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Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 19:32:00 -
[91] - Quote
DUST Fiend wrote:Meeko Fent wrote:The kept the TAR cause every AR will have those Variants eventually.
And since the nonvariant ScR is considered the real ScR, you would think that the Nonvariant GAR would be the real GAR.
Just saying... You're all probably right, I just thought Gallente battle doctrine was to get up close and personal with Blasters and tear things apart with high, close range DPS. Assuming your Drones haven't ripped them to shreds, that is. It is.
CCP just gave them such a Long Range so that the AR users back in Beta didn't whine that they had to get so close to shot the Enemies.
Now that we have more Variety coming our way, they could Nerf the Range, and give the New Guns Less DPS *Looks at Breach* |
DUST Fiend
OSG Planetary Operations Covert Intervention
4685
|
Posted - 2013.07.08 19:35:00 -
[92] - Quote
Meeko Fent wrote:Now that we have more Variety coming our way, they could Nerf the Range, and give the New Guns Less DPS *Looks at Breach* The Breach is so amazingly bad now that we have rollerskates :/ Seriously, go try it out. I've messed with so many kinds of fits to make this thing worth half a damn and I just can't get it to be worth anything. I was hoping the range fix would help it by letting project out a bit further, but everyone runs around so fast now the horrific RoF on it makes half of your shots miss because the HD is still meh.
I dunno, here's hoping in 12090 when things get fully released we'll see some interesting, and more importantly, useful, changes to the Breach, whether for the Loldari or the glorious Gallente. |
Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 19:43:00 -
[93] - Quote
DUST Fiend wrote:Meeko Fent wrote:Now that we have more Variety coming our way, they could Nerf the Range, and give the New Guns Less DPS *Looks at Breach* The Breach is so amazingly bad now that we have rollerskates :/ Seriously, go try it out. I've messed with so many kinds of fits to make this thing worth half a damn and I just can't get it to be worth anything. I was hoping the range fix would help it by letting project out a bit further, but everyone runs around so fast now the horrific RoF on it makes half of your shots miss because the HD is still meh. I dunno, here's hoping in 12090 when things get fully released we'll see some interesting, and more importantly, useful, changes to the Breach, whether for the Loldari or the glorious Gallente. Bump its RoF.
All I have to Say on the Breach
And sir, its not the LOLDari
Its the Windari
Like the Winmatar.
Only More down to Earth. |
Sinboto Simmons
SVER True Blood Public Disorder.
421
|
Posted - 2013.07.08 19:58:00 -
[94] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. *shrugs* personally I think the ASR needs to overheat faster but that's just me. Having a downside mechanic you actually have to monitor would be good for both weapons I think. Honestly not even sure why a downside mechanic must be involved at all? Its just to try to make the guns "seem" unique when they are really just replicas of guns already in the game. CCP knew that 1.5 mag overheat would not matter. They made the overheating mechanic for the imp scrmb and then nerfed the tac such that its alot lower than the scrambler so its overheating means nothing if all other similar guns have to reload after 18 shots when you overheat at 21. Basically the overheating was a gimick they made to stay "true to new Eden" while making it not actually matter in game. The MD doesnt have a "bad round" negative where you have a potential for the nade to get stuck and blow up inside the gun....I could go on but you get the point. The mass driver has it's own negative:small ammo capacity/long reload times
Not to mention the 20% damage decrease to shields
And god help you if you have hostiles above you
And the ability to kill yourself now that I'm thinking about it......
Anyway I'm straying off the point
The main reason for it is to have each weapon is to have a different feel and strategy to playing each weapon and to balance said weapons to have a weaknesses or downside to using it so it's not the : 'jack of all trades master of them too' weapon. |
semperfi1999
Internal Error. League of Infamy
589
|
Posted - 2013.07.08 20:03:00 -
[95] - Quote
So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4689
|
Posted - 2013.07.08 20:05:00 -
[96] - Quote
semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? I want them to add it in, personally. Only complete scrubs like myself just hold down on the trigger and full auto (I kid I kid, sort of...I do tend to pulse my shots) With a flaylock by your side, who cares about overheat?
O.o |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:05:00 -
[97] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). I'd like other weapons to get an equivelent to this.
I'd think that CCP needs to be careful with this, but it would be wonderful to have.
HMG gets a clip size boost ScR get bounus to cooldown speed MD's get bounus to clipsize? +1 round a level? LR get's range(shudders)/cooldown PLC gets projectile speed bounus Shotgun gets.... and so on. |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:09:00 -
[98] - Quote
Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. The automatic ar is the gallente weapon. Gallente ar=full auto Minmatar combat rifle=burst Ammarian SR= tactical Calldari rail rifle= breach The automatic ar is the lente weapon of choice everything else is a copy of the other racial ARs. Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:13:00 -
[99] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Intelligent Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. Fixed |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
542
|
Posted - 2013.07.08 20:14:00 -
[100] - Quote
DUST Fiend wrote:I've wanted overheat or bullet jam on Assault Rifles for forever.
