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Sloth9230
Reaper Galactic
1963
|
Posted - 2013.06.26 09:46:00 -
[91] - Quote
Banning Hammer wrote: I just explaining the reason why people gets kill by AR's more often than any other weapon.. no Nerfing or "Buffing" is going to change that. You can buff every other weapon as much as you like, people will still prefer the Assault Riffle.
Which is fine, if everyone wants to use an AR then they should, but because they like the playstyle, not because it's the only thing that isn't crap.
Also I find it funny CCP used "numbers" to justify their last round of nerfs, and yet, somehow they completely ignored the AR. MD? Popular, nerf it. HMG? Popular, nerf it. Laser? Popular, nerf it. AR? Most popular gun in the game, leave as is... |
Tharak Meuridiar
The Empyrean Agency
101
|
Posted - 2013.06.26 09:49:00 -
[92] - Quote
Banning Hammer wrote:The AR toting masses are about 70% of Dust 514 population... go a head, make the AR unuseful, i will come back to laugh at your faces when the player base drops bellow 1000. You can't force people to use the Weapon YOU like, like it or not the AR is a popular weapon in ALL FPS games.
I'm not advocating making the AR un-useful. Far from it. I'm simply stating they need to stop nerfing every other useful weapon and reverse some of those bad decisions.
There has never been a point in this game that ARs weren't popular or that I felt I wasn't able to be competitive with an AR.
But back when I last played the SG, MD, and LR were all competitive as well. They simply aren't anymore, as us evident by the fact you almost never see them used.
Edit: Not going to argue in favor of the HMG. There were tons in beta, I still see a lot of them, and my K/D ratio has been doing very nicely most matches since I specced into them. Though they are a heavy weapon and take a lot of SP to run, I feel that investment has been paying off. |
First Prophet
Jaguar Empire
194
|
Posted - 2013.06.26 09:53:00 -
[93] - Quote
Alaika Arbosa wrote:I just played a few matches using only Starter Fits. I have not spent 1 single skill point on AR. Still did ridiculously good in all of the matches I played tonight except 1.
AR is OP, Final Answer. Going 6/4 in an instant battle doesn't make the AR OP.
Get good, scrub. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
301
|
Posted - 2013.06.26 11:07:00 -
[94] - Quote
All rifles are OP, but they shouldn't be nerfed.
Other Weapons need to be buffed and properly re-balanced by function, not by stats.
For instance, give the laser rifle back its scope and damage, but make the overheat do something ridiculous like knocking out shields completely or outright destruction of the weapon. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
142
|
Posted - 2013.06.26 13:05:00 -
[95] - Quote
This reminds me of all the logi threads...... |
Fearless Speech
Valor Coalition RISE of LEGION
8
|
Posted - 2013.06.26 13:51:00 -
[96] - Quote
dustwaffle wrote:Colonel Killar wrote:dustwaffle wrote:I was sitting on my sofa playing dust while drinking coke, and topped 3 games last night, coming no lower than 4th in all my games. Clearly sofas and coke are OP. NERF SOFA!! NERF COKE!! BUFF PEPSI actually the coke is UP and you don't notice that because the sofa is so OP try coke and a chair Sorry forgot to mention that I was also making a bacon sandwich at the time so it might not have been the sofa that was OP Also, don't be ridiculous, coke is never UP.
You're all wrong. Mountain Dew Master Race. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
408
|
Posted - 2013.06.26 15:55:00 -
[97] - Quote
Well, this went places. I really only intended it to be a vehicle for an OPinion and to provide some entertainment (I'd call that an OP success).
I agree though, it isn't that the AR should be nerfed, though the other "niche" weapons should be made stronger within their niches. All weapons should have a "competitive sweet spot" in which they excel.
@Miguel lol, you're funny
Oh, and I too belong to the MD Master Race, I'd quiet down if I were a member of any of the other diluted soda race, you might end up sent to the gulags like those dirty Mr Pibb drinkers.
Jawohl Mein Dew |
Fearless Speech
Valor Coalition RISE of LEGION
9
|
Posted - 2013.06.26 16:06:00 -
[98] - Quote
Alaika Arbosa wrote:Well, this went places. I really only intended it to be a vehicle for an OPinion and to provide some entertainment (I'd call that an OP success).
