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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Mintchip
C C P C C P Alliance
303
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Posted - 2013.06.18 14:50:00 -
[31] - Quote
Canari Elphus wrote:Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates.
We dont need an exact date and time that something will be implemented but a frame of reference would go a long way.
Examples: Fix will release with 1.2 Fix will not release with 1.2 but should be available by end of July. Fix will be in the next update after 1.2 which should be around a month later.
Working on it is basically the same as SOONGäó
This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie.
Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that.
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Winsaucerer
The Southern Legion RISE of LEGION
124
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Posted - 2013.06.18 14:55:00 -
[32] - Quote
CCP Mintchip wrote:Hey you! Yep! Aiming is being worked on as we speak, the game developers are slaving tirelessly so that you can accurately blow your opponent's clone away!
Very glad that this has not been forgotten. |
ReGnYuM
TeamPlayers EoN.
234
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Posted - 2013.06.18 14:59:00 -
[33] - Quote
CCP Mintchip wrote:Canari Elphus wrote:Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates.
We dont need an exact date and time that something will be implemented but a frame of reference would go a long way.
Examples: Fix will release with 1.2 Fix will not release with 1.2 but should be available by end of July. Fix will be in the next update after 1.2 which should be around a month later.
Working on it is basically the same as SOONGäó This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie. Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
What?!
Quote:Aiming fixes aren't coming in 1.2,
How is weapon balance a priority over aiming |
gbh08
74656d70
20
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Posted - 2013.06.18 15:01:00 -
[34] - Quote
CCP Mintchip wrote:
Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that.
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
Disapointing to hear no go on 1.2, but some news is way better than none i dont think anyone expects a dead on date, just a rough idea as you gave, and again, its better than no info and silence |
Your Absolut End
SVER True Blood Public Disorder.
101
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Posted - 2013.06.18 15:05:00 -
[35] - Quote
CCP Mintchip wrote:Canari Elphus wrote:Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates.
We dont need an exact date and time that something will be implemented but a frame of reference would go a long way.
Examples: Fix will release with 1.2 Fix will not release with 1.2 but should be available by end of July. Fix will be in the next update after 1.2 which should be around a month later.
Working on it is basically the same as SOONGäó This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie. Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
are you guys reworking the LR in 1.2 too? This would be awesome. I seriously want to see some deathrails on the battlefield again. Even if I love the SCR now. |
Delta 749
Kestrel Reconnaissance
413
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Posted - 2013.06.18 15:05:00 -
[36] - Quote
CCP Mintchip wrote:Canari Elphus wrote:Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates.
We dont need an exact date and time that something will be implemented but a frame of reference would go a long way.
Examples: Fix will release with 1.2 Fix will not release with 1.2 but should be available by end of July. Fix will be in the next update after 1.2 which should be around a month later.
Working on it is basically the same as SOONGäó This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie. Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
How they hell are we supposed to give you all accurate feedback on weapon balance when the damn things wont aim properly in the first place |
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CCP Mintchip
C C P C C P Alliance
304
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Posted - 2013.06.18 15:05:00 -
[37] - Quote
ReGnYuM wrote:CCP Mintchip wrote:Canari Elphus wrote:Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates.
We dont need an exact date and time that something will be implemented but a frame of reference would go a long way.
Examples: Fix will release with 1.2 Fix will not release with 1.2 but should be available by end of July. Fix will be in the next update after 1.2 which should be around a month later.
Working on it is basically the same as SOONGäó This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie. Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep What?! Quote:Aiming fixes aren't coming in 1.2, How is weapon balance a priority over aiming
It's not about it being a priority, but rather that there are different teams working on different issues and some issues are a quicker fix than others. It can be easy to mix that up! Something like weapon balancing may have more progress that could go live, than say overhauling an entire feature.
Hope that clears it up :)
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
78
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Posted - 2013.06.18 15:06:00 -
[38] - Quote
iceyburnz wrote:Shadow heat wrote:
This community have serious Denial Disorder symptoms, time for CCP to hire a Psychologist.
o/ Hello I'm free. FYI psychologsts don't do what you think they do. Its a lot of statistical math, reading books and writing long winder boring articles that only other psychologists read. Clinical psychologists (my future field) hardly even meet clients, they develop and manage interventions that are delivered by less qualified associates and counsellors. The more you know.
If you're not lying, then thanks for the info. Interesting. |
Benari Kalidima
Villore Sec Ops Gallente Federation
39
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Posted - 2013.06.18 15:18:00 -
[39] - Quote
CCP Mintchip wrote:It's not about it being a priority, but rather that there are different teams working on different issues and some issues are a quicker fix than others. It can be easy to mix that up! Something like weapon balancing may have more progress that could go live, than say overhauling an entire feature.
Hope that clears it up :)
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep But we're getting performance improvements aren't we? At least that's what it said on the slideshow at e3 :) |
Canari Elphus
Pro Hic Immortalis
141
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Posted - 2013.06.18 15:22:00 -
[40] - Quote
CCP Mintchip wrote:Canari Elphus wrote:Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates.
