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Anita Hardone
Fraternity of St. Venefice Amarr Empire
105
|
Posted - 2013.06.12 23:08:00 -
[1] - Quote
I wonder how the match making will work. I know it says it takes gear into the equation, but im sure there is a way to circumvent this lol. Was meant for another thread, but then it got really long so i decided to make it its own.
Delete all proto fits. Join game. Make a proto fit in 20 seconds while in game and get hate mail.
There needs to be like, a made up skill rating. It takes everything into consideration. Kills per minute, KD ratio, how many vehicles destroyed, accuracy, squad actions, objective actions, average kill streak, total playing time, and total SP and then spits out a number like 750, or 1118 which is used for Matchmaking. If people are in a squad, it could either average everyones rating and do it like that, or just go off of one player with the highest rating.
Total SP would be more for a status, like in normal war games you go off of military positions. But in DUST they can make up some random two part alias that basically describes how long they have played, and what they do the most if they have a stat thats above the norm.
Like in Tokyo Xtreme Racer, if you never hit a wall and drive super clean an usually win all your races, you will gain a "handle/alia's" like, "Threaded Veteran, or Hyperspeed Vigilante". But if you suck, you could end up with, "Clumsy Psycho, or Typical Woman". These names can also change through sheer playing time too. And it takes everything into account, collisions, how aggressive you drive, average top speed, how often you adjust car settings like gear ratios, how much money you have, play time, number of cars you own, if you leave the body of the cars stock or equip body kits and other ricey add ons etc.
This would help to distinguish Vets from noobs at a glance. The names dont have to be derogatory. But they should convey some form of superiority/inferiority to others. If you want a better name, play better, or figure out some other type of playstyle. Have a good name, dont start sucking. One part could be determined by total SP and Playtime and the first part could be the averaged stat name. Which lets say there is a new player and vet which play exactly the same way, the Vet would have a name like "Dead Eye Veteran" and the new player would be "Dead Eye Commando" |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1443
|
Posted - 2013.06.12 23:36:00 -
[2] - Quote
If pubstompers and stat padders don't complain for it to be rescinded, it'll be a failure. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
106
|
Posted - 2013.06.12 23:47:00 -
[3] - Quote
I dont know how anyone could intelligently argue against a matchmaking system that's fare, and un-exploitable.
ie, you stat pad, then get stuck in game wayyy above your skill level... get stomped and then your score falls within 1-3 games until you are somewhere you belong. |
SENATOR KODOS
Absentee AFK Regiment
147
|
Posted - 2013.06.12 23:51:00 -
[4] - Quote
It wont work due to low player base. It will be like BFMC. All the high end players had no one to play. |
SENATOR KODOS
Absentee AFK Regiment
147
|
Posted - 2013.06.12 23:52:00 -
[5] - Quote
Comp is lagging soo bad im double posting non stop eff this !!!!!!!! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1445
|
Posted - 2013.06.12 23:56:00 -
[6] - Quote
Anita Hardone wrote:I dont know how anyone could intelligently argue against a matchmaking system that's fare, and un-exploitable.
ie, you stat pad, then get stuck in game wayyy above your skill level... get stomped and then your score falls within 1-3 games until you are somewhere you belong. There are people out there so obsessed with their KDR that they'll run and hide after getting X amount of kills.
Also, I saw the same thing happen in DCUO when matchmaking was finally implemented. Villains were so butthurt because they couldn't stomp out heroes anymore that they cried on the forums until it was taken away. |
General Technique
Vherokior Combat Logistics Minmatar Republic
41
|
Posted - 2013.06.12 23:59:00 -
[7] - Quote
SENATOR KODOS wrote:It wont work due to low player base. It will be like BFMC. All the high end players had no one to play.
Are you referring to Battlefield Modern Combat? If so, that game had no matchmaker.
As far as "high-end players" having no one to play, that was only true for clanmatches for the wellknown clans. At least that was the case on the xbox360.
Most of my clan quit that game when the best we could do was get one clan match per week (if we were lucky), and that was always some thrown together clan of all the top players in the game... seemingly with the ultimate purpose of trying to give the top clan on the leaderboard a loss (they always disbanded after their first losses), or it was a rival clan that would ignore our challenges 99% of the time, then suddenly challenges and bring at full team of ringers made up of... you guessed, the top players in the game, lol.
Wouldn't have been so bad if it was an hourly or even daily occurence, but weekly... and only against awkward iterations of the same top 10 or so beasts in the game? We left BFMC for chromehounds... that says it all, lol.
It was kind of our own fault, though. We constantly taunted other good clans about how we went 114-0 before receiving our first loss, challenging any other clan to just pull off a mere 100-0 if they could. Never happened again as far as I'm aware. Not on the xbox360. Like you said, high-end players couldn't get enough matches.
~The X box 360 (creator of 360_Mafia)
I just realized that there's just no possible way you could have been talking about BF:Modern Combat. What the heck does BFMC stand for? |
SENATOR KODOS
Absentee AFK Regiment
147
|
Posted - 2013.06.13 00:02:00 -
[8] - Quote
General Technique wrote:SENATOR KODOS wrote:It wont work due to low player base. It will be like BFMC. All the high end players had no one to play. Are you referring to Battlefield Modern Combat? If so, that game had no matchmaker. As far as "high-end players" having no one to play, that was only true for clanmatches for the wellknown clans. At least that was the case on the xbox360. Most of my clan quit that game when the best we could do was get one clan match per week (if we were lucky), and that was always some thrown together clan of all the top players in the game... seemingly with the ultimate purpose of trying to give the top clan on the leaderboard a loss (they always disbanded after their first losses), or it was a rival clan that would ignore our challenges 99% of the time, then suddenly challenges and bring at full team of ringers made up of... you guessed, the top players in the game, lol. Wouldn't have been so bad if it was an hourly or even daily occurence, but weekly... and only against awkward iterations of the same top 10 or so beasts in the game? We left BFMC for chromehounds... that says it all, lol. ~The X box 360 (creator of 360_Mafia)
Ya It did have matchmaking. There was a low mid and high end. We used to have to de rank because there wasnt anyone to play. All the games available were in the mid rank.
