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Scheneighnay McBob
Blueberry Gunners
1988
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Posted - 2013.07.08 15:26:00 -
[1] - Quote
wrong button |
Scheneighnay McBob
Blueberry Gunners
1988
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Posted - 2013.07.08 15:38:00 -
[2] - Quote
the real thread is in |
Scheneighnay McBob
Blueberry Gunners
1988
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Posted - 2013.07.08 15:44:00 -
[3] - Quote
N1ck Comeau wrote:But your leaving out things like the shotguns potential to be a one hit kill at close range and the scrambler rifles charge feature which makes it deadly especially if it's a charge headshot.
The hmg will drop you quicker in a cqc fight because of the higher rate of fire. me having 1 complex heavy damage mod and proficiency to 4 i do 24.8 damage a bullet and 2000 rpm thats 49,600 damage a minute. even though you can't fire for a whole minute thats still a lot of damage per second. The charge with the scrambler rifle basically takes you out of a fight because of the heat, and it's only good for starting fights (takes too long to charge). Plus, if you don't hit with that shot, you're screwed.
Again, with the shotgun, that's 1 shot you have before you get stomped on by everything.
HMG? Please, try using it. MUCH shorter range, and it's inaccurate enough that you won't be hitting often enough for the RoF to matter anyway. |
Scheneighnay McBob
Blueberry Gunners
1988
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Posted - 2013.07.08 15:45:00 -
[4] - Quote
ChromeBreaker wrote:I would expect a full balance when all AR's (caldari rail rifle, minmatar compact rifle) are in and possibly even the heavy weapons too I personally can't wait for the rest of the assault rifles, so the AR users can ***** about each other, rather than saying everything that isn't an AR is overpowered. |
Scheneighnay McBob
Blueberry Gunners
1995
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Posted - 2013.07.08 15:48:00 -
[5] - Quote
Cody Sietz wrote:Its not the meant to have the shortest range of all weapon, just the shortest range for assault rifles. It has the same absolute range as a laser, which is supposed to have much much much more range. |
Scheneighnay McBob
Blueberry Gunners
1995
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Posted - 2013.07.08 15:50:00 -
[6] - Quote
BL4CKST4R wrote:Scheneighnay McBob wrote:I've been in beta for a long time, and I've literally heard every weapon be called overpowered (well, the plasma cannon was one of those things where people expected it to be OP before it was released). More often then not, it's an exaggeration. But the real overpowered weapon? That's not hard to find- and it's the gallente assault rifle. First, let's look at what it's meant to be. It's a gallente weapon; that means having the shortest range, highest damage. It's also an assault rifle, which means it's supposed to be OK at everything. While its overall effectiveness in different situations isn't something you can prove easily, let's look at the Gallente side. I'll be comparing the Duvolle assault rifle with the Imperial Scrambler rifle Optimal ranges (according to the range thread): since the Duvolle is plasma and the Scrambler is a pulse laser, the scrambler should have significantly more range.
- Duvolle assault rifle: 42m
- Imperial scrambler rifle: 50m
8 meters isn't very significant, especially considering the (SoonGäó) Combat rifle has to fit between them, while it's also much easier to hit with the duvolle, since it's fully automatic. Outside of effective range, the duvolle is currently the bigger threat. Now let's look at damage:
- Duvolle assault rifle: 34.1 per shot
RoF of 750 doesn't overheat, so it does 10230 in the 24 seconds before having to stop to reload In 5.5 seconds, that's about 2344 damage
- Imperial Scrambler rifle: 79.2 per shot
max RoF is 705.9, but it's semi automatic, and can overheat. Firing at a RoF slow enough to conserve heat, I managed to fire 16 shots in 5.5 seconds before overheating (which does damage) Counting the overheat as a reload, that's 1267 damage in 5.5 seconds before the user has to stop.
Going off of that, in the time it takes for the scrambler rifle (if fired carefully) to overheat, the duvolle does nearly twice the damage, at nearly the same range, while taking much less practice to use. A few quick, less in-depth comparisons to other weapons: Compared to the HMG, the assault rifle has more range and is more accurate. With the spread of HMG bullets, the AR also seems to deal more damage. Compared to the shotgun, the assault rifle hits much more consistently (against a moving target), and at a much longer range. Compared to the mass driver, the assault rifle takes less practice, or more effective against shield tanked people (almost all of them) and lasts longer before running out of ammo Compared to the laser rifle, the assault rifle has comparable range and damage, while lacking the overheat and being more effective in CQC Compared to the flaylock pistol (I don't want to compare it to a sidearm, but someone is bound to bring it up), the assault rifle has much longer range, is easier to hit with, and can fire for much longer before reloading. On the current maps, most sniper positions can be now easily shot by assault rifles The gallente assault rifle needs to be gallente- short ranged. It already has gallente damage, and takes no skill to use. Compare the Duvolle to the Carthum assault scrambler rifle. Or the TACT to the Imperial The tactical is confirmed to be a placeholder, so it's not gallente. The carthum also takes longer to skill into.
