WeapondigitX V7 wrote:I have used fused contact grenades and thukker contact grenades. The fused locus grenades maybe OP and probably need a price increase in aurum and maybe a nerf.
But the thukker contact grenades are fine. They are very expensive and require a lot of SP and HUGE amounts of skill or luck to use at ranges greater than 13m. They might need to be more expensive but they are not OP. They have a small blast radius and throw speed is slow enough that the GEX AR with 3 complex damage mods can do an equal amount of damage in the same amount of time (if all your bullets hit which can be solved by fixing the hit detection issues).
Edit: If the GEX fired as soon as someone threw a thukker contact grenade the GEX probably would do the same amount of damage as the thukker contact grenade once that grenade hits the ground 9m away from the player who threw the grenade. (A GEX with 3 complex damage mods, and I am guessing that the GEX would do the same amount of damage as the grenade in that situation). End of edit.
A GEX AR with 3 complex damage mods costs less than 25000 ISK does it not? (Thukker contact grenades cost about 25000 ISK if I remember correctly). An experienced person can dodge thukker contact grenades at ranges greater than 10m easily. Just keep your distance from the target. I have dodged 3 thukker grenades easily with militia gear at 6m. And the guy using them was getting a few kills and was probably an experienced player. But he still died easily.
Proto flux grenades do HUGE shield damage. Just like thukker does HUGE armor damage. the difference is that flux grenades help other players that are trying to kill tanks and other vehicles to a much greater effect than thukker grenades. Proto Flux also has a much larger range making it effective at much larger ranges like 30m. Proto Flux is also cheaper if I remember correctly. Heavies have large amounts of shields as well which one flux can destroy 600 shields while one thukker cant. You kill a heavy just as fast with Flux and a few bullets as you do with thukker grenades (your not going to die any slower against me if I am using flux grenades). And you can be just as deadly with basic flux grenades as you are with proto thukker grenades when your target is a heavy.
I do acknowledge that thukker grenades kill medium and scout suits with 1 grenade usually but your suits are faster and can easily dodge them at 10m if you time your jumps well enough. You can easily cook a flux grenade and make the flux detonate near your enemy easily before the fight even starts and then kill them 1 second later with any AR or flaylock or mass driver. (producing an effect very similar in level to thukker contact grenades). A basic flux and a advanced mass driver or basic flaylock pistol and basic flux or a basic HMG and basic flux all cost less than 1 thukker grenade purchased once and they cost less SP and require less skill to use usually.
Remote explosives are just as deadly as thukker grenades and basic remote explosives are cheaper and easier to use in almost every way. Basic manually detonated remote explosives are far more deadly against vehicles than thukker as well.
The thukker is fine the way it is. CCP if you change the thukker contact locus grenade then just increase the price in ISK. Don't change the thukker contact grenade's stats.
The fused locus grenade needs a nerf or a much larger cost in aurum.
/signed
Not the problem imo. thukker nades used with a speedy fit as a close range weapon fire cracker style is dumb. It's even worse if you need tons of SP and ISK to use them.
You mention mass driver and flux. Ok. But those you have in hands and use as a weapon. The impact nades can act as a desperate win button. Insta-use or close.
Same goes with remote explosives. You need to keep the remote in hand, making you vulnerable.
Also, if everything is better. Then why hold on to it ?