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C Saunders
Tech Guard General Tso's Alliance
246
|
Posted - 2013.06.05 14:06:00 -
[1] - Quote
These things in my eyes shouldn't be in the game.
Please sign this or leave a like to show your support on removing all hand thrown detination upon impact grenades. By this I mean the Thukker and fused locus grenade.
(Also to anybody that thinks I'm trying to get likes, your wrong. I'd quite happily have my likes taken away from me.) |
Musta Tornius
BetaMax. CRONOS.
364
|
Posted - 2013.06.05 14:13:00 -
[2] - Quote
No like farming for you but instant detonation nades weren't fun before and aren't fun now.
/signed |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
167
|
Posted - 2013.06.05 14:19:00 -
[3] - Quote
Pre-requisite 1 to make your statement.... Did you even spec into grenades level 5 or use the aurum variety? Have you thrown one? If not, then why are you trying to sound like this is an actual issue yet.
I'll take any idiot with contact grenades over the enemy tool using the core flaylock any day of the week. |
Bendtner92
Imperfects Negative-Feedback
595
|
Posted - 2013.06.05 14:23:00 -
[4] - Quote
Good luck with this. We've been telling CCP to get rid of them ever since they introduced them. |
C Saunders
Tech Guard General Tso's Alliance
246
|
Posted - 2013.06.05 14:42:00 -
[5] - Quote
Wakko03 wrote:
I'll take any idiot with contact grenades over the enemy tool using the core flaylock any day of the week.
Now they can use both. |
Xender17
Intrepidus XI
139
|
Posted - 2013.06.05 14:43:00 -
[6] - Quote
Reduce damage they do to shields. |
Laurent Cazaderon
What The French CRONOS.
1512
|
Posted - 2013.06.05 14:53:00 -
[7] - Quote
C Saunders wrote:These things in my eyes shouldn't be in the game.
Please sign this or leave a like to show your support on removing all hand thrown detination upon impact grenades. By this I mean the Thukker and fused locus grenade.
(Also to anybody that thinks I'm trying to get likes, your wrong. I'd quite happily have my likes taken away from me.)
Did the exact same thread maybe 2-3 months ago and it had a massive success. but those nades are still in the game. Imo, they dont belong in Dust. Hell, they dont belong in any FPS as they encourage petty "aim at the ground" gameplay.
/signed |
Kain Spero
Imperfects Negative-Feedback
1535
|
Posted - 2013.06.05 15:01:00 -
[8] - Quote
/signed
But the fused nades need to be replaced with another type of non contact nade that has no skill requirements. |
ISuperstar
DIOS X. II
73
|
Posted - 2013.06.05 15:03:00 -
[9] - Quote
Signed, just discontinue the production. Let those that have bought them already keep them. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 15:03:00 -
[10] - Quote
As a heavy, I don't even like the sound of nades exploding on contact!
Why you hate heavies so much CCP? |
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Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
303
|
Posted - 2013.06.05 15:04:00 -
[11] - Quote
I will admit they can be a nuisance at times, however I would agree with the one guy that a bigger problem is the guys running around with them flaylocks going 20-0+ with instant contact rocket/nades spewing out of a pistol. dumbest thing to put in this game imo |
Spkr4theDead
Namtar Elite Gallente Federation
144
|
Posted - 2013.06.05 15:04:00 -
[12] - Quote
C Saunders wrote:These things in my eyes shouldn't be in the game.
Please sign this or leave a like to show your support on removing all hand thrown detination upon impact grenades. By this I mean the Thukker and fused locus grenade.
(Also to anybody that thinks I'm trying to get likes, your wrong. I'd quite happily have my likes taken away from me.) HTFU |
Chris F2112
187. Unclaimed.
197
|
Posted - 2013.06.05 15:06:00 -
[13] - Quote
Make them do 300 damage per grenade, and you can only hold two. |
KatanaPT
Tech Guard General Tso's Alliance
161
|
Posted - 2013.06.05 15:09:00 -
[14] - Quote
+1 Signed. Already made a request on this subject a while back, didnt had much sucess, but alas... |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
578
|
Posted - 2013.06.05 15:28:00 -
[15] - Quote
they only kill scrubs, the DPS is less than 400 |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
5
|
Posted - 2013.06.05 15:36:00 -
[16] - Quote
/Signed
Although, I would like to see the fused stay on as starter BPs on some of the std Aur bought gear, such as the the hunter, CQC, shock and mauler. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
169
|
Posted - 2013.06.05 15:39:00 -
[17] - Quote
TEBOW BAGGINS wrote:they only kill scrubs, the DPS is less than 400
Yes, because one's total HP is a good indicator of skill... |
Obodiah Garro
Tech Guard General Tso's Alliance
47
|
Posted - 2013.06.05 15:44:00 -
[18] - Quote
Signed
for both removal of contact grenades and flaylock |
Omen Astrul
Holdfast Syndicate Amarr Empire
1
|
Posted - 2013.06.05 15:44:00 -
[19] - Quote
/signed |
xprotoman23
Internal Error. Negative-Feedback
1871
|
Posted - 2013.06.05 15:45:00 -
[20] - Quote
Laurent Cazaderon wrote:C Saunders wrote:These things in my eyes shouldn't be in the game.
Please sign this or leave a like to show your support on removing all hand thrown detination upon impact grenades. By this I mean the Thukker and fused locus grenade.
(Also to anybody that thinks I'm trying to get likes, your wrong. I'd quite happily have my likes taken away from me.) Did the exact same thread maybe 2-3 months ago and it had a massive success. but those nades are still in the game. Imo, they dont belong in Dust. Hell, they dont belong in any FPS as they encourage petty "aim at the ground" gameplay. /signed
And the MD and FP don't encourage that same type of play |
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Asher Night
The Dark Flock
85
|
Posted - 2013.06.05 15:55:00 -
[21] - Quote
*presses hard as he signs* |
Zekain K
Expert Intervention Caldari State
94
|
Posted - 2013.06.05 16:18:00 -
[22] - Quote
Guys, cop doesn't want to listen to us, remember? This petition wont be read
|
Doc Noah
Algintal Core Gallente Federation
76
|
Posted - 2013.06.05 16:37:00 -
[23] - Quote
/signed
weapon has no place in this game, either it needs to be removed or reworked |
KING SALASI
MAJOR DISTRIBUTION
33
|
Posted - 2013.06.05 17:08:00 -
[24] - Quote
No this thread needs to be closed its sill i like my nades it's great for clearing objectives and bunny hoppers. |
Finn Kempers
BetaMax. CRONOS.
236
|
Posted - 2013.06.05 17:13:00 -
[25] - Quote
This already has huge support from two CPM members, lol.
