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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
213
|
Posted - 2013.05.25 19:14:00 -
[1] - Quote
Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class! I agree that Heavies could use a boost to EHP, though I also agree that they should be slowed down more.
I think that Heavies should have as much EHP as MLT HAVs though to compensate for this, they need to be as fast as a tree stump. They should be a situational suit that gets dropped off at the point where they are going to be defending and they're not going anywhere else fast without a ride from a blue LAV. I've seen people using Heavies as slightly slower Assault suits and this isn't what they were intended for (IMHO).
Heavies should be the bridge between dropsuits and MTACs and until they have their EHP buffed, they will not properly represent this. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
218
|
Posted - 2013.05.26 03:56:00 -
[2] - Quote
D legendary hero wrote:Alaika Arbosa wrote:Master Jaraiya wrote:drake sadani wrote:+1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill to harden defenses but it should slow them down more.
but really they have no reason to be here anymore unless they get a level shake Slow them down more? That's crazy talk bro! Heavies are slow enough trust me. The medium and light classes can walk backwards faster than heavies can sprint! Making us any slower would only further gimp us as a class! I agree that Heavies could use a boost to EHP, though I also agree that they should be slowed down more. I think that Heavies should have as much EHP as MLT HAVs though to compensate for this, they need to be as fast as a tree stump. They should be a situational suit that gets dropped off at the point where they are going to be defending and they're not going anywhere else fast without a ride from a blue LAV. I've seen people using Heavies as slightly slower Assault suits and this isn't what they were intended for (IMHO). Heavies should be the bridge between dropsuits and MTACs and until they have their EHP buffed, they will not properly represent this. again that is a description of a blaster turret. if its only to be a situational st. i should have to spec over 6 million SP into it. only to use every 5 matches, and get pwnd in my assault set up that has no points in it.
When are blaster turrets in interior places? Plus, I feel that you should be able to easily facerape the assault given the right circumstances.
If you want to have more EHP, you NEED to have a drawback added/increased to compensate. You can't have your cake and eat it too, no one should (IDK why CCP is letting the TAR scrubs eat it). I really think that the heavy is best off in CQC areas where there is no escaping them despite the fact that they move slower than tectonic plates (which they are much faster than currently and shouldn't be).
Also, I never said it should only be used once every 5 matches, it should be used every match, it is just that you're obviously not seeing the situations which are conducive to having a 2500 EHP (roughly where I think they should be) dropsuit with an HMG at.
It should take an entire squad to take down a heavy, though they should be slow enough that they shouldn't be a viable sole composition for a squad.
Personally, I think it would be cool if we had an option for heavies to "Anchor" similar to POS guns/mods in Eve. Make it so that they are immobile, though they get increases to their turn speed.
As it is now, scrubs still run around in Heavies like they are Assault suits, they shouldn't even have that thought due to the ridiculously slow speed.
Buff Heavy EHP, Nerf Heavy Speed. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
218
|
Posted - 2013.05.26 17:06:00 -
[3] - Quote
1. No, Heavies should have their movement nerfed to a point where (when sprinting) they are moving as fast as they do now while not sprinting. I don't see why they couldn't have their Stamina boosted though.
2. IMHO, Heavies should have between 1000-1500 Armor and shields depending on racial variant. Though all variants should be at the same total (roughly 2500 Raw HP).
3. I think that giving heavies passive resists to small arms fire is a good thing, though again I think that it should be flavored for their racial variant. Make it split so that one is stronger than the other, for example, maybe the Caldari Heavy could have 40% passive resists for Shields and 20% for Armor while the Amarr would have 20% for Shields and 40% for Armor.
