
Rosen Association
992
|
Posted - 2013.07.08 16:02:00 -
[24] - Quote
Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use.
QFT.
I even have stats to back this up:
https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread |
semperfi1999
Internal Error. League of Infamy
566
|
Posted - 2013.07.08 16:03:00 -
[25] - Quote
The scrambler has equivalent effective range with the new range buff they rcv'd. They do more dmg per shot. They fire at almost the same rates (and somtimes faster). They have a larger mag size. They are more accurate (based on both numbers and experience) and they have less recoil/dispersion (even after you get the recoil/dispersion buffs for the AR). They reload in 2.5 instead of 3.0 seconds. The "overheat" for the assault scrambler basically means you have to fired 1.5 mags without a break to overheat (never overheated the assault scrambler)....the "overheat" for the scrambler rifle occurs after you have put more dmg out than you can in the TACT before reloading (and you dont even have to reload the scrambler you just have to let it cool). Since shield tanking is by far the most effective means of tanking at this time the bonus dmg to shields the scrambler gets is alot more than the gallente AR........
Essentially you have just proven yourself as having no ability to actually look at numbers and determine if a weapon would be OP based on the numbers....all of your numbers you have (when done correctly) will show the scrambler putting out more dmg in the same amount of time than the ARs can. The only possible difference there might be is if there is a difference in hipfire between the two weapons....it does seem like the AR is slightly more accurate from the hip than the scrambler.....but that is only 1 area where it might possibly be better than the scrambler....in every other way the scrambler is better. |
semperfi1999
Internal Error. League of Infamy
566
|
Posted - 2013.07.08 16:06:00 -
[26] - Quote
Cosgar wrote:Yeah, we already knew this, but Remnant stating that the AR is a placeholder confirmed it. The AR has Gallente DPS, Minmatar ROF, and Caldari/Amarr range. It's not OP because its easy mode, the AR is just too versatile because its the best of 4 worlds in one weapon class. Hopefully, this issue will be resolved once all the racial rifles with their own strengths/weaknesses are added and the AR Plasma Rifle becomes the short range, high DPS hybrid weapon it was supposed to be.
You misunderstood what he said... the varients are placeholders. IE the AR is the gallente version...the tact is the amarr...the burst is the minmatar and the breach is the caldari. This is what was meant by the dev. The AR itself does not encompass every single aspect of the racial weapons...it just has a weapon type that is similar to other racial varients....which CCP then stated they are going to duplicate for every race so the minmatar will have 4 versions of their rifle with the main version being the burst. The Amarr will have a total of 4 versions with its main version being the imp scramber........etc |
semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:11:00 -
[27] - Quote
Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance.
Not really I am a scrambler rifle user exclusively at this time and I will make sure I am vocal with my opinion that the AR should not be nerfed anymore than it already has. Its already worse than the scrambler (if you have any math sense you can figure this out easily). Actually the reason I went with the scrambler is because after running the numbers and seeing that all the noobs were calling for a tact nerf I knew the scrambler was going to be far more efficient than the AR.
That being said...........the laser does need to be adjusted it was nerfed too hard...it needs its range back at a minimum. |
Mamertine Son
Kirkinen Risk Control Caldari State
1
|
Posted - 2013.07.08 16:11:00 -
[28] - Quote
Come on semperfi the Duvolle eats scrambler and I'm an avid scrambler wielder, I love that gun, but every time I step in front of some one with an AR or HMG I back the hell off. The scrambler is good at a distance and thankfully has a red dot sight (thanks so much ccp) which is why I always make distance between me and anyone I'm trying to hit.
There is no way a single shot weapon can compare with something you can just hold down and spray for a little while in a close range battle, I've tried it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4660
|
Posted - 2013.07.08 16:12:00 -
[29] - Quote
semperfi1999 wrote:You misunderstood what he said... the varients are placeholders. IE the AR is the gallente version...the tact is the amarr...the burst is the minmatar and the breach is the caldari. This is what was meant by the dev. See I never though the TAC was a placeholder for Amarr, if anything I felt the standard AR was an Amarr placeholder.
The devs have stated caldari is getting the rail rifle, which is long range low damage. I just figured TAC was the closest we have to that.
I'm almost positive the Breach is supposed to be the Gallente Plasma Blaster.
The Burst is the Minmatar combat rifle.
That's how I've always thought it was, at least. |
Scheneighnay McBob
Blueberry Gunners
1998
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Posted - 2013.07.08 16:14:00 -
[30] - Quote
Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly.
I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. |
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