I also agree its a no skill weapon
/signed |
Wombat in combat
Internal Error. Negative-Feedback
34
|
Posted - 2013.06.05 17:25:00 -
[26] - Quote
/signed |
Nemo Bluntz
TeamPlayers EoN.
67
|
Posted - 2013.06.05 17:25:00 -
[27] - Quote
Spkr4theDead wrote:C Saunders wrote:These things in my eyes shouldn't be in the game.
Please sign this or leave a like to show your support on removing all hand thrown detination upon impact grenades. By this I mean the Thukker and fused locus grenade.
(Also to anybody that thinks I'm trying to get likes, your wrong. I'd quite happily have my likes taken away from me.) HTFU
"HTFU" (read: Excuse bad game design.) |
Striker Battalion
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2013.06.05 17:28:00 -
[28] - Quote
/signed |
C Saunders
Tech Guard General Tso's Alliance
266
|
Posted - 2013.06.05 17:59:00 -
[29] - Quote
Why did it get moved?
Seriously... |
Geirskoegul
Soul-Strike
230
|
Posted - 2013.06.05 18:04:00 -
[30] - Quote
Laurent Cazaderon wrote:C Saunders wrote:These things in my eyes shouldn't be in the game.
Please sign this or leave a like to show your support on removing all hand thrown detination upon impact grenades. By this I mean the Thukker and fused locus grenade.
(Also to anybody that thinks I'm trying to get likes, your wrong. I'd quite happily have my likes taken away from me.) Did the exact same thread maybe 2-3 months ago and it had a massive success. but those nades are still in the game. Imo, they dont belong in Dust. Hell, they dont belong in any FPS as they encourage petty "aim at the ground" gameplay. /signed I'd agree if the default fuse time were lower. As it stands, the delay on current grenades feels excessive, by about 15%, so there's a very real place for the contact grenades. Right now, with the crazy long fuse, grenades seem most useful against those that aren't paying attention, are so bunched up in a group that they can't get away, or the grenade-as-you-die strategy to take out your killer trying to steamroll.
I've been sorely tempted to get contact grenades simply because they take less than a month to go off, so if we're getting rid of them, let's make the default fuse shorter and make the animation delay before the cook timer starts shorter. Real grenades only have about 3-4 second fuse; the ones here seems to be 3-4s too, but the timer doesn't start until it hits the ground or you cook it (and as a result, there doesn't seem to be any relation between fuse times, especially since delay on a cook seems to start after the throw, while a non-cooked grenade doesn't seem to start until it hits the ground.) |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
7
|
Posted - 2013.06.05 18:09:00 -
[31] - Quote
C Saunders wrote:Why did it get moved? Seriously...
Welcome to the junkyard. Currently CCP is moving any thead from general discussion, that threatens them, since general discussion is the most traficed forum section, here to the thread junkyard. Just had a thread about the TAR moved over here myself.
So, *sound of many voices shouting at the same time* WELCOME! |
KING SALASI
MAJOR DISTRIBUTION
33
|
Posted - 2013.06.05 18:10:00 -
[32] - Quote
Close this thread its silly if you get rid of contact nades might as well get rid of the MD and FP to make it fair. All three do the same crap. |
Geirskoegul
Soul-Strike
230
|
Posted - 2013.06.05 18:12:00 -
[33] - Quote
Son-Of A-Gun wrote:C Saunders wrote:Why did it get moved? Seriously... Welcome to the junkyard. Currently CCP is moving any thead from general discussion, that threatens them, since general discussion is the most traficed forum section, here to the thread junkyard. Just had a thread abou the TAR moved over here myself. So, *sound of many voices shouting at the same time* WELCOME! Are you ******* serious? A thread with gameplay feedback/suggestions/requests was moved from general to the FEEDBACK/REQUEST FORUM, where it belongs, is a conspiracy to silence the thread? How stupid are you? If they wanted to suppress it like you describe they'd lock and/or delete it, they wouldn't simply PUT IT WHERE IT BELONGS. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
7
|
Posted - 2013.06.05 18:37:00 -
[34] - Quote
Geirskoegul wrote:Son-Of A-Gun wrote:C Saunders wrote:Why did it get moved? Seriously... Welcome to the junkyard. Currently CCP is moving any thead from general discussion, that threatens them, since general discussion is the most traficed forum section, here to the thread junkyard. Just had a thread abou the TAR moved over here myself. So, *sound of many voices shouting at the same time* WELCOME! Are you ******* serious? A thread with gameplay feedback/suggestions/requests was moved from general to the FEEDBACK/REQUEST FORUM, where it belongs, is a conspiracy to silence the thread? How stupid are you? If they wanted to suppress it like you describe they'd lock and/or delete it, they wouldn't simply PUT IT WHERE IT BELONGS.
It belongs where we originally put it. So that it can be discussed, not locked away in the dungeon. Do you even grasp the concept of "general discussion". |
ZDub 303
TeamPlayers EoN.
289
|
Posted - 2013.06.05 18:50:00 -
[35] - Quote
Maybe its cause the meta game hasnt settled yet.. but I havent died to a fused nade yet, and still havent seen a thukker on the battlefield at all.
Buddy of mine tried the thukker and said he actually prefers the core, the radius on the thukker is really small and hard to hit with. |
xSivartx
Valor Tactical Operations
0
|
Posted - 2013.06.05 18:55:00 -
[36] - Quote
I like these grenades and think they should remain. 1. It beats using a regular one that takes forever to arm to kill a group. 2. It's faster to clear a spot of remote explosives with than using a flux. 3. Accidentally killing myself on invisible walls puts an extra sense of fear in using them, which I find exhilarating.
|
Geirskoegul
Soul-Strike
230
|
Posted - 2013.06.05 18:58:00 -
[37] - Quote
Son-Of A-Gun wrote:Geirskoegul wrote:Son-Of A-Gun wrote:C Saunders wrote:Why did it get moved? Seriously... Welcome to the junkyard. Currently CCP is moving any thead from general discussion, that threatens them, since general discussion is the most traficed forum section, here to the thread junkyard. Just had a thread abou the TAR moved over here myself. So, *sound of many voices shouting at the same time* WELCOME! Are you ******* serious? A thread with gameplay feedback/suggestions/requests was moved from general to the FEEDBACK/REQUEST FORUM, where it belongs, is a conspiracy to silence the thread? How stupid are you? If they wanted to suppress it like you describe they'd lock and/or delete it, they wouldn't simply PUT IT WHERE IT BELONGS. It belongs where we originally put it. So that it can be discussed, not locked away in the dungeon. Do you even grasp the concept of "general discussion". I do, and the OP is not it. The OP is very clearly gameplay feedback and a request. The post was not about discussing the mechanics, it was not about looking for what other people thought about it, it was him saying how he thinks it should be (feedback) and a way to get there (suggestion).