Yes, I will agree that Heavies are designed to win 1v1 vs anything aside from another Heavy, an Installation or a HAV. I also think that a Heavy should be able to stand up to LAVs better than they currently can. Heavies are intended to be massive semi-mobile mounds of Armor and Shield generators, you don't strap all of that equipment to you and expect to move with any semblance of fluidity. By handing them 1v1's you need to make sure that there are sufficient drawbacks so that no-talent scrubs don't see it as a viable "I can run around and pwn everyone since I R L337 PWNZ0R!!!1!!!ONE!!!ELEVEN!!!!!"-suit. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
219
|
Posted - 2013.05.26 17:11:00 -
[4] - Quote
Meeko Fent wrote:Alaika Arbosa wrote: I agree that Heavies could use a boost to EHP, though I also agree that they should be slowed down more.
I think that Heavies should have as much EHP as MLT HAVs though to compensate for this, they need to be as fast as a tree stump.
EHP of a Mil TANK? Maybe a fair bit lower but, a good 1.5, 2 times the Assualts or Logis EHP. Just saying this because if you whip out your 60,000 isk Proto Heavy and wreck my 200,000 Mil tank, there is a slight issue. And no infantry should be slower then the Heavy is right now. Infantry are supposed to be AHEAD of the tanks. Not Behind them.
IMHO, Heavies should be the bridge between Dropsuits and MTACs, having the EHP of a MLT HAV wouldn't be a bad thing.
In regards to Infantry being ahead of the tanks, I agree, though I don't see Heavies as being a part of that group ahead of the tank spearheading the assault on the next objective. The Heavies (with a support logi) should be posted up at held objectives murdering anything red that shows up to hack the objective. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
223
|
Posted - 2013.05.26 23:24:00 -
[5] - Quote
D legendary hero wrote:everyone stop talking about slowing down the heavy. if you cant hit the heavy now, then you cant ******* shoot. i play heavy, but i can hit them with a militia sniper and do massive damage, because their slow. the heavy should run faster than it is now.
NO! I AM NOT SAYING THE HEAVY SHOULD BE AS FAST AS AN ASSAULT, A LOGI, OR SCOUT!
I think the heavy should be slower, not because I can't shoot them, because I've watched "l337" fuckwits running around with them as the vanguard of their squad. This should not happen.
D legendary hero wrote:BUT THE HEAVY SHOULD BE FAST ENOUGH TO BE ABLE TO PARTICIPATE IN THE GAME. If my entire squad is running to an objective, i should be behind them (if they all stop at the objective while i catch up) by no more than 6 seconds.
a logi, and a scout should still be fast enough to circle me (because my turning speed will still be just as slow as it is now anyway). shotgunners will still be able to do damge to me. and snipers from a far will still see me moving in slow motion. but at least i can keep up with the team, move to key position in time to engage enemies, and help push the frontline forward (after i get there).
If you use them as point defense, they'd have more than enough speed (even with the nerfed speed) to be effective in their role. Stay in areas that are enclosed and CQC-friendly and watch kills rack up. Heavies are Heavies, not really bulky Assaults.
D legendary hero wrote:I mean really, a heavy is bad a point defense, because his scanners are crap, and my sig is so hgh everyone can see me. if the one guy that does eventually come at the end of the match is any good, he'll chuck a flux and start shooting me before i can turn or runway and im gone. plus, seriously? i've fought assualts that get in a 1v1 no cover fiefight with me get their shields stript and then runn away so fast my bulets cant hit them anymore. are you on crack?
Keep a logi squadmate with you and have them equip an Active Scanner. There, now you know they're coming and you can brutalize them as soon as they come around that corner. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
223
|
Posted - 2013.05.27 00:11:00 -
[6] - Quote
Ecshon Autorez wrote:Alaika Arbosa wrote:Keep a logi squadmate with you and have them equip an Active Scanner. There, now you know they're coming and you can brutalize them as soon as they come around that corner. I wouldn't carry an active scanner, I'd just level up my skills that increase precision and radius. Maybe put on some modules that help out. ^^this would work too. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
223
|
Posted - 2013.05.27 15:27:00 -
[7] - Quote
Someone really wants a bulky Assault suit. I am willing to be you're one of the guys that run around in a Heavy with a GLU. As of right now, we have only two Heavy weapons and only heavies can fit them.
