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Terra Thesis
HDYLTA Defiant Legacy
285
|
Posted - 2013.07.02 15:41:00 -
[31] - Quote
Cody Sietz wrote: Well, I'm just saying that I'm a assault so I should be able to assault.
Once you try to fit a complex plate, or even 2 enhanced armour plates you will know what I'm talking about.
We are slow, and we have low hp...Basically...weak heavys.
Don't fit the old plates on your assault. Assaults should be fast and plates make you slow. It doesn't make sense to me to plate it up. Put on as many reps as you can fit. Assaults aren't about mega defense anyways. |
Arkena Wyrnspire
Turalyon Plus
1548
|
Posted - 2013.07.02 15:44:00 -
[32] - Quote
DRDEEZENUTSZ TWOpointo wrote:Know what I support a ******* nerf to dam shields around half the hp they have right now is fair enough for how crappy armor is. Nerfing shields is not a solution. |
Knightshade Belladonna
G.R.A.V.E
389
|
Posted - 2013.07.02 15:48:00 -
[33] - Quote
I have played Eve since 2006 , I am gallente at heart. I love my megathron , though you rarely see them fly these days in Eve.. wonder why.. * eyeballs ccp
Guess what I fly now, a kitey shield tanking gank baby makin hurricane * eyeballs ccp again
long story short : ccp favors shields, won't change |
Abron Garr
Amarr Templars Amarr Empire
551
|
Posted - 2013.07.02 15:50:00 -
[34] - Quote
Knightshade Belladonna wrote:I have played Eve since 2006 , I am gallente at heart. I love my megathron , though you rarely see them fly these days in Eve.. wonder why.. * eyeballs ccp
Guess what I fly now, a kitey shield tanking gank baby makin hurricane * eyeballs ccp again
long story short : ccp favors shields, won't change
Megafleet is back. It's a slightly higher damage, slighlty less range than the Rokh fleet concept. |
Rynoceros
Rise Of Old Dudes
179
|
Posted - 2013.07.02 15:50:00 -
[35] - Quote
IMHO, Armor rep tanking > Shield extender tanking Got 1200 HP in shields? I have a single MLT Flux grenade that'll wipe it out along with all of your homies within 3m. Armor tanking doesn't have to be plates and weight. Those are for heavies. I have >300 base armor HP (Assault G-1) just from skilling my cores. Add complex reps and a maybe a regulator and the fun won't stop (provided you know how to use walls to stop bullets instead of your visor) Oh, and lookie - I still have room to tank shields and/or DMG modules. Good thing I put those SP into Electronics and Circuitry, now they'll all fit! Did I forget the Gallente racial bonuses that add to my shields....yeah, that too.
Yin, meet my friend, Yang. You guys should squad up.
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Terra Thesis
HDYLTA Defiant Legacy
285
|
Posted - 2013.07.02 15:52:00 -
[36] - Quote
Abron Garr wrote:I'm sorry but this is so mindlessly stupid I have to comment. Yeah, our vision is something called "a good game". Do you honestly believe no one should complain or suggest changes because it's oversteps CCP's vision?
Of course you should be able to suggest improvements. But first you need to understand CCP's vision before you can suggest meaningful improvements. The current LOUD NOISES are about cut and pasting shield mechanics over to armor mechanics. "SHIELD HAS X EHP, I WANT THE SAME STATS!! GIVE PASSIVE REPAIR TO ARMOR!!" Yeah, that's balanced, but it's also stupid. Copypasta is not a foundation for good game design.
CCP isn't perfect, but they're way more competent than what an army of armchair game designers can stir up. |
Fox Gaden
DUST University Ivy League
568
|
Posted - 2013.07.02 15:52:00 -
[37] - Quote
WR3CK HAVOC wrote:I am so tired of seeing armor tankers complain about shields. If you dont like armor then switch. They are not the same and will never be the same. What it seems to me is armor tankers want all the benefits of shields plus keep the benefits they have now like the ability to have others repair them, higher overall hp pools, and high slots free for damage mods. Now all of that is Overpowered. Quit complaining especially Cat merc. I am sure that there is a lot of variation in the amount of thought put into Armour QQ posts, and some Armour QQ posts may be completely ridiculous, but lets consider the post [Feedback] Shields > Armour GÇô A continued imbalance as the gold standard when considering the Armour vs Shield debate. As a shield tanker, with no direct ties to armour tanking, I read this post very carefully and found it to be very reasonable and balanced.