I'm comparing what's meant to be the primary gallente weapon to the primary amarr weapon. |
Scheneighnay McBob
Blueberry Gunners
1998
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Posted - 2013.07.08 16:14:00 -
[7] - Quote
Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly.
I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. |
Scheneighnay McBob
Blueberry Gunners
2004
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Posted - 2013.07.08 17:16:00 -
[8] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly. I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. This is even further proof of your fail. You enjoy strawman arguments dont you? The issue had nothing to do with recoil. AR users were upset about the weapon sight that was used (absolutely horrible ADS sight for the longest time on the AR). This was a legitimate issue. Noone that can even be considered remotely good complained about the recoil on the AR...infact we were calling for the recoil to be added back to the AR. Its the ppl who were arguing against the ppl who were complaining about the weapon sights that said all the complaints were about the recoil. Basically if you fell for that tactic then I hope you dont vote because that is just a horrible ability of discernment. The sights were horrible and have recently been made better. They are at least decent sights now so no more complaints about that as they probably couldnt get any better (this is due to CCP issues as they could still be better but its probably the best they will get). So McBob what random argument with no basis are you going to pull out of your butt next? Will you actually provide an argument that will at least take me more then 5 seconds to see that you are using false data or shows that you have a complete ineptidude for math skills? You're the dumabsses who asked for ironsights |
Scheneighnay McBob
Blueberry Gunners
2004
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Posted - 2013.07.08 17:17:00 -
[9] - Quote
Zero Notion wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly. I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. I think the two of you are looking from rose-tinted glasses, as it were. You're seeing the world through the forums - I've been in plenty of random squads with players who know nothing of the forums or the mechanics of the game and continue to play. CCP is not afraid of making unpopular decisions in their time and place. The game is still in a fairly heavy development phase and is going to be a continued work in project, just like any MMO and any tactical game. Balances will shift as new ideas are brought to the table and as new technology is introduced to the game. I just started browsing the forum and while there is plenty of use here by players and plenty of players posting, I've been surprised by the tone. The game is free, for the most part. CCP engages its players in a way that most game companies do not and actively introduce player-drive content and ideas into their products. They take risks, plenty of them. CCP has never set out to make the most popular games, they seek to create innovative ways to experience gaming mechanics within a community and everything that goes with that (afkers, scammers, etc). Yes, Dust needs some work but why not think like a designer and a player and give some cred where its due rather than trite comments that do nothing to further the game that we are all playing to enjoy and help enhance the community instead? Just my two cents. I'm probably an *******. I play the game- I see assault rifles dominating every niche except sniping and AV |
Scheneighnay McBob
Blueberry Gunners
2005
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Posted - 2013.07.08 17:27:00 -
[10] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:Totally agree with no downside, near pinpoint accuracy, and virtually no recoil, the gar is the most powerfull weapon in the game by a long shot.
That being said.
The gar is also the most used weapon in the game by assault players the most numerous and vocal of the players in dust, fixing this would instantly be called out as an 'unfair nerf' and generate a tsunami of tears and qq threads not to mention an increase of 'dust is doomed' threads by said butthurt players who dispite throwing around the phrase : 'adapt or die'when other weapons and classes get the shaft, would be unwilling to do so.