You say this is the junk heap? Those of us that actually give a ****, if we go to the forums at all (due to the overwhelming amount of stupid thst ALL forums contain), are here more than the other sub-boards.
Be GLAD the majority stick to general, since it keeps them for being mistaken for someone with a point, let alone one that should be listened to. Devs are right to not pay attention to it.
The fact that this was moved here and not just locked indicates clearly that they want actual, useful feedback, not just a bunch of Call of Halo rejects whinging.
Again, your post that i quoted is pure stupid. They didn't move it here to be lost, they movec it here to look for actual feedback. If they wanted to suppress it they'd have simply locked or deleted it, not put it in the CORRECT forum forwhat the post IS. |
OgTheEnigma
Seraphim Initiative. CRONOS.
134
|
Posted - 2013.06.05 19:41:00 -
[38] - Quote
I doubt they'll be removed, but the damage needs to be reduced. Something along the lines of 200-250 damage for a direct impact. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
7
|
Posted - 2013.06.05 19:43:00 -
[39] - Quote
Geirskoegul wrote:Son-Of A-Gun wrote:Geirskoegul wrote:Son-Of A-Gun wrote:C Saunders wrote:Why did it get moved? Seriously... Welcome to the junkyard. Currently CCP is moving any thead from general discussion, that threatens them, since general discussion is the most traficed forum section, here to the thread junkyard. Just had a thread abou the TAR moved over here myself. So, *sound of many voices shouting at the same time* WELCOME! Are you ******* serious? A thread with gameplay feedback/suggestions/requests was moved from general to the FEEDBACK/REQUEST FORUM, where it belongs, is a conspiracy to silence the thread? How stupid are you? If they wanted to suppress it like you describe they'd lock and/or delete it, they wouldn't simply PUT IT WHERE IT BELONGS. It belongs where we originally put it. So that it can be discussed, not locked away in the dungeon. Do you even grasp the concept of "general discussion". I do, and the OP is not it. The OP is very clearly gameplay feedback and a request. The post was not about discussing the mechanics, it was not about looking for what other people thought about it, it was him saying how he thinks it should be (feedback) and a way to get there (suggestion). You say this is the junk heap? Those of us that actually give a ****, if we go to the forums at all (due to the overwhelming amount of stupid thst ALL forums contain), are here more than the other sub-boards. Be GLAD the majority stick to general, since it keeps them for being mistaken for someone with a point, let alone one that should be listened to. Devs are right to not pay attention to it. The fact that this was moved here and not just locked indicates clearly that they want actual, useful feedback, not just a bunch of Call of Halo rejects whinging. Again, your post that i quoted is pure stupid. They didn't move it here to be lost, they movec it here to look for actual feedback. If they wanted to suppress it they'd have simply locked or deleted it, not put it in the CORRECT forum forwhat the post IS.
Dude, you are pure stupid. This forum section is damn near worthless concerning maters such as this. A petition needs high trafic to be effective. End of story.
The thread of mine, about the TAR nerf, that was also moved here, needs discussion, which requires a certain volume of trafic/participation that this section simply does not/cannot provide. |
Cass Barr
Red Star. EoN.
129
|
Posted - 2013.06.05 20:29:00 -
[40] - Quote
/signed
At almost 800 armor damage it's an instakill on pretty much any armor suit once you remove their shields.
Amazingly bad idea CCP. *golfclap* |
|
Geirskoegul
Soul-Strike
234
|
Posted - 2013.06.06 15:32:00 -
[41] - Quote
Son-Of A-Gun wrote:
Dude, you are pure stupid. This forum section is damn near worthless concerning maters such as this. A petition needs high trafic to be effective. End of story.
The thread of mine, about the TAR nerf, that was also moved here, needs discussion, which requires a certain volume of trafic/participation that this section simply does not/cannot provide.
Popular vote is how you ruin games, not how you improve them, just look at the original planetside (and most SOE games). What's needed isn't a volume of discussion, but CONSTRUCTIVE discussion.
When a post actually has merit, there's generally quite a bit of discussion on this board. When it doesn't, it's either ignored, ridiculed, or ridiculed and then ignored. This is a good thing, since it results in greater SNR.
As to the TAR, all it needs is some kickback between shots and to be in the sniper progression where it belongs, instead of the AR progression. Otherwise, the weapon is just fine. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4224
|
Posted - 2013.06.06 15:40:00 -
[42] - Quote
/signed
Alternative would be to just nerf the damage so that they're useful for a quick wounding, and not free kills. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
100
|
Posted - 2013.06.06 16:07:00 -
[43] - Quote
I enjoy the fused locus grenades no matter how many times I get hit with them. They are fun to use and require actually aiming your throw to make them work. My reason for keeping them in game is that if you hit something you weren't aiming at and kill yourself it is still your own fault for killing yourself. I am currently sitting on a pile of them and will continue to use them while I have them. Grenade bouquets for everyone. |
Geirskoegul
Soul-Strike
234
|
Posted - 2013.06.06 16:11:00 -
[44] - Quote
Draco Cerberus wrote:I enjoy the fused locus grenades no matter how many times I get hit with them. They are fun to use and require actually aiming your throw to make them work. My reason for keeping them in game is that if you hit something you weren't aiming at and kill yourself it is still your own fault for killing yourself. I am currently sitting on a pile of them and will continue to use them while I have them. Grenade bouquets for everyone. For once something we can agree on
Though i do wish grenade throws felt more natural / predictable; it never feels like the throw goes in the way it seems like it should have. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
304
|
Posted - 2013.06.06 17:06:00 -
[45] - Quote
FLG should stay, though be available for ISK on the market.
Adapt or die. |
Ankoku Daishogun
Amarr Templars Amarr Empire
61
|
Posted - 2013.06.06 17:51:00 -
[46] - Quote
I support the petition. I noticed one thing, all the players that spammed the tactical assault rifle before the nerf are using contact grenades religiously. |
Thor Odinson42
Molon Labe. League of Infamy
327
|
Posted - 2013.06.06 17:58:00 -
[47] - Quote
I immediately propose a 1 week ban on anyone requesting a nerf or removal of a weapon/equipment/vehicle.
For F's sake if its something that is kicking your ass, use it and get good.
If its an exploit such as being paired with a modded controller there are exceptions to the rule, but proceed carefully. |
Geirskoegul
Soul-Strike
234
|
Posted - 2013.06.06 20:30:00 -
[48] - Quote
Thor Odinson42 wrote:I immediately propose a 1 week ban on anyone requesting a nerf or removal of a weapon/equipment/vehicle.
