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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Mintchip
C C P C C P Alliance
362
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Posted - 2013.06.25 17:18:00 -
[1] - Quote
There are a lot of changes going on with DUST 514. The Uprising 1.2 expansion is coming soon and will bring a number of fixes, such as adjustments to weapon ranges, ISK transfers, and more. Additionally, there are changes coming to our development cycle which will allow us to more rapidly respond to your concerns and improve the core gameplay of DUST. In this new dev blog, CCP Praetorian discusses what's coming in 1.2, what we're focusing on in the near future, and how we'll deliver it to you in the coming months. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
980
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Posted - 2013.06.25 17:22:00 -
[2] - Quote
Quote:Only Commando dropsuits let you equip two light weapons such as shotguns and SMGs, offering extreme versatility at the cost of some punch.
SMGs are sidearms. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1043
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Posted - 2013.06.25 17:22:00 -
[3] - Quote
Yay!
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N1ck Comeau
Pro Hic Immortalis
509
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Posted - 2013.06.25 17:22:00 -
[4] - Quote
Yes thank you for this. Glad to see Eterne live up :) |
Z3R0 GR4VITY
HavoK Core RISE of LEGION
247
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Posted - 2013.06.25 17:26:00 -
[5] - Quote
What are 'shield energizers' and how would they work? |
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CCP Eterne
C C P C C P Alliance
2086
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Posted - 2013.06.25 17:27:00 -
[6] - Quote
Z3R0 GR4VITY wrote:What are 'shield energizers' and how would they work?
We'll hopefully have a dev blog out soon that will discuss the new modules and how they work. |
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Reav Hannari
Red Rock Outriders
640
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Posted - 2013.06.25 17:30:00 -
[7] - Quote
Will the new weapon ranges be available in-game and hopefully as a data dump? |
YoUnGcUz
Imperfects Negative-Feedback
76
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Posted - 2013.06.25 17:31:00 -
[8] - Quote
No combat rifle |
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CCP Eterne
C C P C C P Alliance
2087
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Posted - 2013.06.25 17:31:00 -
[9] - Quote
Zeylon Rho wrote:Quote:Only Commando dropsuits let you equip two light weapons such as shotguns and SMGs, offering extreme versatility at the cost of some punch. SMGs are sidearms. Also, not sure if that "Patch notes" link at the bottom of the post is meant to link to: "http://patch.notes.forum.post/", which isn't a valid address.
I dunno what you're talking about. It totally says ARs. Or will in 5 minutes when the blog cache resets.
And the link was a placeholder we forgot to replace when we realized we need to tweak the final patch notes to be slightly more... readable. |
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CCP Eterne
C C P C C P Alliance
2087
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Posted - 2013.06.25 17:32:00 -
[10] - Quote
Reav Hannari wrote:Will the new weapon ranges be available in-game and hopefully as a data dump?
Yes, they'll be in-game. Not sure about a data dump, I'll look into it for you. |
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
866
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Posted - 2013.06.25 17:33:00 -
[11] - Quote
In game weapon ranges? I like it. |
Malkai Inos
Opus Arcana Orion Empire
449
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Posted - 2013.06.25 17:36:00 -
[12] - Quote
Iskandar Zul Karnain wrote:In game weapon ranges? I like it. I find this even more important than the actual range updates. |
crazy space 1
Unkn0wn Killers
1404
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Posted - 2013.06.25 17:38:00 -
[13] - Quote
The Uprising 1.2 expansion?
Um ... did u mean patch? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4027
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Posted - 2013.06.25 17:38:00 -
[14] - Quote
Quote:Commando dropsuits let you equip two light weapons such as shotguns and ARs, offering extreme versatility at the cost of some punch. This is extremely vague.
Can you shed any more light on the Commando? |
crazy space 1
Unkn0wn Killers
1404
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Posted - 2013.06.25 17:40:00 -
[15] - Quote
Also if you release this patch with no numbers ahead of time for us to feedback on , I'm gone. Back to eve forever where I get treated like a real customer. |
Aqua-Regia
Ahrendee Frontlinez Omega Commission
219
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Posted - 2013.06.25 17:42:00 -
[16] - Quote
CCP Praetorian wrote:To make the whole shooting experience more dynamic and fun, weGÇÖre introducing Optimal, Effective, and Absolute range on all handheld weapons, which will modify damage depending on your weapon and how close you are to the target. This should address the feedback you gave us regarding weapons that deal damage well over their maximum range, and will directly result in a better core shooter mechanics.
thank you CCP, me so happy for this.
I hate you sniper |
Beren Hurin
OMNI Endeavors
542
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Posted - 2013.06.25 17:43:00 -
[17] - Quote
Prediction:
--Commandos will help with the LAV spam with SLs in their secondary. Which SHOULD mean that they can help keep the field safer for slower (armor oriented) players.
--Damage mods will be nice for these guys because they will apply to two weapons at once. And have some crazy combos like complex MOD scrambler & MD or AR and shotty...curious about an equipment slot...might hurt to have 2 light weapons and no nanohives. Plus dual light weapons means dual light weapons PG/CPU requirements. |
Beren Hurin
OMNI Endeavors
542
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Posted - 2013.06.25 17:44:00 -
[18] - Quote
DUST Fiend wrote:Quote:Commando dropsuits let you equip two light weapons such as shotguns and ARs, offering extreme versatility at the cost of some punch. This is extremely vague. Can you shed any more light on the Commando?
