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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
91
|
Posted - 2013.05.18 20:25:00 -
[61] - Quote
Skihids wrote:Guys, just give it up.
There is no place in DUST for pilots. There is no mission that can't be better accomplished with an Assault suit and an AR.
The sole mission in DUST is to kill, so get yourself a beefy suit and a rifle. It's the only thing that is rewarded.
Hey man, you and I have been in this particular trench fighting this fight together for awhile now, I know how you feel. I've also seen you fly many times, and we've even been in some air-to-air battles before. You're a good pilot. At the risk of sounding conceited (which I assure you, I AM), I'd say you're an equal match to my own flying skills.
You know as well as I do that although the current balance for dropships is borked, the reality is that a few fairly minor tweaks is all that is needed to make these things viable again. It's true that we've been asking for something to be done for a long time, and it's true that the only thing we've gotten as pilots is nerf after nerf after nerf, but it's also true that only lately have we really started to get ANY feedback from the Devs that maybe, just maybe, something may be done about this. We're even starting to get forge gun users speaking up and taking our side, because they're just plain old bored with how easy it is to swat us out of the sky.
I know that you're making the above post out of frustration, I've made similar posts as well, but I'd hate to see one of the best pilots out there just give up on the cause.
This issue is hitting a critical mass lately, we need to keep the momentum going, not give up right as the devs are beginning to respond and our opponents with the FGs are starting to speak on our behalf. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3101
|
Posted - 2013.05.18 20:26:00 -
[62] - Quote
4. Introduce falloff damage to forge guns and tweak back their optimal range, making them nasty killers at close to medium range, and more support / harassment at long ranges.
5. Replace rail gun installations in all red zones with an equal or greater number of missile turrets. (this is more of a random thought without having to actually touch how rail guns work in general, as I don't know how that can be adjusted, I just know they're insanely effective vs dropships for extremely little effort or risk) |
Nariec
Carbon 7
12
|
Posted - 2013.05.18 20:35:00 -
[63] - Quote
Foxhound Elite wrote:Storytime over. How can a 6,585 ISK Swarm Launcher that only takes less than a million SP pin down a 1.2 million ISK ship worth over a 3million SP that easily? Or the fast firing forge gun that does 1.5k damage (base) with a 3.5 second charge time? That's barely any time for the pilot to accelerate away and try rep their shields.
Well, in modern warfare (Not any video games but in real life) how can a Stinger Missile shoot down enemy aircraft with just one shot? How can a Javilin Missile take down Tanks with its warhead? I know this setting is in the "future" so I understand that vehicles are built more durable and high tech, but so as the Infantry weapons made to counter them, specially in the EVE universe, where the arms race of four powerful empires is always at full throttle, trying to find the cheapest counter. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
92
|
Posted - 2013.05.18 20:36:00 -
[64] - Quote
DUST Fiend wrote:4. Introduce falloff damage to forge guns and tweak back their optimal range, making them nasty killers at close to medium range, and more support / harassment at long ranges.
5. Replace rail gun installations in all red zones with an equal or greater number of missile turrets. (this is more of a random thought without having to actually touch how rail guns work in general, as I don't know how that can be adjusted, I just know they're insanely effective vs dropships for extremely little effort or risk)
Both great suggestions.
However, railgun turrets aren't honestly as much of a concern IMO, because turrets are just as easy for our forge gun toting allies to take out as we are to our forge gunning enemies. When I'm flying with my team, I have confidence that any turret I need removed will be removed post haste. Since turrets actually show up on the HUD fairly reliably, I feel like overall this part of the gameplay is fairly well balanced honestly.
That being said, missile turrets still hit pretty hard, and are A LOT more dynamic to be up against with a dropship. One of my favorite activities is ducking and dodging missile installation barrages.
In the long term, turret placement will be dynamic, so your suggestion would only be a temporary one anyhow.