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ReGnYuM
Not another AR SCRUB
183
|
Posted - 2013.06.13 00:04:00 -
[9] - Quote
Cosgar wrote:If pubstompers and stat padders don't complain for it to be rescinded, it'll be a failure.
Can you please stop posting. Your like one of those eve players who is awful at the game, yet because he played eve; he is now somehow knowledgeable.
I don't which is worse your fanboinisum or your attempt at understanding the game. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1446
|
Posted - 2013.06.13 00:06:00 -
[10] - Quote
ReGnYuM wrote:Cosgar wrote:If pubstompers and stat padders don't complain for it to be rescinded, it'll be a failure. Can you please stop posting. Your like one of those eve players who is awful at the game, yet because he played eve; he is now somehow knowledgeable. I don't which is worse your fanboinisum or your attempt at understanding the game. Troll harder please, my jimmies remain unrustled. |
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General Technique
Vherokior Combat Logistics Minmatar Republic
41
|
Posted - 2013.06.13 00:08:00 -
[11] - Quote
SENATOR KODOS wrote:General Technique wrote:SENATOR KODOS wrote:It wont work due to low player base. It will be like BFMC. All the high end players had no one to play. Are you referring to Battlefield Modern Combat? If so, that game had no matchmaker. As far as "high-end players" having no one to play, that was only true for clanmatches for the wellknown clans. At least that was the case on the xbox360. Most of my clan quit that game when the best we could do was get one clan match per week (if we were lucky), and that was always some thrown together clan of all the top players in the game... seemingly with the ultimate purpose of trying to give the top clan on the leaderboard a loss (they always disbanded after their first losses), or it was a rival clan that would ignore our challenges 99% of the time, then suddenly challenges and bring at full team of ringers made up of... you guessed, the top players in the game, lol. Wouldn't have been so bad if it was an hourly or even daily occurence, but weekly... and only against awkward iterations of the same top 10 or so beasts in the game? We left BFMC for chromehounds... that says it all, lol. ~The X box 360 (creator of 360_Mafia) Ya It did have matchmaking. There was a low mid and high end. We used to have to de rank because there wasnt anyone to play. All the games available were in the mid rank.
Battlefied: Modern Combat? On the Xbox 360? That's BS, bro. lol
The Clanmatches were all "challenge based" You queue'd up for clanwars, and any other clans that were queue'd up could then issue a challenge to your clan and vise versa. As for pub matches, you just chose from the region server list thing (there may have been some type of matchmaking there at some point but I doubt it).
You could even go to the leaderboard, look up a players personal info.... and if they were currently in a game you could join their match if there was any room. That's how we used to go troll boosters and and bragbads. |
SENATOR KODOS
Absentee AFK Regiment
147
|
Posted - 2013.06.13 00:20:00 -
[12] - Quote
General Technique wrote:SENATOR KODOS wrote:General Technique wrote:SENATOR KODOS wrote:It wont work due to low player base. It will be like BFMC. All the high end players had no one to play. Are you referring to Battlefield Modern Combat? If so, that game had no matchmaker. As far as "high-end players" having no one to play, that was only true for clanmatches for the wellknown clans. At least that was the case on the xbox360. Most of my clan quit that game when the best we could do was get one clan match per week (if we were lucky), and that was always some thrown together clan of all the top players in the game... seemingly with the ultimate purpose of trying to give the top clan on the leaderboard a loss (they always disbanded after their first losses), or it was a rival clan that would ignore our challenges 99% of the time, then suddenly challenges and bring at full team of ringers made up of... you guessed, the top players in the game, lol. Wouldn't have been so bad if it was an hourly or even daily occurence, but weekly... and only against awkward iterations of the same top 10 or so beasts in the game? We left BFMC for chromehounds... that says it all, lol. ~The X box 360 (creator of 360_Mafia) Ya It did have matchmaking. There was a low mid and high end. We used to have to de rank because there wasnt anyone to play. All the games available were in the mid rank. Battlefied: Modern Combat? On the Xbox 360? That's BS, bro. lol The Clanmatches were all "challenge based" You queue'd up for clanwars, and any other clans that were queue'd up could then issue a challenge to your clan and vise versa. As for pub matches, you just chose from the region server list thing (there may have been some type of matchmaking there at some point but I doubt it). You could even go to the leaderboard, look up a players personal info.... and if they were currently in a game you could join their match if there was any room. That's how we used to go troll the boosters and the bragbads. If there was any kind of matchmaking beyond what I described in that game, then it happened long after I left I suppose
Im talking about the OG one on Xbox. And we couldnt play with new friends because their PPH (points per hour) was too low. Thats why you would find people on empty servers driving around captruing bases and not fighting so they could boost their PPH and get into high ranked servers only to find no one was there. Maybe it was diff on the 360 port version which I hated and didnt play but there was matchmaking on the OG version.