Forge Gun: The anti-material SR of Dust. HMG: CQC handheld belt-fed chaingun of doom.
Your team will have the most "efficacy" if you're using the weapons that only you can use (detailed above) which would indicate that you are best off killing enemy installations/vehicles from a good vantage point with the Forge Gun or defending CQC areas near objectives by belt feeding death to reddots.
Stop trying to paint the Heavy as a bulky Assault suit. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
224
|
Posted - 2013.05.27 15:57:00 -
[8] - Quote
Yes, as a matter of fact, I have played as a heavy with an HMG (didn't do too badly either, I's smart, I stayed in CQC areas).
Heavies aren't meant to be effective at running around spearheading assaults (otherwise they'd be called Assault suits).
Heavies are meant to be effective at taking down enemy Installations and Vehicles as well as CQC point defense.
Stop grasping at straws, it isn't very becoming for you. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 17:02:00 -
[9] - Quote
@Jaraiya
How would something like this sound?
Nerf Movement speed by enough to make sprinting as fast as walking currently is
Buff Raw HP Buff Resist vs Small Arms Buff Turning speed by double or so
Buff HMG Damage by 10% or so (keep optimal at 10-15m)
I don't think that would make them OP, though it would make CQC beasts (which they should be). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 17:11:00 -
[10] - Quote
@Jaraiya
If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making them run away is also point defense. Besides HMG getting a buff to damage would make TTK drop for heavies.
Area Denial through murder or fear generation works just as well either way. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 17:42:00 -
[11] - Quote
Master Jaraiya wrote:Alaika Arbosa wrote:@Jaraiya
If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making them run away is also point defense. Besides HMG getting a buff to damage would make TTK drop for heavies.
Area Denial through murder or fear generation works just as well either way. How would a heavy earn WP if all he does is camp a hacked objective and make would be attackers flee but not kill them? It is Illogical!
I agree that we need more ways to generate WP, I would also suggest that your team not have just a single heavy defending that objective, one gets the assist, one gets the kill. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 17:52:00 -
[12] - Quote
Master Jaraiya wrote:Alaika Arbosa wrote:@Jaraiya
If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making them run away is also point defense. Besides HMG getting a buff to damage would make TTK drop for heavies.
Area Denial through murder or fear generation works just as well either way. Here is an Idea, instead of completely restricting Heavies to the nearly useless and completely boring playstyle of "point defense" give logis the ability to deploy unmanned HMG turrets at objectives. Give heavies a bit more speed and HP, and add the changes to the HMG that I suggested earlier under category (a) to be able to be somewhat more useful in combat.
So, you're saying that you don't like having your objectives stay held? That is what I am hearing when you say "nearly useless".
Also, your assessment of the "point defense" playstyle as being "completely boring" is 100% subjective. I happen to like "point defense" (though I also like my teams objectives staying blue).
I have to agree, that I would like small turrets back, though if they were unmanned HMGs what would be the point of the Heavy then?
Am I the only one who doesn't want the Heavy suit to be relegated to the Crutch-specialized Assault Suit? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 18:15:00 -
[13] - Quote
@Arcturis
HEAVIES NEED TO BE SLOWER AND SHOULD BE RESTRICTED TO HEAVY WEAPONS AND SIDEARMS.
Also, I'd watch what you say, CCP might warn you for personal attacks. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 18:23:00 -
[14] - Quote
Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 18:30:00 -
[15] - Quote
I ran Heavy/Logi in Chromosome, your declaration of my "obvious cluelessness" is purely opinion.
Heavies are supposed to be Heavies (a dropsuit class all their own), not the crutch-specialized Assault suit.
