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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Skyhound Solbrave
Rough Riders..
68
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Posted - 2013.05.15 07:57:00 -
[1] - Quote
I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not havin much range. It requires you to make each shot count and rewards you handsomely for it. I honestly dont even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
270
|
Posted - 2013.05.15 08:03:00 -
[2] - Quote
Agreed! |
Jack McReady
DUST University Ivy League
206
|
Posted - 2013.05.15 08:05:00 -
[3] - Quote
Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not havin much range. It requires you to make each shot count and rewards you handsomely for it. I honestly dont even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win. actually they are not that good that good. you can fire 10 times before the semi auto version overheats.
the scrambler PISTOL has 11 shots before the reload and it reloads pretty fast. all the semi auto scrambler RIFLE has over the scrambler PISTOL is more range and a charged shot. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
270
|
Posted - 2013.05.15 08:08:00 -
[4] - Quote
Jack McReady wrote:Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not havin much range. It requires you to make each shot count and rewards you handsomely for it. I honestly dont even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win. actually they are not that good that good. you can fire 10 times before the semi auto version overheats. the scrambler PISTOL has 11 shots before the reload and it reloads pretty fast. all the semi auto scrambler RIFLE has over the scrambler PISTOL is more range and a charged shot.
Dude I only need ten shots. |
Llan Heindell
One-Armed Bandits Heretic Initiative
109
|
Posted - 2013.05.15 08:09:00 -
[5] - Quote
Jack McReady wrote:Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not havin much range. It requires you to make each shot count and rewards you handsomely for it. I honestly dont even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win. actually they are not that good that good. you can fire 10 times before the semi auto version overheats. the scrambler PISTOL has 11 shots before the reload and it reloads pretty fast. all the semi auto scrambler RIFLE has over the scrambler PISTOL is more range and a charged shot.
Better aim scope. Btw, the advantages you said in your post makes it pretty good already. The charge shot can 1hitKO people.
Llan Heindell. |
Jack McReady
DUST University Ivy League
206
|
Posted - 2013.05.15 08:13:00 -
[6] - Quote
Harkon Vysarii wrote:Jack McReady wrote:Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not havin much range. It requires you to make each shot count and rewards you handsomely for it. I honestly dont even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win. actually they are not that good that good. you can fire 10 times before the semi auto version overheats. the scrambler PISTOL has 11 shots before the reload and it reloads pretty fast. all the semi auto scrambler RIFLE has over the scrambler PISTOL is more range and a charged shot. Dude I only need ten shots. and the scrambler pistol needs 1. 2 if it is a caldari logi. your point is?
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BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
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Posted - 2013.05.15 08:18:00 -
[7] - Quote
I don't always love slaughtering my enemies relentlessly & making them cry to CCP,... but when i do i use a Scrambler Rifle Love This Gun Don't Change It CCP! It's amazing for those who have a Sniper Class & Can't afford to skill into an AR. Plus snipers are probably the only ones good at using these weapons, because they're so used to being spot on with their marks & hitting the enemies domes! Your average Heavy with his Heavy Machine Gun wouldn't be any good at using this gun, because their not used to actually aiming down their weapons sights like we are. People who use shotguns to. But yeah it's all a preference of the player & ish |
Llan Heindell
One-Armed Bandits Heretic Initiative
109
|
Posted - 2013.05.15 08:19:00 -
[8] - Quote
Jack McReady wrote:Llan Heindell wrote: Better aim scope. Btw, the advantages you said in your post makes it pretty good already. The charge shot can 1hitKO people.
Llan Heindell.
yeah when you charge it up and hit the head it can one shot some suits. the scrambler pistol can do this without charging
From up close and if you can aim through the iron sigh effectively, then yes. I've been killed by scrambler pistols twice in my entire life in this game. lol
Llan Heindell. |
WyrmHero1945
SyNergy Gaming EoN.
264
|
Posted - 2013.05.15 08:19:00 -
[9] - Quote
Assault SR needs more damage. |
J-Lewis
Edimmu Warfighters Gallente Federation
74
|
Posted - 2013.05.15 08:20:00 -
[10] - Quote
TBH the charge shot should consume more ammo and the operation skill should be useful to all variants instead of just the charge SCAR. |
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Llan Heindell
One-Armed Bandits Heretic Initiative
109
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Posted - 2013.05.15 08:22:00 -
[11] - Quote
J-Lewis wrote:TBH the charge shot should consume more ammo and the operation skill should be useful to all variants instead of just the charge SCAR.
I agree with the skill part. The charge shot already overheats your weapon much faster. That's the penalty.
Llan Heindell. |
Jack McReady
DUST University Ivy League
206
|
Posted - 2013.05.15 08:25:00 -
[12] - Quote
Llan Heindell wrote:Jack McReady wrote:Llan Heindell wrote: Better aim scope. Btw, the advantages you said in your post makes it pretty good already. The charge shot can 1hitKO people.
