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stlcarlos989
SVER True Blood Public Disorder.
231
|
Posted - 2013.07.04 13:52:00 -
[1] - Quote
+1 to remove -1 to keep
Feel free to give reasoning just don't troll just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market.
|
richiesutie 2
Seraphim Auxiliaries CRONOS.
80
|
Posted - 2013.07.04 13:54:00 -
[2] - Quote
fine but as a refund for my merc pack nades i want 1000 aur a piece Edit:oops forgot a 0 |
Laurent Cazaderon
What The French CRONOS.
1681
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Posted - 2013.07.04 13:55:00 -
[3] - Quote
remove. End of discussion. |
SoTa PoP
Internal Error.
3137
|
Posted - 2013.07.04 13:57:00 -
[4] - Quote
+1
This game sucks enough without giving people a way to out to for being sucky - it's also a heavy anti-heavy weapon since it's impact radius is small and heavies are slow chances at landing a hit on us is way higher then other classes. Have you seen CB's with fast guys just chuckin' these things left and right? Bad players are starting to think they're good with these as there reasons why. |
mr musturd
A.N.O.N.Y.M.O.U.S.
21
|
Posted - 2013.07.04 13:57:00 -
[5] - Quote
I wouldn't mind if they were flux contact nadez but as of now they're a bit ridiculous |
stlcarlos989
SVER True Blood Public Disorder.
231
|
Posted - 2013.07.04 13:59:00 -
[6] - Quote
mr musturd wrote:I wouldn't mind if they were flux contact nadez but as of now they're a bit ridiculous
No because then contacy flux with flaylocks would be ridiculously overpowered. |
General Regret
PSU GHOST SYNDICATE DARKSTAR ARMY
0
|
Posted - 2013.07.04 14:04:00 -
[7] - Quote
stlcarlos989 wrote:+1 to remove -1 to keep
Feel free to give reasoning just don't troll, just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market. LMAO UR THE GUY THAT JUST SENT ME HATE MAIL BECAUSE OF THEM - crybaby lol!!!!! |
Haron Vathek
Urban Mining Corp Gentlemen's.Club
12
|
Posted - 2013.07.04 14:05:00 -
[8] - Quote
+1 I'd say remove them if they do as much damage as now. Should the damage be lowered significantly or a contact grenade be given another utility (like say... slow for example) instead of damage I would consider keeping it in the game.
- Haron Vathek |
Disturbingly Bored
The Strontium Asylum
388
|
Posted - 2013.07.04 14:13:00 -
[9] - Quote
-1
Not that I love Contact Grenades. They're skill-less panic buttons.
But then game has Mass Drivers and Flaylocks in it, and they're functionally identitical.
I think Contact Grenades should be nerfed in damage/explosion radius to the point that they're balanced against Locus 'nades. |
stlcarlos989
SVER True Blood Public Disorder.
231
|
Posted - 2013.07.04 14:15:00 -
[10] - Quote
General Regret wrote:stlcarlos989 wrote:+1 to remove -1 to keep
Feel free to give reasoning just don't troll, just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market. LMAO UR THE GUY THAT JUST SENT ME HATE MAIL BECAUSE OF THEM - crybaby lol!!!!!
Not really hate mail just said "lol fused nade crutch" mainly because more than 1/2 your kills were from them. |
|
Tectonious Falcon
Phaze O n e
644
|
Posted - 2013.07.04 14:23:00 -
[11] - Quote
General Regret wrote:stlcarlos989 wrote:+1 to remove -1 to keep
Feel free to give reasoning just don't troll, just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market. LMAO UR THE GUY THAT JUST SENT ME HATE MAIL BECAUSE OF THEM - crybaby lol!!!!!
Sorry, if you use contact grenades no one cares. |
SoTa PoP
Internal Error.
3139
|
Posted - 2013.07.04 14:24:00 -
[12] - Quote
stlcarlos989 wrote:General Regret wrote:stlcarlos989 wrote:+1 to remove -1 to keep
Feel free to give reasoning just don't troll, just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market. LMAO UR THE GUY THAT JUST SENT ME HATE MAIL BECAUSE OF THEM - crybaby lol!!!!! Not really hate mail just said "lol fused nade crutch" mainly because more than 1/2 your kills were from them. That qualifies as hate mail.
|
Prius Vecht
Red and Silver Hand Amarr Empire
143
|
Posted - 2013.07.04 14:28:00 -
[13] - Quote
-5 |
stlcarlos989
SVER True Blood Public Disorder.
233
|
Posted - 2013.07.04 14:28:00 -
[14] - Quote
SoTa PoP wrote:stlcarlos989 wrote:General Regret wrote:stlcarlos989 wrote:+1 to remove -1 to keep
Feel free to give reasoning just don't troll, just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market. LMAO UR THE GUY THAT JUST SENT ME HATE MAIL BECAUSE OF THEM - crybaby lol!!!!! Not really hate mail just said "lol fused nade crutch" mainly because more than 1/2 your kills were from them. That qualifies as hate mail.
I see calling fused nades a crutch as the truth I said nothing hateful so I don't view it as hate mail but to each his own. |
SoTa PoP
Internal Error.
3139
|
Posted - 2013.07.04 14:31:00 -
[15] - Quote
stlcarlos989 wrote:SoTa PoP wrote:stlcarlos989 wrote:General Regret wrote:stlcarlos989 wrote:+1 to remove -1 to keep
Feel free to give reasoning just don't troll, just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market. LMAO UR THE GUY THAT JUST SENT ME HATE MAIL BECAUSE OF THEM - crybaby lol!!!!! Not really hate mail just said "lol fused nade crutch" mainly because more than 1/2 your kills were from them. That qualifies as hate mail. I see calling fused nades a crutch as the truth I said nothing hateful so I don't view it as hate mail but to each his own. calling out anyone for using what's in front of him and sending a message regarding it = hate mail. |
WhiteMage7322
Ikomari-Onu Enforcement Caldari State
103
|
Posted - 2013.07.04 14:34:00 -
[16] - Quote
+1 but nerf them. Make them the same damage as the standard grenades. |
stlcarlos989
SVER True Blood Public Disorder.
233
|
Posted - 2013.07.04 14:37:00 -
[17] - Quote
SoTa PoP wrote:calling out anyone for using what's in front of him and sending a message regarding it = hate mail.
Ok dude whatever let's get back on topic. |
mr musturd
A.N.O.N.Y.M.O.U.S.
