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Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
DUST University Ivy League
83
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Posted - 2013.06.07 18:12:00 -
[1] - Quote
The problem with AV grenades is that they allow rock and scissors to become one. AV grenades are too powerful for what they give. Imagine a group of assaults simultaneously throwing basic AV grenades at a Madrugar. Those assaults sacrifice nothing and gain a strong AV advantage.
It's not only that people sometimes play the wrong role which is why they end up crying for nerfs, but the whole rock-paper-scissor thing is messed up. |
Harpyja
DUST University Ivy League
85
|
Posted - 2013.06.07 18:38:00 -
[2] - Quote
Kitten Empress wrote:So a proto AV taking 3-4 hits on a limbus is scissors? What about my Ishukone Watch Saga that is permanent that can take three?
Or the same vehicle taking two proto swarms shots with 3x damage mods? (Tested with my friend)
Before the LAV buff, road killing wasn't a big deal because one AV or one Swarm could take out the free LAV's. Not anymore.
This is where your entire argument falls apart and this is why your post is bad. The problem is that LAVs are more powerful than they should be while HAVs are not quite as resilient as they should be. I think if CCP makes LAVs take something like 100% bonus damage from explosive and kinetic damage due to their light frames would fix the death taxi problem. |
Harpyja
DUST University Ivy League
86
|
Posted - 2013.06.07 21:23:00 -
[3] - Quote
Azrael Aranis wrote:Crimson Judgment wrote:Maken Tosch wrote:Rock, Paper, Scissor, Lizard, Spock. its ok i get you're reference lol i forget what beats what though The rulesI agree that dedicated AV can be kind of boring; once people realize there is a good forgegunner on the field the LAV's disappear, and the blaster tanks get replaced with hill-sniping-railguns. This does mean that the few dedicated AV guys have a game changing impact on the match... kind of cool no? And besides there's nothing keeping them from hitting up a supply depot to change fits, untill the vehicles come back Yes, even though they may not be able to kill any vehicle, it does definitely push them to the side and makes them less effective. Whenever I see a proto forge gunner, I usually end up in the hills or I take my time and stay behind my team a ways back. (Both scenarios cause me to be less active.)
I don't understand why people think that if you can't kill us, then we're OP. Ever thought that you have reduced our effectiveness during that battle? |
Harpyja
DUST University Ivy League
86
|
Posted - 2013.06.07 21:27:00 -
[4] - Quote
Bones McGavins wrote: Smart vehicles take out supply depots first thing to make life hard on AV. So then you are forced to actually run dedicated AV just in case they come back, which is super boring. Luckily Im good at popping heads with my scrambler pistol (actually better with it than most weapons) so I can still have a bit of fun.
I only destroy supply depots if 1) it's near me or 2) I have nothing else to shoot at |
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