We all know why the gar hasn't been fixed and it's got nothing to do with balance. Explains the situation perfectly. I remember when the recoil was fixed (they used to have laser-like accuracy no matter how long you fired it) the forum fallout was huge. This is even further proof of your fail. You enjoy strawman arguments dont you? The issue had nothing to do with recoil. AR users were upset about the weapon sight that was used (absolutely horrible ADS sight for the longest time on the AR). This was a legitimate issue. Noone that can even be considered remotely good complained about the recoil on the AR...infact we were calling for the recoil to be added back to the AR. Its the ppl who were arguing against the ppl who were complaining about the weapon sights that said all the complaints were about the recoil. Basically if you fell for that tactic then I hope you dont vote because that is just a horrible ability of discernment. The sights were horrible and have recently been made better. They are at least decent sights now so no more complaints about that as they probably couldnt get any better (this is due to CCP issues as they could still be better but its probably the best they will get). So McBob what random argument with no basis are you going to pull out of your butt next? Will you actually provide an argument that will at least take me more then 5 seconds to see that you are using false data or shows that you have a complete ineptidude for math skills? You're the dumabsses who asked for ironsights Wrong there was only a couple of ppl who asked for ironsights. Noone with was even mediocre in skill or above asked for iron sights. So what the 5% who wanted iron sights means that the entire group of players who use this weapon can be blamed for requesting iron sights? That makes a lot of sense...........please before you open you mouth again at least use the search system and look up all those old threads to refresh your obviously poor memory. I remember seeing it constantly on the forums, and myself being in the very small minority not wanting them |
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Scheneighnay McBob
Blueberry Gunners
2007
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Posted - 2013.07.08 17:30:00 -
[11] - Quote
A few examples https://forums.dust514.com/default.aspx?g=posts&m=155776 https://forums.dust514.com/default.aspx?g=posts&m=167596 https://forums.dust514.com/default.aspx?g=posts&m=164109
I don't see anyone saying iron sights are a bad idea |
Scheneighnay McBob
Blueberry Gunners
2009
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Posted - 2013.07.08 17:38:00 -
[12] - Quote
Something I forgot to mention: you can improve the assault rifle more than any other light weapon.
Sharpshooter makes a huge difference |
Scheneighnay McBob
Blueberry Gunners
2028
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Posted - 2013.07.08 22:15:00 -
[13] - Quote
Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle[/quote]
Hmm was pretty sure rail was breach, a long range breach perhaps?
That would be interesting
Edit:woops........eh you get what I'm trying to say :3[/quote] I personally believe that if the variant thing is true, then the current "regular" AR will be a variant between all of them. It will become: Assault plasma rifle Assault combat rifle Assault scrambler rifle (duh) Assault rail rifle
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Scheneighnay McBob
Blueberry Gunners
2028
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Posted - 2013.07.08 22:17:00 -
[14] - Quote
And for the record, jamming is unrealistic. Maybe with combat rifles since they have actual bullets, but plasma and railguns can't jam. They just overheat. |
Scheneighnay McBob
Blueberry Gunners
2028
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Posted - 2013.07.08 22:26:00 -
[15] - Quote
Killar-12 wrote:semperfi1999 wrote:So I assume that you will be complaining about the combat rifle and the rail rifle not having some kind of overheat/jamming mechanic right? Give jamming to Rail Rifle and Plasma Rifle Overheat to the ScR and CoR(like the HMG overheat) Plasma generates heat, but there aren't enough moving parts to jam Railguns generate heat, but there aren't enough moving parts to jam
Only modern (or minmatar) weapons can jam |
Scheneighnay McBob
Blueberry Gunners
2028
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Posted - 2013.07.08 22:27:00 -
[16] - Quote
Btw guys, thanks for absolutely obliterating my notifications, not sure if I got an answer for anything else or not |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:31:00 -
[17] - Quote
Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point? I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. Gallente weapons are supposed to have short range. If you don't like it, don't use gallente weapons. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:32:00 -
[18] - Quote
Meeko Fent wrote:Killar-12 wrote:Rail Rifle= long range =Tac AR Breach and STD AR = Plasma Rifle We already have the racial TAR. You never heard of the ScR? Then explain to me why TARs have far more range than scrambler rifles. |
Scheneighnay McBob
Blueberry Gunners
2071
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Posted - 2013.07.09 14:29:00 -
[19] - Quote
Knightshade Belladonna wrote:Scheneighnay McBob wrote:Knightshade Belladonna wrote:Cosgar wrote:Knightshade Belladonna wrote:I can hit dudes from 50+km out in my megathron with large neutron blaster II
you make my assault rifle shoot with the range of an smg or shotgun, I'm out. and i'm sure plenty will follow Or you could use the Gauss or Combat rifles... they have range but you have to give up something like DPS, ROF, or clip size. It's called a trade off. And I could also use the sniper rifle, the flaylock. the forge gun, the scrambler rifle, the laser rifle , swarm launcher or any other gun in the game.. your point? I use the auto AR, it gets turned to complete **** and is equal to a submachine gun I will quit. There is no more respecs, and I will not "adapt or die" , I will simply walk away. Gallente weapons are supposed to have short range. If you don't like it, don't use gallente weapons. And they are out ranged by a variety of weapons on here( don't you dare say TAC, I could care less if that thing disapeared from the database). And don't try to preach to me about gallente weapons, I have probably seen more combat using blasters over the last several years more than you I bet If you've seen blaster combat on eve (assuming that's what you mean because dust is only about a year old), then you should understand that the plasma rifle won't be ****- it'll be the best AR in short-ranged maps.
Yesterday, I saw a group of shotgunners dominating inside an outpost. |
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