They have a valid point. Currently the benefits of Shields are greater than the benefits of armour, and the penalties for Shields are less than the penalties for armour. They should not be made the same, but they do need to be balanced. The current scenario is unbalanced. Currently if you go with armour you give up more for less benefit. |
Knightshade Belladonna
G.R.A.V.E
389
|
Posted - 2013.07.02 15:54:00 -
[38] - Quote
Abron Garr wrote:Knightshade Belladonna wrote:I have played Eve since 2006 , I am gallente at heart. I love my megathron , though you rarely see them fly these days in Eve.. wonder why.. * eyeballs ccp
Guess what I fly now, a kitey shield tanking gank baby makin hurricane * eyeballs ccp again
long story short : ccp favors shields, won't change Megafleet is back. It's a slightly higher damage, slighlty less range than the Rokh fleet concept.
OMG serriously??? did the summer ex[pansion bring them back??? I have not been on in 3 months :( |
Her Nibs
CLONE KILLERZ
2
|
Posted - 2013.07.02 15:58:00 -
[39] - Quote
Den-tredje Baron wrote:WR3CK HAVOC wrote:I am so tired of seeing armor tankers complain about shields. If you dont like armor then switch. They are not the same and will never be the same. What it seems to me is armor tankers want all the benefits of shields plus keep the benefits they have now like the ability to have others repair them, higher overall hp pools, and high slots free for damage mods. Now all of that is Overpowered. Quit complaining especially Cat merc. .......... No we don't we DO NOT HAVE ANY BENEFITS!!! What get slow as **** and have a bit more EHP than a shield guy has ?? oohh yeah sounds great. **** man i don't want the high recharge rate which shield dudes have. I want a major EHP tank which no shield tanker could ever get and then i want to take ages to get up to 100% armor again and we got NOTHING LIKE THAT !!! Right now we're beeing turned into stationary guns if we go all out armor plates. Wtf dude ok imagine your shields won't come back unless you fitted a shield recharger, aka base shield recharge would be 0. Nooooow suddenly your tank gets a lot weaker right ??!! Now also imagine equipping a extender and your overall speed gets lower... MUCH LOWER and there you got armor tanking. You stack 5 shield extenders ... we stack 2 because after that ***** getting ridiculous. Ohh and of course we also gotta save some slots for armor reppers. And oohh hell no i'll put Cat Merc up on a ******* pedist..... Scractching board and have him miav all over the ******* forums until someone from CCP comes out and says **** we screwed up guys sorry.. Are we a bit testy today???? |
stlcarlos989
SVER True Blood Public Disorder.
215
|
Posted - 2013.07.02 15:59:00 -
[40] - Quote
Hey armor tankers how about you stop complaining about shields and start complaining about the weapons that are available that destroy armor that should be adjusted or out right removed.
Contact Grenades: completely removes importance of skillfully cooking grenades and need to be removed.
Flaylock pistol: Increase user splash damage so they aren't so Damn useful in CQC or make it a 1 shot clip (same as Plaza Cannon) it would still be a great sidearm for those who use their main to take out most of the enemy HP and a quick swap with 200+ splash will kill anybody, also CPU and PG is way too low.
Mass Driver: actually buff damage but greatly increase user splash damage so that it has to be a medium range weapon.
For those that want to say there are no weapons that hurt shields, Scramber pistol/rifle destroy shields, flux the ultimate counter to Shield stacked Cal-Logi, laser rifle but that one is kind of a joke right now. |
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Cody Sietz
Tritan's Onslaught RISE of LEGION
305
|
Posted - 2013.07.02 16:01:00 -
[41] - Quote
Terra Thesis wrote:Cody Sietz wrote: Well, I'm just saying that I'm a assault so I should be able to assault.
Once you try to fit a complex plate, or even 2 enhanced armour plates you will know what I'm talking about.
We are slow, and we have low hp...Basically...weak heavys.
Don't fit the old plates on your assault. Assaults should be fast and plates make you slow. It doesn't make sense to me to plate it up. Put on as many reps as you can fit. Assaults aren't about mega defense anyways. Were just going in circles now. If I can't equip a plate, I can't take a hit.
If I have a small buffer, and I heal 16.25 armour points per sec, how long can I survive? Whats the point?
We have to choose between dmg mods or extenders? Isn't that what caldari assaults are suppose to do? Pick having a high HP or high dmg output?
