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Cross Atu
Conspiratus Immortalis Covert Intervention
1122
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Posted - 2013.06.09 23:46:00 -
[61] - Quote
RINON114 wrote:I find that there most often is a lack of momentum when I hit people, especially heavies. I hit one yesterday and I pretty much barrelled off into the sunset.
As for this whole debate, my issue is simply with AV's ineffectiveness vs militia LAV's (and maybe shield tanked logistics ones as flux grenades seem to do nothing). The other problem is probably not with LAV's at all, but when I am being stomped by prototypes using officer gear and superior skill, then call out an LAV that cost me nothing and start mowing them down then I think something is wrong. I wouldn't mind if my LAV cost some cash to call in, that could work.
Under Chrome it required more momentum to kill and cost more momentum when you ran someone over. Road kills were still possible but took more skills and forethought than they do at present, I'd personally support a restoration of that state.
All grenades are somewhat broken at the moment, for more than one reason actually. AV nades and contact nades suffer the lease from these bugs due to the nature of the detonation, if Flux were given the same tracking (vs vehicles) as AV nades you'd see a vast increase in functional utility. In theory once the bugs are fixed you should still see a marked increase
As to AVs ineffectiveness vs militia LAVs I am honestly not quite sure what you mean. It takes two volleys from a free swarm launcher to take out an undamaged militia LAV assuming you don't hit the weak spot. With the lock/fire mechanism of the SL you can have the second volley in the air before the first impacts (depending on range of course) thus most of the time guaranteeing the LAV goes down (very rarely a driver can find sufficient cover to survive, usually while burning).
I suppose what I'm saying is that I've found AV vs LAVs (especially militia LAVs), however I don't want to dismiss what you're saying without details regarding where our experiences do/don't match up. Would you be interested in squading up sometime to run a few matches and do some AV testing, see what shakes out?
Cheers, Cross
ps ~ if you'd like to squad up mail me in game and we'll set something up |
Tharak Meuridiar
The Empyrean Agency
80
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Posted - 2013.06.11 00:12:00 -
[62] - Quote
The "free LAVs shouldn't be able to kill protos" argument is non-sense in my opinion.
To put if in different terms, this would be a similar scenario;
"Our infantry got ridden down by cavalry. Cavalry is so OP. I took a bunch of highly skilled swordsmen with the best swords and armor money could buy, marched them onto an open field, and they were ridden down by a bunch of peasants on cart horses using rusty chainmail and lances that amounted to sharpened sticks!"
"How many pikes did you deploy?"
"Well... none.... we prefer swords because they are really good against other infantry..."
"So you faced lancers on an open field with swordsmen...."
"Yeah but they were really good swordsmen and those cavalry were crap!"
"No... your tactics were crap... I fought the same group with cheap crossbow wielding militia in the forest and utterly destroyed them."
LAVs can't go to all the same places infantry can. Fight from rocks or buildings with some AV and they can't touch you but you can destroy them. Stand in places they can easily go plowing through and deploy few to AV, and you will be utterly destroyed. You deserve to be utterly destroyed. Proto suits are designed to make you better at your chosen role, not to let you stomp everyone without using skills or tactics.
In the last match I played I started by pulling my free Ikushune LAV. The enemies were all holding back except one standing in a rough spot. I drove around awhile getting no kills while the enemy spawned more and more LAVs until I rolled trying to get the guy in the rough spot and had to flee back into the city. After that I switched to my new 0 ISK AV BPO build. I fought from the gate of the facility ducking in as LAVs came through. Killed 2 LAVs and a tank for a total of 6 kills. Died to enemy ASSAULT RIFLES twice for a final score of 6 kills / 4 assists / 2 deaths. |
Sontie
Ill Omens EoN.
655
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Posted - 2013.06.11 00:23:00 -
[63] - Quote
Mods, please, stop moving threads into sections of the forums they do not belong in. This is not a Feedback/Request. This is a rant directed at the community.
You guys are going overboard and it's not right. At least, if your going to be heavy handed, do so within the guidelines and rules already set out by your employers. |
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