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Davey Newcome
Ostrakon Agency Gallente Federation
0
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Posted - 2013.06.22 23:11:00 -
[91] - Quote
I agree do away with fuzed grenades |
Medic 1879
Tritan's Onslaught
467
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Posted - 2013.06.23 01:24:00 -
[92] - Quote
I like how in the MD thread ccp admitted that they nerfed the MD because they were worried that when its fixed it would be OP (still not fixed by the way well it is but it has to wait on a big patch to be deployed they say.) Then a few days or so later decide that contact grenades would be a good idea infact so good of an idea that the AUR version requires no sp investment and has more than double the blast radius of the proto version. |
ThouArtGorey
Death in Two Strikes
0
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Posted - 2013.06.26 10:35:00 -
[93] - Quote
Signed.
Hate fused and any kind of impact grenades.
weapondigitX V7 is right and has a valid point, but the thing is most of your deaths will come from being snuck up on or from around corners bumping heads with enemies. Dust514 is no frikkin CoD, it's not the twitch gaming type of fps, or not MOSTLY I will admit, there are still shotguns, nova knives, and scouts relying on such things, although my issue and my point are not with them. It's meant to be a team based and tactical type of fps, even though THIS isn't always the case either. Impact grenades push dust to what's too much of a 'twitch gaming' fps, and I do own bo2 if I ever feel like some twitch gaming. I don't though, so I play dust. Thing is, how the heck do you think I feel when I get instant killed by a 400 damage grenade (when I have more than 400 total hp, full or not) that explodes on impact, that isn't (more) readily available and accessible to non-paying players like myself. Simply not fair that someone has an edge over me because they got this thing with aurum where I have none, at least not now, which now goes to say that dust is pushing toward a 'Pay To Win' game as well so again I say it, Not Fair.
Not even going for the "Make it more accessible" bit, just remove them and refund the aurum because we all know pretty damn well people are gonna stock way way up on them, just read the previous comments.
Instant death with anything that isn't a remote explosive and sure as hell doesn't take skill/timing/practice/THOUGHT because you ran up on the wrong dude and caught a grenade he threw STRAIGHT IN ******* FRONT OF HIM does say twitch gaming pretty ******* loud to me. Another thing too, no way i'm running my black suits with threats like these out there, so too bad for me that I'd rather stick with the suit with 600 something total hp and once again fall victim to this OP item I don't have access to.
I'll say it once more, remove fused locus grenades and refund all aurum spent on them, because we all know without a doubt people will stock up on them, simply removing them from the market solves nothing when that dude doesn't lose his 3-4000 fused locus grenades for a number of months. But it's an I win button though, so another month or so added to that
And on a side note: People were mentioning flaylocks too. Mass driver is enough, don't need a close range explosive weapon with lightspeed rates of fire that make short work of heavies/sentinels and black suits. I mean, they honestly considered and added those but not lightweight bullet weapons that ARE NOT sniper rifles? Wow, just wow. I'll stick to tanking for a bit... Wait, flaylocks hurt tanks -_- NICE you guys... geez As an armor tanker I officially call BS on you ccp and flaylock pistol users. |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
11
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Posted - 2013.06.26 14:33:00 -
[94] - Quote
reducing the dmg of the AUR variant by 100 would make contact nades more balanced but i do think they serve as good breach weapons n shud b kept in DUST |
nukel head
Knights of No Republic
30
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Posted - 2013.06.26 15:08:00 -
[95] - Quote
Spkr4theDead wrote:C Saunders wrote:These things in my eyes shouldn't be in the game.
Please sign this or leave a like to show your support on removing all hand thrown detination upon impact grenades. By this I mean the Thukker and fused locus grenade.
(Also to anybody that thinks I'm trying to get likes, your wrong. I'd quite happily have my likes taken away from me.) HTFU
Hmm...wonder what grenades THIS guy uses... |
Omen Astrul
Red Star. EoN.
64
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Posted - 2013.06.26 15:18:00 -
[96] - Quote
Signed |
Sinboto Simmons
SVER True Blood Public Disorder.
