Geirskoegul
Soul-Strike
152
|
Posted - 2013.05.26 05:23:00 -
[1] - Quote
Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit.
Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of limiting them to sidearms-only that would be impossible, you'd be a moving wall capable of simply steamrolling through anything short of a HAV and making a wall around the objective.
Movement speed is fine as-is, bordering on a bit fast. EHP is also perfectly fine if you have any clue how to fit your suit (even the meta 0 variants have just shy of 1k EHP before skills and mods) and learn to play (this is not Call of Halo, learn to utilize cover and stop standing around in open fields; if you don't, I will happily plink away the two+ mags it takes my sniper rifle to kill you).
The heavy is fine, the PEBCAK. Learn to fit your suit, learn to play Dust, and learn to work as a team instead of flailing about for a solo pwn-machine. |
Geirskoegul
Soul-Strike
152
|
Posted - 2013.05.26 17:12:00 -
[2] - Quote
Alaika Arbosa wrote:1. No, Heavies should have their movement nerfed to a point where (when sprinting) they are moving as fast as they do now while not sprinting. I don't see why they couldn't have their Stamina boosted though.
2. IMHO, Heavies should have between 1000-1500 Armor and shields depending on racial variant. Though all variants should be at the same total (roughly 2500 Raw HP).
3. I think that giving heavies passive resists to small arms fire is a good thing, though again I think that it should be flavored for their racial variant. Make it split so that one is stronger than the other, for example, maybe the Caldari Heavy could have 40% passive resists for Shields and 20% for Armor while the Amarr would have 20% for Shields and 40% for Armor.
Yes, I will agree that Heavies are designed to win 1v1 vs anything aside from another Heavy, an Installation or a HAV. I also think that a Heavy should be able to stand up to LAVs better than they currently can. Heavies are intended to be massive semi-mobile mounds of Armor and Shield generators, you don't strap all of that equipment to you and expect to move with any semblance of fluidity. By handing them 1v1's you need to make sure that there are sufficient drawbacks so that no-talent scrubs don't see it as a viable "I can run around and pwn everyone since I R L337 PWNZ0R!!!1!!!ONE!!!ELEVEN!!!!!"-suit. First reasonable post in the thread. Even as they stand now, though, 3 heavies, two logis, and an assault can roflstomp near anything. As far staying with the squad: you stay with the slowest member, not the other way around. It's not the heavy's job to stay with the squad, it's the squad's job not to leave the heavy in the dust where he can't help them and they can't help him. Learn to ******* play a tactical game, get over your Call of Halo habits. |