Introducing falloff damage to forge guns and tweaking back their optimal range would definitely be a huge improvement. The only real problem I see with it is that it would also reduce the forge gun's efficacy against HAVs, which they are currently fairly well balanced against. (I'm not yet convinced that FG's should have the 10% buff they recently received rolled back, but that's not a debate I want to start here). |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
92
|
Posted - 2013.05.18 20:37:00 -
[65] - Quote
Nariec wrote:Foxhound Elite wrote:Storytime over. How can a 6,585 ISK Swarm Launcher that only takes less than a million SP pin down a 1.2 million ISK ship worth over a 3million SP that easily? Or the fast firing forge gun that does 1.5k damage (base) with a 3.5 second charge time? That's barely any time for the pilot to accelerate away and try rep their shields. Well, in modern warfare (Not any video games but in real life) how can a Stinger Missile shoot down enemy aircraft with just one shot? How can a Javilin Missile take down Tanks with its warhead? I know this setting is in the "future" so I understand that vehicles are built more durable and high tech, but so as the Infantry weapons made to counter them, specially in the EVE universe, where the arms race of four powerful empires is always at full throttle, trying to find the cheapest counter.
The problem with this argument is that it can be applied to every gun in the game. If this is your argument, then it follows that you are arguing that basically every weapon should OHK all infantry as well.
|
Crash Monster
Snipers Anonymous
292
|
Posted - 2013.05.18 20:42:00 -
[66] - Quote
ALM1GHTY B44L R00 wrote:The problem with this argument is that it can be applied to every gun in the game. If this is your argument, then it follows that you are arguing that basically every weapon should OHK all infantry as well.
In the right situations... when the weapon strength takes advantage of a target weakness... why not? Although we'd get cries of nerf it nerf it all over the place.
To me, the deal is, use strategy to get yourself into the "right" situation and avoid presenting that to another... which might just take teamwork and coordination. |
gbghg
L.O.T.I.S. RISE of LEGION
1722
|
Posted - 2013.05.18 20:46:00 -
[67] - Quote
I I run afterburners on my python, there worth it over an extra extender IMO, better not to get hit by that second shot in at all. Activation time on it is roughly 2 seconds and your talking another 1-2 seconds before it fully moves you out of where you were, the assault forge gun has what a 2.5 second charge up time? And by the time you get hit by a FG round at least 1 second has passed, in the time it takes afterburners to get you out of there an AFG will have a taken at least 3 shots at you. |
Skihids
The Tritan Industries RISE of LEGION
1387
|
Posted - 2013.05.18 21:01:00 -
[68] - Quote
It may seem as though my post is mere frustration, but I assure you it is not.
I've had a good long look at the game as it stands, and it is quite apparent that there is but one role, that of slayer.
The game does not need Scouts, Transports, Reconisance, or any non-high-DPS fitting. The way to win is to shoot the other guy in the face before he shoots you in the face. The game play really is that shallow right now.
There are no tactics beyond that and there is certainly no strategy required. Ambush is straight up mass killing with no pretense at anything else. Skirmish is Ambush with Null Cannons for decoration. There is some reward for hacking one, but absolutley nothing to be gained for defending it. That means that if the battle front is far from the cannon, it will be abandoned so the player can get some points for killing. There is no need for transport because it's easy to get to the front by walking.
The only way to make dropships worth flying in matches where winning counts is to turn them into gunships, and the player population is not ready to accecpt a gunship that can put out that kind of DPS. Just look at the ADS thread with the tanker's buddy crying about how the light blaster turret blew up his "proto" tank for a taste of what you would see in a dozen threads.
Until CCP introduces a requirement for dropships, some need that is better served by air, the dropship will be a solution looking for a problem.
Yes, with some help we could possibly fly around and not lose money, but that would just be us having fun. We wouldn't be doing anything that would get us invited to PC battles where every clone has to bring high-DPS to win. |
slypie11
Planetary Response Organisation
283
|
Posted - 2013.05.18 21:08:00 -
[69] - Quote
IMO, dropships, maps and AV need significant changes. 1. bigger maps so dropships are important 2.larger teams so the maps can be filled(and huge air raids would be sick) 3.countermeasures for dropships 4.faster missiles to counter the countermeasures(and make it more realistic) 5.WP tweaks for dropships 6.more hp for dropships 7. make an assault varient for the missile turret that fires similar to the missile installation, so ADSs can hit things while remaining accurate 8. the dedicated dropships should have a docking mode when on the ground where all damage is reduced by 10% so they can pick up teammates in the midst of battle without being destroyed |
Dark Deviser
XERCORE E X T E R M I N A T U S
0
|
Posted - 2013.05.18 23:07:00 -
[70] - Quote
so basically...