22
|
Posted - 2013.07.04 14:58:00 -
[18] - Quote
stlcarlos989 wrote:mr musturd wrote:I wouldn't mind if they were flux contact nadez but as of now they're a bit ridiculous No because then contacy flux with flaylocks would be ridiculously overpowered. Would it really be that much of a difference blast radius on flux nadez is already pretty big at least if they did damage to only shields you would Have a chance to run. I run minmitar scout one contact nade instakills me where as if it only damaged shields I'd at least have a chance |
Den-tredje Baron
ParagonX
155
|
Posted - 2013.07.04 15:11:00 -
[19] - Quote
-1 |
Takahiro Kashuken
Red Star. EoN.
599
|
Posted - 2013.07.04 15:11:00 -
[20] - Quote
Hm players calling contact nades a crutch
Yet swarm launchers are a crutch to kill vehicles with yet its okay |
|
echo47
Sebiestor Field Sappers Minmatar Republic
22
|
Posted - 2013.07.04 22:43:00 -
[21] - Quote
-1
I enjoy the "crutch". |
Queen of Uranus
Dust 514 Forum Trolls
59
|
Posted - 2013.07.04 22:49:00 -
[22] - Quote
Disturbingly Bored wrote:-1
Not that I love Contact Grenades. They're skill-less panic buttons.
But then game has Mass Drivers and Flaylocks in it, and they're functionally identitical.
I think Contact Grenades should be nerfed in damage/explosion radius to the point that they're balanced against Locus 'nades.
This^
If you take panic nades take noob tubes and noob pistols as well. Only right.
|
Kara Macmillian
Algintal Core Gallente Federation
3
|
Posted - 2013.07.04 22:56:00 -
[23] - Quote
Hate them, remove.
Edit: -1 |
Colonel Killar
DUST CORE DARKSTAR ARMY
102
|
Posted - 2013.07.04 22:59:00 -
[24] - Quote
stlcarlos989 wrote:+1 to remove -1 to keep
Feel free to give reasoning just don't troll, just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market. +1 |
Xender17
Intrepidus XI Omega Commission
198
|
Posted - 2013.07.04 23:00:00 -
[25] - Quote
-1 Power of 3 shotguns with a blast radius... |
Omen Astrul
Red Star. EoN.
66
|
Posted - 2013.07.04 23:28:00 -
[26] - Quote
+1 |
Parson Atreides
Ahrendee Mercenaries Omega Commission
412
|
Posted - 2013.07.04 23:38:00 -
[27] - Quote
For those confused: +1 means you want to remove them -1 means you want them to stay in the game
In my opinion, they should be removed. If CCP made an actual ISK equivalent of the Fused Locus (instead of the much worse Level 5 ISK contact grenade) that had the same damage, blast radius, and PG/CPU cost, everyone would see how overpowered these are because no one would even bother to use their guns anymore. It's like when every grenade in the game had a 1.5 second fuse timer without cooking--they changed that pretty quickly because that's all anyone used.
It's an "I win" button for any time someone is losing a 1v1 fight and can't be bothered to actually use skill. Right now Fused Locus grenades the only item in the game I believe to be pay-to-win. |
low genius
The Sound Of Freedom Renegade Alliance
147
|
Posted - 2013.07.04 23:47:00 -
[28] - Quote
keep |
Eris Ernaga
Super Nerds
267
|
Posted - 2013.07.05 00:00:00 -
[29] - Quote
stlcarlos989 wrote:+1 to remove -1 to keep
Feel free to give reasoning just don't troll, just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market.
I'd keep them because they make infantry grenades worth something besides their splash is pretty terrible I threw one right at a heavy and he was engulfed in the grenades explosion yet took no damage. Plus before 1.2 I had killed my self with them many times and in 1.2 I still kill my self every once in a while. There not that op there just really good against people who haven't stacked shield and armor like scouts. Scouts keep trynna be frontline and it obviously isn't working. If you know some one has contact grenades get at a distance and pick him off. |
Kushmir Nadian
Valor Coalition RISE of LEGION
295
|
Posted - 2013.07.05 00:25:00 -
[30] - Quote
-1 they have to go, PERIOD.
If they stay I predict most of the hardcore playerbase leaves...and can you blame them?
Had a good player I respect use them against me today in CQC at 3m. I'm sorry but that cant be what CCP intended. I REFUSE TO BELIEVE THAT.
Hate to say it, but when people are using grenades in CQC you've FAILED as a game designer. |
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DeadlyAztec11
Max-Pain-inc
628
|
Posted - 2013.07.05 00:25:00 -
[31] - Quote
-1
Always fun to see new stuff be implemented ^_^ Reminds me of C4 from COD. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
223
|
Posted - 2013.07.05 00:31:00 -
[32] - Quote
-1 grenades should need to be equipped first anyway. If people bunnyhopping and shooting wasnt bad enough grenades at 5m is even worse. |
Galvan Nized
Deep Space Republic Top Men.
49
|
Posted - 2013.07.05 00:39:00 -
[33] - Quote
Getting confused I'm seeing +1s with "I love these RAWR!" & -1s with "These are OP crutch weapon but apparently I want them in game still."
+1 (I want these removed) for me. I think a nice balance is a grenade with a low fuse time (like 2 secs) that does lower dmg. This still makes cooking skill based and goes away from panic throw immediately switch weapons and murder you. |
Deluxe Edition
TeamPlayers EoN.
439
|
Posted - 2013.07.05 00:46:00 -
[34] - Quote
For anyone to ever seriously consider choosing an armor tanked race they need to be removed. +1 |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
32
|
Posted - 2013.07.05 00:52:00 -
[35] - Quote
1+ requires now skill. |
Roark Vikrizi
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.07.05 00:58:00 -
[36] - Quote
+1 even though I don't get killed by them often I don't think they should be in game. Like another poster said they should just add a grenade with a shorter fuse. |
Justin Tymes
Condotta Rouvenor Gallente Federation
179
|
Posted - 2013.07.05 00:59:00 -
[37] - Quote
-1. As a Logibro with an Assault MD, I need Thunkers to handle the people my radar can't pick up right away or I'm ******. |
RoundEy3
Metal Mind Industries
166
|
Posted - 2013.07.05 01:09:00 -
[38] - Quote
-1 Keep them
Honestly as much as I hate being killed by them, I really enjoy using them in certain situations. |
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
|
Posted - 2013.07.05 02:07:00 -
[39] - Quote
+1 Remove these no skill nades! If you cant cook regular locus grenades properly to perform almost the same action you deserve to suck. This weapon completely takes skill and fun out of a fight. If someone can cook a locus grenade and nail me with it then I can respect that but these ones you don't have to cook and be cautious with are noob tube weapons for the unskilled. |
hooc roht
Deep Space Republic Top Men.