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Abron Garr
Amarr Templars Amarr Empire
455
|
Posted - 2013.06.13 00:27:00 -
[13] - Quote
I believe Gear-only matchmaking would be sufficient. These latest iterations of Dust are heavily skewed in favor of gear making the difference over RL and IG skills. The skill bonuses we get from spending SP are simply not enough of an advantage to warrant matchmaking based solely off SP or WP.
Here are my thoughts: If we do manage to actually get a working economy in Dust, I would like to see a market for mid tier equipment. Right now they're simply stepping stones to protogear. If there was a matchmaking system based off gear, veteran players could still participate in matches, provided they "downgrade" their gear to an appropriate level.
This solves the problem of having too low of a high-sp population as well as encouraging players to "max out" fitting and support skills instead of rushing straight into prototype gear. As an added benefit, testing and balancing will actually be possible because there will be, hopefully, fewer variables that complicate the discussion.
Needless to say -- Corp, PC and FW matches should remain "anything goes" with zero matchmaking IMO. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1449
|
Posted - 2013.06.13 00:34:00 -
[14] - Quote
Abron Garr wrote:I believe Gear-only matchmaking would be sufficient. These latest iterations of Dust are heavily skewed in favor of gear making the difference over RL and IG skills. The skill bonuses we get from spending SP are simply not enough of an advantage to warrant matchmaking based solely off SP or WP.
Here are my thoughts: If we do manage to actually get a working economy in Dust, I would like to see a market for mid tier equipment. Right now they're simply stepping stones to protogear. If there was a matchmaking system based off gear, veteran players could still participate in matches, provided they "downgrade" their gear to an appropriate level.
This solves the problem of having too low of a high-sp population as well as encouraging players to "max out" fitting and support skills instead of rushing straight into prototype gear. As an added benefit, testing and balancing will actually be possible because there will be, hopefully, fewer variables that complicate the discussion.
Needless to say -- Corp, PC and FW matches should remain "anything goes" with zero matchmaking IMO. Why not just a combination of all the above? Lifetime WP, lifetime SP, and (not sure how to track this) but average fitting meta level. I would say KDR, but since things are so exploitable, how many times you die vs how many times you killed someone is near meaningless. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
332
|
Posted - 2013.06.13 00:38:00 -
[15] - Quote
The easiest "gear' Restrictions would simply be a "limit" on metalevels of equipment, so it would not allow you to spawn anything (would red it out) with anything past Metalevel X |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
106
|
Posted - 2013.06.13 00:40:00 -
[16] - Quote
Problem will still persist lol. Core skills....
Abron Garr wrote:I believe Gear-only matchmaking would be sufficient. These latest iterations of Dust are heavily skewed in favor of gear making the difference over RL and IG skills. The skill bonuses we get from spending SP are simply not enough of an advantage to warrant matchmaking based solely off SP or WP.
Here are my thoughts: If we do manage to actually get a working economy in Dust, I would like to see a market for mid tier equipment. Right now they're simply stepping stones to protogear. If there was a matchmaking system based off gear, veteran players could still participate in matches, provided they "downgrade" their gear to an appropriate level.
This solves the problem of having too low of a high-sp population as well as encouraging players to "max out" fitting and support skills instead of rushing straight into prototype gear. As an added benefit, testing and balancing will actually be possible because there will be, hopefully, fewer variables that complicate the discussion.
Needless to say -- Corp, PC and FW matches should remain "anything goes" with zero matchmaking IMO.
this system doesnt just go off of WP and SP though.
Accuracy K/D average Kill Streak Time played Score Per minute everything... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1451
|
Posted - 2013.06.13 01:24:00 -
[17] - Quote
Yeah, I agree we need more available stats. It would make matchmaking much easier. Time played just by itself would make a very good factor. |
Abron Garr
Amarr Templars Amarr Empire
455
|
Posted - 2013.06.13 01:45:00 -
[18] - Quote
Anita Hardone wrote:Problem will still persist lol. Core skills.... Abron Garr wrote:I believe Gear-only matchmaking would be sufficient. These latest iterations of Dust are heavily skewed in favor of gear making the difference over RL and IG skills. The skill bonuses we get from spending SP are simply not enough of an advantage to warrant matchmaking based solely off SP or WP.
Here are my thoughts: If we do manage to actually get a working economy in Dust, I would like to see a market for mid tier equipment. Right now they're simply stepping stones to protogear. If there was a matchmaking system based off gear, veteran players could still participate in matches, provided they "downgrade" their gear to an appropriate level.
This solves the problem of having too low of a high-sp population as well as encouraging players to "max out" fitting and support skills instead of rushing straight into prototype gear. As an added benefit, testing and balancing will actually be possible because there will be, hopefully, fewer variables that complicate the discussion.
Needless to say -- Corp, PC and FW matches should remain "anything goes" with zero matchmaking IMO. this system doesnt just go off of WP and SP though. Accuracy K/D average Kill Streak Time played Score Per minute everything...
First, core skills are not nearly as hard to max out or as big of a factor as gear is. Armor upgrades gives 25% armor boost, that's essentially one or two hits from an AR and on lower tier equipment, those boosts are even more marginal.
Second, trying to add more variables to a matchmaking system means you are giving CCP more chances to screw up.