>dropship get nerf >pilot get mad >ccp dont give >pilot rage on fourm >other pilots join rage on fourm >all non pilots dont give >pilot leave butt hurty >end story |
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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
93
|
Posted - 2013.05.18 23:16:00 -
[71] - Quote
Dark Deviser wrote:so basically...
>dropship get nerf >pilot get mad >ccp dont give >pilot rage on fourm >other pilots join rage on fourm >all non pilots dont give >pilot leave butt hurty >end story
I suppose if you want to break it down in the douchiest way possible, yes.
The dropships are being handled so poorly that most of the pilots are going to quit piloting after they get their respec unless something is done about it. Depending on what your opinion is on battlefield diversity and strategic gameplay, this is either a problem or a godsend. If you're a proponent for deepening the strategic gameplay and diversity, then it's a problem. If you're interested in seeing Dust further sink into a CQC CoD style rush tactic game, then rejoice. |
total masshole
Seykal Expeditionary Group Minmatar Republic
12
|
Posted - 2013.05.18 23:24:00 -
[72] - Quote
why can't the vehicle propulsion skill give %5 to the effectiveness of the afterburner? |
Shijima Kuraimaru
WarRavens
204
|
Posted - 2013.05.18 23:45:00 -
[73] - Quote
OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost a lot of range when heavy weapon sharp shooter got removed. I've heard that the standard FG is locked at 300 meters now but I can't verify that.
Where's the infantry support for you pilots? While I'm running my FG, I'm hell on vehicles but have to rely on my SMG for infantry encounters. Yep. That's right, an SMG. Don't get me wrong, I've done my fair share of forge sniping but that takes distance and elevation to be consistent and it still takes a lot of luck with the increased dispersion. It's very difficult up close and personal. Otherwise, my squad supplies over watch and tactical intel to help me keep my fat slow butt alive and fighting.
There are many times when I've hit pilots with my 9K330. I manage to rap out two or three shots before they've out ranged me and come back repped. Meanwhile I have to run around dodging enemy infantry. Does this bug me? Hell no. I expect it. However, if I start pounding you with my 9K330 and you just sit there, or fly straight at me like a few have done, don't expect any sympathy as I turn your ds into burning slag.
One last thing, I can rarely take out a DS or HAV that's well supported by infantry unless I'm in a really advantageous position, and those are hard to get into. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
96
|
Posted - 2013.05.19 00:51:00 -
[74] - Quote
Shijima Kuraimaru wrote:OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost a lot of range when heavy weapon sharp shooter got removed. I've heard that the standard FG is locked at 300 meters now but I can't verify that.
Where's the infantry support for you pilots? While I'm running my FG, I'm hell on vehicles but have to rely on my SMG for infantry encounters. Yep. That's right, an SMG. Don't get me wrong, I've done my fair share of forge sniping but that takes distance and elevation to be consistent and it still takes a lot of luck with the increased dispersion. It's very difficult up close and personal. Otherwise, my squad supplies over watch and tactical intel to help me keep my fat slow butt alive and fighting.
There are many times when I've hit pilots with my 9K330. I manage to rap out two or three shots before they've out ranged me and come back repped. Meanwhile I have to run around dodging enemy infantry. Does this bug me? Hell no. I expect it. However, if I start pounding you with my 9K330 and you just sit there, or fly straight at me like a few have done, don't expect any sympathy as I turn your ds into burning slag.
One last thing, I can rarely take out a DS or HAV that's well supported by infantry unless I'm in a really advantageous position, and those are hard to get into.
Then you are bad at forge gun.