202
|
Posted - 2013.07.05 02:14:00 -
[40] - Quote
0
Are they expensive?
If they are expensive then keep.
If cheap then remove. |
|
The Cobra Commander
Bojo's School of the Trades
55
|
Posted - 2013.07.05 03:14:00 -
[41] - Quote
Remove them... |
Tharak Meuridiar
The Empyrean Agency
107
|
Posted - 2013.07.05 03:46:00 -
[42] - Quote
0
Keep them in, keep the damage high, lower the blast radius, make them come in militia, standard, and advanced variants.
Then you have high blast radius decent damage grenades that need to be cooked or can just be tossed into large clusters of enemies, and high damage low blast radius grenades.
Both of them require skill, and both are better at different situations.
|
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
35
|
Posted - 2013.07.05 03:52:00 -
[43] - Quote
Remove them make the care bears cook their nades. |
BL4CKST4R
WarRavens League of Infamy
399
|
Posted - 2013.07.05 04:09:00 -
[44] - Quote
I say +1 to keep until flaylock is nerfed then remove it, the reason being is I am an armor logistics suit and the only way for me to counter a flaylock is with fused locus grenades. |
Adelia Lafayette
DUST University Ivy League
86
|
Posted - 2013.07.05 04:14:00 -
[45] - Quote
remove or balance the aurum version with the proto. |
General Technique
Vherokior Combat Logistics Minmatar Republic
84
|
Posted - 2013.07.05 04:22:00 -
[46] - Quote
Right after you remove the bunny hopping shotgun scouts from the game, feel free to take out my "counter" grenades. |
Chris F2112
187. League of Infamy
222
|
Posted - 2013.07.05 04:24:00 -
[47] - Quote
Reduce the damage on them to 300 or 250 and only let players hold 2. It will force them to use other weapons for their kills without completely removing them from the game. They don't need to be removed, but they definitely need to do significantly less damage than a standard grenade. |
stlcarlos989
SVER True Blood Public Disorder.
235
|
Posted - 2013.07.06 20:04:00 -
[48] - Quote
Current vote totals
Remove: 19 Keep: 11 Nerf: 5 |
Bleeding Knight
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2013.07.06 20:19:00 -
[49] - Quote
I believe we should stop selling them and not mess with the stats.
And never sell them again. |
Vrain Matari
ZionTCD
584
|
Posted - 2013.07.06 23:16:00 -
[50] - Quote
Disturbingly Bored wrote:-1
Not that I love Contact Grenades. They're skill-less panic buttons.
But then game has Mass Drivers and Flaylocks in it, and they're functionally identitical.
I think Contact Grenades should be nerfed in damage/explosion radius to the point that they're balanced against Locus 'nades. -1 also.
Just to put things in context, i flat-out refuse to use contact grenades. I like to earn what i take. Aaaaand....the hypocrisy confession: i do use the flaylock, but that's because i'm a sentimental Minmatar loyalist - been a big smg user up to now.
I like Distubingly Bored's take on this, it touches all the bases. In terms of damage, i want to see contact grenades unable to one-shot a STD suit with an average tank - maybe doing 50% of the total EHP of said STD suit.
This way contact 'nades would still be useful as finishers and still be worth carrying, but other 'nades like flux or the M1 Locus would be worth consideration for their flexibility.
But I also like:
Haron Vathek wrote:+1 I'd say remove them if they do as much damage as now. Should the damage be lowered significantly or a contact grenade be given another utility (like say... slow for example) instead of damage I would consider keeping it in the game.
- Haron Vathek
I'd like to see gameplay enriched by these grenades, something like contact grenades that do half the damage of the basic contact 'nades but have added functionality that makes sense for a contact weapon. Some ideas:
VNGs(Viral Nanite Grenades) 25% STD suit EHP damage, and viral nanites that temporarily suppress or reverse the shieild or armor repping of target suit.
TNGs(Tagging Nanite Grenades) 25% STD suit EHP damage, and TACNET nanites that temporarily light up the suit for the TACNET.
MyNGs(Myofibril Nanite Grenades) 25% STD suit EHP damage, and synthetic myofibril nanites that temporarily work against the suit servomotors to slow the user down.
OENGs(Opto-Electronic Nanite Grenades) 25% STD suit EHP damage, and Opto-Electronic nanites that seek out and temporarily overlay optical sensors, messing with the Image projected on the target's HUD.
I'm sure peeps will have some very cool ideas about what they'd like to see for functionality here.
But the punchline is that, sure, keep contact genades - but only if they enhance gameplay, as opposed to the current situation where they are detracting from it. |
|
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.07.07 00:09:00 -
[51] - Quote
Vrain Matari wrote:Disturbingly Bored wrote:-1
Not that I love Contact Grenades. They're skill-less panic buttons.
But then game has Mass Drivers and Flaylocks in it, and they're functionally identitical.
I think Contact Grenades should be nerfed in damage/explosion radius to the point that they're balanced against Locus 'nades. -1 also. Just to put things in context, i flat-out refuse to use contact grenades. I like to earn what i take. Aaaaand....the hypocrisy confession: i do use the flaylock, but that's because i'm a sentimental Minmatar loyalist - been a big smg user up to now. I like Distubingly Bored's take on this, it touches all the bases. In terms of damage, i want to see contact grenades unable to one-shot a STD suit with an average tank - maybe doing 50% of the total EHP of said STD suit. This way contact 'nades would still be useful as finishers and still be worth carrying, but other 'nades like flux or the M1 Locus would be worth consideration for their flexibility. But I also like: Haron Vathek wrote:+1 I'd say remove them if they do as much damage as now. Should the damage be lowered significantly or a contact grenade be given another utility (like say... slow for example) instead of damage I would consider keeping it in the game.
- Haron Vathek I'd like to see gameplay enriched by these grenades, something like contact grenades that do half the damage of the basic contact 'nades but have added functionality that makes sense for a contact weapon. Some ideas: VNGs(Viral Nanite Grenades) 25% STD suit EHP damage, and viral nanites that temporarily suppress or reverse the shield or armor repping of target suit.
TNGs(Tagging Nanite Grenades) 25% STD suit EHP damage, and TACNET nanites that temporarily light up the suit for the TACNET.
MyNGs(Myofibril Nanite Grenades) 25% STD suit EHP damage, and synthetic myofibril nanites that temporarily work against the suit servomotors to slow the user down.