Llan Heindell.
yeah when you charge it up and hit the head it can one shot some suits. the scrambler pistol can do this without charging From up close and if you can aim through the iron sigh effectively, then yes. I've been killed by scrambler pistols twice in my entire life in this game. lol Llan Heindell. lolwut? the scramlber pistol hipfire is super accurate and the sights of the pistol are actually good cause the weapon is small and does not cover much from the screen. I run with a scrambler pistol only on my standard amaar logi and am able to kill caldari full tank logis in 2 hits very reliable |
J-Lewis
Edimmu Warfighters Gallente Federation
74
|
Posted - 2013.05.15 08:26:00 -
[13] - Quote
Llan Heindell wrote:J-Lewis wrote:TBH the charge shot should consume more ammo and the operation skill should be useful to all variants instead of just the charge SCAR. I agree with the skill part. The charge shot already overheats your weapon much faster. That's the penalty. Llan Heindell.
If the skill bonus was to heat reduction the added ammo consumption (1-5 depending on charge) would be balanced, no? |
tander09
RISE OF THE EMPIRE DARKSTAR ARMY
8
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Posted - 2013.05.15 08:31:00 -
[14] - Quote
I got killed pretty fast and I got killed by scrambler, NERF IT. IF U QQERS TRY TO STOP CCP FROM NERFING THEM, PULL YER HEAD IN. |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 08:33:00 -
[15] - Quote
J-Lewis wrote:TBH the charge shot should consume more ammo and the operation skill should be useful to all variants instead of just the charge SCAR.
So what you're saying is that the beam should be bigger upon being shot? Okay , yeah CCP Lets take more ammo to charge 1 shot & instead fill it with 25 shots & watch that huge current of plasma get bigger |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
270
|
Posted - 2013.05.15 08:33:00 -
[16] - Quote
Jack McReady wrote:Harkon Vysarii wrote: actually they are not that good that good. you can fire 10 times before the semi auto version overheats.
the scrambler PISTOL has 11 shots before the reload and it reloads pretty fast. all the semi auto scrambler RIFLE has over the scrambler PISTOL is more range and a charged shot.
Dude I only need ten shots. and the scrambler pistol needs 1. 2 if it is a caldari logi. your point is?
Llan Heindell wrote: Better aim scope. Btw, the advantages you said in your post makes it pretty good already. The charge shot can 1hitKO people.
Llan Heindell.
yeah when you charge it up and hit the head it can one shot some suits. the scrambler pistol can do this without charging [/quote]
My point is range coupled with scope coupled with badassery makes this a good gun, though depends on your playstyle. Also Scrambler pistol doesnt have the range this gun does. |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 08:37:00 -
[17] - Quote
tander09 wrote:I got killed pretty fast and I got killed by scrambler, NERF IT. IF U QQERS TRY TO STOP CCP FROM NERFING THEM, PULL YER HEAD IN.
I also got killed pretty fast & i got killed by an AR CCP NERF IT! IIF THE SCRAMBLER RIFLE GETS NERFED in which the range isn't that far already... I PROMISE YOUR AR'S WILL GET NERFED AS WELL! |
Jack McReady
DUST University Ivy League
206
|
Posted - 2013.05.15 08:38:00 -
[18] - Quote
Harkon Vysarii wrote:up and hit the head it can one shot some suits. the scrambler pistol can do this without charging
My point is range coupled with scope coupled with badassery makes this a good gun, though depends on your playstyle. Also Scrambler pistol doesnt have the range this gun does.[/quote] of course the scrambler pistol does nto have the range but it isnt a big deal considering that most fights happen at the pistols optimal range, that is why the rifle lacks a bit. the higher fitting and price tag does not seem to be on par with the performance. oh and we still have the AR which is king, same range (TAR has 20m more range), similar dps (TAR has more dps actually) and ARs are not penalized with heat buildup. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
145
|
Posted - 2013.05.15 08:42:00 -
[19] - Quote
Long as you don't turn the thing to UT shock rifle levels, I might be happy.
As it is, This sounds like I might actually like it... I'll try it once mouse aiming is fixed. |
gbghg
L.O.T.I.S. RISE of LEGION
1656
|
Posted - 2013.05.15 08:47:00 -
[20] - Quote
Tried the standard, absolutely love it. It's not easy to use but it's going yo be fun and challenging to learn how to use it. |
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Harkon Vysarii
Dead Six Initiative Lokun Listamenn
272
|
Posted - 2013.05.15 08:48:00 -
[21] - Quote
Depends Im extremely accurate with the gun at mid to long ranges with the standard varient, and moderately decent with the Assault SR at shorter ranges. Yes the SR can be effective withing say 20-30 m and kill in two shots but the severe lack of rounds per magazine hinders real use of of this gun in a meaning way however thoughtful and conservative use of the over heat mechanic will allow you to extend the ScP effect to longer ranges for longer bursts of fire. |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
28
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Posted - 2013.05.15 09:03:00 -
[22] - Quote
I don't even want the gold hue sight changed, makes it unique compared to all the other me-2 red dot sighted guns in FPS games. This gun should be used as a placeholder to balance all the other racial rifles( Tac-Ar, I'm looking at you) range and damage. |
ChromeBreaker
SVER True Blood Unclaimed.
460
|
Posted - 2013.05.15 09:06:00 -
[23] - Quote
Armour tanks!!! Armour tanks EVERYWHERE!!! |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
272
|
Posted - 2013.05.15 09:07:00 -
[24] - Quote
ChromeBreaker wrote:Armour tanks!!! Armour tanks EVERYWHERE!!!
