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Killar-12
Greatness Achieved Through Training EoN.
25
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Posted - 2013.07.08 16:33:00 -
[1] - Quote
Cody Sietz wrote:Its not the meant to have the shortest range of all weapon, just the shortest range for assault rifles. GalAR=SMG? GalAR=HMG? |
Killar-12
Greatness Achieved Through Training EoN.
25
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Posted - 2013.07.08 16:54:00 -
[2] - Quote
DUST Fiend wrote:Just gonna chime in again here.
Where is everyone getting that the standard AR is the Gallente AR? Can someone give me a link, because no where in its description does it say that it's Gallente
:/ It was developed by duvolle labratories a known gallente corporation, it shoots plasma, the gallente weapon type of choice, any more evidence? |
Killar-12
Greatness Achieved Through Training EoN.
33
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Posted - 2013.07.08 20:05:00 -
[3] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference Your right it does.....it brings it to the level of the assault scrambler rifle. So you can spec into the sharpshooter to make the plasma rifle as effective as the scrambler in terms of recoil/dispersion. Goodjob...you spent 1.5ish mill SP to get the same effectiveness of a starter scrambler rifle (in terms of recoil/dispersion). I'd like other weapons to get an equivelent to this.
I'd think that CCP needs to be careful with this, but it would be wonderful to have.
HMG gets a clip size boost ScR get bounus to cooldown speed MD's get bounus to clipsize? +1 round a level? LR get's range(shudders)/cooldown PLC gets projectile speed bounus Shotgun gets.... and so on. |
Killar-12
Greatness Achieved Through Training EoN.
33
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Posted - 2013.07.08 20:09:00 -
[4] - Quote
Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:DUST Fiend wrote:Sinboto Simmons wrote:Oh and it is indeed a gallente rifle
The only possible indication for that is the art, and basically everything is a placeholder right now, so. The gar has been confirmed as a gallente weapon by the devs..... The look of the rifle is that of gallente....... They are made by duvolle laboratories...... The Gallenta Plasma Blaster is the Gallente rifle The look is a place holder. Every other AR that is a placeholder is made by Duvolle laboratories. Just saying, standard AR is not Gallente AR. Crappy mc crap crap Breach AR is Gallente. The automatic ar is the gallente weapon. Gallente ar=full auto Minmatar combat rifle=burst Ammarian SR= tactical Calldari rail rifle= breach The automatic ar is the lente weapon of choice everything else is a copy of the other racial ARs. Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:13:00 -
[5] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:At this point based on your reasoning on why the scrambler is balanced (the fact that is can potentially overheat even though noone other than a moron would actually be able to overheat the scrambler rifle)......this means one could argue that the plasma AR is balanced because of the reload glitch and you have a chance to not reload your gun after the completed reload animation causing you to have to initiate reload a second time. I have not had this issue at ALL with the scrambler but had it constantly with the AR. This would indicate that the AR is perfectly balanced because it has something that will rarely if ever be seen in an actual combat situation but if it does happen completely screws over the user. That is a bug, not a game mechanic, and I'm sure it will be fixed in time. I'm speaking of an actual mechanic that give the ar a downside, overheat, jamming or something of the like. Also I'm pretty sure that that goes for all weapons and is caused mainly by lag,I've certainly had it with my mass driver, probably wrong though and if this is truly a mistake on the devs part it needs to be fixed imediatly. I was mainly being rediculous for a reason. It would be fine with me if you add a jamming mechanic where if you shoot 108 plasma bullets without stopping (other than to reload) then you will cause a problem with the gun that you have to take a few seconds to correct. In the end it means nothing. Intelligent Assault scrambler users will NEVER overheat their gun.....its just not possible in actual combat to do that unless you are just a freaking moron with no aim whatsoever (currently takes about 108 shots stopping only to reload in order to overheat the assault scrambler). So if you make the "jamming" issue with the plasma gun act exactly the same then fine....noone will ever worry about it but at least it will look good on paper. Fixed |
Killar-12
Greatness Achieved Through Training EoN.
33
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Posted - 2013.07.08 20:33:00 -
[6] - Quote
semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Give jamming to Rail Rifle and Plasma Rifle Overheat to the ScR and CoR(like the HMG overheat) |
Killar-12
Greatness Achieved Through Training EoN.
33
|
Posted - 2013.07.08 20:35:00 -
[7] - Quote
semperfi1999 wrote:Sinboto Simmons wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Yup ^-^ every weapon and item should have a negative to it in my opinion. It just makes sense. I'll be using the combat rifle when it comes for I am a minja and minja want combat rifle, but should it not have a downside to it I'll set my love for it aside and request a downside for it. These things make the game diverse and more challenging, I for one don't want to see proto logis with duvolles running this game forever, I want things to be fixed (plasma cannon) and for there to be no 'best' fit but seeing players using what they enjoy and not have to spec into certain things just to be able to compete. Don't you? P.S:having the combat rifle jam would: A=make sense And B=be funny as hell I find it to be a stupid mechanic but hey make the mechanics fit the game. TBH calling this game challenging is a laugh. If by challenging you mean having to deal with all the bugs that STILL exist in this game since I started playing in beta (August of last year) then yes this game is challenging. If you mean challenging as in the competition thats just a laugh. This is the easiest FPS I have ever played in terms of competition...the average player base in this game is way below most FPS games. It's kind of a joke around game I think that CCP has been highly influenced by the casual gamers of EVE (then again a casual player in EVE is different from a casual Console Gamer) |
Killar-12
Greatness Achieved Through Training EoN.
34
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Posted - 2013.07.08 21:31:00 -
[8] - Quote
Weapon Jam SERIOUSLY! why? just wait for the AR variants come out and only keep the AR and Breach AR increase either Breach ROF or Damage per bullet to help balence the weapon. don't touch Jamming or any other BS. |
Killar-12
Greatness Achieved Through Training EoN.
34
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Posted - 2013.07.08 22:17:00 -
[9] - Quote
Scheneighnay McBob wrote:Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle
Hmm was pretty sure rail was breach, a long range breach perhaps?
That would be interesting
Edit:woops........eh you get what I'm trying to say :3[/quote] I personally believe that if the variant thing is true, then the current "regular" AR will be a variant between all of them. It will become: Assault plasma rifle Assault combat rifle Assault scrambler rifle (duh) Assault rail rifle [/quote] This Seems to be the best route in my opinion. |
Killar-12
Greatness Achieved Through Training EoN.
47
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Posted - 2013.07.09 03:10:00 -
[10] - Quote
Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point? I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. I'm pretty sure that when they split up the AR, they're going to refund any SP invested. Also, I don't think they're going to nerf the range too hard or at all. Maybe an extreme damage falloff outside of optimal. I could live with some decrease in range, my optimal is usually 30m anyhow. I just don't want an assault submachine gun in an assault rifle body, and that's what a lot of people basically want them to become. Assault SMG with x2 Damage is What I expect, I don't mind but still... |
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