OENGs(Opto-Electronic Nanite Grenades) 25% STD suit EHP damage, and Opto-Electronic nanites that seek out and temporarily overlay optical sensors, messing with the Image projected on the target's HUD.
I'm sure peeps will have some very cool ideas about what they'd like to see for functionality here. But the punchline is that, sure, keep contact grenades - but only if they enhance gameplay, as opposed to the current situation where they are detracting from it.
I wouldn't mind keeping them if they did a lot less damage and/or did something else like you stated above.
|
Rynoceros
Rise Of Old Dudes
203
|
Posted - 2013.07.07 00:13:00 -
[52] - Quote
I want a lower level variant.
Or, learn to cook. |
Kane Fyea
DUST University Ivy League
584
|
Posted - 2013.07.07 00:15:00 -
[53] - Quote
I'd much rather have CCP just nerf them. Anyways
Core locus > Contact locus |
hackerzilla
Defenders of the Helghast Dream
27
|
Posted - 2013.07.07 00:17:00 -
[54] - Quote
-1 |
XxWarlordxX97
Internal Error. League of Infamy
2231
|
Posted - 2013.07.07 00:17:00 -
[55] - Quote
Against |
DUST Fiend
OSG Planetary Operations Covert Intervention
4473
|
Posted - 2013.07.07 00:18:00 -
[56] - Quote
Am I for or against skill based gaming?
Despite my grievances with strafing, I'm actually FOR skill based gaming.
|
First Prophet
Jaguar Empire
239
|
Posted - 2013.07.07 00:23:00 -
[57] - Quote
+1 Remove |
echo47
Sebiestor Field Sappers Minmatar Republic
23
|
Posted - 2013.07.07 00:35:00 -
[58] - Quote
-1
I love my crutch. And the mail is always good for a laugh. |
TODDSTER024
Royal Uhlans Amarr Empire
68
|
Posted - 2013.07.07 00:46:00 -
[59] - Quote
Keep them. You do realize how much ISK Thunker nades cost, right? |
Switchback Dawn
Storm Wind Strikeforce Caldari State
12
|
Posted - 2013.07.07 01:54:00 -
[60] - Quote
+ 1 THROW THEM OUT OF THE AIRLOCK!!!!!!!
*Steals 9000 Contact Grenades* |
|
Morathi III
Pro Hic Immortalis
118
|
Posted - 2013.07.07 01:55:00 -
[61] - Quote
-1 but nerf the dammage, valuable to the flaylock also |
Tupni
Company of Marcher Lords Amarr Empire
7
|
Posted - 2013.07.07 02:02:00 -
[62] - Quote
Is this a thing that happens now? I didn't even notice, I just thought I wasn't paying attention and had horrible timing or it was a special class of grenade.
I vote against having explosion on contact on the grounds that that's not how grenades work, and that they shouldn't work like that.
Mass drivers and flaylock pistols are fine though since exploding on contact is their nature. |
Himiko Kuronaga
SyNergy Gaming EoN.
741
|
Posted - 2013.07.07 07:59:00 -
[63] - Quote
Remove them.
Doesn't really matter what anyone else thinks, I've long since decided you're all idiots. |
Asher Night
Sinq Laison Gendarmes Gallente Federation
219
|
Posted - 2013.07.07 08:12:00 -
[64] - Quote
Remove them. |
stlcarlos989
SVER True Blood Public Disorder.
243
|
Posted - 2013.07.08 23:05:00 -
[65] - Quote
Current Vote Totals
Remove: 28 Keep: 14 Nerf: 9 |
Spkr4theDead
Namtar Elite Gallente Federation
295
|
Posted - 2013.07.08 23:39:00 -
[66] - Quote
If and only if it includes AV grenades, I'm in. |
Shadowswipe
WarRavens League of Infamy
134
|
Posted - 2013.07.08 23:45:00 -
[67] - Quote
I choose option C: Balance them accordingly. Reduce the number carried as the housing to make sure they don't blow up on your hip while running at full speed takes up more room than the standard grenades. Thus they are still cool and are limited in a way. Max carried at proto level would be 2, and the standard would be just 1. And make them drain more nanohive nanites to avoid nanohive spam nades. |
Sollemnis Aelinos
89th Infantry Division
68
|
Posted - 2013.07.08 23:47:00 -
[68] - Quote
+1
i dont even see the logic of having them in the first place |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
27
|
Posted - 2013.07.08 23:55:00 -
[69] - Quote
+1
... with the caveat that I mostly mind because there's no ISK-purchased version until proto. Either require advanced skills for fused flux in the first place, give us ISK-based advanced 'nades, or drop them altogether. Especially considering their prohibitive cost at the proto level, they're PtW, and that's not what I signed on for. |
Shadowswipe
WarRavens League of Infamy
134
|
Posted - 2013.07.08 23:55:00 -
[70] - Quote
Sollemnis Aelinos wrote:+1
i dont even see the logic of having them in the first place Cause war demands effective weapons. It is obviously effective as this debate rages. The real thing to do is to balance it, nto remove it. More options is always better as long as those options aren't forced on you. |
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
263
|
Posted - 2013.07.09 00:01:00 -
[71] - Quote
I don't really give a crap whether they stay or go. Their great for popping those pesky scouts before they get to close when you don't have 3 seconds to cook a nade. In the end though cores will be much more effective, it's a mini nuke. Where with the thukker double kills never happen.
Also by my understanding fused grenades do not equal contact grenades. Fused grenades simply have a much shorter fuse time of 3second instead of six while retaining the same damage and radius of a standard locus. The contact grenades have 600damage with a 2.5 radius and keeps the 6 second fuse but will explode on contact regardless of fuse time. |
pseudosnipre
DUST University Ivy League
54
|
Posted - 2013.07.09 00:01:00 -
[72] - Quote
Nerf by increasing time-to-deploy; make them a strategic room clearer instead of a twitch finisher.
Only thing worse than infinite FP ROF is dodging that 80th A/R round and...instakilled by button-press. |
Sinboto Simmons
Sver true blood Public Disorder.
611
|
Posted - 2013.07.11 20:31:00 -
[73] - Quote
Don't know if I've voted but my vote is to remove.
And if I have voted then....woops lol I'll look for a post by me in a sec to be sure
Edit: +1 |
Oso Peresoso
RisingSuns
272
|
Posted - 2013.07.11 20:33:00 -
[74] - Quote
+1 |
Illuminaughty-696
Galere Omega Battle Services
278
|
Posted - 2013.07.11 20:35:00 -
[75] - Quote
-1
Unless they are also ISK items these things have no place in this game. Or unless CCP finally implements a working market. Until either of the above CCP is just invalidating any argument about how AUR items are not better. |
Traky78
What The French CRONOS.