Lol Im already one. Pure Amarri Assault no non Amarr racial equipment there.
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CCP Wolfman
C C P C C P Alliance
354
|
Posted - 2013.05.15 09:08:00 -
[25] - Quote
Perfect like the Empress! |
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Aran Abbas
Goonfeet
22
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Posted - 2013.05.15 09:10:00 -
[26] - Quote
CCP Wolfman wrote:Perfect like the Empress!
The Empress is a schitzo. Which is actually quite appropriate because one second the SR is chewing through shield and the next it is tickling armour |
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CCP Remnant
C C P C C P Alliance
98
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Posted - 2013.05.15 09:13:00 -
[27] - Quote
I'm sure it'll kill the Empress to know a Minmatar supporter designed her "perfect weapon".
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CCP Wolfman
C C P C C P Alliance
356
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Posted - 2013.05.15 09:14:00 -
[28] - Quote
Minmatar slave you mean! |
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CCP Remnant
C C P C C P Alliance
98
|
Posted - 2013.05.15 09:14:00 -
[29] - Quote
Slave to awesomeness, yeah. |
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CCP Wolfman
C C P C C P Alliance
356
|
Posted - 2013.05.15 09:15:00 -
[30] - Quote
She is pretty awesome that's true. |
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Harkon Vysarii
Dead Six Initiative Lokun Listamenn
272
|
Posted - 2013.05.15 09:18:00 -
[31] - Quote
CCP Wolfman wrote:Perfect like the Empress!
YAY HE LOVES THE AMARR AS MUCH AS ME! |
gbghg
L.O.T.I.S. RISE of LEGION
1656
|
Posted - 2013.05.15 09:29:00 -
[32] - Quote
Harkon Vysarii wrote:CCP Wolfman wrote:Perfect like the Empress! YAY HE LOVES THE AMARR AS MUCH AS ME! As a minmatar there is something so satisfying about killing amarr with an amarr weapon. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
273
|
Posted - 2013.05.15 09:31:00 -
[33] - Quote
gbghg wrote:Harkon Vysarii wrote:CCP Wolfman wrote:Perfect like the Empress! YAY HE LOVES THE AMARR AS MUCH AS ME! As a minmatar there is something so satisfying about killing amarr with an amarr weapon.
As an Amarri Zealot there is something about enslaving your entire race...... |
Spunty
Dead Six Initiative Lokun Listamenn
21
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Posted - 2013.05.15 09:34:00 -
[34] - Quote
Harkon Vysarii wrote:gbghg wrote:Harkon Vysarii wrote:CCP Wolfman wrote:Perfect like the Empress! YAY HE LOVES THE AMARR AS MUCH AS ME! As a minmatar there is something so satisfying about killing amarr with an amarr weapon. As an Amarri Zealot there is something about enslaving your entire race...... You became an Amarr zealot only because of the coat on the dropsuit :P |
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CCP Wolfman
C C P C C P Alliance
360
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Posted - 2013.05.15 09:45:00 -
[35] - Quote
Don't knock the fancy gold coat, that's vital gear for the battlefield! |
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Selinate deux
DUST University Ivy League
65
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Posted - 2013.05.15 09:46:00 -
[36] - Quote
The sights on the Scrambler Rifle need to be made less Opaque.
Other than that, it's a great weapon. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3862
|
Posted - 2013.05.15 09:49:00 -
[37] - Quote
Seems odd that the scrambler has an optic sight while the laser rifle (which is designed for longer ranges) is stuck with an obstructive iron sight.
The regular scrambler rifle variant overheats too fast IMO. I would raise the amount of shots it takes to overheat by 3. |
VLIGHT5
Dead Six Initiative Lokun Listamenn
104
|
Posted - 2013.05.15 09:50:00 -
[38] - Quote
troll devs |
Reav Hannari
Red Rock Outriders Red Rock Consortium
593
|
Posted - 2013.05.15 09:51:00 -
[39] - Quote
CCP Remnant wrote:I'm sure it'll kill the Empress to know a Minmatar supporter designed her "perfect weapon".
But why did have to suck the soul out of the mass driver to make that rifle? You have betrayed the tribes to appease the empress. For that you will be hunted down and punished. Now, where did I leave that Gallente rifle... |
Kaze Eyrou
ROGUE SPADES EoN.
198
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Posted - 2013.05.15 10:10:00 -
[40] - Quote
Best devs.
Fixed. |
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The Robot Devil
BetaMax. CRONOS.
226
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Posted - 2013.05.15 10:13:00 -
[41] - Quote
CCP Wolfman wrote:Don't knock the fancy gold coat, that's vital gear for the battlefield!
Got to have some bling but like they say about cars "Chrome don't get you home". |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
273
|
Posted - 2013.05.15 10:14:00 -
[42] - Quote
Kaze Eyrou wrote:Best devs. Fixed.