3 shots from an 9K330 will take out any dropship in the game, most in 2, and OHKs all infantry. The 9K330 does more splash damage than a direct hit from an EXO mass driver, with basically the same radius, and TWICE the splash damage. |
Nguruthos IX
Hellstorm Inc League of Infamy
531
|
Posted - 2013.05.19 00:54:00 -
[75] - Quote
ALM1GHTY B44L R00 wrote:Shijima Kuraimaru wrote:OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost a lot of range when heavy weapon sharp shooter got removed. I've heard that the standard FG is locked at 300 meters now but I can't verify that.
Where's the infantry support for you pilots? While I'm running my FG, I'm hell on vehicles but have to rely on my SMG for infantry encounters. Yep. That's right, an SMG. Don't get me wrong, I've done my fair share of forge sniping but that takes distance and elevation to be consistent and it still takes a lot of luck with the increased dispersion. It's very difficult up close and personal. Otherwise, my squad supplies over watch and tactical intel to help me keep my fat slow butt alive and fighting.
There are many times when I've hit pilots with my 9K330. I manage to rap out two or three shots before they've out ranged me and come back repped. Meanwhile I have to run around dodging enemy infantry. Does this bug me? Hell no. I expect it. However, if I start pounding you with my 9K330 and you just sit there, or fly straight at me like a few have done, don't expect any sympathy as I turn your ds into burning slag.
One last thing, I can rarely take out a DS or HAV that's well supported by infantry unless I'm in a really advantageous position, and those are hard to get into. Then you are bad at forge gun. 3 shots from an 9K330 will take out any dropship in the game, most in 2, and OHKs all infantry.
He is clearly making things up. It's sad really |
bumm baliste
TTCorp
4
|
Posted - 2013.05.19 01:06:00 -
[76] - Quote
DS need some love, higher resists but get kicked around is my vote. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
304
|
Posted - 2013.05.19 01:07:00 -
[77] - Quote
Lol @ infantry support for a dropship. TIL infantry can fly. I mean, I could try dropping guys on you, except you could be literally anywhere on the ground on the map (300m is a long damn way) and no one is going to want to jump out of my dropship just so they can spend half a second stunlocked from the landing animation in front of you while you unload SMG rounds into them. |
The Cobra Commander
Bojo's School of the Trades
19
|
Posted - 2013.05.19 01:11:00 -
[78] - Quote
Skihids wrote:It may seem as though my post is mere frustration, but I assure you it is not.
I've had a good long look at the game as it stands, and it is quite apparent that there is but one role, that of slayer.
The game does not need Scouts, Transports, Reconisance, or any non-high-DPS fitting. The way to win is to shoot the other guy in the face before he shoots you in the face. The game play really is that shallow right now.
There are no tactics beyond that and there is certainly no strategy required. Ambush is straight up mass killing with no pretense at anything else. Skirmish is Ambush with Null Cannons for decoration. There is some reward for hacking one, but absolutley nothing to be gained for defending it. That means that if the battle front is far from the cannon, it will be abandoned so the player can get some points for killing. There is no need for transport because it's easy to get to the front by walking.
The only way to make dropships worth flying in matches where winning counts is to turn them into gunships, and the player population is not ready to accecpt a gunship that can put out that kind of DPS. Just look at the ADS thread with the tanker's buddy crying about how the light blaster turret blew up his "proto" tank for a taste of what you would see in a dozen threads.
Until CCP introduces a requirement for dropships, some need that is better served by air, the dropship will be a solution looking for a problem.
Yes, with some help we could possibly fly around and not lose money, but that would just be us having fun. We wouldn't be doing anything that would get us invited to PC battles where every clone has to bring high-DPS to win.
I wish I could give you more likes for this! Your analysis is spot on. I am about 95% sure I am not going back into DS after the respect. It is just not worth it in the end.
This game really boils down to now being able to shoot the other guy in the face before he shoots you first.
I really wish the domination mode was more like the one in MAG. That game had its issues but that model of Domination made a player feel like what the captured or defended mattered!
|
Baal Omniscient
L.O.T.I.S. RISE of LEGION
528
|
Posted - 2013.05.19 01:24:00 -
[79] - Quote
It's ike this: You work as a team, your people take out the AV for you. You don't, then you're shizzz goes bye-bye.