Also, your statement that calling me ridiculous isn't offensive is also opinion. I could very well be offended by that (not saying that I am or am not), though someone else could also feel that it is offensive. Therefore, your statement is subjective. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 19:04:00 -
[16] - Quote
Master Jaraiya wrote:Alaika Arbosa wrote:
So, you're saying that you don't like having your objectives stay held? That is what I am hearing when you say "nearly useless".
Also, your assessment of the "point defense" playstyle as being "completely boring" is 100% subjective. I happen to like "point defense" (though I also like my teams objectives staying blue).
I have to agree, that I would like small turrets back, though if they were unmanned HMGs what would be the point of the Heavy then?
Am I the only one who doesn't want the Heavy suit to be relegated to the Crutch-specialized Assault Suit?
LOL at this post! the only time the role of "point defense" for a heavy is viable is the 3 point map(even here it is only rarely)! On 5 point maps I have sat for literally a third of the match at an objective to defend it, but nothing ever happened! A full squad can go from one objective to an objective being contested, kill enemy forces, and take back the objective more efficiently than a heavy could stay behind to defend it. Most squads stay together, so if a heavy stays behind it is usually by themselves. Then, the zerging enemy suads rush in and easily overwhelm said heavy in numbers and CQC manueverability, and take the objective. So tell me, in which one of those scenarios which occur in 99% of matches does the heavy as "point defense" seem useful or exciting to play? I would much rather keep pace with my squad, to defend them by laying down suppressive fire on enemies, allowing my squad to perform flanking maneuvers. Then when Enemies are dealt with, I could hold them off as they respawn while my squad hacks the objectives and installations. Which playstyle seems more useful and exciting to you?
I agree, currently using a Heavy for point defense is a no-go, though using an appropriately buffed Heavy with an appropriately buffed HMG to murder every sucker that comes to take my objective sounds like a useful and exciting playstyle to me.
IMHO, Heavies are vastly underpowered, though they need to be balanced so that the buffs I (and others) have suggested don't make them vastly overpowered.
@Arcturis Did they reduce the speed of Heavies between Chromosome and Uprising? If not, my experience is valid. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
228
|
Posted - 2013.05.27 20:52:00 -
[17] - Quote
You're missing something though, we don't have LMGs in Dust, we have HMGs in Dust.
https://en.wikipedia.org/wiki/Heavy_machine_gun
Let's see someone move with a squad with a Ma-Deuce carrying it while firing to provide suppressive fire.
Also, all caps do not a good point make. You may want to calm down, high blood pressure can be deadly. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.27 23:30:00 -
[18] - Quote
D legendary hero wrote:Alaika Arbosa wrote:You're missing something though, we don't have LMGs in Dust, we have HMGs in Dust. https://en.wikipedia.org/wiki/Heavy_machine_gunLet's see someone move with a squad with a Ma-Deuce carrying it while firing to provide suppressive fire. Also, all caps do not a good point make. You may want to calm down, high blood pressure can be deadly. you also forget, the lmg guy can carry it himself... hmmm oh wait my heavy carries the hmg himself? i guess they have them same role. but, since its the future everything got beefed. also, yeah, spewing out sarcasm don't make you sound smart, it just makes you easier to identify as a jerk troll, watch yourself*. the CAPs are to make the main points standout from the text. especially for those who dnt want to read the text, such as yourself.
Yeah, the heavy carries it by himself with the assistance of the servos in his suit, hence the Heavy Weapon slot.
*Is that a threat? Are you going e-thug cause you thought LMG meant HMG?
How cute, he thinks I'm scared. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.28 00:11:00 -
[19] - Quote
Ecshon Autorez wrote:And you can only fire the Shotgun thanks to the "pneumatic armature". Without things like that and the augmentations our suits have (as well as the protection the suits provide) we wouldn't be able to even fire the majority of the weapons. Please take this somewhere else if you two are going to continue bickering like an old married couple. Now please stick to the topic, this thread IS NOT about the HMG, nor is it about any other weapon. IT IS ABOUT THE HEAVY SUIT.
