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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
crazy space 1
Unkn0wn Killers
1385
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Posted - 2013.06.18 13:31:00 -
[1] - Quote
Sir Petersen wrote:Fix what? There is nothing wrong with aiming. What are you talking about?? Ugh not you again |
crazy space 1
Unkn0wn Killers
1386
|
Posted - 2013.06.18 19:15:00 -
[2] - Quote
CCP Eterne wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote:Mintchip can you please advise the upper management that it is vital for Dust to have a smooth and functional aiming experience? (As in the very first thing people expect when they play a first person shooter in... 2013) They don't need Mintchip to tell them. Aiming is a priority to fix, it's just more complicated than could be done in the current patch cycle. You just said it is not a priority. Are you expecting player retention when massdrivers hit 2m off, reviving people is impossible dispite working fine for a year, and aiming just isn't as good as it should be ? Isn't this release? |
crazy space 1
Unkn0wn Killers
1386
|
Posted - 2013.06.18 19:16:00 -
[3] - Quote
Double |
crazy space 1
Unkn0wn Killers
1386
|
Posted - 2013.06.18 19:18:00 -
[4] - Quote
Ignatius Crumwald wrote:Senator Snipe wrote:oh ffs, assault rifles are OP as it is with the C.O.D experienced players. We really don't need better aim, new people just got to get used to the game and get their aim right. This is not true at all. It only seems that way because of the Original nerf to the HMG. The HMG should have been the high water mark for close quarters damage and the nerfs should have been toward the operational side of adding faster overheats, adding a short spin-up, or the other movement related nerfs that the heavy suit received. Instead it sort of set off this round robin of damage nerfing and adjustments to make everything balanced with the AR forgetting that an AR's versatility is its greatest asset, not its damage- so the closer in damage all other weaponry gets to it, the more dominant it becomes. Did they even make a forum post about the hmg changes ? Was there a main feedback thread? |
crazy space 1
Unkn0wn Killers
1387
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Posted - 2013.06.19 01:23:00 -
[5] - Quote
Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time.
Um.... straight up releasing a balance change, or new content when they are done without asking for player feedback IS RUSHING CONTENT DEVELOPMENT.
STOP POSTING.
You are defending the only mmo that doesn't want feedback before balance changes are done. The only compaby that will release whole new features that are core to the game without a day of beta testing. All in the name of ...
"oh they don't want to rush it"
Impressively lame.
I honestly don't understand how you could think transparency and player feedback would hurt the game. |
crazy space 1
Unkn0wn Killers
1388
|
Posted - 2013.06.19 13:58:00 -
[6] - Quote
XxArrowxX wrote:crazy space 1 wrote:Sir Petersen wrote:Fix what? There is nothing wrong with aiming. What are you talking about?? Ugh not you again everybody is dogging on this dude lol chill all long time ago just one person >.> ~now its my turn to get picked on I was dogging on him since the start don't even |
crazy space 1
Unkn0wn Killers
1388
|
Posted - 2013.06.20 00:58:00 -
[7] - Quote
Sloth9230 wrote:crazy space 1 wrote: Did they even make a forum post about the hmg changes ? Was there a main feedback thread?
Just the patch notes which came out a day or two before Uprising Quote:* Reduced damage and max range of the HMG No numbers or anything, just this. Many heavies "QQ"ed the instant they/we saw it, Cat Merc told us all to shut up and wait to see the changes in action... yeah... CCP has not learned it's lesson
Um the lesson CCP should be learning is they need one of these.
http://us.battle.net/sc2/en/blog/10223258/call-to-action-june-14-balance-testing-6-14-2013
http://worldoftanks.com/en/news/17/86-update-notes/ ^^Note they release this very early in order to make changes based on the feedback
http://community.eveonline.com/news/dev-blogs/73381 ^^Lots of this changed just go into the thread to watch the devs update the numbers as the threads give feedback.
http://www.nerfplz.com/2013/06/incoming-xerath-rework.html
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