This guy Kaze here knows his thing. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
193
|
Posted - 2013.05.15 10:17:00 -
[43] - Quote
Oddest thing to me is the passive that only works for one weapon variant. That isn't the case for any of the other weapons in the game, right? That your maxed weapon skill does nothing for weapon? Having heat build-up reduction of some percentage would probably be more useful to the average user. |
hgghyujh
Expert Intervention Caldari State
1
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Posted - 2013.05.15 10:55:00 -
[44] - Quote
I really can't make a verdict on this gun yet by the numbers its OP as ****, and I feel in the right hands it could blow every weapon away but its actually made the tac and std AR easier to use so far and is next to useless in CQC but we'll see. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
273
|
Posted - 2013.05.15 11:05:00 -
[45] - Quote
hgghyujh wrote:I really can't make a verdict on this gun yet by the numbers its OP as ****, and I feel in the right hands it could blow every weapon away but its actually made the tac and std AR easier to use so far and is next to useless in CQC but we'll see.
frankly I won't know till I see the first couple of PC rounds, pub stomps never tell you anything meaningful about weapons ballance. least not with out a lot of time playing every weapon.
Dude its not even remotely OP.
Anyone within say 25 meters has you dead to rights, anyone with a tact has you dead to rights. Mid range between the two you can get away with decent carnage though. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
54
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Posted - 2013.05.15 11:05:00 -
[46] - Quote
I would like for my ScR to have the same range as the blaster AR since BAR is still the king of the battlefield.
And the gold coat is vital, trust me. |
Geth Massredux
Defensores Doctrina
325
|
Posted - 2013.05.15 11:06:00 -
[47] - Quote
Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not havin much range. It requires you to make each shot count and rewards you handsomely for it. I honestly dont even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win. It is perfect.... No reason to touch it... I hope they dont |
Delirium Inferno
Edoras Corporation
271
|
Posted - 2013.05.15 11:07:00 -
[48] - Quote
Aran Abbas wrote:CCP Wolfman wrote:Perfect like the Empress! The Empress is a schitzo. Which is actually quite appropriate because one second the SR is chewing through shield and the next it is tickling armour Not sure what you mean, it chews through armor just as well, even if not doing 100% damage. The thing is powerful. |
Aisha Ctarl
The Unholy Legion of Darkstar DARKSTAR ARMY
61
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Posted - 2013.05.15 11:10:00 -
[49] - Quote
CCP Wolfman wrote:Perfect like the Empress!
FOR EMPRESS JAMYL! |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
273
|
Posted - 2013.05.15 11:12:00 -
[50] - Quote
Aisha Ctarl wrote:CCP Wolfman wrote:Perfect like the Empress! FOR EMPRESS JAMYL!
BURN THE HERETICS! |
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Geth Massredux
Defensores Doctrina
325
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Posted - 2013.05.15 11:12:00 -
[51] - Quote
Id say what they should touch is CCP-Wolfmans PCP pistol. I only got ten during the chromosome build, then all of a sudden I finally got 10 more yesterday... Great... I need more- NOW!!!!! Fix it Wolfman
- Geth |
DJINN leukoplast
Hellstorm Inc League of Infamy
443
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Posted - 2013.05.15 11:16:00 -
[52] - Quote
Didn't play too much tonight, but I was actually surprised I wasn't overwhelmed by SR's left and right (typical when new stuff comes out... everybody just has to have it).
But when I did come across a SR user, and they sunk a hit or two into my shield heavy suit, it was pretty crazy. But not OP kind of crazy, more like "They have to learn how to use it properly for it to be crazy" crazy.
So far it seems be be in the background, but it is very effective when used by the right player, which is almost the dictionary definition of balanced in an online game.
We'll see how it is in a few weeks when players start to sink some new-found SP into the SR skill upgrades and adv or proto become more common. But for now it seems balanced.
My only gripe with it so far is the sound of my teammates using it, as it always sounds like I have some nova knife user near me trying to slice my head off (very similar sound effect). IMO, along with teammates laser rifle sound, the audio effect needs to be tweaked a but. There should never be any doubt if a teammate is firing a weapon at an enemy, or an enemy firing one at me. As it is now, a teammate firing a laser rifle sounds just like an enemy firing one at, or near, me. And a teammate firing a SR sounds like a enemy nova knife user is nearby swiping his blades. |
J-Lewis
Edimmu Warfighters Gallente Federation
74
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Posted - 2013.05.15 11:18:00 -
[53] - Quote
Far too much damage/clip with the charge feature only using 1 ammo/shot; we're talking 12,000 damage/clip. I've never really been forced to reload because of that; my end of match "damage inflicted" stat usually ends up around 10,000.
So yeah, way too much dam/clip. If the ammo cost for a shot scaled with charge level it'd be absolutely fine - as it stands you're never going to run out of ammo. EVER.
But the more important stats are great. |
steadyhand amarr
BetaMax Beta CRONOS.
536
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Posted - 2013.05.15 11:25:00 -
[54] - Quote
Just for the record the overheating can kill u >.< |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
273
|
Posted - 2013.05.15 11:27:00 -
[55] - Quote
steadyhand amarr wrote:Just for the record the overheating can kill u >.<
Whats more likely to kill you isnt the heat feedback but the seizing up of the gun. Very few guns have to worry about heat feed back and seizing.....you have to be very careful. |
Jathniel
G I A N T EoN.
325
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Posted - 2013.05.15 11:58:00 -
[56] - Quote
Bravo CCP. The Scrambler Rifle was perfectly executed and perfectly balanced.
Tactical AR-styled accuracy and damage, yet perfectly mitigated by the the overheat trait.