Less HP than a heavy dropsuit. Which would make sense. Why would it be fair to have something that has the HP of a heavy, nearly the speed of an assault, and dual light weapons? Why would anyone use the assault or heavy anymore? |
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CCP Eterne
C C P C C P Alliance
2087
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Posted - 2013.06.25 17:46:00 -
[19] - Quote
DUST Fiend wrote:Quote:Commando dropsuits let you equip two light weapons such as shotguns and ARs, offering extreme versatility at the cost of some punch. This is extremely vague. Can you shed any more light on the Commando?
A dev blog on the dropsuit is coming on Thursday (unless any issues crop up with it at the last minute). |
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CCP Eterne
C C P C C P Alliance
2087
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Posted - 2013.06.25 17:47:00 -
[20] - Quote
crazy space 1 wrote:The Uprising 1.2 expansion?
Um ... did u mean patch?
It's a point release, which is considered something in between the two. |
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CCP Eterne
C C P C C P Alliance
2090
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Posted - 2013.06.25 17:48:00 -
[21] - Quote
crazy space 1 wrote:Also if you release this patch with no numbers ahead of time for us to feedback on , I'm gone. Back to eve forever where I get treated like a real customer.
We're aiming to provide numbers on the Commando dropsuit, weapon ranges, and new mods in the near future. The Commando Dropsuit blog is mostly finished, but the other two are still being worked on so I can't give an exact timeframe for them. |
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
866
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Posted - 2013.06.25 17:50:00 -
[22] - Quote
CCP Eterne wrote:crazy space 1 wrote:Also if you release this patch with no numbers ahead of time for us to feedback on , I'm gone. Back to eve forever where I get treated like a real customer. We're aiming to provide numbers on the Commando dropsuit, weapon ranges, and new mods in the near future. The Commando Dropsuit blog is mostly finished, but the other two are still being worked on so I can't give an exact timeframe for them. Just make up some numbers for now so we can fight about something. You can change them later. |
Kevall Longstride
DUST University Ivy League
284
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Posted - 2013.06.25 17:50:00 -
[23] - Quote
CCP Eterne wrote:Reav Hannari wrote:Will the new weapon ranges be available in-game and hopefully as a data dump? Yes, they'll be in-game. Not sure about a data dump, I'll look into it for you.
Finally. Good job there. |
Master Jaraiya
Ultramarine Corp
304
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Posted - 2013.06.25 17:51:00 -
[24] - Quote
Nothing about the missing Racial Variants for existing classes and roles? |
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CCP Eterne
C C P C C P Alliance
2090
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Posted - 2013.06.25 17:55:00 -
[25] - Quote
Master Jaraiya wrote:Nothing about the missing Racial Variants for existing classes and roles?
For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to filling out these roles. Getting those nailed down has been one of the major pieces of feedback we've heard from players and reviews of the game following the Uprising deployment. |
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The Attorney General
ZionTCD
136
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Posted - 2013.06.25 17:55:00 -
[26] - Quote
CCP Eterne wrote:Z3R0 GR4VITY wrote:What are 'shield energizers' and how would they work? We'll hopefully have a dev blog out soon that will discuss the new modules and how they work.
Well, we already know about the armor plates, and given the values we pulled form the video, we know that they will be more beneficial to shield tankers than armor tankers.
Adding yet another module for shields, which from the sounds of it would be a resistance mod is crazy. It absolutely kills diversity in the game.
It will essentially turn the Gallente suit into a non factor, and make the Amarr suit only viable to tote around a scrambler rifle.
Everyone else should spec Caldari, to enjoy the massive bias towards shields. Doing anything else is just giving yourself a disadvantage.
If CCP intends to have diversity, something major needs to be done to change this trend. Either that or just give everyone a respec, remove all the suits except shield tankers and let people get in on the fun. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4027
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Posted - 2013.06.25 17:59:00 -
[27] - Quote
LOGOUT OPTION IN NEOCOM
Best part of Uprising 1.2, hands down, assuming that they didn't mean this was something that's coming later on.
Looks good overall, not so much shiny ****, more down and dirty with the mechanical side; I dig that.
RANGE SYSTEM
I take it back. This is the best part, if it actually works. I've been wanting this as the #1 priority for a long time now, so we shall see how it plays SOON |
Stands Alone
Ultramarine Corp
28
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Posted - 2013.06.25 18:00:00 -
[28] - Quote
Is the size of the beds going to be increased? |
Kevall Longstride
DUST University Ivy League
285
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Posted - 2013.06.25 18:00:00 -
[29] - Quote
Master Jaraiya wrote:Nothing about the missing Racial Variants for existing classes and roles?
We have a blog tomorrow and Thursday. Who knows... |
Kevall Longstride
DUST University Ivy League
285
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Posted - 2013.06.25 18:06:00 -
[30] - Quote
My own personal favourite is going to be the range system. That's is going to be a tremendous help.
I would like to know more about the NPE. I had some thoughts that I sent to the Dev's but honestly anything that adds to it is going to be a plus. |
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