We dont need an exact date and time that something will be implemented but a frame of reference would go a long way.
Examples: Fix will release with 1.2 Fix will not release with 1.2 but should be available by end of July. Fix will be in the next update after 1.2 which should be around a month later.
Working on it is basically the same as SOONGäó This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie. Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
Again, we dont need an exact date as many realize that its very hard to meet that. Here are the typical questions that most people are going to ask and that a general idea would suffice.
About how long do the devs thing the aiming fix will take? Are they moving towards an implementation or are they still working towards finding the issue? What are the typical steps for a fix? (problem identification, investigation, option proposal, internal working/testing, release etc)
The best thing to understand that SOONGäó or anything that sounds like it has become a sore point for many players. All players hear with that is "Its coming but we can be bothered to tell you when" |
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Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
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Posted - 2013.06.18 15:24:00 -
[41] - Quote
CCP Mintchip wrote:ReGnYuM wrote:CCP Mintchip wrote:Canari Elphus wrote:Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates.
We dont need an exact date and time that something will be implemented but a frame of reference would go a long way.
Examples: Fix will release with 1.2 Fix will not release with 1.2 but should be available by end of July. Fix will be in the next update after 1.2 which should be around a month later.
Working on it is basically the same as SOONGäó This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie. Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep What?! Quote:Aiming fixes aren't coming in 1.2, How is weapon balance a priority over aiming It's not about it being a priority, but rather that there are different teams working on different issues and some issues are a quicker fix than others. It can be easy to mix that up! Something like weapon balancing may have more progress that could go live, than say overhauling an entire feature. Hope that clears it up :) CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
it does not and you know it. your only purpose in this forum is to calm the masses, which works for some people. Havn't seen any usefull info from you yet. Just the usual soon, on the horizon, working on, in the future bull****.
we need Concrete Info. But of course you won't understand what i'm saying... |
Delta 749
Kestrel Reconnaissance
414
|
Posted - 2013.06.18 15:26:00 -
[42] - Quote
Donner you forgot to call her Buttercup, I believe thats mandatory when critiquing her now |
RoundEy3
Metal Mind Industries
89
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Posted - 2013.06.18 15:29:00 -
[43] - Quote
The thing is, is that they will not give players concrete info unless they are 110% sure something has a concrete timetable. I'm sure stuff happens, delays, set backs, limitations, unforseen problems.
I'm not justifying how long or fast it takes them, just that they won't tell you because if there was a delay or set back it looks so much worse to not deliver on a day you said you would, then to just tell you up front it's done when it's done.
I know what most people want, an exact date, with exactly what was said. Reality is that rarely happens with anything.
My point is for everyone who repeatedly demands such concrete info should know that if they had such info they would have said it in the first place. |
ReGnYuM
TeamPlayers EoN.
247
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Posted - 2013.06.18 15:35:00 -
[44] - Quote
CCP Mintchip wrote:ReGnYuM wrote:CCP Mintchip wrote:Canari Elphus wrote:Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates.
We dont need an exact date and time that something will be implemented but a frame of reference would go a long way.
Examples: Fix will release with 1.2 Fix will not release with 1.2 but should be available by end of July. Fix will be in the next update after 1.2 which should be around a month later.
Working on it is basically the same as SOONGäó This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie. Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep What?! Quote:Aiming fixes aren't coming in 1.2, How is weapon balance a priority over aiming It's not about it being a priority, but rather that there are different teams working on different issues and some issues are a quicker fix than others. It can be easy to mix that up! Something like weapon balancing may have more progress that could go live, than say overhauling an entire feature. Hope that clears it up :) CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
So you're telling me it takes your Dev team over 2 months or more to fix fundamental core mechanic. Which was a mechanic that was fine in chromosome, but broken in uprising.
Furthermore, do the dev teams not see problems arising from balancing weapons on faulty mechanics. |
Shotty GoBang
Pro Hic Immortalis
69
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Posted - 2013.06.18 15:38:00 -
[45] - Quote
ReGnYuM wrote:... problems arising from balancing weapons on faulty mechanics.
An astute observation. |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
144
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Posted - 2013.06.18 15:42:00 -
[46] - Quote
CCP writes an FPS game.
After a year of beta testing and a month into commercial release, they managed to finish 30% of the aiming mechanics codes.
Sounds about right. |
ZDub 303
TeamPlayers EoN.
402
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Posted - 2013.06.18 15:42:00 -
[47] - Quote
Just a couple posts clearly letting us know what will and wont be in 1.2. That is how we manage expectations.
Thank you Mintchip, please continue to keep us all informed.
This is like... the most 'real' blue feedback we've had in ages... maybe ever.. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
89
|
Posted - 2013.06.18 15:44:00 -
[48] - Quote
What exactly is this aiming problem? I've been here well over a year and haven't suffered from any 'aiming problems'. Is it just people failing to adapt to a new game? |
Delta 749
Kestrel Reconnaissance
414
|
Posted - 2013.06.18 15:46:00 -
[49] - Quote
Spec Ops Cipher wrote:What exactly is this aiming problem? I've been here well over a year and haven't suffered from any 'aiming problems'. Is it just people failing to adapt to a new game?