Third, you're going to have a hard time filling up matches on the right end of the bell curve. And some of those stats disproportionately affect different roles. You're going to end up with matches literally full of snipers or full of vehicles (that might be fun to watch though). |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 01:51:00 -
[19] - Quote
Cosgar wrote:Abron Garr wrote:I believe Gear-only matchmaking would be sufficient. These latest iterations of Dust are heavily skewed in favor of gear making the difference over RL and IG skills. The skill bonuses we get from spending SP are simply not enough of an advantage to warrant matchmaking based solely off SP or WP.
Here are my thoughts: If we do manage to actually get a working economy in Dust, I would like to see a market for mid tier equipment. Right now they're simply stepping stones to protogear. If there was a matchmaking system based off gear, veteran players could still participate in matches, provided they "downgrade" their gear to an appropriate level.
This solves the problem of having too low of a high-sp population as well as encouraging players to "max out" fitting and support skills instead of rushing straight into prototype gear. As an added benefit, testing and balancing will actually be possible because there will be, hopefully, fewer variables that complicate the discussion.
Needless to say -- Corp, PC and FW matches should remain "anything goes" with zero matchmaking IMO. Why not just a combination of all the above? Lifetime WP, lifetime SP, and (not sure how to track this) but average fitting meta level. I would say KDR, but since things are so exploitable, how many times you die vs how many times you killed someone is near meaningless.
I just believe in keeping it as simple as possible. I'd start off with a matchmaking system based off of gear, and then if there are still issues of pub stomping, then add in variables one at a time. You're never going to have a perfect system obviously. Dust has many separate roles, and they're going to complicate a good matchmaker. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
26
|
Posted - 2013.06.13 01:57:00 -
[20] - Quote
ELO match maker, based on who you kill/die to. not win ratio, or anything else,.
everyone starts at 1000, die -1, kill +1.. done
if you kill someone with 500, and you have 2000, its only a + 0.3, if you die to them its a - 10 and so on.
this is all just simple number ratio's to help one understand it,. its a concept from chess rankings,. and it works well in shooters. |
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Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 02:01:00 -
[21] - Quote
Acezero 44 wrote:ELO match maker, based on who you kill/die to. not win ratio, or anything else,.
everyone starts at 1000, die -1, kill +1.. done
if you kill someone with 500, and you have 2000, its only a + 0.3, if you die to them its a - 10 and so on.
this is all just simple number ratio's to help one understand it,. its a concept from chess rankings,. and it works well in shooters.
How many of those shooters had a gear disparity? |
Master Jaraiya
Ultramarine Corp
192
|
Posted - 2013.06.13 02:04:00 -
[22] - Quote
Gear would probably be flagged according to Meta, rendering invalid fittings should you attempt to equip gear with to high of Meta. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 02:08:00 -
[23] - Quote
Abron Garr wrote:Acezero 44 wrote:ELO match maker, based on who you kill/die to. not win ratio, or anything else,.
everyone starts at 1000, die -1, kill +1.. done
if you kill someone with 500, and you have 2000, its only a + 0.3, if you die to them its a - 10 and so on.
this is all just simple number ratio's to help one understand it,. its a concept from chess rankings,. and it works well in shooters. How many of those shooters had a gear disparity?
it dont matter, I can smoke a full team of proto nubs,. with a dragon fly an toxins,. not sayin im good,. cus the "good" players bend me over, no matter what there using. the game just needs a ELO,. |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 02:15:00 -
[24] - Quote
Master Jaraiya wrote:Gear would probably be flagged according to Meta, rendering invalid fittings should you attempt to equip gear with to high of Meta.
Simple and effective. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1459
|
Posted - 2013.06.13 02:17:00 -
[25] - Quote
Master Jaraiya wrote:Gear would probably be flagged according to Meta, rendering invalid fittings should you attempt to equip gear with to high of Meta. Doesn't that pretty much screw Amarr assaults? |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 02:20:00 -
[26] - Quote
Cosgar wrote:Master Jaraiya wrote:Gear would probably be flagged according to Meta, rendering invalid fittings should you attempt to equip gear with to high of Meta. Doesn't that pretty much screw Amarr assaults?
Yeah, all this talk of matchmaking and balance presupposes a competent Dev team. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 02:22:00 -
[27] - Quote
i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
|
hooc order
Deep Space Republic
314
|
Posted - 2013.06.13 02:24:00 -
[28] - Quote
Anita Hardone wrote:I wonder how the match making will work. I know it says it takes gear into the equation, but im sure there is a way to circumvent this lol. Was meant for another thread, but then it got really long so i decided to make it its own.
Delete all proto fits. Join game. Make a proto fit in 20 seconds while in game and get hate mail.
Pretty easy to write code to check what gear you can even wear given the levels of SP you have.
and it would be more reliable then to check fits.
My guess is it will do just that. |
hooc order
Deep Space Republic
314
|
Posted - 2013.06.13 02:27:00 -
[29] - Quote
SENATOR KODOS wrote:It wont work due to low player base. It will be like BFMC. All the high end players had no one to play.
PC and faction warfare where they should be playing now. |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 02:36:00 -
[30] - Quote
Acezero 44 wrote:i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
Let's assume that player is currently an AR spec'd Assault. What happens if that player decides to spec into AV? The guy could just keep grinding in his AR set until he has enough sp, but this discourages players from trying out different builds and roles.
Also, and this is the most important part, how the hell do you even BEGIN to balance a game when people have such a large gear disparity? |
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Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 02:38:00 -
[31] - Quote
The only time when there are empty matches because of matchmaking is because of a barrier. Just dont have any barriers. If you are the highest skilled player in the world, well you will just be placed in the best match available.