If we tank hp, we get slow, if we try to tank shields we lose dmg. |
Abron Garr
Amarr Templars Amarr Empire
551
|
Posted - 2013.07.02 16:02:00 -
[42] - Quote
Knightshade Belladonna wrote:Abron Garr wrote:Knightshade Belladonna wrote:I have played Eve since 2006 , I am gallente at heart. I love my megathron , though you rarely see them fly these days in Eve.. wonder why.. * eyeballs ccp
Guess what I fly now, a kitey shield tanking gank baby makin hurricane * eyeballs ccp again
long story short : ccp favors shields, won't change Megafleet is back. It's a slightly higher damage, slighlty less range than the Rokh fleet concept. OMG serriously??? did the summer ex[pansion bring them back??? I have not been on in 3 months :(
Yeah, the current coalition war in the southwest is experiencing a lot of old and new doctrines.
Terra Thesis wrote:Abron Garr wrote:I'm sorry but this is so mindlessly stupid I have to comment. Yeah, our vision is something called "a good game". Do you honestly believe no one should complain or suggest changes because it's oversteps CCP's vision? Of course you should be able to suggest improvements. But first you need to understand CCP's vision before you can suggest meaningful improvements. The current LOUD NOISES are about cut and pasting shield mechanics over to armor mechanics. "SHIELD HAS X EHP, I WANT THE SAME STATS!!" Yeah, that's balanced, but it's also stupid. Copypasta is not a foundation for good game design. CCP isn't perfect, but they're way more competent than what an army of armchair game designers can stir up.
And just what exactly is CCP Shanghai's vision? Most people with an EVE background expected Dust to be similar to EVE mechanic-wise. Dust's tanking concept is the complete opposite of what EVE currently has. That isn't automatically a bad thing but it does leave some of us scratching our heads in confusion. |
Cat Merc
Oculus Felis
1506
|
Posted - 2013.07.02 16:07:00 -
[43] - Quote
Den-tredje Baron wrote:WR3CK HAVOC wrote:I am so tired of seeing armor tankers complain about shields. If you dont like armor then switch. They are not the same and will never be the same. What it seems to me is armor tankers want all the benefits of shields plus keep the benefits they have now like the ability to have others repair them, higher overall hp pools, and high slots free for damage mods. Now all of that is Overpowered. Quit complaining especially Cat merc. .......... No we don't we DO NOT HAVE ANY BENEFITS!!! What get slow as **** and have a bit more EHP than a shield guy has ?? oohh yeah sounds great. **** man i don't want the high recharge rate which shield dudes have. I want a major EHP tank which no shield tanker could ever get and then i want to take ages to get up to 100% armor again and we got NOTHING LIKE THAT !!! Right now we're beeing turned into stationary guns if we go all out armor plates. Wtf dude ok imagine your shields won't come back unless you fitted a shield recharger, aka base shield recharge would be 0. Nooooow suddenly your tank gets a lot weaker right ??!! Now also imagine equipping a extender and your overall speed gets lower... MUCH LOWER and there you got armor tanking. You stack 5 shield extenders ... we stack 2 because after that ***** getting ridiculous. Ohh and of course we also gotta save some slots for armor reppers. And oohh hell no i'll put Cat Merc up on a ******* pedist..... Scractching board and have him miav all over the ******* forums until someone from CCP comes out and says **** we screwed up guys sorry.. I will gladly meow all day long on the forums until CCP fixes armor. |
Terra Thesis
HDYLTA Defiant Legacy
285
|
Posted - 2013.07.02 16:09:00 -
[44] - Quote
Fox Gaden wrote:I am sure that there is a lot of variation in the amount of thought put into Armour QQ posts, and some Armour QQ posts may be completely ridiculous, but lets consider the post [Feedback] Shields > Armour GÇô A continued imbalance as the gold standard when considering the Armour vs Shield debate. As a shield tanker, with no direct ties to armour tanking, I read this post very carefully and found it to be very reasonable and balanced. They have a valid point. Currently the benefits of Shields are greater than the benefits of armour, and the penalties for Shields are less than the penalties for armour. They should not be made the same, but they do need to be balanced. The current scenario is unbalanced. Currently if you go with armour you give up more for less benefit.
That is an excellent post in that it is thorough and politely written. That should be a baseline. But that doesn't guarantee its correctness.
It starts with the declaration that Shields are for skirmishing and Armor is for brawling. Based off of that initial assumption, OP concludes that armor is not suited for its role. My assertion is that if you consider that Shields are for brawling and Armor is for skirmishing, the way everything is designed makes much more sense, especially in Uprising 1.2 with the new ferroscale plates.