AND as for pub matches, if you aren't prepared to loose it to support your squad, then don't use it to support your squad. In this scenario you knew damn well that they had AV and yet you kept going back with no confirmation that they were supressed and/or eliminated. YOU'RE fault, not the game design.
ALSO, you're 1.2 million ISK DS is capable of dropping a 150-250k dropsuit in a single shot (I know, I've been on the receiving end of DS's with such weaponry). AND you have infinite ammo. AND you have the ability to move 20x faster than a dropsuit. AND you can hover above us when we are in firefights and pick us off while we are busy and unable to hide or defend ourselves. AND you can fly so high now that we can't hit you even if you were straight above us. AND you have mostly unobstructed airspace to navigate while we are stuck on the ground fending off enemies, weaving around obsticles and climbing ladders just to get a proper shot at you.
Your QQ is invalid. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
306
|
Posted - 2013.05.19 01:27:00 -
[80] - Quote
Hey, guys, turns out we're all just awful pilots. Turns out if we put Baal in a dropship he'd just get infinity kills and never die and make us all look like tools. Well, problem solved, I guess. I'll just go back to failing to ever satisfy a woman.
Boy, I wish that last sentence was as sarcastic as the others. |
|
Baal Omniscient
L.O.T.I.S. RISE of LEGION
528
|
Posted - 2013.05.19 01:32:00 -
[81] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Hey, guys, turns out we're all just awful pilots. Turns out if we put Baal in a dropship he'd just get infinity kills and never die and make us all look like tools. Well, problem solved, I guess. I'll just go back to failing to ever satisfy a woman. Boy, I wish that last sentence was as sarcastic as the others. Oh, yeah, totally. Because I just got through sharing how EPIC I am at flying a DS..... No, tactics are tactics, and if you are dumb enough to fly into AV when you know it's there, who do you blame? THE AV! Of coooooourse! It's the AV's fault for capitalizing on your bad judgement! Ah, I should have grasped it long ago.... |
Sgt Kirk
SyNergy Gaming EoN.
604
|
Posted - 2013.05.19 01:35:00 -
[82] - Quote
What I hate most is that I rarely get my dropship destroyed directly from enemy fire. 87% of the time it's because the railgun, FG, Swarms, push me all the way into oblivion and push me off into an obstruction. That's what pisses me off the most. |
gbghg
L.O.T.I.S. RISE of LEGION
1727
|
Posted - 2013.05.19 01:45:00 -
[83] - Quote
Baal Omniscient wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Hey, guys, turns out we're all just awful pilots. Turns out if we put Baal in a dropship he'd just get infinity kills and never die and make us all look like tools. Well, problem solved, I guess. I'll just go back to failing to ever satisfy a woman. Boy, I wish that last sentence was as sarcastic as the others. Oh, yeah, totally. Because I just got through sharing how EPIC I am at flying a DS..... No, tactics are tactics, and if you are dumb enough to fly into AV when you know it's there, who do you blame? THE AV! Of coooooourse! It's the AV's fault for capitalizing on your bad judgement! Ah, I should have grasped it long ago.... Actually your right, if you fly into AV you basically deserve to get shot down. Problem is forge guns killing you before you even know that they're there. |
The Cobra Commander
Bojo's School of the Trades
19
|
Posted - 2013.05.19 01:49:00 -
[84] - Quote
gbghg wrote:Baal Omniscient wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Hey, guys, turns out we're all just awful pilots. Turns out if we put Baal in a dropship he'd just get infinity kills and never die and make us all look like tools. Well, problem solved, I guess. I'll just go back to failing to ever satisfy a woman. Boy, I wish that last sentence was as sarcastic as the others. Oh, yeah, totally. Because I just got through sharing how EPIC I am at flying a DS..... No, tactics are tactics, and if you are dumb enough to fly into AV when you know it's there, who do you blame? THE AV! Of coooooourse! It's the AV's fault for capitalizing on your bad judgement! Ah, I should have grasped it long ago.... Actually your right, if you fly into AV you basically deserve to get shot down. Problem is forge guns killing you before you even know that they're there.