For F's sake if its something that is kicking your ass, use it and get good.
If its an exploit such as being paired with a modded controller there are exceptions to the rule, but proceed carefully. That's technically not an exploit (it's not a bug, it's the RoF that was set), but otherwise, i agree entirely. Most of these whinges boil down to people that suck, can't/won't adapt, or both. |
C Saunders
Tech Guard General Tso's Alliance
268
|
Posted - 2013.06.06 21:51:00 -
[49] - Quote
Geirskoegul wrote:Thor Odinson42 wrote:I immediately propose a 1 week ban on anyone requesting a nerf or removal of a weapon/equipment/vehicle.
For F's sake if its something that is kicking your ass, use it and get good.
If its an exploit such as being paired with a modded controller there are exceptions to the rule, but proceed carefully. That's technically not an exploit (it's not a bug, it's the RoF that was set), but otherwise, i agree entirely. Most of these whinges boil down to people that suck, can't/won't adapt, or both.
You wait till everyone is holding those things. You won't be telling people to adapt then. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
306
|
Posted - 2013.06.06 22:04:00 -
[50] - Quote
C Saunders wrote:Geirskoegul wrote:Thor Odinson42 wrote:I immediately propose a 1 week ban on anyone requesting a nerf or removal of a weapon/equipment/vehicle.
For F's sake if its something that is kicking your ass, use it and get good.
If its an exploit such as being paired with a modded controller there are exceptions to the rule, but proceed carefully. That's technically not an exploit (it's not a bug, it's the RoF that was set), but otherwise, i agree entirely. Most of these whinges boil down to people that suck, can't/won't adapt, or both. You wait till everyone is holding those things. You won't be telling people to adapt then.
Usage would spike for a while and then settle back down to a more reasonable percentage as everyone who was using them either grew tired of them or moved on to other games.
They aren't as bad as they were before and if you think they are, you obviously weren't here for the sea of FLG that used to be. |
|
Jathniel
G I A N T EoN.
435
|
Posted - 2013.06.06 22:20:00 -
[51] - Quote
KING SALASI wrote:Close this thread its silly if you get rid of contact nades might as well get rid of the MD and FP to make it fair. All three do the same crap.
This^
I don't like contact nades, MD, or the FP either. But they are here, and they are here to stay. They have a purpose, and the fact that they kill us, means they are serving their purpose well.
Were it not for those weapons, some players would be damn near unstoppable. It's good if there is a weapon that you absolutely HATE to face.
These weapons are balanced, guys. They don't have much weapon persistence (exhausted quickly), and are only efficient at very limited ranges, and contact nades are crazy expensive and impractical to field regularly. They also give newbros a better shot at killing veteran cqcers.
Just toughen up, and work out a strategy for dealing with them, or anticipating them.
/not signed |
Jathniel
G I A N T EoN.
435
|
Posted - 2013.06.06 22:26:00 -
[52] - Quote
Draco Cerberus wrote:I enjoy the fused locus grenades no matter how many times I get hit with them. They are fun to use and require actually aiming your throw to make them work. My reason for keeping them in game is that if you hit something you weren't aiming at and kill yourself it is still your own fault for killing yourself. I am currently sitting on a pile of them and will continue to use them while I have them. Grenade bouquets for everyone.
Made me lol |
Draco Cerberus
Purgatorium of the Damned League of Infamy
104
|
Posted - 2013.06.06 22:34:00 -
[53] - Quote
Ankoku Daishogun wrote:I support the petition. I noticed one thing, all the players that spammed the tactical assault rifle before the nerf are using contact grenades religiously.
Pray to god for a contact grenade? Come on, that's just ridiculous but on the other hand the Tac nerf makes it shoot slower than it should. My finger raps faster than the gun will shoot and sometimes doesn't fire at all when I pull the trigger. Stop with the nerf threads lets fix gameplay not working weapons. |
Breakin Stuff
Goonfeet
955
|
Posted - 2013.06.06 23:18:00 -
[54] - Quote
I hope they stay.
Mostly because they're another tactical option.
But I find AV nades far more useful except on forge gun fits. |
Jammer JAMS
BIG BAD W0LVES Eternal Syndicate
14
|
Posted - 2013.06.07 02:30:00 -
[55] - Quote
Whiners more Whiners yea lets take away all weapons and give every foam darts and bacon canons. That will work for LAV driving whiners that drive into AV grenades. |
Cass Barr
Red Star. EoN.
139
|
Posted - 2013.06.07 03:11:00 -
[56] - Quote
/signed
Quite possibly CCP's worst idea to date |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
36
|
Posted - 2013.06.07 03:24:00 -
[57] - Quote
Or they could be better balanced.
No, lets just remove them from the game entirely... and whine. A lot. |
Cass Barr
Red Star. EoN.
139
|
Posted - 2013.06.07 03:42:00 -
[58] - Quote
Vicious Minotaur wrote:Or they could be better balanced.
No, lets just remove them from the game entirely... and whine. A lot.
Armor tanking is already blatantly inferior to shield tanking, then adding an instant detonation grenade that does 600 damage to armor is just the height of stupidity.
Shield suits are faster, yet Flux grenades have a detonation timer. Armor suits are slower, yet contact grenades have no timer. Makes perfect sense.
There's a reason these were removed in Beta, it's because they were a dumbass idea then, and that hasn't changed.
There's no point in swapping to a secondary weapon or being smart about ammo usage(and having to reload if you wasted most of your mag), when you can just say "Screw it" and toss a mortar round at them. Contact grenades are the definition of a Crutch. And they're a crutch that effects 1/4 of the dropsuits far more harshly than the rest. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
36
|
Posted - 2013.06.07 04:17:00 -
[59] - Quote
Yeah. I'm still of the opinion that contact grenades can be balanced within this game.
Keyword: balanced |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4248
|
Posted - 2013.06.07 20:48:00 -
[60] - Quote
These abominations should not exist. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
309
|
Posted - 2013.06.07 21:05:00 -
[61] - Quote
KAGEHOSHI Horned Wolf wrote:These abominations should not exist.
Why not?
As long as they are available through ISK, I think they should be here to stay. Hell, I'd go so far as to say that we should get Fused Flux Grenades too. |
Cass Barr
Red Star. EoN.
