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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
crazy space 1
Unkn0wn Killers
1386
|
Posted - 2013.06.18 19:15:00 -
[91] - Quote
CCP Eterne wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote:Mintchip can you please advise the upper management that it is vital for Dust to have a smooth and functional aiming experience? (As in the very first thing people expect when they play a first person shooter in... 2013) They don't need Mintchip to tell them. Aiming is a priority to fix, it's just more complicated than could be done in the current patch cycle. You just said it is not a priority. Are you expecting player retention when massdrivers hit 2m off, reviving people is impossible dispite working fine for a year, and aiming just isn't as good as it should be ? Isn't this release? |
crazy space 1
Unkn0wn Killers
1386
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Posted - 2013.06.18 19:16:00 -
[92] - Quote
Double |
crazy space 1
Unkn0wn Killers
1386
|
Posted - 2013.06.18 19:18:00 -
[93] - Quote
Ignatius Crumwald wrote:Senator Snipe wrote:oh ffs, assault rifles are OP as it is with the C.O.D experienced players. We really don't need better aim, new people just got to get used to the game and get their aim right. This is not true at all. It only seems that way because of the Original nerf to the HMG. The HMG should have been the high water mark for close quarters damage and the nerfs should have been toward the operational side of adding faster overheats, adding a short spin-up, or the other movement related nerfs that the heavy suit received. Instead it sort of set off this round robin of damage nerfing and adjustments to make everything balanced with the AR forgetting that an AR's versatility is its greatest asset, not its damage- so the closer in damage all other weaponry gets to it, the more dominant it becomes. Did they even make a forum post about the hmg changes ? Was there a main feedback thread? |
Ignatius Crumwald
IMPSwarm Negative-Feedback
571
|
Posted - 2013.06.18 19:19:00 -
[94] - Quote
crazy space 1 wrote:Double I'm still not sure why they don't take a queue from every other game that does reviving properly and let it be an act of approximation. Maybe have the injector shoot out a little tendril that seeks out the target when you are within a certain proximity. |
Mortedeamor
Internal Error. Negative-Feedback
80
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Posted - 2013.06.18 19:20:00 -
[95] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote:Everyone please calm down and let CCP talk
Oh wait I forgot CCP fixing even the tiny problems takes YEARS of course thats what im doing wrong i need to stop playing dust for a decade and then come back ..god why did'nt i realize that before |
Ignatius Crumwald
IMPSwarm Negative-Feedback
571
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Posted - 2013.06.18 19:22:00 -
[96] - Quote
crazy space 1 wrote:Ignatius Crumwald wrote:Senator Snipe wrote:oh ffs, assault rifles are OP as it is with the C.O.D experienced players. We really don't need better aim, new people just got to get used to the game and get their aim right. This is not true at all. It only seems that way because of the Original nerf to the HMG. The HMG should have been the high water mark for close quarters damage and the nerfs should have been toward the operational side of adding faster overheats, adding a short spin-up, or the other movement related nerfs that the heavy suit received. Instead it sort of set off this round robin of damage nerfing and adjustments to make everything balanced with the AR forgetting that an AR's versatility is its greatest asset, not its damage- so the closer in damage all other weaponry gets to it, the more dominant it becomes. Did they even make a forum post about the hmg changes ? Was there a main feedback thread?
Not originally. It was mostly just Pdiggy22 crying that there was going to be nothing but heavies - which never happened even in that build. And even he wasn't asking the damage on the HMG be nerfed, only the HP of the suit.
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HEAD- HUNTER-GEO
Planetary Response Organization
6
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Posted - 2013.06.18 19:23:00 -
[97] - Quote
With The aiming fix,Can we get r sights back on are automatic Assault rifles please ccp make this happen!!!!!as in red dot sights like the scrambler rifle !!! |
BMSTUBBYxx
Algintal Core Gallente Federation
48
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Posted - 2013.06.18 19:25:00 -
[98] - Quote
CCP Eterne wrote:The reason aiming isn't being fixed in 1.2 is because it's a bigger issue to tackle than can be finished in that time. It's not that it's "not a priority" which is not something that has ever been said.