No, you got it all wrong...see your tactics will allow you to know that they are there....just forget about the rendering issues at times...
|
slypie11
Planetary Response Organisation
287
|
Posted - 2013.05.19 01:55:00 -
[85] - Quote
slypie11 wrote:IMO, dropships, maps and AV need significant changes. 1. bigger maps so dropships are important 2.larger teams so the maps can be filled(and huge air raids would be sick) 3.countermeasures for dropships 4.faster missiles to counter the countermeasures(and make it more realistic) 5.WP tweaks for dropships 6.more hp for dropships 7. make an assault varient for the missile turret that fires similar to the missile installation, so ADSs can hit things while remaining accurate 8. the dedicated dropships should have a docking mode when on the ground where all damage is reduced by 10% so they can pick up teammates in the midst of battle without being destroyed
|
Nguruthos IX
Hellstorm Inc League of Infamy
533
|
Posted - 2013.05.19 01:57:00 -
[86] - Quote
The Cobra Commander wrote:gbghg wrote:Baal Omniscient wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Hey, guys, turns out we're all just awful pilots. Turns out if we put Baal in a dropship he'd just get infinity kills and never die and make us all look like tools. Well, problem solved, I guess. I'll just go back to failing to ever satisfy a woman. Boy, I wish that last sentence was as sarcastic as the others. Oh, yeah, totally. Because I just got through sharing how EPIC I am at flying a DS..... No, tactics are tactics, and if you are dumb enough to fly into AV when you know it's there, who do you blame? THE AV! Of coooooourse! It's the AV's fault for capitalizing on your bad judgement! Ah, I should have grasped it long ago.... Actually your right, if you fly into AV you basically deserve to get shot down. Problem is forge guns killing you before you even know that they're there. No, you got it all wrong...see your tactics will allow you to know that they are there....just forget about the rendering issues at times...
Don't you mean magical psychic powers ?
Sans rendering issues fact still remains that one FG could be anywhere on the map at any time. And that's all it takes to trounce you. Two is just simply unfair.
I guess I'll just go tell my infantry to scour the whole SqKm of the map and find this little fellow before anyone knows he exists. Right? |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
307
|
Posted - 2013.05.19 02:35:00 -
[87] - Quote
Baal Omniscient wrote:Oh, yeah, totally. Because I just got through sharing how EPIC I am at flying a DS..... No, tactics are tactics, and if you are dumb enough to fly into AV when you know it's there, who do you blame? THE AV! Of coooooourse! It's the AV's fault for capitalizing on your bad judgement! Ah, I should have grasped it long ago.... Pre edit: boy, this post ended up a lot longer than I intended.
I mean, you're not making a totally invalid point. The guy in the OP definitely didn't handle the situation well. We should expect someone who handles things the way OP did to die, just as we would expect someone who charges a HAV with a couple AV grenades to die. If you're scissors you don't go head-to-head with rock. *
But we're five pages into this thread, we've moved on from that to the general issues facing dropships. And one of those issues is that these counters are often entirely too stiff, especially given the up front cost. My laptop broke recently, which means I can't do any work and have had nothing to do over the last few days but rock some DUST, and I've gotten decent with my assault DS. In my best match I got eight kills and 11 assists and topped the leaderboard at 600+ WP. If no one bothers to bring out any AV I average about 350 to 400 WP. This puts me approximately on par, contribution wise, with some dude in a standard assault suit. The try-hards in the proto suits would do a lot better, hell I used to do 500 WP pretty regularly in a militia logi suit. the point is my million isk dropship is roughly as good as a 30k dropsuit.
And, because of the cost difference, my gameplay style has to differ. I can't afford to lose it, so if even one swarm launcher shows up I have to bug out and wait on the edge of the map for a few minutes and hope he dies and switches fits. If there's at least one out consistently it's going to be a <100WP match, and I'm going to get jack all of a pay day, which I need because these things cost over a million isk**. Not to mention my crummy SP, which have never been over 3k (I play ambush exclusively).