A perfectly balanced weapon. Absolutely perfect.
Take the Assault variant and evaporate someone's shields, yet not as effective against armor... everything the laser rifle should have been... and more.
The Scrambler Rifle was perfectly done. Perfectly done. Bravo CCP!
I'm not exaggerating. The word "perfect" is perfectly accurate when describing this weapon. There's little to no qq, everyone can use it, and it's potent. How often does a weapon in Dust fall into the perfect category?
Now if we can just get the Tactical Assault Rifle to be as well mitigated... *cough*clip size*cough*, then the qq will end for that weapon as well, and it too can be...
Perfect. |
Rei Shepard
Spectre II
269
|
Posted - 2013.05.15 12:04:00 -
[57] - Quote
I had a good thread going untill a troll ...i mean Dev moved it to the feedback section...
You can find the thread here |
semperfi1999
Internal Error. Negative-Feedback
444
|
Posted - 2013.05.15 14:07:00 -
[58] - Quote
I have to admit CCP seemed to do a good job this time around in making the scrambler balanced yet unique in its handling and usage. Those who complain too much probably have problems with it overheating and thus they should use a different weapon if they cant lay off of the trigger. Its got good pros and cons that can justify its usage.
Bravo. Although I disagree with many things CCP has done in the game and I am by no means a fanboi I can also see when they get something right and diserve kudos. |
Heimdallr69
Imperfects Negative-Feedback
178
|
Posted - 2013.05.15 14:10:00 -
[59] - Quote
If you charge it then shoot twice it overheats so just a heads up |
Bones McGavins
TacoCat Industries
171
|
Posted - 2013.05.15 14:17:00 -
[60] - Quote
Its a really solid gun. I find myself switching between it and the TAR depending how the fight is going. The charged shot is awesome, but tends to lead to lots of assists because you dont quite have enough in the heat capacity to finish off most assaults/heavies.
Still, its a great part of a good squad. Like i pedicted it is huge in "blob" fighting. Getting off a charged shot or two into a crowd can make the blob fall apart very quickly. |
|
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
|
Posted - 2013.05.15 14:21:00 -
[61] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:I don't always love slaughtering my enemies relentlessly & making them cry to CCP,... but when i do i use a Scrambler Rifle Love This Gun Don't Change It CCP! It's amazing for those who have a Sniper Class & Can't afford to skill into an AR. Plus snipers are probably the only ones good at using these weapons, because they're so used to being spot on with their marks & hitting the enemies domes! Your average Heavy with his Heavy Machine Gun wouldn't be any good at using this gun, because their not used to actually aiming down their weapons sights like we are. People who use shotguns to. But yeah it's all a preference of the player & ish
Actually, I have been seeing a number of heavies running around with this piece. And it is an issue tat needs to be thought on when the commando class of suits are released. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
|
Posted - 2013.05.15 14:24:00 -
[62] - Quote
WyrmHero1945 wrote:Assault SR needs more damage.
Maybe more damage, but what both really need are an optimal range buff of about 25-30% to give a range that doesn't just make them swiss cheese as they are closing in on try-hard players sporting the TacAR. Currently the weapon damage I think is spot on, it is the range issues that will potentially push people away from specing into it. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
|
Posted - 2013.05.15 14:28:00 -
[63] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:J-Lewis wrote:TBH the charge shot should consume more ammo and the operation skill should be useful to all variants instead of just the charge SCAR. So what you're saying is that the beam should be bigger upon being shot? Okay , yeah CCP Lets take more ammo to charge 1 shot & instead fill it with 25 shots & watch that huge current of plasma get bigger
The operations skill is a bit weird on how it affects only one of the variants of the scrambler rifle. CCP should look at that little glitch and change it to possible the same as the laser rifle, i.e., heat build up or dispersion. That would be great for both. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
137
|
Posted - 2013.05.15 14:33:00 -
[64] - Quote
Kazeno Rannaa wrote:
The operations skill is a bit weird on how it affects only one of the variants of the scrambler rifle. CCP should look at that little glitch and change it to possible the same as the laser rifle, i.e., heat build up or dispersion. That would be great for both.
Yeah not a bad idea.
Also, +1 to adding range. I really want to like the scrambler, but this thing will never compete against the AR without matching ranges. |
D3m0n89
Planetary Response Organization
2
|
Posted - 2013.05.15 14:35:00 -
[65] - Quote
No doubt the SCRAMBLER rifle is good.. once you get teh hang out it,,
The Only tyhing I would like to ask for a change is the Scope it has ...
I mean why does it have to be that dirty looking brown color you cant even see thru it clear..
At lease make it so its visable.. and usable.
|
Scramble Scrub
Osmon Surveillance Caldari State
208
|
Posted - 2013.05.15 14:36:00 -
[66] - Quote
It could use a little bit of a range buff. |
Hey Fatty
SVER True Blood Unclaimed.
7
|
Posted - 2013.05.15 14:39:00 -
[67] - Quote
A question. The skill bonus for Scrambler Rifles involves reducing time taken to charge this weapon. I have become quite fond of the Assault SR. What does this do for me, if anything at all. As far as I know (with less than a day to explore the new rifle) only the semi auto charges. (granted I use both depending on the situation; im just curious if my assault is getting anything from that bonus.)