As a born again AR user, I still stand by that.
I would love it if CCP incorporated jamming mechanics for the weapons that should need to worry about it. |
|
Sinboto Simmons
SVER True Blood Public Disorder.
421
|
Posted - 2013.07.08 20:19:00 -
[101] - Quote
semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense.
I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it.
These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete.
Don't you?
P.S:having the combat rifle jam would:
A=make sense
And
B=be funny as hell |
Sinboto Simmons
SVER True Blood Public Disorder.
421
|
Posted - 2013.07.08 20:23:00 -
[102] - Quote
[/quote] Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle[/quote]
Hmm was pretty sure rail was breach, a long range breach perhaps?
That would be interesting
Edit:woops........eh you get what I'm trying to say :3 |
semperfi1999
Internal Error. League of Infamy
590
|
Posted - 2013.07.08 20:30:00 -
[103] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell
I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:33:00 -
[104] - Quote
semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Give jamming to Rail Rifle and Plasma Rifle Overheat to the ScR and CoR(like the HMG overheat) |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:35:00 -
[105] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. It's kind of a joke around game I think that CCP has been highly influenced by the casual gamers of EVE (then again a casual player in EVE is different from a casual Console Gamer) |
Sinboto Simmons
SVER True Blood Public Disorder.
424
|
Posted - 2013.07.08 20:45:00 -
[106] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games.
Aww so negative :(
If you believe the game too easy wouldn't the best thing to do is attempt to make it more challenging?
That's the purpose of the forums yes? To share ideas and improve the game right?
Since I've been in dust I've seen many things change to make it more 'new guy' friendly.
The flattened health across suits, and the damage reduction throughout weapon levels come to mind.
If we have a chance to support something to make the game a bit more challenging shouldn't we?
|
semperfi1999
Internal Error. League of Infamy
590
|
Posted - 2013.07.08 20:51:00 -
[107] - Quote
Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. Aww so negative :( If you believe the game too easy wouldn't the best thing to do is attempt to make it more challenging? That's the purpose of the forums yes? To share ideas and improve the game right? Since I've been in dust I've seen many things change to make it more 'new guy' friendly. The flattened health across suits, and the damage reduction throughout weapon levels come to mind. If we have a chance to support something to make the game a bit more challenging shouldn't we?
I believe this is a dumb reason to add a "weapon jam feature" or whatever. But like I have said if its put to the lvl of the current assault scrambler it doesnt even really matter as only the morons will have to worry about this issue. If CCP did this then I would just chalk it up to 1 more stupid decision they have made as this game creeps ever so slowly towards oblivion. |
Sinboto Simmons
SVER True Blood Public Disorder.
424
|
Posted - 2013.07.08 21:13:00 -
[108] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. Aww so negative :( If you believe the game too easy wouldn't the best thing to do is attempt to make it more challenging? That's the purpose of the forums yes? To share ideas and improve the game right? Since I've been in dust I've seen many things change to make it more 'new guy' friendly. The flattened health across suits, and the damage reduction throughout weapon levels come to mind. If we have a chance to support something to make the game a bit more challenging shouldn't we? I believe this is a dumb reason to add a "weapon jam feature" or whatever. But like I have said if its put to the lvl of the current assault scrambler it doesnt even really matter as only the morons will have to worry about this issue. If CCP did this then I would just chalk it up to 1 more stupid decision they have made as this game creeps ever so slowly towards oblivion.
Wow you're negative.
Why stay when you dislike the game?
If you hold no love for it and don't wish to see it improve?
Don't make much sense to me why you would continue on with a game you see as 'creeping to oblivion' a man who dose something without a purpose is truly insane and you don't seem insane to me, negative maybe, but not insane.
So why do you stay?
Hope perhaps?
A wanting to see this game thrive?
Or is it that you take joy in watching it's destruction?