This xould idk be done by increasing the load time by like 15-20 seconds to give the Que time to fill up and place everyone in the best match. I mean hell, why cant people/full squads be migrated to a harder matches if one becomes available while in the crew deck? Which isnt a big deal, just making room for noobs to play noobs.
But, there shouldnt be a barrier. the game should try to match the best people against the best people at that moment. Which is how a matchmaker should work. Matchmakers shouldnt categorize people to cut them off from everyone below them, but try to keep them separated as much as possible. In every MMO there is that one time you got pwned by an Uber L77T no lifer, but it shouldnt be an everyday occurrence. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 02:42:00 -
[32] - Quote
This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 02:48:00 -
[33] - Quote
Abron Garr wrote:Acezero 44 wrote:i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
Let's assume that player is currently an AR spec'd Assault. What happens if that player decides to spec into AV? The guy could just keep grinding in his AR set until he has enough sp, but this discourages players from trying out different builds and roles. Your idea also encourages people to play in prototype gear 24/7. Also, and this is the most important part, how the hell do you even BEGIN to balance a game when people have such a large gear disparity?
everyone has a crutch,. the good players have more. =)
if someone fears there own rank,. then the same players fear there own k/d ratio right now.. |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 02:50:00 -
[34] - Quote
Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
Let's assume that player is currently an AR spec'd Assault. What happens if that player decides to spec into AV? The guy could just keep grinding in his AR set until he has enough sp, but this discourages players from trying out different builds and roles. Your idea also encourages people to play in prototype gear 24/7. Also, and this is the most important part, how the hell do you even BEGIN to balance a game when people have such a large gear disparity? everyone has a crutch,. the good players have more. =) if someone fears there own rank,. then the same players fear there own k/d ratio right now..
Hey that's great and all, but how about you actually address what I wrote. |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 02:51:00 -
[35] - Quote
Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers.
Because matches literally full of snipers, full of logis or full of heavies doesn't interest me. |
IceShifter Childhaspawn
DUST University Ivy League
45
|
Posted - 2013.06.13 02:55:00 -
[36] - Quote
I do not understand match making. You only get better -playing better players.
You watch a better player do something that kills you, /facepalm "Why didn't I think of that" and move on. I frankly suck at this game. I am not going to quit because of it, I'm going to try harder.
Sometimes you get stomped. BFD, move on to the next one. We are playing as Mercenaries in a Scifi universe. Who said it should be easy?
That is what I am perceiving this discussion to be about. Making the game easier.
Really. I don't understand the thought.
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Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 02:59:00 -
[37] - Quote
Abron Garr wrote:Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. Because matches literally full of snipers, full of logis or full of heavies doesn't interest me.
Dude, this already happens right now, its pretty random, but it happens. But if that happens with a legitament match maker, then obviously something is broke balancing wise. |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 03:04:00 -
[38] - Quote
IceShifter Childhaspawn wrote:I do not understand match making. You only get better -playing better players.
You watch a better player do something that kills you, /facepalm "Why didn't I think of that" and move on. I frankly suck at this game. I am not going to quit because of it, I'm going to try harder.
Sometimes you get stomped. BFD, move on to the next one. We are playing as Mercenaries in a Scifi universe. Who said it should be easy?
That is what I am perceiving this discussion to be about. Making the game easier.
Really. I don't understand the thought.
How many Titans got blown up in Hisec today? How many DDs went off in lowsec? How many bubbles do you see in hi/lowsec?
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Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 03:07:00 -
[39] - Quote
Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
Let's assume that player is currently an AR spec'd Assault. What happens if that player decides to spec into AV? The guy could just keep grinding in his AR set until he has enough sp, but this discourages players from trying out different builds and roles. Your idea also encourages people to play in prototype gear 24/7. Also, and this is the most important part, how the hell do you even BEGIN to balance a game when people have such a large gear disparity? everyone has a crutch,. the good players have more. =) if someone fears there own rank,. then the same players fear there own k/d ratio right now.. Hey that's great and all, but how about you actually address what I wrote.
but i did,. /shrug
your saying this player has built a crutch with skill/gear, so he is scared to try new things, and drop in rating..
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Master Jaraiya
Ultramarine Corp
193
|
Posted - 2013.06.13 03:07:00 -
[40] - Quote
Cosgar wrote:Master Jaraiya wrote:Gear would probably be flagged according to Meta, rendering invalid fittings should you attempt to equip gear with to high of Meta. Doesn't that pretty much screw Amarr assaults?
I don't care about Assaults I'm a Heavy!
I ESPECIALLY don't care about Amarr! FOR THE REPUBLIC!!
The Irony here being that I'm currently forced to use an Amarr Heavy Frame Dropsuit. |
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Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:10:00 -
[41] - Quote
Anita Hardone wrote:Abron Garr wrote:Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. Because matches literally full of snipers, full of logis or full of heavies doesn't interest me. Dude, this already happens right now, its pretty random, but it happens. But if that happens with a legitament match maker, then obviously something is broke balancing wise.
HMG heavies generally have low accuracy. Snipers generally have high accuracy. So tell me how a matchmaking system with accuracy as a variable is going to make sure that matches don't end up having 32 snipers or 32 heavies? I'm not saying your idea is a bad one, I'm just saying lets start off with gear and and variables as we go along.