https://forums.dust514.com/default.aspx?g=posts&m=954624#post954624 |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
258
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Posted - 2013.06.18 19:27:00 -
[99] - Quote
My opinion is that they have movement speed way out of balance compared to how well anyone can aim with DS3 controller. If you look at all other console FPS you will see that movement is probably slower and has some inertia (no sharp changes in direction- ther is a bit of acceleration and deceleration to movement) compared to Dust. So to fix aiming in Dust, they would have to fix how all movement works - and this ladies and gentlement is probably a titanic task. Just my opinion here. |
Oso Peresoso
Condotta Rouvenor Gallente Federation
1
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Posted - 2013.06.18 19:36:00 -
[100] - Quote
Aside from general aiming issues, I've experienced a few specific things with clear shots getting blocked by invisible geometry. This happened twice last night. First, I was sniping and had a clear view of the null cannon console. A very low armor redberry began to hack it, but was crouching behind part of the structure so I could only see his bent knee/leg sticking out. I took very steady aim (waited for zero sway) and fired, but structure geometry blocked the clear shot. A second time I was crouching next to a ledge and a hostile was standing on top of the ledge in front of me. I had a clear shot at him, but the shots were blocked by the top of the ledge as if it had an invisible overhang.
Also the PS3 controller is horrible for shooting. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
35
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Posted - 2013.06.18 19:38:00 -
[101] - Quote
Ansiiis The Trustworthy wrote:Spec Ops Cipher wrote:What exactly is this aiming problem? I've been here well over a year and haven't suffered from any 'aiming problems'. Is it just people failing to adapt to a new game? Aiming got worse after Uprising. Mostly for kb/m users.
Ah, I see now. So there is some kind of problem with kb/m then. I was beginning to think that you were all crazy. I'm a DS3 user and aside from a little fame rate proble every-ones-in-a-while (mostly in cqc while ads) and a very sporadic hit detection problem (comes and goes but overall not to troublesome) there doesn't seem to be much of a problem.
There is a simple solution to this you know. Pick up a DS3 during the interim... Oh right, dust forums/big words that's a no no. Use a DS3 until the kb/m is fixed. There problem mostly solved.
Where is Solid Snake when you need him. Is that dude still banned?. Ah screw it, I'll do it myself:
Adapt or die. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
571
|
Posted - 2013.06.18 19:51:00 -
[102] - Quote
Son-Of A-Gun wrote:Ansiiis The Trustworthy wrote:Spec Ops Cipher wrote:What exactly is this aiming problem? I've been here well over a year and haven't suffered from any 'aiming problems'. Is it just people failing to adapt to a new game? Aiming got worse after Uprising. Mostly for kb/m users. Ah, I see now. So there is some kind of problem with kb/m then. I was beginning to think that you were all crazy. I'm a DS3 user and aside from a little fame rate problem every-ones-in-a-while (mostly in cqc while ads) and a very sporadic hit detection problem (comes and goes but overall not to troublesome) there doesn't seem to be much of a problem. There is a simple solution to this you know. Pick up a DS3 during the interim... Oh right, dust forums/big words that's a no no. Use a DS3 until the kb/m is fixed. There problem mostly solved. Where is Solid Snake when you need him. Is that dude still banned? Ah screw it, I'll do it myself: Adapt or die. DS3 aiming took a kick in the sack as well, Minute adjustments are very twichy as if the dead zone is random.
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Hendaw
Quafe Runners
6
|
Posted - 2013.06.18 19:53:00 -
[103] - Quote
crazy space 1 wrote:CCP Eterne wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote:Mintchip can you please advise the upper management that it is vital for Dust to have a smooth and functional aiming experience? (As in the very first thing people expect when they play a first person shooter in... 2013) They don't need Mintchip to tell them. Aiming is a priority to fix, it's just more complicated than could be done in the current patch cycle. You just said it is not a priority. Are you expecting player retention when massdrivers hit 2m off, reviving people is impossible dispite working fine for a year, and aiming just isn't as good as it should be ? Isn't this release?
Not as "videogame cool" as jabbing a huge fuckin needle into someones foot/chest/ground beside them and them popping up like the ****** OD broad from Pulp Fiction.
