|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
|
CCP Mintchip
C C P C C P Alliance
362
|
Posted - 2013.06.25 17:18:00 -
[1] - Quote
There are a lot of changes going on with DUST 514. The Uprising 1.2 expansion is coming soon and will bring a number of fixes, such as adjustments to weapon ranges, ISK transfers, and more. Additionally, there are changes coming to our development cycle which will allow us to more rapidly respond to your concerns and improve the core gameplay of DUST. In this new dev blog, CCP Praetorian discusses what's coming in 1.2, what we're focusing on in the near future, and how we'll deliver it to you in the coming months. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
|
|
CCP Eterne
C C P C C P Alliance
2086
|
Posted - 2013.06.25 17:27:00 -
[2] - Quote
Z3R0 GR4VITY wrote:What are 'shield energizers' and how would they work?
We'll hopefully have a dev blog out soon that will discuss the new modules and how they work. |
|
|
CCP Eterne
C C P C C P Alliance
2087
|
Posted - 2013.06.25 17:31:00 -
[3] - Quote
Zeylon Rho wrote:Quote:Only Commando dropsuits let you equip two light weapons such as shotguns and SMGs, offering extreme versatility at the cost of some punch. SMGs are sidearms. Also, not sure if that "Patch notes" link at the bottom of the post is meant to link to: "http://patch.notes.forum.post/", which isn't a valid address.
I dunno what you're talking about. It totally says ARs. Or will in 5 minutes when the blog cache resets.
And the link was a placeholder we forgot to replace when we realized we need to tweak the final patch notes to be slightly more... readable. |
|
|
CCP Eterne
C C P C C P Alliance
2087
|
Posted - 2013.06.25 17:32:00 -
[4] - Quote
Reav Hannari wrote:Will the new weapon ranges be available in-game and hopefully as a data dump?
Yes, they'll be in-game. Not sure about a data dump, I'll look into it for you. |
|
|
CCP Eterne
C C P C C P Alliance
2087
|
Posted - 2013.06.25 17:46:00 -
[5] - Quote
DUST Fiend wrote:Quote:Commando dropsuits let you equip two light weapons such as shotguns and ARs, offering extreme versatility at the cost of some punch. This is extremely vague. Can you shed any more light on the Commando?
A dev blog on the dropsuit is coming on Thursday (unless any issues crop up with it at the last minute). |
|
|
CCP Eterne
C C P C C P Alliance
2087
|
Posted - 2013.06.25 17:47:00 -
[6] - Quote
crazy space 1 wrote:The Uprising 1.2 expansion?
Um ... did u mean patch?
It's a point release, which is considered something in between the two. |
|
|
CCP Eterne
C C P C C P Alliance
2090
|
Posted - 2013.06.25 17:48:00 -
[7] - Quote
crazy space 1 wrote:Also if you release this patch with no numbers ahead of time for us to feedback on , I'm gone. Back to eve forever where I get treated like a real customer.
We're aiming to provide numbers on the Commando dropsuit, weapon ranges, and new mods in the near future. The Commando Dropsuit blog is mostly finished, but the other two are still being worked on so I can't give an exact timeframe for them. |
|
|
CCP Eterne
C C P C C P Alliance
2090
|
Posted - 2013.06.25 17:55:00 -
[8] - Quote
Master Jaraiya wrote:Nothing about the missing Racial Variants for existing classes and roles?
For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to filling out these roles. Getting those nailed down has been one of the major pieces of feedback we've heard from players and reviews of the game following the Uprising deployment. |
|
|
CCP Eterne
C C P C C P Alliance
2094
|
Posted - 2013.06.25 18:26:00 -
[9] - Quote
Master Jaraiya wrote:CCP Eterne wrote:Master Jaraiya wrote:Nothing about the missing Racial Variants for existing classes and roles? For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to filling out these roles. Getting those nailed down has been one of the major pieces of feedback we've heard from players and reviews of the game following the Uprising deployment. This would only make me feel better if I didn't know you were adding new Roles and new Modules. The only reason this issue hasn't received more attention than it has is because the Medium Classes and Roles have all variants. If the shoe were on the other foot and the Light Class/Scout/Pilot and Heavy Class/Sentinel/Commando had all Racial Variants while the Medium Class/Assault had only Caldari and the Medium Class/Logistics had only Minmatar and Gallente you can bet the farm these forums would be on fire with nearly every single player in the game complaining about not having all dropsuit choices available to them upon release and demanding that this be rectified immediately.
There will be teams that are still working on the other dropsuits, don't worry. However, they aren't coming out in the immediate point releases that the dev blog is talking about. |
|
|
CCP Mintchip
C C P C C P Alliance
367
|
Posted - 2013.06.25 19:01:00 -
[10] - Quote
ChribbaX wrote:I wants my KBM aiming back...
/c
Cheer up Buttercup! We want KBM aiming back, too! (controllers are good.... too... :P ) CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
|
|
|
CCP Frame
C C P C C P Alliance
1184
|
Posted - 2013.06.26 05:24:00 -
[11] - Quote
Patch notes can be found here: https://forums.dust514.com/default.aspx?g=posts&m=980095#post980095 Deployment of Uprising 1.2 is schedule for July 2nd 2013. |
|
|
CCP Eterne
C C P C C P Alliance
2121
|
Posted - 2013.06.26 11:22:00 -
[12] - Quote
Kevall Longstride wrote:Lot of good stuff in the patch notes there. Are they the 2nd of the weeks dev blog trilogy or are we're getting another later?
I take it that the commando role is going to Ammar heavy only at the moment? Think I'll wait till I can keep it Gallente.
Patch notes aren't counted as a dev blog. The Commando suit is only Amarr in 1.2.
|
|
|
|
|