Thanks Babyducks! =3 |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
416
|
Posted - 2013.05.15 15:06:00 -
[68] - Quote
I love the SR.
A few posts in here about heat build up and damage buffs but I really think if anything was buffed this weapon would be OP (and so consequently UP).
The operation bonus is lame; CCP should make the charge time equal to that of operation 5, and change the effect of the operation skill to reduce cool-down time when the gun overheats (but not feedback damage).
I would like to see the bezel on the scope slimmed down, and have the dot jump out more when its on a target.
My only gripe with the SR is that it's range is limited. I imagine this is exaggerated by a lack of proper damage drop off, and that TARs are not properly balanced.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2013.05.15 15:34:00 -
[69] - Quote
Hey Fatty wrote:A question. The skill bonus for Scrambler Rifles involves reducing time taken to charge this weapon. I have become quite fond of the Assault SR. What does this do for me, if anything at all. As far as I know (with less than a day to explore the new rifle) only the semi auto charges. (granted I use both depending on the situation; im just curious if my assault is getting anything from that bonus.)
Thanks Babyducks! =3
You get nothing. It's the only weapon that does that to a variant as well. |
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
13
|
Posted - 2013.05.15 15:44:00 -
[70] - Quote
Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not havin much range. It requires you to make each shot count and rewards you handsomely for it. I honestly dont even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win. Yes! And it's also good at taking out injured guys in one hit. And it pairs good with the scrambler pistol :D |
|
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
13
|
Posted - 2013.05.15 15:48:00 -
[71] - Quote
Iskandar Zul Karnain wrote:I love the SR.
A few posts in here about heat build up and damage buffs but I really think if anything was buffed this weapon would be OP (and so consequently UP).
The operation bonus is lame; CCP should make the charge time equal to that of operation 5, and change the effect of the operation skill to reduce cool-down time when the gun overheats (but not feedback damage).
I would like to see the bezel on the scope slimmed down, and have the dot jump out more when its on a target.
My only gripe with the SR is that it's range is limited. I imagine this is exaggerated by a lack of proper damage drop off, and that TARs are not properly balanced.
It already is OP. Its Like a tactical sniper, only it takes more time to charge and lesser zoom. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
417
|
Posted - 2013.05.15 15:57:00 -
[72] - Quote
Tectonic Fusion wrote:It already is OP. Its Like a tactical sniper, only it takes more time to charge and lesser zoom.
Exactly. A tactical sniper rifle that can't touch red-dots beyond 70m, barely damages past 60m, and overheats when you fire three charged shots.
do you even ScR? |
semperfi1999
Internal Error. Negative-Feedback
445
|
Posted - 2013.05.15 15:58:00 -
[73] - Quote
ZDub 303 wrote:Kazeno Rannaa wrote:
The operations skill is a bit weird on how it affects only one of the variants of the scrambler rifle. CCP should look at that little glitch and change it to possible the same as the laser rifle, i.e., heat build up or dispersion. That would be great for both.
Yeah not a bad idea. Also, +1 to adding range. I really want to like the scrambler, but this thing will never compete against the AR without matching ranges.
I disagree 1 HS is all thats needed to insta kill almost any adv suit and many proto level suits as the charged HS does more than 600 dmg.......I would know I was insta killed by a charged shot yesterday from my full HP of 600. |
Bones McGavins
TacoCat Industries
171
|
Posted - 2013.05.15 16:02:00 -
[74] - Quote
How much damage does the fully charged do? Do we know the multiplyer of the charge? I assumed it was 2 or 3, but if your saying 600+, that would ahve to be like 5 or 6. I guess you are facotirng in the 50% HS bonus...but even still.
70*1.8*5 =630 damage. So to get 600+ the charged shot would have to be 5X, is this legit? And keep in mind, this is 100% applied to shield, not armor, so any armor damage would be less. |
|
CCP Earworm
C C P C C P Alliance
46
|
Posted - 2013.05.16 09:03:00 -
[75] - Quote
DJINN leukoplast wrote:My only gripe with it so far is the sound of my teammates using it, as it always sounds like I have some nova knife user near me trying to slice my head off (very similar sound effect). IMO, along with teammates laser rifle sound, the audio effect needs to be tweaked a but. There should never be any doubt if a teammate is firing a weapon at an enemy, or an enemy firing one at me. As it is now, a teammate firing a laser rifle sounds just like an enemy firing one at, or near, me. And a teammate firing a SR sounds like a enemy nova knife user is nearby swiping his blades.
The nova knife is going through some changes now, I never really felt it matched the feeling and the visuals. I think the new nova knife sound will be distinct from the SR, IMO I think the SR sound fits the unique feel of the SR quite nicely.
As for the laser rifle - it's unique amongst all the other weapons in that you hear the beam when it's next to you in addition to the firing sound, so this is probably causing that effect you talk about, you hear the beam right next to you and it sounds like it's someone right next to you and not far away. I never thought about it causing this issue, we'll def do something about that. |
|
Jathniel
G I A N T EoN.
330
|
Posted - 2013.05.16 09:15:00 -
[76] - Quote
Tectonic Fusion wrote:Iskandar Zul Karnain wrote:I love the SR.
A few posts in here about heat build up and damage buffs but I really think if anything was buffed this weapon would be OP (and so consequently UP).