267
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Posted - 2013.06.26 16:33:00 -
[97] - Quote
Signed get um out of here |
Justin Tymes
Condotta Rouvenor Gallente Federation
155
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Posted - 2013.06.26 16:58:00 -
[98] - Quote
Laurent Cazaderon wrote:WeapondigitX V7 wrote:I have used fused contact grenades and thukker contact grenades. The fused locus grenades maybe OP and probably need a price increase in aurum and maybe a nerf.
But the thukker contact grenades are fine. They are very expensive and require a lot of SP and HUGE amounts of skill or luck to use at ranges greater than 13m. They might need to be more expensive but they are not OP. They have a small blast radius and throw speed is slow enough that the GEX AR with 3 complex damage mods can do an equal amount of damage in the same amount of time (if all your bullets hit which can be solved by fixing the hit detection issues).
Edit: If the GEX fired as soon as someone threw a thukker contact grenade the GEX probably would do the same amount of damage as the thukker contact grenade once that grenade hits the ground 9m away from the player who threw the grenade. (A GEX with 3 complex damage mods, and I am guessing that the GEX would do the same amount of damage as the grenade in that situation). End of edit.
A GEX AR with 3 complex damage mods costs less than 25000 ISK does it not? (Thukker contact grenades cost about 25000 ISK if I remember correctly). An experienced person can dodge thukker contact grenades at ranges greater than 10m easily. Just keep your distance from the target. I have dodged 3 thukker grenades easily with militia gear at 6m. And the guy using them was getting a few kills and was probably an experienced player. But he still died easily.
Proto flux grenades do HUGE shield damage. Just like thukker does HUGE armor damage. the difference is that flux grenades help other players that are trying to kill tanks and other vehicles to a much greater effect than thukker grenades. Proto Flux also has a much larger range making it effective at much larger ranges like 30m. Proto Flux is also cheaper if I remember correctly. Heavies have large amounts of shields as well which one flux can destroy 600 shields while one thukker cant. You kill a heavy just as fast with Flux and a few bullets as you do with thukker grenades (your not going to die any slower against me if I am using flux grenades). And you can be just as deadly with basic flux grenades as you are with proto thukker grenades when your target is a heavy.
I do acknowledge that thukker grenades kill medium and scout suits with 1 grenade usually but your suits are faster and can easily dodge them at 10m if you time your jumps well enough. You can easily cook a flux grenade and make the flux detonate near your enemy easily before the fight even starts and then kill them 1 second later with any AR or flaylock or mass driver. (producing an effect very similar in level to thukker contact grenades). A basic flux and a advanced mass driver or basic flaylock pistol and basic flux or a basic HMG and basic flux all cost less than 1 thukker grenade purchased once and they cost less SP and require less skill to use usually.
Remote explosives are just as deadly as thukker grenades and basic remote explosives are cheaper and easier to use in almost every way. Basic manually detonated remote explosives are far more deadly against vehicles than thukker as well.
The thukker is fine the way it is. CCP if you change the thukker contact locus grenade then just increase the price in ISK. Don't change the thukker contact grenade's stats.
The fused locus grenade needs a nerf or a much larger cost in aurum.
/signed You mention mass driver and flux. Ok. But those you have in hands and use as a weapon. The impact nades can act as a desperate win button. Insta-use or close.
Thunker Nades is the only thing keeping Mass Driver viable on a competitive level. Assault MD is the only viable MD right now, and without Thunker Nades, even they will be rarely seen at all.. Thunker Nades can at least take out the shielding for you to finish them off if you don't outright kill them. Flux requires prep, and if you don't have it, you're ******, and with basic scanning nerfed this build, you will have less opportunities to have it. |
Ansiiis The Trustworthy
Seraphim Initiative. CRONOS.
87
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Posted - 2013.06.26 17:00:00 -
[99] - Quote
Singed. Just don't burn em. |
ThouArtGorey
Death in Two Strikes
0
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Posted - 2013.06.29 11:41:00 -
[100] - Quote
Ansiiis The Trustworthy wrote:Singed. Just don't burn em.
HAH |
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Spectre-M
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.07.16 07:41:00 -
[101] - Quote
If they nerf these, I'd like to see something done about the sidearm flaylock. The only reason I use these is for keeping flaylock at bay. Then again, CCP is making money, real money from these.
Signed |
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