149
|
Posted - 2013.06.07 21:16:00 -
[62] - Quote
Well it would make things a lot easier for the new players, at least. Just put a note somewhere that the only things you actually need to skill into are grenades and nanohives, and just ignore the rest of it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4249
|
Posted - 2013.06.07 21:21:00 -
[63] - Quote
Alaika Arbosa wrote:KAGEHOSHI Horned Wolf wrote:These abominations should not exist. Why not? As long as they are available through ISK, I think they should be here to stay. Hell, I'd go so far as to say that we should get Fused Flux Grenades too. Because balance. Explode on contact is fine, one-hit-kill is fine, but not both of these things together; they're instant victory no skill items. Fused flux grenades don't really make sense because flux grenades have little to no fuse time anyway. |
Kalzoo
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.06.07 22:28:00 -
[64] - Quote
There at least needs to be an ISK equivalen |
Arkena Wyrnspire
Turalyon Plus
849
|
Posted - 2013.06.07 22:30:00 -
[65] - Quote
Kalzoo wrote:There at least needs to be an ISK equivalen No, there definitely doesn't. They need to go. |
C Saunders
Tech Guard General Tso's Alliance
281
|
Posted - 2013.06.08 07:04:00 -
[66] - Quote
Arkena Wyrnspire wrote:Kalzoo wrote:There at least needs to be an ISK equivalen No, there definitely doesn't. They need to go.
Agreed. Get rid of hand thrown contact grenades CCP. |
Kastigrar
Ametat Security Amarr Empire
1
|
Posted - 2013.06.08 08:30:00 -
[67] - Quote
ISuperstar wrote:Signed, just discontinue the production. Let those that have bought them already keep them.
This |
Reiki Jubo
Amarr Templars Amarr Empire
147
|
Posted - 2013.06.08 17:16:00 -
[68] - Quote
MD and Flaylock pistol need to be added to this list. reward player aim, dont reward shooting at the feet of a person or in their vicinity and depending on splash.
AOE weapons be low ammo, low rof and low damage from splash as a rule just like the forge. want full damage? hit the actual person. |
Django Quik
R.I.f.t
641
|
Posted - 2013.06.08 17:31:00 -
[69] - Quote
Agreed. Either remove them or make the damage far less. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1230
|
Posted - 2013.06.08 17:36:00 -
[70] - Quote
xprotoman23 wrote:And the MD and FP don't encourage that same type of play MD is meant to stop a bunch of assaults from running around in a conga line and flushing campers out.
Also /signed because of this. |
|
C Saunders
Tech Guard General Tso's Alliance
285
|
Posted - 2013.06.08 17:48:00 -
[71] - Quote
Reiki Jubo wrote:MD and Flaylock pistol need to be added to this list. reward player aim, dont reward shooting at the feet of a person or in their vicinity and depending on splash in any form. i'm not saying remove them but lower the splash damage considerably.
AOE weapons be low ammo, low rof and low damage from splash as a rule just like the forge. want full damage? hit the actual person.
No. The mass driver is fine. The mass driver is one of the weapons that require very good aim at more than 15 meters away. |
Cass Barr
Red Star. EoN.
157
|
Posted - 2013.06.08 19:14:00 -
[72] - Quote
The MD is fine, though scary to armor users. The FP just needs its ROF reduced so it doesn't fire so ridiculously quicker than an MD.
Fused grenades should be completely removed, with AUR and ISK refunded. |
Laurent Cazaderon
What The French CRONOS.
1541
|
Posted - 2013.06.10 13:22:00 -
[73] - Quote
Kain Spero wrote:/signed
But the fused nades need to be replaced with another type of non contact nade that has no skill requirements.
Turn them into non-skilled needed M1 and you're good. Take off the rest and reimbursed ISK\AUR to owners.
And BUMP.
Sign people. |
Obodiah Garro
Tech Guard General Tso's Alliance
118
|
Posted - 2013.06.10 14:55:00 -
[74] - Quote
Giving this a bump so I can shamelessly ask again for flaylock splash damage nerf |
Killar-12
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.06.10 15:57:00 -
[75] - Quote
Signed
make Flaylocks harder to use (a little like with the TAC ARs) and return MD's to their former glory too and all explosives may be fixed. |
Divu Aakmin
S.e.V.e.N.
1
|
Posted - 2013.06.11 00:12:00 -
[76] - Quote
I think they need to be fixed. A lessened cook time would work... cook time reduction could be a skill i dont care... right now it's, where'd that shotgun sprinter come from?! R1 ... i win..."
Anyway...+1. And the fact there isnt an isk version is lame as well... i understand this game just came out of beta not long ago and there is going to need to be tweaks here and there. I just want to see my patch updater to run so i am reminded they are working on bug/balances. What is a dragon boat festival anyway? Lol |
Rachoi
HavoK Core RISE of LEGION
88
|
Posted - 2013.06.11 00:18:00 -
[77] - Quote
Master Jaraiya wrote:As a heavy, I don't even like the sound of nades exploding on contact!
Why you hate heavies so much CCP?
hah... sounds familiar from so many heavies in my corp.
contact grenades are a horrible idea, since they practically sweep MDs under the rug to be left there. my current weapon of choice in most engagements, and fav thing to hit people with at a distance.
SIGNED
on a side note to MJ there *fires Mass Driver shell right beside* |
Sontie
Ill Omens EoN.
655
|
Posted - 2013.06.11 00:20:00 -
[78] - Quote
/signed. They don't fit in well with the rest of the game. Or at least make them really hard to equip (higher cpu/pg) |
Cass Barr
Red Star. EoN.
200
|
Posted - 2013.06.11 23:20:00 -
[79] - Quote
Bump |
Thor McStrut
Reckoners
33
|
Posted - 2013.06.11 23:41:00 -
[80] - Quote
Signed. I'd like to see them removed. |
|
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
5
|
Posted - 2013.06.11 23:52:00 -
[81] - Quote
Kastigrar wrote:ISuperstar wrote:Signed, just discontinue the production. Let those that have bought them already keep them. This Guess it will be time to stock up, then. /sarcasm
The only thing I don't like is that the AUR version only needs level 1. The level 5 thukker contact is fine, you actually need a lot of SP to be using those. Even if the AUR grenade was at least increased to level 4 to be on par with other AUR items.
Level 1 CCP, really? Why you hate heavies? |
WeapondigitX V7
Planetary Response Organization
12
|
Posted - 2013.06.12 05:31:00 -
[82] - Quote
I have used fused contact grenades and thukker contact grenades. The fused locus grenades maybe OP and probably need a price increase in aurum and maybe a nerf.
But the thukker contact grenades are fine. They are very expensive and require a lot of SP and HUGE amounts of skill or luck to use at ranges greater than 13m. They might need to be more expensive but they are not OP. They have a small blast radius and throw speed is slow enough that the GEX AR with 3 complex damage mods can do an equal amount of damage in the same amount of time (if all your bullets hit which can be solved by fixing the hit detection issues). A GEX AR with 3 complex damage mods costs less than 25000 ISK does it not? (Thukker contact grenades cost about 25000 ISK if I remember correctly). An experienced person can dodge thukker contact grenades at ranges greater than 10m easily. Just keep your distance from the target. I have dodged 3 thukker grenades easily with militia gear at 6m. And the guy using them was getting a few kills and was probably an experienced player. But he still died easily.