Edit: No censor on Fuckin, but the extracted narcotic from the poppy commonly injected, snorted, or smoked is censored .... weird. |
Hendaw
Quafe Runners
6
|
Posted - 2013.06.18 19:58:00 -
[104] - Quote
Ludvig Enraga wrote:My opinion is that they have movement speed way out of balance compared to how well anyone can aim with DS3 controller. If you look at all other console FPS you will see that movement is probably slower and has some inertia (no sharp changes in direction- ther is a bit of acceleration and deceleration to movement) compared to Dust. So to fix aiming in Dust, they would have to fix how all movement works - and this ladies and gentlement is probably a titanic task. Just my opinion here.
So they change the rate at which the camera view matrix is updated based on the analog input ....
Then they tweak and tune the numbers to adjust the view update based on impulse strength and length to create acceleration for longer intervals of impulse.
Don't try and equate movement with updating a view. 2 separate things.
Predictive aiming OTOH is quite the feat and I do not envy them. But then again ..... GGPO did game prediction over networks and has become the industry standard in fighting games, and it was developed by a couple dudes, and is open source. |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
154
|
Posted - 2013.06.18 19:59:00 -
[105] - Quote
I think whoever wrote the aiming mechanics should be fired
this level of performance is beyond ridiculous (seriously how long did it take to make the BASIC stuff work and it still DOESNT) |
CommanderBolt
A.N.O.N.Y.M.O.U.S. ROFL BROS
47
|
Posted - 2013.06.18 19:59:00 -
[106] - Quote
CCP Eterne wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote:Mintchip can you please advise the upper management that it is vital for Dust to have a smooth and functional aiming experience? (As in the very first thing people expect when they play a first person shooter in... 2013) They don't need Mintchip to tell them. Aiming is a priority to fix, it's just more complicated than could be done in the current patch cycle.
To be honest with you when I first started playing uprising with a controller I did think the aiming was off somewhat. Now I play with a mouse n keyboard and I have no issues. Maybe ive just got used to this funky system haha.
Performance and lag improvements are always very welcome! Good to hear you guys are doing something with the aiming however. |
Jathniel
G I A N T EoN.
478
|
Posted - 2013.06.18 20:04:00 -
[107] - Quote
I'm kb/m and I can't say i've noticed a big issue with aiming. Aim Assist on/off its the same. The problem isn't with aiming, it's more with the mouse inputs when trying to select items/issue squad orders in the wheel menu. It's like pulling teeth trying to select "Defend" or select your equipment slot.
I'm guessing they're just saying "aiming" because it's too hard for them to be specific, or take the time to be specific (most of them are too intelligent for their own good, IQ gets so high you start to get stupid again).
Mouse sensitivity for me is usually on 80%, and i can jump to the 100% sensitivity cap by hitting my dpi key. Either way, it's just too hard to select diagonal slots in the wheel menus. This is problematic when it comes to switching quickly to Remote Explosives (whose use is very time-sensitive).
Otherwise, my guess is people want aiming to simply be SO sensitive that they can spin around and do 360s in a 1/8 of a second... I hate to break it to them, but I don't think CCP wants that. |
bolsh lee
Ahrendee Mercenaries Omega Commission
193
|
Posted - 2013.06.18 20:14:00 -
[108] - Quote
CCP Eterne wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote:Mintchip can you please advise the upper management that it is vital for Dust to have a smooth and functional aiming experience? (As in the very first thing people expect when they play a first person shooter in... 2013) They don't need Mintchip to tell them. Aiming is a priority to fix, it's just more complicated than could be done in the current patch cycle.
"Current patch cycle" so no aiming fix coming in 1.2.. ? |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
156
|
Posted - 2013.06.18 20:30:00 -
[109] - Quote
bolsh lee wrote:CCP Eterne wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote:Mintchip can you please advise the upper management that it is vital for Dust to have a smooth and functional aiming experience? (As in the very first thing people expect when they play a first person shooter in... 2013) They don't need Mintchip to tell them. Aiming is a priority to fix, it's just more complicated than could be done in the current patch cycle. "Current patch cycle" so no aiming fix coming in 1.2.. ?
NO
READ THE THREAD AGAIN |
Iron Wolf Saber
Den of Swords
5315
|
Posted - 2013.06.18 20:34:00 -
[110] - Quote
Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time. |
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BMSTUBBYxx
Algintal Core Gallente Federation
50
|
Posted - 2013.06.18 20:41:00 -
[111] - Quote
Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time. Yeah but this game got released, right?
Not in Beta, released.
Game got shipped, or released.
So why are we still waiting for core mechanics.