Its partly bad sensitivity and partly bad hit detection and a screwed up ADS speed boosting mechanic, like others have said it was working fine in chromosome and is all ****** now |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
78
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Posted - 2013.06.18 15:47:00 -
[50] - Quote
Spec Ops Cipher wrote:What exactly is this aiming problem? I've been here well over a year and haven't suffered from any 'aiming problems'. Is it just people failing to adapt to a new game?
Aiming got worse after Uprising. Mostly for kb/m users. |
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ISuperstar
DIOS X. II
98
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Posted - 2013.06.18 15:48:00 -
[51] - Quote
Sir Petersen wrote:Fix what? There is nothing wrong with aiming. What are you talking about??
Just GTFO! It's feedback like yours that makes decisions like this happen in the first place! |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
22
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Posted - 2013.06.18 15:49:00 -
[52] - Quote
Spec Ops Cipher wrote:What exactly is this aiming problem? I've been here well over a year and haven't suffered from any 'aiming problems'. Is it just people failing to adapt to a new game?
You just got use to it, which is not a good thing. I play shooter games in regular basics, and the aiming in Dust 514 is clearly broken. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1578
|
Posted - 2013.06.18 15:54:00 -
[53] - Quote
Hows about some patch notes for 1.2 so we at least know what youre doing wrong..? Honestly, ifyou drop the ball on weapon balancing (again) bynot telling us how yourbalancing what, then youre just making the problem worse.
PROPOSE changes, dont make them. We'll tell you whether or not its good or bad, stop assuming. |
ISuperstar
DIOS X. II
98
|
Posted - 2013.06.18 15:58:00 -
[54] - Quote
Aeon Amadi wrote:Hows about some patch notes for 1.2 so we at least know what youre doing wrong..? Honestly, ifyou drop the ball on weapon balancing (again) bynot telling us how yourbalancing what, then youre just making the problem worse.
PROPOSE changes, dont make them. We'll tell you whether or not its good or bad, stop assuming.
I would like this 1000 times if I could. CCP won't listen though, never have,. |
steadyhand amarr
Amarr Immortal Volunteers
725
|
Posted - 2013.06.18 15:59:00 -
[55] - Quote
Ug I can see why some of u are unemployed... Changing numbers is a lot easer than rewriting code if I need to explain that any further you don't really belong in the EvE universe :-* |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1578
|
Posted - 2013.06.18 16:05:00 -
[56] - Quote
steadyhand amarr wrote:Ug I can see why some of u are unemployed... Changing numbers is a lot easer than rewriting code if I need to explain that any further you don't really belong in the EvE universe :-*
All the more reason to stop ******* around and get it right the first time.
Show us the balance changes before theyre patched in. |
Severance Pay
Purgatorium of the Damned League of Infamy
393
|
Posted - 2013.06.18 16:10:00 -
[57] - Quote
CCP Mintchip wrote:Hey you! Yep! Aiming is being worked on as we speak, the game developers are slaving tirelessly so that you can accurately blow your opponent's clone away!
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep Dude, this stuff has been broken since day 1 of uprising. Still not fixed, and to top it off we have new content incoming, no doubt with more bugs.
Mint please, this is what we want and heed my words. We want first and foremost, our guns to shoot(misfire bug), we want the game to detect the hit and deal proper dmg(hit detection bug), we want to be able to aim properly(aiming efficiency), then you can balance weapons. There is no point if our guns do not shoot and when they do shoot they dont hit and it is difficult to aim.
Imagine this scenario in EVE. You cannot target your enemy, the hit box for your mouse to select them is so small you literally spend several seconds clicking on them and finally after clicking on the your guns do not shoot. Again after spamming several skills it finally shoots but the game is not detecting a hit. Finally, your titan is blown up by a frigate. GG.
Anyway, I am done with this. Good luck mint, see you in ffxiv. |
BMSTUBBYxx
Algintal Core Gallente Federation
34
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Posted - 2013.06.18 16:15:00 -
[58] - Quote
CCP Mintchip wrote:
This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie.
Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that.
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
CCP why do you all even ask for our feedback when this is the kinda garbage that you give us?
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Himiko Kuronaga
SyNergy Gaming EoN.
619
|
Posted - 2013.06.18 16:18:00 -
[59] - Quote
Spec Ops Cipher wrote:What exactly is this aiming problem? I've been here well over a year and haven't suffered from any 'aiming problems'. Is it just people failing to adapt to a new game?
It's that crazy issue the game has that actually allows your corporation to get kills by making every firefight random as hell. |
gbh08
74656d70
23
|
Posted - 2013.06.18 16:22:00 -
[60] - Quote
ccp, please contact irrational games and gearbox software and beg them to come and help you with the unreal engine if anyone knows the ps3 and ue its these guys <3
im going to twitter them for you, but it would be better coming from the horses mouth so to speak |
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