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Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:12:00 -
[42] - Quote
Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
Let's assume that player is currently an AR spec'd Assault. What happens if that player decides to spec into AV? The guy could just keep grinding in his AR set until he has enough sp, but this discourages players from trying out different builds and roles. Your idea also encourages people to play in prototype gear 24/7. Also, and this is the most important part, how the hell do you even BEGIN to balance a game when people have such a large gear disparity? everyone has a crutch,. the good players have more. =) if someone fears there own rank,. then the same players fear there own k/d ratio right now.. Hey that's great and all, but how about you actually address what I wrote. but i did,. /shrug your saying this player has built a crutch with skill/gear, so he is scared to try new things, and drop in rating..
You just described 99% of the player base.
|
Master Jaraiya
Ultramarine Corp
193
|
Posted - 2013.06.13 03:14:00 -
[43] - Quote
Abron Garr wrote:Anita Hardone wrote:Abron Garr wrote:Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. Because matches literally full of snipers, full of logis or full of heavies doesn't interest me. Dude, this already happens right now, its pretty random, but it happens. But if that happens with a legitament match maker, then obviously something is broke balancing wise. HMG heavies generally have low accuracy. Snipers generally have high accuracy. So tell me how a matchmaking system with accuracy as a variable is going to make sure that matches don't end up having 32 snipers or 32 heavies? I'm not saying your idea is a bad one, I'm just saying lets start off with gear and and variables as we go along.
Only variables you need for successful matchmaking in non FW Pubs! |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 03:21:00 -
[44] - Quote
Master Jaraiya wrote:Abron Garr wrote:Anita Hardone wrote:Abron Garr wrote:Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. Because matches literally full of snipers, full of logis or full of heavies doesn't interest me. Dude, this already happens right now, its pretty random, but it happens. But if that happens with a legitament match maker, then obviously something is broke balancing wise. HMG heavies generally have low accuracy. Snipers generally have high accuracy. So tell me how a matchmaking system with accuracy as a variable is going to make sure that matches don't end up having 32 snipers or 32 heavies? I'm not saying your idea is a bad one, I'm just saying lets start off with gear and and variables as we go along. Only variables you need for successful matchmaking in non FW Pubs!
And the Heavy user can make up for it by destroying vehicles, racking kills defending a point etc. This type of matchmaking is dynamic and is always changing.
SP tiers is a barrier and high end players would eventually outgrow everyone below them to the point that they consider others at the same tier a personal friend and not even bother fighting.
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Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 03:21:00 -
[45] - Quote
Abron Garr wrote: You just described 99% of the player base.
the problem,.?
Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:25:00 -
[46] - Quote
Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out.
The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 03:26:00 -
[47] - Quote
You guys are kinda getting off topic. |
Master Jaraiya
Ultramarine Corp
193
|
Posted - 2013.06.13 03:35:00 -
[48] - Quote
Anita Hardone wrote:And the Heavy user can make up for it by destroying vehicles, racking kills defending a point etc. This type of matchmaking is dynamic and is always changing.
Make up for what exactly?
Anita Hardone wrote:SP tiers is a barrier and high end players would eventually outgrow everyone below them to the point that they consider others at the same tier a personal friend and not even bother fighting.
or they could go to the "free for all" FW battles or PC, and l8r PvE |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:35:00 -
[49] - Quote
Thanks hall monitor |
Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 03:39:00 -
[50] - Quote
Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot.
I think we are on topic still, so here I go..
Roles can be left to all the other various turf wars Dust should fix up and add more to. Squads in a match maker will just rise faster in rank, roles always work in the squad crutch, <---- love this term btw.
I play scout, 100% of the time. I feel my role,. no problems here.
I see dust as MMO bg style pvp,. not a shooter, so lets delete this run of the mill shooter thing.. |
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Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:51:00 -
[51] - Quote
Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. I think we are on topic still, so here I go.. Roles can be left to all the other various turf wars Dust should fix up and add more to. Squads in a match maker will just rise faster in rank, roles always work in the squad crutch, <---- love this term btw. I play scout, 100% of the time. I feel my role,. no problems here. I see dust as MMO bg style pvp,. not a shooter, so lets delete this run of the mill shooter thing..
No offense, but that could not have been more painful to read, but I think I know what you're saying. I just don't think ELO is adequate for Dust. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 03:57:00 -
[52] - Quote
Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. I think we are on topic still, so here I go.. Roles can be left to all the other various turf wars Dust should fix up and add more to. Squads in a match maker will just rise faster in rank, roles always work in the squad crutch, <---- love this term btw. I play scout, 100% of the time. I feel my role,. no problems here. I see dust as MMO bg style pvp,. not a shooter, so lets delete this run of the mill shooter thing.. No offense, but that could not have been more painful to read, but I think I know what you're saying. I just don't think ELO is adequate for Dust.
none taken, not sure what I was trying to type as I read it in quote,
last post here, so just gonna say it,. game needs a match maker, if a ELO can work in league of legends, then it can work here. |
Shion Typhon
Intara Direct Action Caldari State
40
|
Posted - 2013.06.13 04:00:00 -
[53] - Quote
Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot.
It doesn't matter, he's right, all you need is an ELO system. If someone is wearing proto and 10m SP but is a total garbage player then he will sit in amongst the lower end crowd because he's not a threat to anyone, even the militia geared players. If someone is wearing militia and has 1m SP but is some sort of FPS Superman then he'll climb the ladder until he meets people who can give him a good match (either through skill or gear, it doesn't matter). The proto equipped FPS master will sit at the top of the tree.