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Orion Vahid
DUST University Ivy League
41
|
Posted - 2013.07.02 16:12:00 -
[45] - Quote
If you guys want high Armor HP, be a Heavy You can't be an Assault and expect the HP of a Heavy. Just no. Some Armor tankers essentially want to be a Heavy without the downsides of one (turn speed, Stamina, running speed) |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
6
|
Posted - 2013.07.02 16:15:00 -
[46] - Quote
Orion Vahid wrote:If you guys want high Armor HP, be a Heavy You can't be an Assault and expect the HP of a Heavy. Just no. Some Armor tankers essentially want to be a Heavy without the downsides of one (turn speed, Stamina, running speed)
But then why oh why do shields have way more hp and faster regeneration and go faster and I'm going to get the stat for all gallente and caldari suits |
Terra Thesis
HDYLTA Defiant Legacy
285
|
Posted - 2013.07.02 16:24:00 -
[47] - Quote
Cody Sietz wrote:Were just going in circles now. If I can't equip a plate, I can't take a hit.
If I have a small buffer, and I heal 16.25 armour points per sec, how long can I survive? Whats the point?
We have to choose between dmg mods or extenders? Isn't that what caldari assaults are suppose to do? Pick having a high HP or high dmg output?
If we tank hp, we get slow, if we try to tank shields we lose dmg.
That's the thing, if you want to brawl, you want to eat bullets and spit them back, then you need EHP... and that's shield's niche.
I'm trying to suggest that armor tanking equals a skirmish playstyle, where mobility and cover and DPS are your tank, and reps are king. Don't focus on stacking EHP, use ferroscale if you really feel like you have to.
All I'm saying is, yeah, I agree, stacking complex plates on an assault sucks. Maybe it sucks because you weren't meant to use them that way. There are other better options. |
Abron Garr
Amarr Templars Amarr Empire
551
|
Posted - 2013.07.02 16:24:00 -
[48] - Quote
Terra Thesis wrote:Fox Gaden wrote:I am sure that there is a lot of variation in the amount of thought put into Armour QQ posts, and some Armour QQ posts may be completely ridiculous, but lets consider the post [Feedback] Shields > Armour GÇô A continued imbalance as the gold standard when considering the Armour vs Shield debate. As a shield tanker, with no direct ties to armour tanking, I read this post very carefully and found it to be very reasonable and balanced. They have a valid point. Currently the benefits of Shields are greater than the benefits of armour, and the penalties for Shields are less than the penalties for armour. They should not be made the same, but they do need to be balanced. The current scenario is unbalanced. Currently if you go with armour you give up more for less benefit. That is an excellent post in that it is thorough and politely written. That should be a baseline. But that doesn't guarantee its correctness. It starts with the declaration that Shields are for skirmishing and Armor is for brawling. Based off of that initial assumption, OP concludes that armor is not suited for its role. My assertion is that if you consider that Shields are for brawling and Armor is for skirmishing, the way everything is designed makes much more sense, especially in Uprising 1.2 with the new ferroscale plates.
Amarr isn't a skirmishing race, but neither is Caldari for that matter. I think you're trying to assign to logic what was in reality a CCP screw up. It can be easily fixed, and the ferroscale plates are a major step in the right direction.
Like many things in Dust, the tanking paradigm wasn't given much thought, or CCP was overwhelmed with other matters and put it on the back burner for later, now they're coming back to it and feedback is important. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
6
|
Posted - 2013.07.02 16:25:00 -
[49] - Quote
Ok here is is if caldari stacks 4 extenders and have all shield core skills they get 552.9 Now if Gallente gets 3 enhanced plates and have all armor core skills up up they get 549.6 armor but let's not forget the armor guy is slower and he's has 6.25 repair a second |
Terra Thesis
HDYLTA Defiant Legacy
285
|
Posted - 2013.07.02 16:29:00 -
[50] - Quote
Abron Garr wrote:And just what exactly is CCP Shanghai's vision? Most people with an EVE background expected Dust to be similar to EVE mechanic-wise. Dust's tanking concept is the complete opposite of what EVE currently has. That isn't automatically a bad thing but it does leave some of us scratching our heads in confusion.
I agree it is confusing if it really is flipped from EVE to Dust. I would have rather they didn't do that. But I think that for better or worse, that's what happened.