I agree though, it isn't that the AR should be nerfed, though the other "niche" weapons should be made stronger within their niches. All weapons should have a "competitive sweet spot" in which they excel.
@Miguel lol, you're funny
Oh, and I too belong to the MD Master Race, I'd quiet down if I were a member of any of the other diluted soda race, you might end up sent to the gulags like those dirty Mr Pibb drinkers.
Jawohl Mein Dew
It kind of confuses me that LR, AR and SCR are in different skill trees. I feel like all of these weapons are flavors of the same idea, and I really doubt my personal capacity to reload a clip fed weapon changes because of the amo in the box. Have you noticed how similar SCR and AR reload animations are? Similarly, scrambler pistol and flaylock seem rather close. A rework on this might be hard to balance (ex: heavy suit users wouldn't obviously get a help here, and they already kinda suffer on this front as has been pointed out in the comando discussion thread).
In general, I really like the idea of skilling into what you want to do, and the importance of making good decisions with SP. But... this seems a little fine tuned. And grouping a few weapons together would add a little flexibility that might help with player retention (today I want to do y instead of x).
Mountain Dew is the Word, the Truth, and the Light. Suffer not the unbeliever to live. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
408
|
Posted - 2013.06.26 16:26:00 -
[99] - Quote
Fearless Speech wrote:Alaika Arbosa wrote:Well, this went places. I really only intended it to be a vehicle for an OPinion and to provide some entertainment (I'd call that an OP success).
I agree though, it isn't that the AR should be nerfed, though the other "niche" weapons should be made stronger within their niches. All weapons should have a "competitive sweet spot" in which they excel.
@Miguel lol, you're funny
Oh, and I too belong to the MD Master Race, I'd quiet down if I were a member of any of the other diluted soda race, you might end up sent to the gulags like those dirty Mr Pibb drinkers.
Jawohl Mein Dew It kind of confuses me that LR, AR and SCR are in different skill trees. I feel like all of these weapons are flavors of the same idea, and I really doubt my personal capacity to reload a clip fed weapon changes because of the amo in the box. Have you noticed how similar SCR and AR reload animations are? Similarly, scrambler pistol and flaylock seem rather close. A rework on this might be hard to balance (ex: heavy suit users wouldn't obviously get a help here, and they already kinda suffer on this front as has been pointed out in the comando discussion thread). In general, I really like the idea of skilling into what you want to do, and the importance of making good decisions with SP. But... this seems a little fine tuned. And grouping a few weapons together would add a little flexibility that might help with player retention (today I want to do y instead of x). Mountain Dew is the Word, the Truth, and the Light. Suffer not the unbeliever to live.
My wonder is if the Combat Rifle, Gauss Rifle and Scrambler Rifle are going to get the same selection of skills as the Assault Rifle.
Will there be Combat Rifle Sharpshooter, Gauss Rifle Sharpshooter and why isn't there Scrambler Rifle Sharpshooter (sorry if there is, I haven't noticed, I don't usually use the AR variants and won't until the Combat Rifle is released)? If they are the other racial variants of the Assault Rifle, why don't they have the same depth of skill?
And Mountain Dew defeated Mellow Yellow that day, scattering the defeated drinkers of that foul brew among the four winds.