So Tl:dr you don't need to differentiate WHY a player is kicking ass or not, an ELO system will agnostically account for it. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
108
|
Posted - 2013.06.13 04:04:00 -
[54] - Quote
Shion Typhon wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. It doesn't matter, he's right, all you need is an ELO system. If someone is wearing proto and 10m SP but is a total garbage player then he will sit in amongst the lower end crowd because he's not a threat to anyone, even the militia geared players. If someone is wearing militia and has 1m SP but is some sort of FPS Superman then he'll climb the ladder until he meets people who can give him a good match (either through skill or gear, it doesn't matter). The proto equipped FPS master will sit at the top of the tree. So Tl:dr you don't need to differentiate WHY a player is kicking ass or not, an ELO system will agnostically account for it.
ELO pretty much works the same as what im describing. But what im describing takes everything into account for a composite score that constantly change. It can change rapidly or very slowly. |
Shion Typhon
Intara Direct Action Caldari State
40
|
Posted - 2013.06.13 04:20:00 -
[55] - Quote
Anita Hardone wrote:Shion Typhon wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. It doesn't matter, he's right, all you need is an ELO system. If someone is wearing proto and 10m SP but is a total garbage player then he will sit in amongst the lower end crowd because he's not a threat to anyone, even the militia geared players. If someone is wearing militia and has 1m SP but is some sort of FPS Superman then he'll climb the ladder until he meets people who can give him a good match (either through skill or gear, it doesn't matter). The proto equipped FPS master will sit at the top of the tree. So Tl:dr you don't need to differentiate WHY a player is kicking ass or not, an ELO system will agnostically account for it. ELO pretty much works the same as what im describing. But what im describing takes everything into account for a composite score that constantly change. It can change rapidly or very slowly.
ELO by its very nature includes everything about a player because it is only concerned with one thing, the result, your success rate.
The only addition to ELO you would need is a slight modifier based on gear meta level. Otherwise with pure ELO if you decided to take off your proto-gear to earn/save ISK then you'd be outside your overall "ranking" bracket and in over your head. It would take too many matches to readjust, same with when you put it back on.
So it just needs to be pure ELO*(Small_Gear_Meta_Adjustment) |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 04:20:00 -
[56] - Quote
Sorry, I just would prefer a gear based system so that people who wish to experiment or try different roles are not punished for dong so. |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 04:23:00 -
[57] - Quote
Shion Typhon wrote:
ELO by its very nature includes everything about a player because it is only concerned with one thing, the result, your success rate.
The only addition to ELO you would need is a slight modifier based on gear meta level. Otherwise with pure ELO if you decided to take off your proto-gear to earn/save ISK then you'd be outside your overall "ranking" bracket and in over your head. It would take too many matches to readjust, same with when you put it back on.
So it just needs to be pure ELO*(Small_Gear_Meta_Adjustment)
Okay so then that's not "just an ELO system". As long as gear is a variable then I'm happy. |
Garth Mandra
The Southern Legion RISE of LEGION
17
|
Posted - 2013.06.13 04:30:00 -
[58] - Quote
Elo (it's a name by the way not an acronym) type system would work if effectiveness was solely determined by killing people.
What happens to our professional logi players, dropship pilots etc?
*IF* warpoint rewards were balanced between different playstyles then there is probably someway that they could be used to implement a similar ranking system.
Pure Elo based on kills however will not work. |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 04:34:00 -
[59] - Quote
Garth Mandra wrote:Elo (it's a name by the way not an acronym) type system would work if effectiveness was solely determined by killing people.
What happens to our professional logi players, dropship pilots etc?
*IF* warpoint rewards were balanced between different playstyles then there is probably someway that they could be used to implement a similar ranking system.
Pure Elo based on kills however will not work.
Been saying that for pages. Everyone's swinging their **** around here about their favorite ranking system. |
General Technique
Vherokior Combat Logistics Minmatar Republic
47
|
Posted - 2013.06.13 23:51:00 -
[60] - Quote
Acezero 44 wrote:ELO match maker, based on who you kill/die to. not win ratio, or anything else,.
ELO is just as bad as win/loss. always has been, always will be.
I don't won't to be matchmaker teamed with scrubs while being forced to play against better players, just because I've been performing too well in matches. I don't care if it's counting my wins or kills, I'm never gonna be fan of that carebear ****.
Match-make on nothing but the gear/level options "available" to the the players. That puts players on an even playing field.
Skill based matchmaking has always been a scam and always will be. In that regard it's worse than pure win/loss portion matchmaking. There's just no way to matchmake based on skill. It's a lie, always has been always will be.
What they CAN do is add some carebear ELO **** in there and provide the "illusion" that you're being matchmade based on your skill level. What happens when you do really great? - The matchmaker places you in progressively impossible to win situations until you start to lose (forcing a loss on you) What happens when you suk badly? - The matchmaker places you in progressively carebearer situations until you start to win. That's not true skill level based matchmaking. That's trying to carebear as large a portion of the playerbase as possible in order to keep them happy. Spreading the success around, if you will.
What's the best thing for a truly skilled player to do in ELO matchmakers? Stack your party with as many fellow skilled players as the pub cap allows, then pubstomp all the bads and roll all all the skilled players foolish enough to queue up solo (or without a max party). However, that's not being matched with your skill level either, nor is it competitive gameplay. Carebear matchmakers just suk balls. End of story.
Match-make based purely off of available gear/level, and nothing else. The only "skilled" way to do it. Otherwise, you're just giving in to the carebear idiocy the rest of the casual-infatuated sector of the gaming industry does. |
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Anita Hardone
Fraternity of St. Venefice Amarr Empire
109
|
Posted - 2013.06.14 00:01:00 -
[61] - Quote
@General Technique
lolwut? Just using gear alone wont work. Why? Because you gain SP over time... So eventually even a horrible player will get some proto gear, but even then he will still be a bad player.