Proto flux grenades do HUGE shield damage. Just like thukker does HUGE armor damage. the difference is that flux grenades help other players that are trying to kill tanks and other vehicles to a much greater effect than thukker grenades. Proto Flux also has a much larger range making it effective at much larger ranges like 30m. Proto Flux is also cheaper if I remember correctly. Heavies have large amounts of shields as well which one flux can destroy 600 shields while one thukker cant. You kill a heavy just as fast with Flux and a few bullets as you do with thukker grenades (your not going to die any slower against me if I am using flux grenades). And you can be just as deadly with basic flux grenades as you are with proto thukker grenades when your target is a heavy.
I do acknowledge that thukker grenades kill medium and scout suits with 1 grenade usually but your suits are faster and can easily dodge them at 10m if you time your jumps well enough. You can easily cook a flux grenade and make the flux detonate near your enemy easily before the fight even starts and then kill them 1 second later with any AR or flaylock or mass driver. (producing an effect very similar in level to thukker contact grenades). A basic flux and a advanced mass driver or basic flaylock pistol and basic flux or a basic HMG and basic flux all cost less than 1 thukker grenade purchased once and they cost less SP and require less skill to use usually.
Remote explosives are just as deadly as thukker grenades and basic remote explosives are cheaper and easier to use in almost every way. Basic manually detonated remote explosives are far more deadly against vehicles than thukker as well.
The thukker is probably fine the way it is. If not then it probably just needs a price increase in ISK. |
Laurent Cazaderon
What The French CRONOS.
1582
|
Posted - 2013.06.13 07:46:00 -
[83] - Quote
WeapondigitX V7 wrote:I have used fused contact grenades and thukker contact grenades. The fused locus grenades maybe OP and probably need a price increase in aurum and maybe a nerf.
But the thukker contact grenades are fine. They are very expensive and require a lot of SP and HUGE amounts of skill or luck to use at ranges greater than 13m. They might need to be more expensive but they are not OP. They have a small blast radius and throw speed is slow enough that the GEX AR with 3 complex damage mods can do an equal amount of damage in the same amount of time (if all your bullets hit which can be solved by fixing the hit detection issues).
Edit: If the GEX fired as soon as someone threw a thukker contact grenade the GEX probably would do the same amount of damage as the thukker contact grenade once that grenade hits the ground 9m away from the player who threw the grenade. (A GEX with 3 complex damage mods, and I am guessing that the GEX would do the same amount of damage as the grenade in that situation). End of edit.
A GEX AR with 3 complex damage mods costs less than 25000 ISK does it not? (Thukker contact grenades cost about 25000 ISK if I remember correctly). An experienced person can dodge thukker contact grenades at ranges greater than 10m easily. Just keep your distance from the target. I have dodged 3 thukker grenades easily with militia gear at 6m. And the guy using them was getting a few kills and was probably an experienced player. But he still died easily.
Proto flux grenades do HUGE shield damage. Just like thukker does HUGE armor damage. the difference is that flux grenades help other players that are trying to kill tanks and other vehicles to a much greater effect than thukker grenades. Proto Flux also has a much larger range making it effective at much larger ranges like 30m. Proto Flux is also cheaper if I remember correctly. Heavies have large amounts of shields as well which one flux can destroy 600 shields while one thukker cant. You kill a heavy just as fast with Flux and a few bullets as you do with thukker grenades (your not going to die any slower against me if I am using flux grenades). And you can be just as deadly with basic flux grenades as you are with proto thukker grenades when your target is a heavy.
I do acknowledge that thukker grenades kill medium and scout suits with 1 grenade usually but your suits are faster and can easily dodge them at 10m if you time your jumps well enough. You can easily cook a flux grenade and make the flux detonate near your enemy easily before the fight even starts and then kill them 1 second later with any AR or flaylock or mass driver. (producing an effect very similar in level to thukker contact grenades). A basic flux and a advanced mass driver or basic flaylock pistol and basic flux or a basic HMG and basic flux all cost less than 1 thukker grenade purchased once and they cost less SP and require less skill to use usually.
Remote explosives are just as deadly as thukker grenades and basic remote explosives are cheaper and easier to use in almost every way. Basic manually detonated remote explosives are far more deadly against vehicles than thukker as well.
The thukker is fine the way it is. CCP if you change the thukker contact locus grenade then just increase the price in ISK. Don't change the thukker contact grenade's stats.
The fused locus grenade needs a nerf or a much larger cost in aurum.
/signed
Not the problem imo. thukker nades used with a speedy fit as a close range weapon fire cracker style is dumb. It's even worse if you need tons of SP and ISK to use them.
You mention mass driver and flux. Ok. But those you have in hands and use as a weapon. The impact nades can act as a desperate win button. Insta-use or close.
Same goes with remote explosives. You need to keep the remote in hand, making you vulnerable.
Also, if everything is better. Then why hold on to it ? |
DJINN Marauder
Purgatorium of the Damned League of Infamy
834
|
Posted - 2013.06.16 06:59:00 -
[84] - Quote
yep contact grenades need to go |
ARF 1049
The Phoenix Federation
27
|
Posted - 2013.06.16 08:12:00 -
[85] - Quote
KITTEN YOU!!! maybe if you want to remove them from the market... (the fused tell us ahead of time) but the thukker i have never been killed by. it is crazy expensive and has a 2.5M blast radius that we keep, but the fused we should keep in the game but maybe remove from market.... fused locus grenades are my favorite thing since the fritos crunch wrap at taco bell (its simply magical)
we keep the thukker impact grenade and the fused is still there but maybe removed from market.... I need more aurum... to stock up on emm i am planning on buying maybe 3,000? maybe 4,000? |
RKKR
The Southern Legion RISE of LEGION
108
|
Posted - 2013.06.20 11:18:00 -
[86] - Quote
I'm currently enjoying myself by trying to kill these shield-tanked Caldari Logis in my armor-tanked build equiped with flux nades. It's really fun, but here is the thing I'm noticing.
My flux nades only take out shields while the locus grenades take out my shields and do extra damage to my armor (god it sucks to be a armor tanker). Anyway I'm just doing something I heard from the EVE-players and that is to HTFU (which honestly can be said on everything and is kind of a lame phrase).