--1Dew 13:37 |
Colonel Killar
DUST CORE DARKSTAR ARMY
46
|
Posted - 2013.06.26 16:41:00 -
[100] - Quote
Delta 749 wrote:The Robot Devil wrote:Delta 749 wrote:Colonel Killar wrote:Rogatien Merc wrote:Armies in general through history rely on a standard weapon. In Dust, it is the AR. Specialty weapons offer advantages and disadvantages over this baseline and are utilized in a situational manner in support of unit requirements. Also, cry more noob!!! jk *puts loremaster hat on* Plasma-Based blaster weapons such as the AR are short range high damage weapons not these mid-range killing machines that they are. ScR and the upcoming CoR are mid range and the GauR is long range And CCP have said Gameplay > Lore Go back to Eve Lore still needs to be there or there will be no reason to have racial suits or weapons. Game play my be more important than lore but without lore the game is even more boring. The differences in weapons and suits add to the game and without lore the game is superficial and bland. Yes game play is the most important thing but lore adds fun and diversity and without those two things we will have a game where all weapons do all things to all people. Go back to COD. Lore is fluff What adds fun and diversity is game modes, weapon variety, vehicle variety, map variety, aesthetic customization, weapon customization, vehicle customization, I could go on And while yes lore does give a bit of a jumping off point for some of that trucks and shotguns in space are not ground breaking unique ideas CCP thought up and should be functionally similar to other games not due to a lack of ideas but because they were done right and you dont fix what isnt broken Go back to EVE and cry to your spreadsheets still the AR (and it's long range) is only a place holder for the Gauss, and Combat Rifles then the Damage needs buffed and Range needs reduced. |
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Colonel Killar
DUST CORE DARKSTAR ARMY
46
|
Posted - 2013.06.26 16:49:00 -
[101] - Quote
Alaika Arbosa wrote:Fearless Speech wrote:Alaika Arbosa wrote:Well, this went places. I really only intended it to be a vehicle for an OPinion and to provide some entertainment (I'd call that an OP success).
I agree though, it isn't that the AR should be nerfed, though the other "niche" weapons should be made stronger within their niches. All weapons should have a "competitive sweet spot" in which they excel.
@Miguel lol, you're funny
Oh, and I too belong to the MD Master Race, I'd quiet down if I were a member of any of the other diluted soda race, you might end up sent to the gulags like those dirty Mr Pibb drinkers.
Jawohl Mein Dew It kind of confuses me that LR, AR and SCR are in different skill trees. I feel like all of these weapons are flavors of the same idea, and I really doubt my personal capacity to reload a clip fed weapon changes because of the amo in the box. Have you noticed how similar SCR and AR reload animations are? Similarly, scrambler pistol and flaylock seem rather close. A rework on this might be hard to balance (ex: heavy suit users wouldn't obviously get a help here, and they already kinda suffer on this front as has been pointed out in the comando discussion thread). In general, I really like the idea of skilling into what you want to do, and the importance of making good decisions with SP. But... this seems a little fine tuned. And grouping a few weapons together would add a little flexibility that might help with player retention (today I want to do y instead of x). Mountain Dew is the Word, the Truth, and the Light. Suffer not the unbeliever to live. My wonder is if the Combat Rifle, Gauss Rifle and Scrambler Rifle are going to get the same selection of skills as the Assault Rifle. Will there be Combat Rifle Sharpshooter, Gauss Rifle Sharpshooter and why isn't there Scrambler Rifle Sharpshooter (sorry if there is, I haven't noticed, I don't usually use the AR variants and won't until the Combat Rifle is released)? If they are the other racial variants of the Assault Rifle, why don't they have the same depth of skill? And Mountain Dew defeated Mellow Yellow that day, scattering the defeated drinkers of that foul brew among the four winds. --1Dew 13:37 nice job with the section of Dew. I personally say MD's are perfect with MD. The AR and ScR (and eventually the GR and CR) need to be equal with the AR both in use and in average Effectiveness.
I want the AR to be different than every ther AR in every other game give it a small advantage and weakness like the ScR's Charge and Overheat features |
Colonel Killar
DUST CORE DARKSTAR ARMY
46
|
Posted - 2013.06.26 16:52:00 -
[102] - Quote
Alaika Arbosa wrote:Well, this went places. I really only intended it to be a vehicle for an OPinion and to provide some entertainment (I'd call that an OP success).
I agree though, it isn't that the AR should be nerfed, though the other "niche" weapons should be made stronger within their niches. All weapons should have a "competitive sweet spot" in which they excel.
@Miguel lol, you're funny
Oh, and I too belong to the MD Master Race, I'd quiet down if I were a member of any of the other diluted soda race, you might end up sent to the gulags like those dirty Mr Pibb drinkers.