EVE implants: slave = armor HP, crystal = shield boost Dust dropsuit bonuses: caldari = shield HP, amarr = armor rep
In both games there's plenty of counter examples to support multiple playstyles. Further confusion the issue is that the old plates had more HP than the extenders - but they were also the only modules that came with big drawbacks. I think in Dust, especially given the new modules that have been released (specifically ferroscale), the evidence is that the intention is opposite. |
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Abron Garr
Amarr Templars Amarr Empire
551
|
Posted - 2013.07.02 16:36:00 -
[51] - Quote
Terra Thesis wrote:Abron Garr wrote:And just what exactly is CCP Shanghai's vision? Most people with an EVE background expected Dust to be similar to EVE mechanic-wise. Dust's tanking concept is the complete opposite of what EVE currently has. That isn't automatically a bad thing but it does leave some of us scratching our heads in confusion. I agree it is confusing if it really is flipped from EVE to Dust. I would have rather they didn't do that. But I think that for better or worse, that's what happened. EVE implants: slave = armor HP, crystal = shield boost Dust dropsuit bonuses: caldari = shield HP, amarr = armor rep In both games there's plenty of counter examples to support multiple playstyles. Further confusion the issue is that the old plates had more HP than the extenders - but they were also the only modules that came with big drawbacks. I think in Dust, especially given the new modules that have been released (specifically ferroscale), the evidence is that the intention is opposite.
If that is their intention then they need to save themselves a ton of headache in the future by reversing it now. Adding EVE's drawbacks is necessary IMO. Unfortunately, they would have to be tweaked to make sense in Dust. |
Arkena Wyrnspire
Turalyon Plus
1553
|
Posted - 2013.07.02 16:44:00 -
[52] - Quote
Terra Thesis wrote:Fox Gaden wrote:I am sure that there is a lot of variation in the amount of thought put into Armour QQ posts, and some Armour QQ posts may be completely ridiculous, but lets consider the post [Feedback] Shields > Armour GÇô A continued imbalance as the gold standard when considering the Armour vs Shield debate. As a shield tanker, with no direct ties to armour tanking, I read this post very carefully and found it to be very reasonable and balanced. They have a valid point. Currently the benefits of Shields are greater than the benefits of armour, and the penalties for Shields are less than the penalties for armour. They should not be made the same, but they do need to be balanced. The current scenario is unbalanced. Currently if you go with armour you give up more for less benefit. That is an excellent post in that it is thorough and politely written. That should be a baseline. But that doesn't guarantee its correctness. It starts with the declaration that Shields are for skirmishing and Armor is for brawling. Based off of that initial assumption, OP concludes that armor is not suited for its role. My assertion is that if you consider that Shields are for brawling and Armor is for skirmishing, the way everything is designed makes much more sense, especially in Uprising 1.2 with the new ferroscale plates.
I'm afraid armour for skirmishing simply doesn't make sense. The movement speed penalty should make that immediately clear, among other things. |
RoundEy3
Metal Mind Industries
149
|
Posted - 2013.07.02 16:46:00 -
[53] - Quote
So no talk of armor repair tools or armor repairing nanohives here? Shields don't have this kind of support from what I've seen. Did anyone ever think this is part of the whole concept of armor support and logistics. |
Arkena Wyrnspire
Turalyon Plus
1558
|
Posted - 2013.07.02 16:49:00 -
[54] - Quote
RoundEy3 wrote:So no talk of armor repair tools or armor repairing nanohives here? Shields don't have this kind of support from what I've seen. Did anyone ever think this is part of the whole concept of armor support and logistics. That is indeed the case. The main issue that armour tankers have is that they're inferior in a great number of other ways. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
9
|
Posted - 2013.07.02 16:50:00 -
[55] - Quote
RoundEy3 wrote:So no talk of armor repair tools or armor repairing nanohives here? Shields don't have this kind of support from what I've seen. Did anyone ever think this is part of the whole concept of armor support and logistics.
1. It keeps a gun off the field 2. You are too reliant on the logi 3. You are forced into one spot cause triage nano haves don't move |
RoundEy3
Metal Mind Industries
149
|
Posted - 2013.07.02 16:53:00 -
[56] - Quote
DRDEEZENUTSZ TWOpointo wrote:RoundEy3 wrote:So no talk of armor repair tools or armor repairing nanohives here? Shields don't have this kind of support from what I've seen. Did anyone ever think this is part of the whole concept of armor support and logistics. 1. It keeps a gun off the field 2. You are too reliant on the logi 3. You are forced into one spot cause triage nano haves don't move
All of that is true, but an armor fit team can fit more damage mods, has a higher overall repair rate and effective HP pool, with the main downside being less mobility. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
313
|
Posted - 2013.07.02 17:02:00 -
[57] - Quote
Terra Thesis wrote:Cody Sietz wrote:Were just going in circles now. If I can't equip a plate, I can't take a hit.