Throwing an uncooked grenade is the stupiedst thing to do so I have to cook my flux nades to make these shield-tankers go cry for their mommy. This works perfectly fine when they don't notice you, but guess what is going to happening if it's more of a duel-situation going on? You try to cook a flux and while you cook that flux that shield-tankers is lobbing all his contact grenades at you. Combine this with the above alinea and you got something pretty unbalanced.
Please remove them or atleast implement some kind of fused flux nades if you want to continue this (excuse my words) lame-style of gaming.
|
Mikael Murray
Kameira Lodge Amarr Empire
0
|
Posted - 2013.06.21 00:40:00 -
[87] - Quote
I agree any impact grenade is too easy mode.
Get rid of em |
Mason Ironburn
D3LTA FORC3 Orion Empire
0
|
Posted - 2013.06.21 07:41:00 -
[88] - Quote
/signed I don't mind the Thukker proto grenades but the aurum ones... |
WeapondigitX V7
Planetary Response Organization
14
|
Posted - 2013.06.21 07:57:00 -
[89] - Quote
Laurent Cazaderon wrote:WeapondigitX V7 wrote:I have used fused contact grenades and thukker contact grenades. The fused locus grenades maybe OP and probably need a price increase in aurum and maybe a nerf.
But the thukker contact grenades are fine. They are very expensive and require a lot of SP and HUGE amounts of skill or luck to use at ranges greater than 13m. They might need to be more expensive but they are not OP. They have a small blast radius and throw speed is slow enough that the GEX AR with 3 complex damage mods can do an equal amount of damage in the same amount of time (if all your bullets hit which can be solved by fixing the hit detection issues).
Edit: If the GEX fired as soon as someone threw a thukker contact grenade the GEX probably would do the same amount of damage as the thukker contact grenade once that grenade hits the ground 9m away from the player who threw the grenade. (A GEX with 3 complex damage mods, and I am guessing that the GEX would do the same amount of damage as the grenade in that situation). End of edit.
A GEX AR with 3 complex damage mods costs less than 25000 ISK does it not? (Thukker contact grenades cost about 25000 ISK if I remember correctly). An experienced person can dodge thukker contact grenades at ranges greater than 10m easily. Just keep your distance from the target. I have dodged 3 thukker grenades easily with militia gear at 6m. And the guy using them was getting a few kills and was probably an experienced player. But he still died easily.
Proto flux grenades do HUGE shield damage. Just like thukker does HUGE armor damage. the difference is that flux grenades help other players that are trying to kill tanks and other vehicles to a much greater effect than thukker grenades. Proto Flux also has a much larger range making it effective at much larger ranges like 30m. Proto Flux is also cheaper if I remember correctly. Heavies have large amounts of shields as well which one flux can destroy 600 shields while one thukker cant. You kill a heavy just as fast with Flux and a few bullets as you do with thukker grenades (your not going to die any slower against me if I am using flux grenades). And you can be just as deadly with basic flux grenades as you are with proto thukker grenades when your target is a heavy.
I do acknowledge that thukker grenades kill medium and scout suits with 1 grenade usually but your suits are faster and can easily dodge them at 10m if you time your jumps well enough. You can easily cook a flux grenade and make the flux detonate near your enemy easily before the fight even starts and then kill them 1 second later with any AR or flaylock or mass driver. (producing an effect very similar in level to thukker contact grenades). A basic flux and a advanced mass driver or basic flaylock pistol and basic flux or a basic HMG and basic flux all cost less than 1 thukker grenade purchased once and they cost less SP and require less skill to use usually.
Remote explosives are just as deadly as thukker grenades and basic remote explosives are cheaper and easier to use in almost every way. Basic manually detonated remote explosives are far more deadly against vehicles than thukker as well.
The thukker is fine the way it is. CCP if you change the thukker contact locus grenade then just increase the price in ISK. Don't change the thukker contact grenade's stats.
The fused locus grenade needs a nerf or a much larger cost in aurum.
/signed Not the problem imo. thukker nades used with a speedy fit as a close range weapon fire cracker style is dumb. It's even worse if you need tons of SP and ISK to use them. You mention mass driver and flux. Ok. But those you have in hands and use as a weapon. The impact nades can act as a desperate win button. Insta-use or close. Same goes with remote explosives. You need to keep the remote in hand, making you vulnerable. Also, if everything is better. Then why hold on to it ?
I am having trouble understanding you. What is "not the problem imo"?( I have also forgotten what imo means so please enlighten me).
"if everything is better. Then why hold onto it" Hold onto what?
A close range CQC scout with thukker can be killed by proto plasma cannons with complex damage mods easily. Even a standard plasma cannon with 2 or 3 complex dmg mods would probably work well. Scouts are so weak that they need the element of surprise to kill people that have good aim usually. if they take you head on they would still die usually.
Additionally, most people don't use thukker grenades (so thukker is probably not OP based on evidence from number of people using it), and they would most likely use core locus grenades instead when they skill into proto locus grenades (because they are cheaper and easier to use).
|
Terry Turner
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.06.22 18:00:00 -
[90] - Quote
I really hate fuzed nades.
**** me off royally REMOVE THEM |
|
Davey Newcome
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.06.22 23:11:00 -
[91] - Quote
I agree do away with fuzed grenades |
Medic 1879
Tritan's Onslaught
467
|
Posted - 2013.06.23 01:24:00 -
[92] - Quote
I like how in the MD thread ccp admitted that they nerfed the MD because they were worried that when its fixed it would be OP (still not fixed by the way well it is but it has to wait on a big patch to be deployed they say.) Then a few days or so later decide that contact grenades would be a good idea infact so good of an idea that the AUR version requires no sp investment and has more than double the blast radius of the proto version. |
ThouArtGorey
Death in Two Strikes
0
|
Posted - 2013.06.26 10:35:00 -
[93] - Quote
Signed.
Hate fused and any kind of impact grenades.
weapondigitX V7 is right and has a valid point, but the thing is most of your deaths will come from being snuck up on or from around corners bumping heads with enemies. Dust514 is no frikkin CoD, it's not the twitch gaming type of fps, or not MOSTLY I will admit, there are still shotguns, nova knives, and scouts relying on such things, although my issue and my point are not with them. It's meant to be a team based and tactical type of fps, even though THIS isn't always the case either. Impact grenades push dust to what's too much of a 'twitch gaming' fps, and I do own bo2 if I ever feel like some twitch gaming. I don't though, so I play dust. Thing is, how the heck do you think I feel when I get instant killed by a 400 damage grenade (when I have more than 400 total hp, full or not) that explodes on impact, that isn't (more) readily available and accessible to non-paying players like myself. Simply not fair that someone has an edge over me because they got this thing with aurum where I have none, at least not now, which now goes to say that dust is pushing toward a 'Pay To Win' game as well so again I say it, Not Fair.