Jawohl Mein Dew Why must MD ally themselves with Pepsi argueably the weakest variety of pop/soda/coke(to those in the southern US every soda is coke) |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
48
|
Posted - 2013.06.26 17:33:00 -
[103] - Quote
The way the OP worded the title of this thread makes it sound like there are weapons in this game other than the AR... Hummm? Nah, it couldn't be. Carry on. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
107
|
Posted - 2013.06.26 17:36:00 -
[104] - Quote
Iron Wolf Saber wrote:How about it is not overpowered but... it is where it belongs? could you please stop crying about the items in dust that are fine |
Deranged Disaster
Seraphim Initiative. CRONOS.
243
|
Posted - 2013.06.26 17:38:00 -
[105] - Quote
Threads like these are the reason dropships are completely useless and logistics LAVs endure more than HAVs. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
409
|
Posted - 2013.06.26 17:59:00 -
[106] - Quote
Deranged Disaster wrote:Threads like these are the reason dropships are completely useless and logistics LAVs endure more than HAVs.
Where (in this thread) have I stated that the AR needs nerfed? I haven't, I have only lobbied for the other weapons to be given the same amount of power within their niche.
You clearly only read the Title and then knee-jerk posted.
lol. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
179
|
Posted - 2013.06.26 18:02:00 -
[107] - Quote
Alaika Arbosa wrote:I just played a few matches using only Starter Fits. I have not spent 1 single skill point on AR. Still did ridiculously good in all of the matches I played tonight except 1.
AR is OP, Final Answer.
they are the backbone and other 'backbone' weapons are UP, I expect more of the MD and the SG, Plasma cannon needs a buff Laser rifle a slight bit etc but I`m a fly guy so maybe its just me in some of those cases... |
Chinduko
KILL-EM-QUICK RISE of LEGION
242
|
Posted - 2013.06.26 18:12:00 -
[108] - Quote
Iron Wolf Saber wrote:How about it is not overpowered but... it is where it belongs?
For those that are unable to realize the true meaning of the statement "The AR is OP"
Let me clarify, the AR is OP relative to the other guns in Dust. This is what makes it OP, its relatively greater effectiveness compared to the lesser effective other weapons.
The AR may very well be as CCP intended, highly effective, but since it is far more effective than other weapons, players are likely to see it as OP since the other weapons have a much greater difficulty fending off assault rifles than assault rifles have fending off other weapons. Regardless of semantics, the weapons are not balanced. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
409
|
Posted - 2013.06.26 18:18:00 -
[109] - Quote
Chinduko wrote:Iron Wolf Saber wrote:How about it is not overpowered but... it is where it belongs? For those that are unable to realize the true meaning of the statement "The AR is OP" Let me clarify, the AR is OP relative to the other guns in Dust. This is what makes it OP, its relative greater effectiveness to the much less effectiveness of other weapons. The AR may very well be as CCP intended, highly effective, but since it is far more effective than other weapons, players are likely to see it as OP since the other weapons have a much greater difficulty fending off assault rifles than assault rifles have fending off other weapons. Regardless of semantics, the weapons are not balanced.
Chinduko gets it. Why can't so many others get it too?
I guess they are just too afraid that their precious crutch will be nerfed. I regularly run some of the most situational weapons in the game and I have fun with it. I may not always perform the greatest, but I have fun (usually).
IMHO, CCP really needs to (if they haven't already done so internally) come up with some form of 1-100 rating scale for all weapons where ARs are 50's across the board and the other weapons all fall into a place where their total score averages out to 50. |
Fox Gaden
DUST University Ivy League
553
|
Posted - 2013.06.26 18:38:00 -
[110] - Quote
Alaika Arbosa wrote:I just played a few matches using only Starter Fits. I have not spent 1 single skill point on AR. Still did ridiculously good in all of the matches I played tonight except 1.
AR is OP, Final Answer. My skilled up SMG will beat a skilled up Assault Rifle at close range.
It does not bother me that an Assault Rifle with no skill points will beat an SMG with no skill points. This is the way it is supposed to be. |
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Pandora Mars
Afterlife Overseers
14
|
Posted - 2013.06.26 18:46:00 -
[111] - Quote
AR are still useful, CCP! Do something, for God sake!