I agree, I've been trying to discuss the Heavy Dropsuit and I (according to the OP) apparently don't know my ass from a hole in the ground.
Heavies need to be buffed, though not in such a way that makes them bulky Assault suits.
Heavies should remain distinctly Heavies and not be the Crutch-specialized Assault suits for scrubs who can't go positive without a ridiculous amount of HP. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
233
|
Posted - 2013.05.28 00:48:00 -
[20] - Quote
D legendary hero wrote:Alaika Arbosa wrote:Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. except this doesnt happen
Are you seeing through my eyes? Are you spying on what I see on my TV?
No?
Then how do you know that?
I have seen entire squads of Heavies running around with DTARs and GLUs within the last week.
Don't tell me I don't see what I see and stop trying to drag me into a stupid argument so you can beat me with experience. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
233
|
Posted - 2013.05.28 01:05:00 -
[21] - Quote
D legendary hero wrote:Alaika Arbosa wrote:D legendary hero wrote:Alaika Arbosa wrote:Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. except this doesnt happen Are you seeing through my eyes? Are you spying on what I see on my TV? No? Then how do you know that? I have seen entire squads of Heavies running around with DTARs and GLUs within the last week. Don't tell me I don't see what I see and stop trying to drag me into a stupid argument so you can beat me with experience. why do you keep posting here? im here becaue its my post. stop trolling bro
I'm trying to discuss the Heavy Suit and why it shouldn't be made into a crutch for scrubs who can't hack it in an assault suit.
Not trolling. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
238
|
Posted - 2013.05.28 21:58:00 -
[22] - Quote
Severus Smith wrote:Ecshon Autorez wrote:They'll probably implement a max percentage (say 40% TOTAL) to prevent that. Keep in mind, these will most likely suffer from stacking penalties as well. Problem is, 40% is kinda crap. On 400 armor that increases it to ~660 EHP, an increase of 260 EHP. That's barely 2x Complex Armor Plates. If it takes 4x Armor Hardeners to get 40% it isn't worth it at all. My opinion is that 50% - 75% is the best spot for resistance. At 400 HP of armor; 50% makes it 800 EHP and 75% makes it 1600 EHP. And if resistance only applies to small caliber weapons (not snipers and shotguns) then it makes the heavy the Assault busting tank everyone wants, while still making it easily countered by snipers and shotguns.
^^This sounds fair, though I still think they could use a reduction in speed.
Also, I played several matches today and this:
D legendary hero wrote:Alaika Arbosa wrote:Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. except this doesnt happen
Would've been found to be false in several of them. I saw Heavies with Mass Drivers, Heavies with Sniper Rifles, Heavies with Shotguns, even Heavies with GLUs.
@D legendary hero
You can speak for your experience though you cannot flat out dismiss something as if it doesn't happen at all when I am speaking about what my experience is. I even saw a Heavy bunny hopping today (specifically, it was the MD scrub). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
248
|
Posted - 2013.05.29 11:36:00 -
[23] - Quote
xSir Campsalotx wrote:Alaika Arbosa wrote:You're missing something though, we don't have LMGs in Dust, we have HMGs in Dust. https://en.wikipedia.org/wiki/Heavy_machine_gunLet's see someone move with a squad with a Ma-Deuce carrying it while firing to provide suppressive fire. Also, all caps do not a good point make. You may want to calm down, high blood pressure can be deadly. Well without dropsuit that boost strength it's impossible but then why are you making a comparison in real life to a game that takes place thousands of years in the future,where you jump out of a spaceship for all intents and purposes, flip automobiles, and have shields. i know military tech is advanced but dont see many marines wearing complex shield extenders, in real life nobody does these things. Logic people come on.
IDK, ask the OP why he was painting an HMG as an LMG |
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