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KOBLAKA1
Opus Arcana Orion Empire
12
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Posted - 2013.05.31 03:48:00 -
[1] - Quote
Ecshon Autorez wrote:The basic suits are so you can just try out that size frame, why would you go PRO Basic? It makes no sense. Basic is there to give you a feel for the suit before you invest all your SP into a class. There is no insentive to stay Basic rather than use a specialized suit.
Then why have proto basic suits? The basic can be useful. If I want to run two hi slots on my heavy guess what? I need to go proto basic. I think the solution is just increase base hp to 1000 and just disperse it to shield and armor based on race and add another utility based on race as well. Ie amarr 400 shield and 600armor and an extra high. Gallente the same but with a low. Caldari suit shield600 armor 400 extra high. Winmatar 500can and 500 with an equipment slot.
Edit: you could argue switching amarr and gallente but so far gallente seem to get extra lows while amarr gets even highs and lows |
KOBLAKA1
Opus Arcana Orion Empire
12
|
Posted - 2013.05.31 04:16:00 -
[2] - Quote
2-Ton Twenty-One wrote:Im not apposed to this but it would need lots of balance work 35% res is probably to high. Better to low ball it at first and then increase as needed. Might need to make heavys slower as well.
I don't think you realize how slow a heavy is once you throw 3 or 4 plates on it. |
KOBLAKA1
Opus Arcana Orion Empire
12
|
Posted - 2013.05.31 05:33:00 -
[3] - Quote
Chilled Pill wrote:Since we're throwing out far-fetched bordering ridiculous ideas in here,
The Scout suit needs to get 11% chance to evade incoming damage per level with a maximum of 50% chance to evade at level 5.
Yey! And more CPU/PG.
Losing 1/3 plus of damage (35%) is excessive but a change in the that direction is needed for heavies to be as advertised. |
KOBLAKA1
Opus Arcana Orion Empire
53
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Posted - 2013.06.07 02:57:00 -
[4] - Quote
With out powers combined we create...gravity cuz we so fat
Bump
As with all these threads, "designed to withstand concentrated small arms fire"to this would do it
+1 good sir |
KOBLAKA1
Opus Arcana Covert Intervention
112
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Posted - 2013.06.28 06:11:00 -
[5] - Quote
30 is a little extreme. How about 2.5% per level its applied to a races tank preference (amarr/gall=armor, cal=shield, winmatar =movementprovides speed) and also an armor resistance mod (shield can have one too I'd use it as a heavy)
So at heavy suit operation V 12.5 % increase
Added bonus is training basic suit to 5the actually has a meaning |
KOBLAKA1
Opus Arcana Covert Intervention
127
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Posted - 2013.06.29 20:52:00 -
[6] - Quote
D legendary hero wrote:when you do the total calculation at lvl 5 having a 30-45% resistance will still allow a singe militia AR to kill you in 1 clip. the difference is that they have to hit you with more concentrated fire, than they do now.
now they just need to spray half a clip into you and that kills you in less than a second. in 27 bullets out of the 60 clip, a Militia AR does close to 837 damage (31 damage per shot times 27)
this means that someone in a free suit can kill most heavies in less than half a clip. at 30 rounds this militia AR does 930 damage. literally praying and spraying with this gun pays off when it comes to killing heavies because their slow speed, and large hit box make it easy to hit them, and since less than 1/2 your clip is needed to kill one all you gotta do is spray
this 30%-45% resistance will ensure that more rounds are required from that clip, so a noob who just sprays and prays can't kill your over priced screaming metal death trap... i mean heavy suit.
^^the above calculations did not include the 10% buff, or proficiency, or damage mods. with the 10%, 15% and 18% from the buff, proficiency and 2 complex damage mods respectively 1199 damage is done with 27 bullets into the clip. looking at the math @ 30 % a full clip from AR would still do 1302 dmg more than enough to kill all but deeply skilled (sp wise) heavies i change my stance and lwwould like to see 6% per level of respective racial heavy suit. |
KOBLAKA1
Opus Arcana Covert Intervention
127
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Posted - 2013.06.29 20:57:00 -
[7] - Quote
+1 but commando should also get a heavy weapons slot... |
KOBLAKA1
Opus Arcana Covert Intervention
127
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Posted - 2013.06.29 20:57:00 -
[8] - Quote
double post |
KOBLAKA1
Opus Arcana Covert Intervention
139
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Posted - 2013.07.01 06:39:00 -
[9] - Quote
honestly i think if they gave us the SMG damage I'd be happy. It could be swung as Minmatar try to use the same caliber ammo for eveything,and that little boost in dmg would make significant difference at 2-4000rpm. The range definitely needs to be on par with the minmatar rifle tho. |
KOBLAKA1
Opus Arcana Covert Intervention
143
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Posted - 2013.07.01 16:59:00 -
[10] - Quote
D legendary hero wrote:Den-tredje Baron wrote:This has been dicussed quite a few times already and CCP has made a response in one of them (sorry searched for some time but couldn't find it ) I think the response was that making the sentinel skill give some kind of a resistance bonus was actually a really good idea, but with the current HUD we have CCP are thinking that new guys who doesn't know that sentinels gets a resistance bonus would just think their guns are (or the hit detection) is really really bad when they're fighting a heavy. So we basically have to come with some new HUD models that will seamlessly show players how good their gun is against the oponnent they are firing at TIME TO GET SOME PAINT ACTION GOING !!! but we have that already. the efficacy rating at the bottom when you aim at someone tells you the percent of the maxing damage your doing. Yep when you point at a guy/vehicle that percent below your aiming reticle...it couldnt get any easier...sounds like ccp sidestepping to me |
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KOBLAKA1
Opus Arcana Covert Intervention
180
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Posted - 2013.07.02 22:58:00 -
[11] - Quote
nukel head wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake I would be ok with getting rid of them. They are not at all as weak as everyone keeps complaining about, and I for one am tired of running into them and dying. So yes, CCP, please grant this request if they are so unhappy with their armor. My corp mates that use them don't seem to have any trouble and I still see plenty of them out there. If they were so crippled I would expect to see them less, but what do I know...
The issue is they aren't fulfilling their proposed purpose. They are supposed to take concentrated small arms fire and reduced explosive damage. Its in the suit description go look. As it stands 1v1 is a fair fight and it shouldn't be. 1 AR clip has the potential to kill 2 base heavy suits. And grenades eat us alive (plus we can't run away from them. There needs to be some sort of buff ehp or resistance wise. As I think on it I would even propose raising heavy from a 4x multiplier (i think im onin myy phone) to a 6x-8x multiplier to make up for it. We are also supposed to stand toe-to-toe with tanks. Which means we should be able to take a railgun to the chest (and have like 3hp left) and still get one more round off. Then on top of that HMGs in are reduced to be on par with light weapons even though its heavy...but that's another thread. I don't want ez mode but I want what the suit description describes. |
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