Nerf everything to the point of derpships, MD and LR! That will bring balance and fun!
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
409
|
Posted - 2013.06.26 18:47:00 -
[112] - Quote
Pandora Mars wrote:AR are still useful, CCP! Do something, for God sake! Nerf everything to the point of derpships, MD and LR! That will bring balance and fun!
YAM Knee-jerk poster. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2120
|
Posted - 2013.06.26 18:49:00 -
[113] - Quote
Take the AR out of the game, what's the best weapon in the game? Now put the AR back, what's the best weapon in the game now? |
Chinduko
KILL-EM-QUICK RISE of LEGION
243
|
Posted - 2013.06.26 18:59:00 -
[114] - Quote
Cosgar wrote:Take the AR out of the game, what's the best weapon in the game? Now put the AR back, what's the best weapon in the game now?
That's a good point. I'd wager the Scrambler rifle is almost as good as the AR and would become the weapon of choice. For the most part, however, I consider the SR to be an AR. It's pretty close anyway. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
411
|
Posted - 2013.06.26 19:00:00 -
[115] - Quote
Cosgar wrote:Take the AR out of the game, what's the best weapon in the game? Now put the AR back, what's the best weapon in the game now?
I wonder what would happen if CCP did do that, I wonder what everyone (that didn't uninstall and flood the forums with tears) would switch to.
Might be an interesting social experiment. |
First Prophet
Jaguar Empire
196
|
Posted - 2013.06.26 19:05:00 -
[116] - Quote
Alaika Arbosa wrote:Cosgar wrote:Take the AR out of the game, what's the best weapon in the game? Now put the AR back, what's the best weapon in the game now? I wonder what would happen if CCP did do that, I wonder what everyone (that didn't uninstall and flood the forums with tears) would switch to. Might be an interesting social experiment. Easy. They'd either do proto flaylock or Scrambler Rifle.
Also, shut it Mike. |
Scheneighnay McBob
Bojo's School of the Trades
1776
|
Posted - 2013.06.26 19:10:00 -
[117] - Quote
TheReaper852 wrote:Keep nerfing the AR and breaking the game. AR actually needs a lot of buffs to make it just feel like a real weapon and not some toy. To do this other guns needs buffs as well to keep up and be real weapons. (Don't expect all guns to be equal it just won't happen and in some cases shouldn't happen.)
Don't believe me? Look at the player count. The only buff everything needs is a global range buff, and that can wait until the maps are big enough. |
Fearless Speech
Valor Coalition RISE of LEGION
11
|
Posted - 2013.06.26 19:54:00 -
[118] - Quote
While I agree more or less with the sentiment that the AR is relatively very strong, I wonder about calling it OP. From a practicality stand point, its just not constructive to call it such. Calling it OP will get defense from those who see it as working as intended, which arguably it is. That said, the thread title "SCR LR MD PC HMB SMG FG are UP!" is a bit of a mouthfull, but it is more acurate and constructive.
I think something should only be consdiered truely OP when there is no practicable counter. When there is nothing within a reasonable skill set you can do to feel like you can at least come close to being even. With the AR, leaving aside the LR which just has issues, this isn't really ever the case. A forgegunner has range on his side, a shotgunner and a smg user that use flanking to close the distance have better dps on their side. SCR and AR have pretty similar profiles, with the AR edging against armored targets and SCR edging against shielded targets, really headshots will determine this fight. The problem is, none of these edges are particularly strong. Shotgun's hit detection is so poor, even getting flanking isn't enough to ensure a strong edge, the SMG maybe doesn't have quite enough extra punch (two or three more hps maybe?) to really justify the range sacrifice, the LR is..