You've sparked my curiosity sir I'd very much want to know as I can not gather the answer myself.
|
semperfi1999
Internal Error. League of Infamy
590
|
Posted - 2013.07.08 21:29:00 -
[109] - Quote
At this time I really only play this game when some of my friends are on....mainly just to play a game with them. The game itself has many many issues....bigs and glitches that have yet to be dealt with. Weapon reload glitch, hit detection issues, ground grab glitch (most annoying by far)......are just to name a few of the problems with this game (this isnt even including the balancing issues especially with free LAVs which have created Dust Kart 514). This last update was the first truly good update they have done since I started playing back in August. Some part of me may still remain hopeful that this game will actually do well but I have my doubts. Already with the PS4 coming out later this year any hope that CCP has of gaining new players and increasing the playerbase will be lost. The playerbase is already dwindling to where the high time numbers are almost the same as what was the previous low time numbers. CCP doesnt know how to balance weapons....laser rifle was OP in chromosome.....now its worthless. Their nerf hammer is too strong and they take forever to fix things they break. CCP does not listen to the skilled playerbase but seems to listen to the casual playerbase on what should be done. This last patch was a change from that...with the strafe speed change (or at least the seeming change of the strafe speed) finally reintroduced a small amount of skill back into the game. Perhaps the game will survive but TBH when PS4 comes out a PS2 will be playable on the PS4 I am pretty positive the large majority of the playerbase will end up playing PS2 and ignoring Dust (especially since it will be years before they get onto the PS4). Who knows maybe Dust will make it but the liklihood of that happeneing is very very small at this time. This game will end up having a small following of supporters who will sit here and claim to be awesome sauce at FPS games not realizing that if they were to go play another FPS game they would be completely plastered too the wall. The competition in this game is far below what most FPS competition is even in FPS pub matches.
I will likely stick around just enough to play with friends. I check the forums because I like to see what ppl are complaining about now and I post when people spout their mouths about things they obviously took no time to look into because their original data is completely wrong (OP for example). |
Killar-12
Greatness Achieved Through Training EoN.
34
|
Posted - 2013.07.08 21:31:00 -
[110] - Quote
Weapon Jam SERIOUSLY! why? just wait for the AR variants come out and only keep the AR and Breach AR increase either Breach ROF or Damage per bullet to help balence the weapon. don't touch Jamming or any other BS. |
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Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:15:00 -
[111] - Quote
Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle[/quote]
Hmm was pretty sure rail was breach, a long range breach perhaps?
That would be interesting
Edit:woops........eh you get what I'm trying to say :3[/quote] I personally believe that if the variant thing is true, then the current "regular" AR will be a variant between all of them. It will become: Assault plasma rifle Assault combat rifle Assault scrambler rifle (duh) Assault rail rifle
|
Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:17:00 -
[112] - Quote
And for the record, jamming is unrealistic. Maybe with combat rifles since they have actual bullets, but plasma and railguns can't jam. They just overheat. |
Killar-12
Greatness Achieved Through Training EoN.
34
|
Posted - 2013.07.08 22:17:00 -
[113] - Quote
Scheneighnay McBob wrote:Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle
Hmm was pretty sure rail was breach, a long range breach perhaps?
That would be interesting
Edit:woops........eh you get what I'm trying to say :3[/quote] I personally believe that if the variant thing is true, then the current "regular" AR will be a variant between all of them. It will become: Assault plasma rifle Assault combat rifle Assault scrambler rifle (duh) Assault rail rifle [/quote] This Seems to be the best route in my opinion. |
Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:26:00 -
[114] - Quote
Killar-12 wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Give jamming to Rail Rifle and Plasma Rifle Overheat to the ScR and CoR(like the HMG overheat) Plasma generates heat, but there aren't enough moving parts to jam Railguns generate heat, but there aren't enough moving parts to jam
Only modern (or minmatar) weapons can jam |
Sinboto Simmons
SVER True Blood Public Disorder.
429
|
Posted - 2013.07.08 22:26:00 -
[115] - Quote
*shrugs* just throwing things on the table |
Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:27:00 -
[116] - Quote
Btw guys, thanks for absolutely obliterating my notifications, not sure if I got an answer for anything else or not |
Sinboto Simmons
SVER True Blood Public Disorder.
430
|
Posted - 2013.07.08 22:50:00 -
[117] - Quote
Scheneighnay McBob wrote:Btw guys, thanks for absolutely obliterating my notifications, not sure if I got an answer for anything else or not Hehe my bad bob
No dev response just yet though unfortunately |
Cosgar
ParagonX
2335
|
Posted - 2013.07.08 22:52:00 -
[118] - Quote
Killar-12 wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Give jamming to Rail Rifle and Plasma Rifle Overheat to the ScR and CoR(like the HMG overheat) Rail rifle will probably have a small clip size and the plasma rifle will have crappy range. |
Cosgar
ParagonX
2348
|
Posted - 2013.07.08 23:49:00 -
[119] - Quote
Meeko Fent wrote:The Breach is Caldari (IT makes me Fear for us RPers) If the breach is Caldari, it might just have longer range, high damage but low ROF. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
482
|
Posted - 2013.07.08 23:50:00 -
[120] - Quote
Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off.
And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point?
I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. |
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