166
|
Posted - 2013.07.11 20:43:00 -
[76] - Quote
Just remove them
But hey, there are a lot of things more annoying actually, hey Flaylock, hey logi Caldari, hey taxi murder ... |
CPL Bloodstone
Neanderthal Nation Public Disorder.
116
|
Posted - 2013.07.11 20:43:00 -
[77] - Quote
+1 Remove |
RA Drahcir
Psygod9 RISE of LEGION
18
|
Posted - 2013.07.11 22:04:00 -
[78] - Quote
+1 not even going to bother reading idiots on the other side. yes, i am a bigot. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
597
|
Posted - 2013.07.11 22:12:00 -
[79] - Quote
-1
Panic 'nade needs to stay.
If it is removed, then so should Flaylocks, Mass Drivers and all Vehicles. |
commando biffle
Shadow Company HQ
2
|
Posted - 2013.07.11 22:46:00 -
[80] - Quote
+1 |
|
commando biffle
Shadow Company HQ
2
|
Posted - 2013.07.11 22:49:00 -
[81] - Quote
Alaika Arbosa wrote:-1
Panic 'nade needs to stay.
If it is removed, then so should Flaylocks, Mass Drivers and all Vehicles.
uuuuummmm no!!! |
Cormack's Modified Griefer
Expert Intervention Caldari State
50
|
Posted - 2013.07.11 23:05:00 -
[82] - Quote
+1 |
Willie Fistersnatch
Tal-Romon Legion Amarr Empire
5
|
Posted - 2013.07.11 23:13:00 -
[83] - Quote
some people are running around gunning everyone down unopposed. people will cry about proto gear and flaylocks. I am telling every one i meet in game a little secret. sticking together and squading up are nice but how would you like a real edge?
you can be unstoppable. I will be broadcasting how over teamchat this evening but for you loyal fans of chaos try this.
upon getting a black screen press down to open map,L1 for neocom, open playerlist. back out of everything and presto optic camo. no one can see you now. run and gun with glee |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
597
|
Posted - 2013.07.11 23:19:00 -
[84] - Quote
commando biffle wrote:Alaika Arbosa wrote:-1
Panic 'nade needs to stay.
If it is removed, then so should Flaylocks, Mass Drivers and all Vehicles. uuuuummmm no!!!
Well, I happen to feel the same way about the removal of the Panic 'nade as you do about the removal of the other three. |
Centurion mkII
Sver true blood Public Disorder.
124
|
Posted - 2013.07.11 23:31:00 -
[85] - Quote
Minus One. Just reduce their strength so they're wounding nades. |
Deranged Disaster
Seraphim Initiative. CRONOS.
387
|
Posted - 2013.07.11 23:38:00 -
[86] - Quote
Remove them. |
commando biffle
Shadow Company HQ
2
|
Posted - 2013.07.12 00:08:00 -
[87] - Quote
Alaika Arbosa wrote:commando biffle wrote:Alaika Arbosa wrote:-1
Panic 'nade needs to stay.
If it is removed, then so should Flaylocks, Mass Drivers and all Vehicles. uuuuummmm no!!! Well, I happen to feel the same way about the removal of the Panic 'nade as you do about the removal of the other three. go play COD |
Unmei no Hoeru
Grupo de Asalto Chacal CRONOS.
17
|
Posted - 2013.07.12 00:12:00 -
[88] - Quote
Remove them
A grenade blowing on touch is just a save button for those assault keeping in the back and the hell for scouts. |
Mobius Wyvern
BetaMax. CRONOS.
2423
|
Posted - 2013.07.12 00:37:00 -
[89] - Quote
stlcarlos989 wrote:+1 to remove -1 to keep
Feel free to give reasoning just don't troll, just vote so CCP can see how we view them.
+1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus the fact that we already went through this in closed beta we didn't want them then and they were removed if you want to keep them in the merc pack then fine but completely remove them from the market.
Vote total (I will update regularly) Remove: 28 Keep: 14 Nerf: 9
I had to interpret some votes based on +1/-1 confusion so 1 to 2 vote error is possible +1 Contact grenades work in games like Tribes because of the extremely high TTK and focus on high-speed movement that game has. You'll also notice that those don't do enough damage to insta-gib a player.
Contact Grenades are no good for this game.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
597
|
Posted - 2013.07.12 01:10:00 -
[90] - Quote
commando biffle wrote:Alaika Arbosa wrote:commando biffle wrote:Alaika Arbosa wrote:-1
Panic 'nade needs to stay.
If it is removed, then so should Flaylocks, Mass Drivers and all Vehicles. uuuuummmm no!!! Well, I happen to feel the same way about the removal of the Panic 'nade as you do about the removal of the other three. go play COD
lol
Adapt or Die. |
|
Void Echo
Internal Error. League of Infamy
500
|
Posted - 2013.07.12 01:14:00 -
[91] - Quote
Alaika Arbosa wrote:commando biffle wrote:Alaika Arbosa wrote:commando biffle wrote:Alaika Arbosa wrote:-1
Panic 'nade needs to stay.
If it is removed, then so should Flaylocks, Mass Drivers and all Vehicles. uuuuummmm no!!! Well, I happen to feel the same way about the removal of the Panic 'nade as you do about the removal of the other three. go play COD lol Adapt or Die.
same to you, apparently you rely on con nades, adapt to something else or die with them |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
597
|
Posted - 2013.07.12 01:23:00 -
[92] - Quote
Void Echo wrote:Alaika Arbosa wrote:commando biffle wrote:Alaika Arbosa wrote:commando biffle wrote:
uuuuummmm no!!!
Well, I happen to feel the same way about the removal of the Panic 'nade as you do about the removal of the other three. go play COD lol Adapt or Die. same to you, apparently you rely on con nades, adapt to something else or die with them See, I don't "rely" on anything.
I use FLG for the tears, rather good at harvesting them too.
Uh oh, what is that?
I think I hear CCP gelding your tanks, lol. |
Xender17
Intrepidus XI EoN.
312
|
Posted - 2013.07.12 01:28:00 -
[93] - Quote
Whats the point of votes? but +1 to remove Nerf and keep AUR ones. |
Void Echo
Internal Error. League of Infamy
502
|
Posted - 2013.07.12 01:37:00 -
[94] - Quote
Alaika Arbosa wrote:See, I don't "rely" on anything.