Lets look at the other weapon people call OP: Core flaylock. Why do they call it op? It creates a very strong sense of not being able to counter it. Personally, as a G-logi, this armor damage favored aim-for-the-feet weapon on a bouncing 10m/s scout versus my necessarially armor tanked slow suit with the ar... yeah it makes me rage. But only because it makes me feel impotent. Even if I limit my exposure angles to make sure I will usually be able to see them coming, the combination of poor hit detection and speed means that my range advantage is next to nothing. That's not to say that if i catch a CFL scout completely out the in the open I can't kill him, but I don't feel like I really earn those kills--they're mostly the product of good luck. In that sense, I don't feel like there is a counter for me. There is no other weapon I could carry that would match up well against CFL Scout, there is no positioning or playstyle to really limit a CFL scout for me. If I spent all the SP to get full into CFL, I'd still be slow and armor tanked and thus a much easier and softer target than a shielded scout. At the point where the weapon has an indefatigable edge over a particular suit (or family of suits), then you can begin to consider it OP.. but I'm not sure that's the full story.
Is the core flaylock OP? Idk, it makes me feel like it is, but I play probably the worst possible set up against it. Armor tanked logi suit with ar vs fast core. And that is what we should be looking at when we talk about OP / UP. Is there a rock to its scisors? For the ar, nearly all weapons have at least a theoretical counter, most of them are just weak or buggy. Rather than trying to tone down weapons now, we probably should favor buffing for at least a little while. At least until hit detection is fixed. Yes, I am going to scream and shout at every core flaylock scout I empty a full clip on controlled bursts at that two shots my proto suit, but I can't help but feel its because they are benefiting from game mechanic short comings more than actual balance issues. And you know, if I walk my slow AR self into tight quarters and you come in with a cqc weapon like the CFL shotty or SMG and you win, well I was out of my element. I should loose. But I should feel like I stood a chance. And, that chance shouldn't hinge on me having chosen an entirely different class (since SP investments are multiple months and there is no respec, this just isn't a healthy point of view).
As to potential fixes... really I'd rather not tone down the AR or CFL and would rather see those players who favor the other weapons give level headed suggestions. From the shotty community I see a lot of "give us 5 more meters of range and make our bullet spread actually centered on the reticule." SMG, again just slightly stronger bullets. LR... the everything? I think that's why people say the AR is op: Even when you manage to get the AR user into your optimal engagement zone, most of the other weapons are currnetly bugged or under powered to the point there is no feeling of advantage. A shotty user up close should feel like they ought to win the fight and that if they loose it was mostly their own fault. A sniper should feel like they ought to win against an AR at range, and if they loose it was because they failed to engage and kill the AR in time.
TL,DR: Lets discuss OP/UP in terms of paper-rock-scissors. For each weapon v weapon engagement, there should be a practicalbe strategy. AR vs LR: LR should seek range. AR vs Shotty/SMG/CFL: AR shold seek range. The weapon in its element though should have a clear advantage. The advantage of the AR should be that its always almost in its element. Honestly a lot of this will probably be fixed with the already announced changes to distance in 1.2. We should be warry of weapons that have no counter (CFL vs armor tanked anything) and then see if its actual weapon characteristics (dps, rof, etc) or just game mechanics (splash weapons currently strongly benefit from crummy hit detection over percision weapons).
Note: Obviously AV vs AI is totaly different. If you chose to go AV, you should expect to loose to AI. Though now with the comando class, at least its better than having use only a pistol. And if you go full AI, you should expect to loose to armor. But for AI vs AI, there needs to be the feeling that choice and skill matters more than stats.
Note: new armor plates that aren't slowing elements may well fix the perception of CFL as being OP. I hope. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
416
|
Posted - 2013.06.26 20:55:00 -
[119] - Quote
The only problem I have with the rock-paper-scissors method is that it doesn't really help the way I'm seeing it.
The "if A then B else C" will lead to everyone running A, B or C. Actually having hard numbers for each weapon and being able to numerically balance all things to an appropriate average would be better in the long run IMHO.
I do plan on giving a more indepth response to you Fearless Speech, I just don't have the time right now. |
Colonel Killar
DUST CORE DARKSTAR ARMY
50
|
Posted - 2013.06.26 21:56:00 -
[120] - Quote
Cosgar wrote:Take the AR out of the game, what's the best weapon in the game? Now put the AR back, what's the best weapon in the game now? after losing the AR probably (barely) the Assault SMG , then after returning the AR the the AR goes back to being dominant. |
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