Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
188
|
Posted - 2013.06.07 23:22:00 -
[1] - Quote
Don't even know where to begin here. TLDR= increase the time a grenade lays on the ground before it disappears or at the very least let it detonate instead of just disappearing....(but then people will use them as frag grenades against infantry again.)
LAV appears in the draw range, throw one grenade down take 2 steps back if you can (should the vehicle be stationary for a moment after whipping around to come at you again), you can't even throw the grenade, nor can you cook it and have it blow up unless you get your finger off the button or you commit suicide by cooking the grenade to long; before the lag kill because the vehicle is moving faster than the system updates the kill feed.
Now this goes back to the same problem from the closed beta when Dropships would just plow the map from one side to the other scraping the ground and taking no damage, as I recall AV grenades didn't have a homing function at that point.... so I learned how to throw them and get the vehicle kills or at the very least get an assist on killing one. Then tanks continued to rule for a while, I remember reading that someone said with a straight face that you needed to have 5+ proto forge using players at least in one random match to attack the tank, and all the little tankers did what the LAV crutch users are trying to do now, say nothing is wrong (tell that to a tac user much these days)... when it is plainly obvious that something is amiss. (That took CCP playing versus STB's tanker core.... ccp didn't even get out of the spawn as I recall so that is why tanks got nerfed and continue to get nerfed... ccp has seemed to forgotten how much ice they needed on their bums after that little fiasco, and turned a blind eye to the facts of the LAV debacle.)
Then AV grenades got a nice bonus, they actually homed in on a target, which was a little silly in the range aspect.... ccp toned down the seek range a smidge. Then there was the problem of the grenades lasting too long on the ground, so ccp toned down the time they stayed on the ground by A LOT. Now take into consideration up to this point of the horrible control scheme for vehicles at the time.... they couldn't turn as fast nor could they achieve what they are currently able to do. At this point it should be noted that 1/2 to 2/3rds of the time the LAV is moving too fast for the explosion to actually get a full hit, so you only end up doing splash damage, and should you get a full hit with proto AV, then watch them run. Proximity mines are also useless in this area as well because by the time they are triggered and the animation deploys the explosion the LAV is already 3-4 lengths from the site of the mine. (queue up the wait for stasis web devices rebuttal.... circa october 2012, those devices are tentatively scheduled to be in dust in 2016.)
So now you have what we got, new AV grenades designed to take out the old LAV's and new LAV's which are designed to withstand the old AV, quite the catch 22 (I could go into it but this already getting long). Now add in that there are only X amounts of places to hide from the LAV, as I so frequently keep hearing these days and no protection from them (ie even the containers can be driven into and they go over mountains better than foot mobiles) and still remain in some sort of fight. And about mountains remember ccp can't change the mountains/hills to much anymore... people took too much damage sliding down one.
I ask why not increase the time a AV grenade lies on the ground before it just disappears, that is right the LAV drivers already complained enough to get it toned down, I can't drive anywhere because there is like 20 AV grenades in a pile out in the street.
At the same time it is more the glancing blow from a slow moving vehicle that most players are complaining about., how it doesn't require a terminal velocity to kill is a major oversight. It should take no less than 25mph, use google if you use kph, and I know because I live near the aptly named boulevard of death and work near the turnpike of doom.
Instead or RPS, I play 3 card monty... find the red queen, anyone?
EDIT (Whoops), I forgot to come back to this very important FACT, 99% of the time you can not be revived from being hit by an LAV, but the body lies there on the ground with the medic symbol... thus the Lure is set and the next LAV victim is lined up, the guy who can't do anything else yet but try to get some points by at least trying to the use the 30% rez. |