Oh, maybe someone forgot to pack them on the boat so they did not get shipped with the game.
Pffff, please pathetic White Knight attempt. 1/10 |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
156
|
Posted - 2013.06.18 20:45:00 -
[112] - Quote
Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time. So according to your CSM logic, let's all wait for 10 years and come back to see if it's fixed.
Actually that sounds like a good idea! |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
35
|
Posted - 2013.06.18 20:53:00 -
[113] - Quote
Ignatius Crumwald wrote:Son-Of A-Gun wrote:Ansiiis The Trustworthy wrote:Spec Ops Cipher wrote:What exactly is this aiming problem? I've been here well over a year and haven't suffered from any 'aiming problems'. Is it just people failing to adapt to a new game? Aiming got worse after Uprising. Mostly for kb/m users. Ah, I see now. So there is some kind of problem with kb/m then. I was beginning to think that you were all crazy. I'm a DS3 user and aside from a little fame rate problem every-ones-in-a-while (mostly in cqc while ads) and a very sporadic hit detection problem (comes and goes but overall not to troublesome) there doesn't seem to be much of a problem. There is a simple solution to this you know. Pick up a DS3 during the interim... Oh right, dust forums/big words that's a no no. Use a DS3 until the kb/m is fixed. There problem mostly solved. Where is Solid Snake when you need him. Is that dude still banned? Ah screw it, I'll do it myself: Adapt or die. DS3 aiming took a kick in the sack as well, Minute adjustments are very twichy as if the dead zone is random.
Really you could have fooled me. And I do a lot of killing a distance. |
ReGnYuM
TeamPlayers EoN.
266
|
Posted - 2013.06.18 20:53:00 -
[114] - Quote
Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time.
This is very reason why you should not be on the CPM
... You have no back bone |
J3f3r20n Gh057
Molon Labe. League of Infamy
4
|
Posted - 2013.06.18 20:54:00 -
[115] - Quote
Sooooo, another month without Dust....Just collecting passive sp.... |
Girltoi
Kirkinen Risk Control Caldari State
8
|
Posted - 2013.06.18 20:57:00 -
[116] - Quote
Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time. ccp ****** up mouse aiming. and maybe if they dident ship out 76598 changes in one go rushing wouldent be needed.. |
BMSTUBBYxx
Algintal Core Gallente Federation
50
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Posted - 2013.06.18 21:00:00 -
[117] - Quote
ReGnYuM wrote:Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time. This is very reason why you should not be on the CPM ... You have no back bone
QFT |
bolsh lee
Ahrendee Mercenaries Omega Commission
193
|
Posted - 2013.06.18 21:24:00 -
[118] - Quote
Alldin Kan wrote:CCP Mintchip wrote:Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that.
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep I'm out.
^ Most important mechanic of a First Person "Shooter" and we gotta deal with this broken **** for another month give or take.... ? |
Terra Thesis
HDYLTA Defiant Legacy
188
|
Posted - 2013.06.18 21:51:00 -
[119] - Quote
CCP Mintchip wrote:If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie.
Explaining your plans isn't lying. CCP has said stuff in the past and it hasn't materialized. Honest, I'm not mad about that. I think we understand Things Change (tm). What I am upset about is that it doesn't materialize, and CCP never mentions it again, like it's that crazy uncle that nobody mentions anymore. Why can't we get some updates? Why can't we get some acknowledgement that we're not crazy? (I'M NOT CRAZY, RIGHT?)
"Hey guys, I apologize but the dev blog on the medium frame skills that I *promised* last week isn't happening. We looked into it and moving those skills just opens up too many cans of worms right now. I'll might look into it again in October."
It seems the New Approach is to avoid giving any information out at all until it's super, super locked down, which I think is a step backwards. Our feedback won't matter that much if you're already on the cusp of release, right?
CCP Mintchip wrote:Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that.
THERE THERE! A SHRED OF INFO! AAAAAAAAAAAAA NOM NOM NOM |
Deranged Disaster
Seraphim Initiative. CRONOS.
207
|
Posted - 2013.06.18 21:57:00 -
[120] - Quote
Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time. I thought CPM was all about pushing the community's concerns to CCP not to push CCP's concerns to the community. If you want to help, go ahead and push CCP to get their priorities right. I'd much rather wait longer for a stupid commando suit and some flashy new terrain than the very essence of an FPS, aiming. |
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