I use FLG for the tears, rather good at harvesting them too.
Uh oh, what is that?
I think I hear CCP gelding your tanks, lol.
yeah so wimpy players like you will feel all cozy inside when your fighting against me |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
597
|
Posted - 2013.07.12 01:45:00 -
[95] - Quote
Void Echo wrote:Alaika Arbosa wrote:See, I don't "rely" on anything.
I use FLG for the tears, rather good at harvesting them too.
Uh oh, what is that?
I think I hear CCP gelding your tanks, lol. yeah so wimpy players like you will feel all cozy inside when your fighting against me
Does it make you feel like a real man to call people on the internet wimpy?
I mean, you're the one crying about ****.
WAAAAHHHHHH FLG kill me, they should be removed!!!!!!
WAAAAAHHHHHHHHH, my I-Win button tank got nerfed so I can't hide in it anymore WAAAAAHHHHHHH!!!!!
lol |
First Prophet
Jaguar Empire
506
|
Posted - 2013.07.12 04:08:00 -
[96] - Quote
Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:See, I don't "rely" on anything.
I use FLG for the tears, rather good at harvesting them too.
Uh oh, what is that?
I think I hear CCP gelding your tanks, lol. yeah so wimpy players like you will feel all cozy inside when your fighting against me Does it make you feel like a real man to call people on the internet wimpy? I mean, you're the one crying about ****. WAAAAHHHHHH FLG kill me, they should be removed!!!!!! WAAAAAHHHHHHHHH, my I-Win button tank got nerfed so I can't hide in it anymore WAAAAAHHHHHHH!!!!! lol You're drunk. Go home. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
65
|
Posted - 2013.07.12 04:10:00 -
[97] - Quote
First Prophet wrote:Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:See, I don't "rely" on anything.
I use FLG for the tears, rather good at harvesting them too.
Uh oh, what is that?
I think I hear CCP gelding your tanks, lol. yeah so wimpy players like you will feel all cozy inside when your fighting against me Does it make you feel like a real man to call people on the internet wimpy? I mean, you're the one crying about ****. WAAAAHHHHHH FLG kill me, they should be removed!!!!!! WAAAAAHHHHHHHHH, my I-Win button tank got nerfed so I can't hide in it anymore WAAAAAHHHHHHH!!!!! lol You're drunk. Go home.
Do not feed the troll. |
Void Echo
Internal Error. League of Infamy
522
|
Posted - 2013.07.12 04:13:00 -
[98] - Quote
Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:See, I don't "rely" on anything.
I use FLG for the tears, rather good at harvesting them too.
Uh oh, what is that?
I think I hear CCP gelding your tanks, lol. yeah so wimpy players like you will feel all cozy inside when your fighting against me Does it make you feel like a real man to call people on the internet wimpy? I mean, you're the one crying about ****. WAAAAHHHHHH FLG kill me, they should be removed!!!!!! WAAAAAHHHHHHHHH, my I-Win button tank got nerfed so I can't hide in it anymore WAAAAAHHHHHHH!!!!! lol
why are all you so damn ignorant that you think we want god mod back? |
Void Echo
Internal Error. League of Infamy
522
|
Posted - 2013.07.12 04:13:00 -
[99] - Quote
Yun Hee Ryeon wrote:First Prophet wrote:Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:See, I don't "rely" on anything.
I use FLG for the tears, rather good at harvesting them too.
Uh oh, what is that?
I think I hear CCP gelding your tanks, lol. yeah so wimpy players like you will feel all cozy inside when your fighting against me Does it make you feel like a real man to call people on the internet wimpy? I mean, you're the one crying about ****. WAAAAHHHHHH FLG kill me, they should be removed!!!!!! WAAAAAHHHHHHHHH, my I-Win button tank got nerfed so I can't hide in it anymore WAAAAAHHHHHHH!!!!! lol You're drunk. Go home. Do not feed the troll.
too late |
stlcarlos989
Sver true blood Public Disorder.
282
|
Posted - 2013.07.12 04:17:00 -
[100] - Quote
Guys please don't troll here I want CCP to seriously look at the opinions about the topic of this thread. |
|
Zero Motives
HavoK Core RISE of LEGION
1
|
Posted - 2013.07.12 04:36:00 -
[101] - Quote
They should be removed. |
Vin Vicious
Capital Acquisitions LLC
169
|
Posted - 2013.07.12 04:44:00 -
[102] - Quote
+1
Rather reduce the damage to a sleek nade |
TakeCover OrDie
Not Guilty EoN.
25
|
Posted - 2013.07.12 04:56:00 -
[103] - Quote
remove! |
Ro Dusakk
All But Ambition
11
|
Posted - 2013.07.12 04:57:00 -
[104] - Quote
Vin Vicious wrote:+1
Rather reduce the damage to a sleek nade This. My vote goes for nerf. They should be avaible as a different tactical grenade. One shouldn't be able to instakill with 'em (not even basic scouts ), but they could/should be used as a tactics to lower the foes HP with the gun, and then finnish 'em off with a contact nade. Some playing skills should be required, not just skill points. |
low genius
The Sound Of Freedom Renegade Alliance
196
|
Posted - 2013.07.12 05:34:00 -
[105] - Quote
-1
keep them. man up. |
Hawkings Greenback
Red Star Jr. EoN.
59
|
Posted - 2013.07.12 05:34:00 -
[106] - Quote
+1 remove the pesky nuggets of death.
I still have mine from a merc pack I brought 12 month ago & have never used them, not sure if that makes me a saddo or a merc with some morals ? |
D ofDk
Ghost Wolf Industries Alpha Wolf Pack
9
|
Posted - 2013.07.12 06:04:00 -
[107] - Quote
Nerf so proto thukker is better than AUR contact grenade.
I bet 1/3 of everyone voted "remove" is using flaylock or massdriver and just noticed that some other noobies throws backs grenades for real money
For two days ago i med I3ear (rank 1 in kills) on a server as opponent. We want into 1on1 situation and to be honnest, his damage was greater then mine. Guess what? I tossed a AUR nade and he got killed twice the same way.
After the game i received a "p****y" message and what i thougt would went into some bulls talk, was increasing into a good discussion.
To be honnest, if i hadnt tossed that grenade, he would have killed me which is for sure. The question in here is why? Did u self asked why people uses those grenades? Why people uses flaylock?
I could understand him easily, he has used much time to become that skilled in points, in propper drop suits and a 30 years old, with only 5,5mil SP logi guy and KD of 2,5 comes around the corner and kills him off with a grenade because he cant stand the 1on1 with the duvolle.