You seem like you hate the thought of a challenge, and havent learned how to take a loss. How is matchmaking based on skill a scam? You sound borderline fanatic. |
ZDub 303
TeamPlayers EoN.
357
|
Posted - 2013.06.14 00:07:00 -
[62] - Quote
I can't see any way that matchmaking will work in this game.
If i am stuck (with my 12 million SP) playing the same 16v16 lobby in IB, cause we're literally the only 32 people on in the 'high bracket', then there is really going to be no point in playing.
They needed to make a system that incentivizes through rewards, not just excluding high SP players altogether.
They should have put their efforts towards making FW worthwhile instead of implementing a matchmaking system for IB that probably will do very little. As it is... there is not that many people online at any one time, and I usually end up playing IB against the same people over and over anyways. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
773
|
Posted - 2013.06.14 00:13:00 -
[63] - Quote
I wouldn't mind a gear-based gate, like, fittings with meta-levels above 1 are nixed from play in the low-tier game. That's a strict-gear based way. Even if you can wear proto gear, you can't actually use fittings with it in those matches.
An alternate scheme (also-gear-based) that looked at the gear unlocked (if you're capable of wearing proto shield extenders, proto ARs, etc.) would probably work too, and you could flex that around how much weaponry/modules/suits you've actually unlocked.
I think both of those probably work better than a pure SP-earned, since an SP-earned system punishes people for saving SP. Saving SP seems to be the CCP solution for "no-respecs", so it would seem hypocritical to have a system that's punitive to people that are waiting for the unreleased content they won't be getting respecs for. If you want to save 12 million SP and spend none of it, there's no reason you shouldn't be able to compete in the lower tiers I'd think. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
109
|
Posted - 2013.06.14 00:23:00 -
[64] - Quote
ZDub 303 wrote:I can't see any way that matchmaking will work in this game.
If i am stuck (with my 12 million SP) playing the same 16v16 lobby in IB, cause we're literally the only 32 people on in the 'high bracket', then there is really going to be no point in playing.
They needed to make a system that incentivizes through rewards, not just excluding high SP players altogether.
They should have put their efforts towards making FW worthwhile instead of implementing a matchmaking system for IB that probably will do very little. As it is... there is not that many people online at any one time, and I usually end up playing IB against the same people over and over anyways.
Thats if they have a bracketed/gated/barrier for each skill level which isnt going to work. Ive said this several times already in the thread while proposing a way to help alleviate noobstomping to a minimum. It will still happen but not as frequently in Quickmatches. |
General Technique
Vherokior Combat Logistics Minmatar Republic
47
|
Posted - 2013.06.14 00:41:00 -
[65] - Quote
Anita Hardone wrote:@General Technique
lolwut? Just using gear alone wont work. Why? Because you gain SP over time... So eventually even a horrible player will get some proto gear, but even then he will still be a bad player.
You seem like you hate the thought of a challenge, and havent learned how to take a loss. How is matchmaking based on skill a scam? You sound borderline fanatic.
Don't get it twisted. I said gear/LEVEL matchmaker.
I don't care the "skill" level of my opponent. Put us on the same playing field and let the PLAYERS dictate the gamePLAY experience from there.
Stop trying to paint your carebear logic with "l337" camoflage. Not gonna change anything.
My goodness... no wonder Dust is in the craptastic carebear state it's in currently. Was the early beta flooded with you guys or something?
Why you so afraid of being tiered off in gear/level matches? Why are you so obsessed with the ELO training wheels and win/loss booster bra?
I tell you right now, point blank.... Dust can't survive with an ELO or win/loss matchmaker in place. Playerbase is too tiny, the scope of the game is too large, the multiplayer is too massive(supposedly)
If it's added, the game will wither away and die... faster. But, instead of bringing that all up I "wanted" to just speak on my opinions on carebear matchmakers.... nice job getting me to make another prediction that I'll be praying never comes true, carebro. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
109
|
Posted - 2013.06.14 00:48:00 -
[66] - Quote
Because of your frequent use of the phrase "carebear". Im going to ask you to go back to EvE and never come back. |
ZDub 303
TeamPlayers EoN.
358
|
Posted - 2013.06.14 00:48:00 -
[67] - Quote
Zeylon Rho wrote:I wouldn't mind a gear-based gate, like, fittings with meta-levels above 1 are nixed from play in the low-tier game. That's a strict-gear based way. Even if you can wear proto gear, you can't actually use fittings with it in those matches.
An alternate scheme (also-gear-based) that looked at the gear unlocked (if you're capable of wearing proto shield extenders, proto ARs, etc.) would probably work too, and you could flex that around how much weaponry/modules/suits you've actually unlocked.
I think both of those probably work better than a pure SP-earned, since an SP-earned system punishes people for saving SP. Saving SP seems to be the CCP solution for "no-respecs", so it would seem hypocritical to have a system that's punitive to people that are waiting for the unreleased content they won't be getting respecs for. If you want to save 12 million SP and spend none of it, there's no reason you shouldn't be able to compete in the lower tiers I'd think.
I would totally be happy with this.
If they released an IB game mode that only allowed meta-1 items. I can guarantee everyone would flock to that game mode in a heartbeat.
In fact... just make all of IB standard gear only, FW and PC can be where proto gear lives. And then adjust ISK/SP rewards and add in a loyalty system into FW to make it so that its worthwhile to run in there. |
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