The operation bonus is lame; CCP should make the charge time equal to that of operation 5, and change the effect of the operation skill to reduce cool-down time when the gun overheats (but not feedback damage).
I would like to see the bezel on the scope slimmed down, and have the dot jump out more when its on a target.
My only gripe with the SR is that it's range is limited. I imagine this is exaggerated by a lack of proper damage drop off, and that TARs are not properly balanced.
It already is OP. Its Like a tactical sniper, only it takes more time to charge and lesser zoom. Good observation. That's what makes it balanced. Also it overheats fast.
The scrambler rifle is the only child (weapon) that CCP has given birth to, that was born without defects (imbalances), all the other babies (guns and weapons) are some ugly, tarded muddafukkahs. |
Omen Astrul
Red Star. EoN.
134
|
Posted - 2013.08.11 13:23:00 -
[77] - Quote
Bumping this thread cuz it's right. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1151
|
Posted - 2013.08.11 13:36:00 -
[78] - Quote
CCP Wolfman wrote:Minmatar slave you mean! You tell them Wolfman. I still charge into battle screaming
"Honour to the WOLFMAN!" with my Trusty Amarrian Assault Suit, Assault Scrambler Rifle, and Burst Scrambler Pistol. |
Jathniel
G I A N T EoN.
765
|
Posted - 2013.08.11 13:42:00 -
[79] - Quote
Scrambler Rifle = Art |
Arkena Wyrnspire
Turalyon 514
2466
|
Posted - 2013.08.11 14:16:00 -
[80] - Quote
<3 the scrambler rifle. Also <3 the random dev presence here. |
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Dj grammer
Red Star. EoN.
27
|
Posted - 2013.08.11 14:22:00 -
[81] - Quote
Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not having much range. It requires you to make each shot count and rewards you handsomely for it. I honestly don't even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win.
+1 Agreed. I am a fellow AR user since Open Beta and decided to mess around with the SCRs. I tell you what a charged shot with followed up volley shots kills anything in my way BUT that charged shot has to hit first. If it doesn't, not only I missed the power shout but also in the red for overheating. Now the ASCRs I love them. Same deal except it is automatic fire with a 72 round magazine (seriously google magazine and clip for guns and you will see why I say magazine for some) which can catch an unprepared AR user off guard (trust me I had that happen multiple times).
Please CCP, DO NOT TOUCH THIS WEAPON. This gun requires a good amount of skill to use and I love that challenge. Now I am not that good at it but will get better. Also trust me when I say I am growing tired of using the AR time after time again. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1171
|
Posted - 2013.08.11 14:40:00 -
[82] - Quote
True Adamance wrote:CCP Wolfman wrote:Minmatar slave you mean! You tell them Wolfman. I still charge into battle screaming "Honour to the WOLFMAN!" with my Trusty Amarrian Assault Suit, Assault Scrambler Rifle, and Burst Scrambler Pistol. Or Wolfman's Scrambler Pistol |
Bad Heal
ROGUE SPADES EoN.
60
|
Posted - 2013.08.11 14:50:00 -
[83] - Quote
... You're kidding right? It has the same stats that the Tac AR did pre-nerf. sure it over heats but not so much if you Amarr.
I call for its ROF to be in line with that of the Tac AR. Suck an EGG because you know that peeps will spec into this and abuse it soon enough |
Beld Errmon
D3M3NT3D M1NDZ
778
|
Posted - 2013.08.11 14:51:00 -
[84] - Quote
ASCR lacks range, considering it is up against a hybrid assault rifle this doesn't make sense, and it kicks like a donkey. |
Bad Heal
ROGUE SPADES EoN.
60
|
Posted - 2013.08.11 14:58:00 -
[85] - Quote
Beld Errmon wrote:ASCR lacks range, considering it is up against a hybrid assault rifle this doesn't make sense, and it kicks like a donkey.
Im spec into it and have used it many times. its kick is not bad... can't speak for you though
Get ready the nerf hammer is coming |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1172
|
Posted - 2013.08.11 15:02:00 -
[86] - Quote
Bad Heal wrote:... You're kidding right? It has the same stats that the Tac AR did pre-nerf. sure it over heats but not so much if you Amarr.
I call for its ROF to be in line with that of the Tac AR. Suck an EGG because you know that peeps will spec into this and abuse it soon enough Don't act like the Amarr Assault suit is some miracle suit that never overheats. You can fire 3-4 more shots wearing one, not exactly a game breaker.
The Tac AR of old had some massive clip that you could unload at any second with no worry. It made it good at both its intended marksman role as well as up close hip firing since it didn't matter if a few shots missed giving the clip capacity and fire rate. Try hip firing the with scrambler rifle, nearly all your shots will likely miss and you over heat in a couple seconds and be SOL. |
Bad Heal
ROGUE SPADES EoN.