Then i started to think about; how do i get killed most often? 80% of my death is due to core flaylocks. Well do i get pissed of it? YES! Most likely if people with flaylock are on highger grounds (rails etc) and just keep spamming them down.
Where is the point in here?
Everyone here is talking about balance the game on one hand and on the other make it uneven by remove things again.
To me it sounds like a never ending story. Im a Logi, what should i do against flaylocks except my team is try to hunt them down? Of course, i toss grenades back.
Next: I could have tossed back a thukker (i got proto grenades) but the radius and damge is uneven to AUR. And i dont care about real money. Im 30 and got a job, so i use cheap AUR grenades quite often against flaylocks.
The real subject in here is about fairness. Was i fair to I3ear? No! But my survival instict told me to toss that f***.. grenade just to be kept alive.
If fairness was the subject and you should counter measure flaylocks, mass drivers and thukker (or AUR grenade, which one is fair and which not? Even math would not help you because its something personal in here.
To remove things is the wrong way, i would rather nerf things because of fairness reasons.
BTW: I would rather see AFK prevention and MCC snipe prevention, then remove or nerf more things ingame.
|
Captain Africa Clone1
GRIM MARCH
104
|
Posted - 2013.07.12 06:25:00 -
[108] - Quote
-1 |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
576
|
Posted - 2013.07.12 07:25:00 -
[109] - Quote
Nerf or place on same level as thukkers. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
248
|
Posted - 2013.07.12 08:38:00 -
[110] - Quote
remove. they are annoying and cheap. We can do AV nades at the same time. |
|
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
209
|
Posted - 2013.07.12 12:32:00 -
[111] - Quote
-1. Keep. |
Cinder Integ
Internal Error. League of Infamy
27
|
Posted - 2013.07.12 12:47:00 -
[112] - Quote
+1 remove |
Knight SoIaire
Rent-A-Murder Taxi
1176
|
Posted - 2013.07.12 16:09:00 -
[113] - Quote
I vote to remove them, Scouts are already weak as is, removing them would be an indirect buff. |
Knight SoIaire
Rent-A-Murder Taxi
1176
|
Posted - 2013.07.12 16:11:00 -
[114] - Quote
D ofDk wrote:Nerf so proto thukker is better than AUR contact grenade. For two days ago i met I3ear (rank 1 in kills) on a server as opponent. We went into an 1on1 situation and to be honnest, his damage was greater then mine. Guess what? I tossed a AUR nade and he got killed twice the same way. After the game i received a "p****y" message and what i thougt would went into some bulls talk, was increasing into a good discussion. .
Lol, good 'ole 13ear.
Number 1 for kills.
Number 1 for fanmail sent. |
semperfi1999
Internal Error. League of Infamy
644
|
Posted - 2013.07.12 16:21:00 -
[115] - Quote
If they keep contact nades then they need to change locus nade timers back down to 2 seconds after impact. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
122
|
Posted - 2013.07.12 16:25:00 -
[116] - Quote
REMOVE (and put LAV HP back to where it used to be before buff) |
2-Ton Twenty-One
Internal Error. League of Infamy
703
|
Posted - 2013.07.12 16:35:00 -
[117] - Quote
Nerf. |
Xin Tiger
Dead Six Initiative Lokun Listamenn
7
|
Posted - 2013.07.12 16:38:00 -
[118] - Quote
takes the **** really, grenades are spose to have some level of skill to use hence timing and throwing them is the least you should have to be expected to do, contact nades are silly. |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
43
|
Posted - 2013.07.12 16:39:00 -
[119] - Quote
Buff
In fact just buff everything!
An unbalanced game is still just a broke game just unbalanced. |
Soldiersaint
Deepspace Digital
100
|
Posted - 2013.07.12 16:59:00 -
[120] - Quote
Takahiro Kashuken wrote:Hm players calling contact nades a crutch
Yet swarm launchers are a crutch to kill vehicles with yet its okay In war soldiers use what it takes to win guy. war isnt a freaking stupid trash sport. also -1 if i was a soldier i would use contact grenades. after all i dont want to die! |
|
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
46
|
Posted - 2013.07.12 17:00:00 -
[121] - Quote
Soldiersaint wrote:Takahiro Kashuken wrote:Hm players calling contact nades a crutch
Yet swarm launchers are a crutch to kill vehicles with yet its okay In war soldiers use what it takes to win guy. war isnt a freaking stupid trash sport. also -1 if i was a soldier i would use contact grenades. after all i dont want to die!
Yeah but respawn. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4980
|
Posted - 2013.07.12 17:02:00 -
[122] - Quote
Soldiersaint wrote:Takahiro Kashuken wrote:Hm players calling contact nades a crutch
Yet swarm launchers are a crutch to kill vehicles with yet its okay In war soldiers use what it takes to win guy. war isnt a freaking stupid trash sport. also -1 if i was a soldier i would use contact grenades. after all i dont want to die! I wasn't aware that children were dieing and nations were crumbling based on our actions.
Could have sworn this was a game. |
Soldiersaint
Deepspace Digital
100
|
Posted - 2013.07.12 17:03:00 -
[123] - Quote
CHIPMINT BUTTERCUP wrote:Soldiersaint wrote:Takahiro Kashuken wrote:Hm players calling contact nades a crutch
Yet swarm launchers are a crutch to kill vehicles with yet its okay In war soldiers use what it takes to win guy. war isnt a freaking stupid trash sport. also -1 if i was a soldier i would use contact grenades. after all i dont want to die! Yeah but respawn. the game is still about war ok. and war is not a sport. -1 you do what ever it takes to win a war.that includes using swarms contact nades redline tanks and anything else these sports loving tryhards hate. |
Soldiersaint
Deepspace Digital
100
|
Posted - 2013.07.12 17:06:00 -
[124] - Quote
DUST Fiend wrote:Am I for or against skill based gaming?
Despite my grievances with strafing, I'm actually FOR skill based gaming.
Some much practice and skill......only to be killed by a soldier who is smart and uses everything to his advantage.......smart soldier>skill |
DUST Fiend
OSG Planetary Operations Covert Intervention
4984
|
Posted - 2013.07.12 17:49:00 -
[125] - Quote
Soldiersaint wrote:DUST Fiend wrote:Am I for or against skill based gaming?
Despite my grievances with strafing, I'm actually FOR skill based gaming.
