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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
231
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Posted - 2013.06.07 19:37:00 -
[1] - Quote
Scheneighnay McBob wrote:The fit I'm mainly using is actually 75% rock 25% scissors.
Once I get the SP, I'll probably be able to do better AV
Militia forge gun, Militia fat suit = burning wreckage |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
232
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Posted - 2013.06.07 19:38:00 -
[2] - Quote
Scheneighnay McBob wrote:Harpyja wrote:The problem with AV grenades is that they allow rock and scissors to become one. AV grenades are too powerful for what they give. Imagine a group of assaults simultaneously throwing basic AV grenades at a Madrugar. Those assaults sacrifice nothing and gain a strong AV advantage.
It's not only that people sometimes play the wrong role which is why they end up crying for nerfs, but the whole rock-paper-scissor thing is messed up. AV grenades have their place- losing a regular grenade can damage your AI potential
not if you follow your av nade. throw it at their feet uncooked. they will break cover almost everytime |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
234
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Posted - 2013.06.07 21:26:00 -
[3] - Quote
Bones McGavins wrote:Heres the problem. You chose Rock to start, you see paper out there, you run to supply depot to grab scissors and then the paper drives across the map and you are stuck sitting around hoping he comes back while trying not to get crushed by rocks. If paper comes back then yay, you can cut him up, but otherwise its boring as hell for most of the time.
The problem with this format is it relies not on fun fights between two forces able to hurt eachother, but simply on hoping the other team fields nothing that can hurt you. Its so all or nothing right now, and your rps analogy shows exactly that. Vehicles are only effective when the other side chooses to field no AV, but once a couple dedicated AV are in, the vehicles become instantly useless.
The only reason vehicles are successful now is because AV is so boring to play, nobody does.
A better game would be one in which everyone can have a fun fight against everyone, with certain roles have advantages. Instead its balanced on "you win against this type, you lose against this." which isnt exactly a good foundation.
you are stumbling on to some tactics, keep fumbling about. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
234
|
Posted - 2013.06.07 21:33:00 -
[4] - Quote
Azrael Aranis wrote:Crimson Judgment wrote:Maken Tosch wrote:Rock, Paper, Scissor, Lizard, Spock. its ok i get you're reference lol i forget what beats what though The rulesI agree that dedicated AV can be kind of boring; once people realize there is a good forgegunner on the field the LAV's disappear, and the blaster tanks get replaced with hill-sniping-railguns. This does mean that the few dedicated AV guys have a game changing impact on the match... kind of cool no? And besides there's nothing keeping them from hitting up a supply depot to change fits, untill the vehicles come back
Dedicated AV here. i blow sh it up from start to finish. i hate it if anything survives. i am top on the score board most times.
for those pesky firefights i rely on the toxin. its OP in the right hands. plus a forge gun makes people run. i aim for the protos first, my squad can pick em off once they have no sheilds. pretty soon those assault suits stop engaging and run. tac ars must be expensive.
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