60
|
Posted - 2013.08.11 15:11:00 -
[87] - Quote
LOL Its coming and you know it. My advice to you is to jump on the MD/Forge nerf band wagon. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1172
|
Posted - 2013.08.11 15:14:00 -
[88] - Quote
Bad Heal wrote:LOL Its coming and you know it. My advice to you is to jump on the MD/Forge nerf band wagon. I know a lot of people like you QQ a lot because you got killed by something other than the AR, but I am confident the scrambler rifle will not get nerfed. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
152
|
Posted - 2013.08.11 15:24:00 -
[89] - Quote
Where's the Scrambler HMG and SMG? |
TunRa
The Vanguardians
40
|
Posted - 2013.08.11 15:36:00 -
[90] - Quote
Llan Heindell wrote:Jack McReady wrote:Llan Heindell wrote: Better aim scope. Btw, the advantages you said in your post makes it pretty good already. The charge shot can 1hitKO people.
Llan Heindell.
yeah when you charge it up and hit the head it can one shot some suits. the scrambler pistol can do this without charging From up close and if you can aim through the iron sigh effectively, then yes. I've been killed by scrambler pistols twice in my entire life in this game. lol Llan Heindell. You never met my Viziam scout. |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1172
|
Posted - 2013.08.11 15:36:00 -
[91] - Quote
SERPENT-Adamapple wrote:Where's the Scrambler HMG and SMG? CCP did confirm that the Amarr heavy weapon is a scrambler something, so maybe |
Eris Ernaga
Super Nerds
411
|
Posted - 2013.08.12 01:13:00 -
[92] - Quote
Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not havin much range. It requires you to make each shot count and rewards you handsomely for it. I honestly dont even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win.
Only problem with it is Scrambler rifle operation only effects imperial variants or the non automatics and it has no officer variants.
Pros of scrambler rifle:
High damage Very large clip size Doesn't over heat until you spreyed out half of the second clip (Carthum) Looks sexy
Cons:
Can overheat at all Not the farthest range but is acceptable Scrambler rifle operation only effects semi fire variants Some what high kick making accuracy difficult no officer variant |
dday3six
Ahrendee Mercenaries EoN.
183
|
Posted - 2013.08.12 02:12:00 -
[93] - Quote
No, not quite perfect. Look closely at it when not scoped in. It's got both an iron sight and dot sight. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.08.12 02:26:00 -
[94] - Quote
Llan Heindell wrote:Jack McReady wrote:Llan Heindell wrote: Better aim scope. Btw, the advantages you said in your post makes it pretty good already. The charge shot can 1hitKO people.
Llan Heindell.
yeah when you charge it up and hit the head it can one shot some suits. the scrambler pistol can do this without charging From up close and if you can aim through the iron sigh effectively, then yes. I've been killed by scrambler pistols twice in my entire life in this game. lol Llan Heindell. And when I die by one, it's either a 4 vs 1 kill steal, or a Carthum Assault. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
43
|
Posted - 2013.08.12 03:58:00 -
[95] - Quote
Im proficient in 3 different light weapons. AR, Scrambler Rifles, and Mass Drivers. AR guys can not handle being killed by anything else. They come on hers and cry and whine. Nerf this and nerf that gun. The auto AR is OP without any recoil. It wasn't then they addes the ranges and now they are again. I play with many AR guys my brother in law being one of them. Hes always raging nerf the mass driver then the other night somebody one shotted him with a scrambler and he cried nerf the scrambler. It was probably the first time in days he had been killed by one lol. The Scrambler rifle does reward you and the auto one probably needs a slight boost. After being skilled into these 3 guns ill tell you what somebody who is good with all of them and all the variants thinks. Auto AR- Needs recoil at full auto when ppl don't manually burst fire it. Burst AR- Touch of damage and a touch more range. Tac AR- They made it the no fun gun. Bring back more fire rate but more recoil when firing fast so it effects your aim. Scrambler Rifle- Rewards you for being accurate and is perfect the way it is. Assault Scrambler Rifle- Slight damage increase. Mass Driver- Perfect Assault Mass Driver- Well its a little OP with the fact you don't have to aim much and you can still damage enemy yet it doesn't do much damage. Breach Mass Driver- Perfect
How bout we talk about how m
Lets talk about how the actual problem with most weapons is the fact that ppl stack damage mods on their suits and that's what changes most weapons to OP status. Most weapons only need minor adjustments. All damage mods need lowered to 5 percent at complex 3 percent at advanced and 2 percent at basic. Or just let ppl use one and keep the percents the same. Similar to certain vehicle modules like the DCU. |
xjumpman23
Royal Uhlans Amarr Empire
428
|
Posted - 2013.08.12 04:19:00 -
[96] - Quote
The Assault Scrambler rifle has always had far too much RBS, but then again the players wanted RBS put into the game. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1166
|
Posted - 2013.08.12 04:23:00 -
[97] - Quote
Beld Errmon wrote:ASCR lacks range, considering it is up against a hybrid assault rifle this doesn't make sense, and it kicks like a donkey. Yeah it does but it can surprise you when you start hitting thing our that the maximum extent of its optimal. |
Spectre-M
The Generals EoN.
34
|
Posted - 2013.08.12 04:36:00 -
[98] - Quote
I've been using the AR for a year now. Was fun but as soon as I tried the SCR, I fell in love. Now I want to go total Amarr, but have spent almost all my SP into the caldari assault suit to proto. Wish the Amarr suit was around when I started planning my character. I may just save the 2.5mil it takes to get it, but right after I max my passives. Please don't change a thing about the SCR except maybe the operation bonus, as it's not very motivating to use the ASCR. |
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