Not even going for the "Make it more accessible" bit, just remove them and refund the aurum because we all know pretty damn well people are gonna stock way way up on them, just read the previous comments.
Instant death with anything that isn't a remote explosive and sure as hell doesn't take skill/timing/practice/THOUGHT because you ran up on the wrong dude and caught a grenade he threw STRAIGHT IN ******* FRONT OF HIM does say twitch gaming pretty ******* loud to me. Another thing too, no way i'm running my black suits with threats like these out there, so too bad for me that I'd rather stick with the suit with 600 something total hp and once again fall victim to this OP item I don't have access to.
I'll say it once more, remove fused locus grenades and refund all aurum spent on them, because we all know without a doubt people will stock up on them, simply removing them from the market solves nothing when that dude doesn't lose his 3-4000 fused locus grenades for a number of months. But it's an I win button though, so another month or so added to that
And on a side note: People were mentioning flaylocks too. Mass driver is enough, don't need a close range explosive weapon with lightspeed rates of fire that make short work of heavies/sentinels and black suits. I mean, they honestly considered and added those but not lightweight bullet weapons that ARE NOT sniper rifles? Wow, just wow. I'll stick to tanking for a bit... Wait, flaylocks hurt tanks -_- NICE you guys... geez As an armor tanker I officially call BS on you ccp and flaylock pistol users. |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
11
|
Posted - 2013.06.26 14:33:00 -
[94] - Quote
reducing the dmg of the AUR variant by 100 would make contact nades more balanced but i do think they serve as good breach weapons n shud b kept in DUST |
nukel head
Knights of No Republic
30
|
Posted - 2013.06.26 15:08:00 -
[95] - Quote
Spkr4theDead wrote:C Saunders wrote:These things in my eyes shouldn't be in the game.
Please sign this or leave a like to show your support on removing all hand thrown detination upon impact grenades. By this I mean the Thukker and fused locus grenade.
(Also to anybody that thinks I'm trying to get likes, your wrong. I'd quite happily have my likes taken away from me.) HTFU
Hmm...wonder what grenades THIS guy uses... |
Omen Astrul
Red Star. EoN.
64
|
Posted - 2013.06.26 15:18:00 -
[96] - Quote
Signed |
Sinboto Simmons
SVER True Blood Public Disorder.
267
|
Posted - 2013.06.26 16:33:00 -
[97] - Quote
Signed get um out of here |
Justin Tymes
Condotta Rouvenor Gallente Federation
155
|
Posted - 2013.06.26 16:58:00 -
[98] - Quote
Laurent Cazaderon wrote:WeapondigitX V7 wrote:I have used fused contact grenades and thukker contact grenades. The fused locus grenades maybe OP and probably need a price increase in aurum and maybe a nerf.
But the thukker contact grenades are fine. They are very expensive and require a lot of SP and HUGE amounts of skill or luck to use at ranges greater than 13m. They might need to be more expensive but they are not OP. They have a small blast radius and throw speed is slow enough that the GEX AR with 3 complex damage mods can do an equal amount of damage in the same amount of time (if all your bullets hit which can be solved by fixing the hit detection issues).
Edit: If the GEX fired as soon as someone threw a thukker contact grenade the GEX probably would do the same amount of damage as the thukker contact grenade once that grenade hits the ground 9m away from the player who threw the grenade. (A GEX with 3 complex damage mods, and I am guessing that the GEX would do the same amount of damage as the grenade in that situation). End of edit.
A GEX AR with 3 complex damage mods costs less than 25000 ISK does it not? (Thukker contact grenades cost about 25000 ISK if I remember correctly). An experienced person can dodge thukker contact grenades at ranges greater than 10m easily. Just keep your distance from the target. I have dodged 3 thukker grenades easily with militia gear at 6m. And the guy using them was getting a few kills and was probably an experienced player. But he still died easily.
Proto flux grenades do HUGE shield damage. Just like thukker does HUGE armor damage. the difference is that flux grenades help other players that are trying to kill tanks and other vehicles to a much greater effect than thukker grenades. Proto Flux also has a much larger range making it effective at much larger ranges like 30m. Proto Flux is also cheaper if I remember correctly. Heavies have large amounts of shields as well which one flux can destroy 600 shields while one thukker cant. You kill a heavy just as fast with Flux and a few bullets as you do with thukker grenades (your not going to die any slower against me if I am using flux grenades). And you can be just as deadly with basic flux grenades as you are with proto thukker grenades when your target is a heavy.
I do acknowledge that thukker grenades kill medium and scout suits with 1 grenade usually but your suits are faster and can easily dodge them at 10m if you time your jumps well enough. You can easily cook a flux grenade and make the flux detonate near your enemy easily before the fight even starts and then kill them 1 second later with any AR or flaylock or mass driver. (producing an effect very similar in level to thukker contact grenades). A basic flux and a advanced mass driver or basic flaylock pistol and basic flux or a basic HMG and basic flux all cost less than 1 thukker grenade purchased once and they cost less SP and require less skill to use usually.
Remote explosives are just as deadly as thukker grenades and basic remote explosives are cheaper and easier to use in almost every way. Basic manually detonated remote explosives are far more deadly against vehicles than thukker as well.
The thukker is fine the way it is. CCP if you change the thukker contact locus grenade then just increase the price in ISK. Don't change the thukker contact grenade's stats.
The fused locus grenade needs a nerf or a much larger cost in aurum.
/signed You mention mass driver and flux. Ok. But those you have in hands and use as a weapon. The impact nades can act as a desperate win button. Insta-use or close.
Thunker Nades is the only thing keeping Mass Driver viable on a competitive level. Assault MD is the only viable MD right now, and without Thunker Nades, even they will be rarely seen at all.. Thunker Nades can at least take out the shielding for you to finish them off if you don't outright kill them. Flux requires prep, and if you don't have it, you're ******, and with basic scanning nerfed this build, you will have less opportunities to have it. |
Ansiiis The Trustworthy
Seraphim Initiative. CRONOS.
87
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Posted - 2013.06.26 17:00:00 -
[99] - Quote
Singed. Just don't burn em. |
ThouArtGorey
Death in Two Strikes
0
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Posted - 2013.06.29 11:41:00 -
[100] - Quote
Ansiiis The Trustworthy wrote:Singed. Just don't burn em.
HAH |
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Spectre-M
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.07.16 07:41:00 -
[101] - Quote
If they nerf these, I'd like to see something done about the sidearm flaylock. The only reason I use these is for keeping flaylock at bay. Then again, CCP is making money, real money from these.
Signed |
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