If I have a small buffer, and I heal 16.25 armour points per sec, how long can I survive? Whats the point?
We have to choose between dmg mods or extenders? Isn't that what caldari assaults are suppose to do? Pick having a high HP or high dmg output?
If we tank hp, we get slow, if we try to tank shields we lose dmg. That's the thing, if you want to brawl, you want to eat bullets and spit them back, then you need EHP... and that's shield's niche. I'm trying to suggest that armor tanking equals a skirmish playstyle, where mobility and cover and DPS are your tank, and reps are king. Don't focus on stacking EHP, use ferroscale if you really feel like you have to. All I'm saying is, yeah, I agree, stacking complex plates on an assault sucks. Maybe it sucks because you weren't meant to use them that way. There are other better options. stacking is not even the problem, its fitting one complex plate (even a enhanced can slow you down really badly)
If we aren't meant to even fit one plate, why make them available for anything other then heavys? Why have a more armour focused suit in the first place?
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
165
|
Posted - 2013.07.02 17:02:00 -
[58] - Quote
RoundEy3 wrote:DRDEEZENUTSZ TWOpointo wrote:RoundEy3 wrote:So no talk of armor repair tools or armor repairing nanohives here? Shields don't have this kind of support from what I've seen. Did anyone ever think this is part of the whole concept of armor support and logistics. 1. It keeps a gun off the field 2. You are too reliant on the logi 3. You are forced into one spot cause triage nano haves don't move All of that is true, but an armor fit team can fit more damage mods, has a higher overall repair rate and effective HP pool, with the main downside being less mobility. Which frankly would be more appealing in a game mode where you're tasked with the defence or seizure of a single focused objective.
In Skirmish 2.0 it doesn't have as much of a place. |
Cat Merc
Oculus Felis
1520
|
Posted - 2013.07.02 17:03:00 -
[59] - Quote
RoundEy3 wrote:DRDEEZENUTSZ TWOpointo wrote:RoundEy3 wrote:So no talk of armor repair tools or armor repairing nanohives here? Shields don't have this kind of support from what I've seen. Did anyone ever think this is part of the whole concept of armor support and logistics. 1. It keeps a gun off the field 2. You are too reliant on the logi 3. You are forced into one spot cause triage nano haves don't move All of that is true, but an armor fit team can fit more damage mods, has a higher overall repair rate and effective HP pool, with the main downside being less mobility. Yes, no, no, yes.
1.Yes, we can fit more damage mods, but what does it help if someone is strafing faster than we can turn? (Turning around is capped by your movement speed) Also, good luck fitting those, as armor is a low slot tank, and CPU/PG upgrades go to low slots.
2.We don't have more HP because we need to use half our slots to for armor repairers. And even if using 2x complex armor plates, 4x complex shield extenders beat it by a long shot, and having the benefit of not moving like a heavy.
3.At the prototype level, 2x complex armor reps give us 10hp/s. Or 12.5hp/s with the skill. Shield BASE regen speed is 25. One recharger or even worse an energizer bumps it to over 40+. And shield regulators go to low slots, so dealing with the delay isn't a big deal. Heck even without regulators 10 seconds aren't that big of a deal.
4.That's not the main downside, it is one of many. Having half the eHP of a heavy while moving at the same speed is a joke. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
10
|
Posted - 2013.07.02 17:03:00 -
[60] - Quote
RoundEy3 wrote:DRDEEZENUTSZ TWOpointo wrote:RoundEy3 wrote:So no talk of armor repair tools or armor repairing nanohives here? Shields don't have this kind of support from what I've seen. Did anyone ever think this is part of the whole concept of armor support and logistics. 1. It keeps a gun off the field 2. You are too reliant on the logi 3. You are forced into one spot cause triage nano haves don't move All of that is true, but an armor fit team can fit more damage mods, has a higher overall repair rate and effective HP pool, with the main downside being less mobility.
Yes you are right and with the right team work that will be powerful but then again it's very situational and its only good in game modes like domination where you can have choke points.
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