Some much practice and skill......only to be killed by a soldier who is smart and uses everything to his advantage.......smart soldier>skill Except you aren't a soldier, you're someone playing a video game
Good gampeplay > low skill crutches |
stlcarlos989
Sver true blood Public Disorder.
305
|
Posted - 2013.07.12 19:15:00 -
[126] - Quote
Current Vote Totals Remove: 54 Keep: 18 Nerf: 17 |
Chunky Munkey
Amarr Templars Amarr Empire
750
|
Posted - 2013.07.12 19:34:00 -
[127] - Quote
I don't want them gone, but I do want to see them receive a balancing similiar to "sleek" grenades. I.E. sacrificing damage in favour of a better chance to hit. |
Michael Cratar
Fenrir's Wolves RUST415
241
|
Posted - 2013.07.12 19:42:00 -
[128] - Quote
+1
|
Aisha Ctarl
The Generals EoN.
759
|
Posted - 2013.07.12 19:46:00 -
[129] - Quote
+1 Remove
I'm so sick of getting someone down to a few HP of armor left and they go the EZ MOAD route and chuck a contact grenade at me.
I swear I'm going to start looking up IP numbers, linking it to an ISP, getting addresses, and hunting people down if another contact grenade gets me. |
RoundEy3
Metal Mind Industries
203
|
Posted - 2013.07.12 19:51:00 -
[130] - Quote
DUST Fiend wrote:Soldiersaint wrote:DUST Fiend wrote:Am I for or against skill based gaming?
Despite my grievances with strafing, I'm actually FOR skill based gaming.
Some much practice and skill......only to be killed by a soldier who is smart and uses everything to his advantage.......smart soldier>skill Except you aren't a soldier, you're someone playing a video game Good gampeplay > low skill crutches
You're right to an extent. You're someone playing a video game as a soldier character. There is a level of representation in the game. The moment this game feels like an all out sports competition is the day I biomass. Some people like their games to be good sims. A sci-fi space merc sim. sounds pretty bad ass to me. A sci-fi skinned and fully team balanceed/measured game a thon doesn't sound fun. Plus that would be nothing new then as well.
Now before you think I'm being all biased n stuff I know the goal of this game is to meet somewhere in the middle of shooter sim and shooter "everyone is happy" balanced.
EDIT: I already voted on this thread as well. -1 Keep them they pose an obstacle that make people p**s and moan. That's a sign it's good. |
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
56
|
Posted - 2013.07.13 16:39:00 -
[131] - Quote
+1 for getting rid of fused locus grenades. Lower damage on the Thukkar by about 100 and it'll be fine. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
212
|
Posted - 2013.07.13 17:11:00 -
[132] - Quote
I can do the exact same thing, often times better by cooking a standard grenade, nerfing is going to do absolutely nothing, if I'm running standards I cook them, as soon as I see a red chevron come even close to popping round the corner.
Fused Grenades aren't that bad.
Do nothing to them. |
RevoL Frog
The Generals EoN.
49
|
Posted - 2013.07.13 17:13:00 -
[133] - Quote
Get rid of them!
*As evidence i'll site the recent Hellstorm vs. TeamPlayers match* |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
479
|
Posted - 2013.07.13 17:14:00 -
[134] - Quote
I love a good contact grenade but hurt thread. Adapt or die. |
stlcarlos989
Sver true blood Public Disorder.
327
|
Posted - 2013.07.13 22:41:00 -
[135] - Quote
pegasis prime wrote:I love a good contact grenade but hurt thread. Adapt or die.
This thread is to see if people want to keep or remove contact grenades. Which by the way we already went through in closed beta and didn't want then so CCP removed them from the market only to bring them back . |
Master Jaraiya
Ultramarine Corp
409
|
Posted - 2013.07.13 22:47:00 -
[136] - Quote
+1 Remove
The first couple times I was hit by these I thought "wow that guy is really skilled at cooking grenades, maybe I need more practice"
Then I looked at the killfeed
Contact Grenades need to go. They are a terrible idea.
nuff said. |
Soldier of Mawat
Militaires-Sans-Frontieres
89
|
Posted - 2013.07.13 22:53:00 -
[137] - Quote
+1
Tired of almost winning a 1v1 but ending up dead because of a no skill panic button |
ZDub 303
TeamPlayers EoN.
893
|
Posted - 2013.07.13 22:54:00 -
[138] - Quote
+1 Remove.
Just finished a PC match with Hellstorm where both sides agreed not to use contact nades and flaylocks.
Seriously the best match I've played of PC in a long time. |
The Attorney General
ZionTCD
354
|
Posted - 2013.07.13 23:38:00 -
[139] - Quote
Remove them entirely. |
Monsku Kifini
Rautaleijona Top Men.
46
|
Posted - 2013.07.13 23:43:00 -
[140] - Quote
+1 Remove and fire that guy who ever came up with the idea of contact grenades. |
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
1563
|
Posted - 2013.07.14 00:29:00 -
[141] - Quote
give us explosive resistance |
stlcarlos989
Sver true blood Public Disorder.
329
|
Posted - 2013.07.14 03:31:00 -
[142] - Quote
Dale Templar wrote:I can do the exact same thing, often times better by cooking a standard grenade, nerfing is going to do absolutely nothing, if I'm running standards I cook them, as soon as I see a red chevron come even close to popping round the corner.
Fused Grenades aren't that bad.
Do nothing to them.
What you're doing takes skill to and you had to learn the timing of the grenade, contact grenades take no skill because you just throw them and boom no need to take the time to get down the timing of cooking them. |
Hyuan BubblePOP
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.07.14 05:26:00 -
[143] - Quote
+1 to remove |
FroO Bg
SVER True Blood Public Disorder.
11
|
Posted - 2013.07.14 14:05:00 -
[144] - Quote
+1 Remove them! Either that or put their damage way lower cuz they are just OP |
Garrett Blacknova
Codex Troopers
3303
|
Posted - 2013.07.14 14:26:00 -
[145] - Quote
-1.
Keep them, but rework them. In their current state, they're too good compared to the alternatives. And actual balancing, not ISK balancing, because if they're still too good at what they do, it doesn't matter that they cost twice as much, because people will be able to afford that by not buying the expensive gun they aren't using anyway. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
102
|
Posted - 2013.07.14 14:28:00 -
[146] - Quote
-1 |
stlcarlos989
SVER True Blood Public Disorder.
364
|
Posted - 2013.07.14 21:24:00 -
[147] - Quote
Current Vote totals Remove: 64 Keep: 20 Nerf: 19
Public opinion on these is pretty evident CCP. |
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