I mean, yeah, I could get a couple people out of corp chat and have them join up with me. But I don't feel like I should have to do that to survive***. Every infantry role (even logi!) can survive and thrive without a headset on. Sure, they're more effective, and we should expect it to be of vital importance in the competitive planetary conquest matches, but for a pub match I just want to play while I'm watching hulu on my laptop. I used to do it all the time as a logi!
That's really all we want here, is to be cost effective. We don't care about racking up kills or any of that nonsense. We just want to be able to fly every match and, if we fly well, earn enough isk to support ourselves. For me, at least, flying is all I'm really interested in doing, and doing so in a support role like a dropship is exactly how i want to do it. I dream of the day when my job is cap chaining HAVs like in the gathering forces trailer, or electronic warfare fighting like in this old dev blog. I don't want to shoot you guys. It's just my only option at the moment.
*I actually did this for funsies in the match I played after reading your post. My assault DS + guy with forge gun at point blank range = exactly what we all expected to happen.
**Don't bother telling me to use a cheaper fit. I'd love that option, but it isn't realistic. Just the hull is 600k, so it wouldn't make sense not to kit it out with good mods. I'd love to be able to switch to a cheaper hull, but that would require squad mates to man the turrets. See paragraph four.
***Nor am I entirely convinced that it would be enough to be cost effective. |
Shijima Kuraimaru
WarRavens
204
|
Posted - 2013.05.19 05:35:00 -
[88] - Quote
Sgt Kirk wrote:What I hate most is that I rarely get my dropship destroyed directly from enemy fire. 87% of the time it's because the railgun, FG, Swarms, push me all the way into oblivion and push me off into an obstruction. That's what pisses me off the most.
This I can sympathize. Though I'm a dedicated FG wielder, one would think that the drop-ships of the far future would have some kind of gyro-stabilization or other impact compensation. I don't like the way DS go out of control from getting hit once by any AV. It just doesn't make sense. |
Shijima Kuraimaru
WarRavens
204
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Posted - 2013.05.19 05:43:00 -
[89] - Quote
ALM1GHTY B44L R00 wrote:Shijima Kuraimaru wrote:OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost a lot of range when heavy weapon sharp shooter got removed. I've heard that the standard FG is locked at 300 meters now but I can't verify that.
Where's the infantry support for you pilots? While I'm running my FG, I'm hell on vehicles but have to rely on my SMG for infantry encounters. Yep. That's right, an SMG. Don't get me wrong, I've done my fair share of forge sniping but that takes distance and elevation to be consistent and it still takes a lot of luck with the increased dispersion. It's very difficult up close and personal. Otherwise, my squad supplies over watch and tactical intel to help me keep my fat slow butt alive and fighting.
There are many times when I've hit pilots with my 9K330. I manage to rap out two or three shots before they've out ranged me and come back repped. Meanwhile I have to run around dodging enemy infantry. Does this bug me? Hell no. I expect it. However, if I start pounding you with my 9K330 and you just sit there, or fly straight at me like a few have done, don't expect any sympathy as I turn your ds into burning slag.
One last thing, I can rarely take out a DS or HAV that's well supported by infantry unless I'm in a really advantageous position, and those are hard to get into. Then you are bad at forge gun. 3 shots from an 9K330 will take out any dropship in the game, most in 2, and OHKs all infantry. The 9K330 does more splash damage than a direct hit from an EXO mass driver, with basically the same radius, and TWICE the splash damage.
I'm not a pro player and I will never claim to be. So no, I don't land every shot, but I work well with my corp squad and they like having a dedicated AV on the team.
I believe 9K330 has a 1.5 meter radius, I think the MDs have 3.3. I'm not too sure as I'm more interested in a direct hit with the FG and I've never used a MD. But yes, 3 hits usually has a high end DS on fire. Low to mids still take two to three to bring down. But I have had DS targets bolt on the first hit, take a second, then were out of range by either climbing or speeding off. You guys don't all fit your DS the same. LOL |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
98
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Posted - 2013.05.19 06:18:00 -
[90] - Quote
Nguruthos IX wrote:The Cobra Commander wrote:gbghg wrote:Baal Omniscient wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Hey, guys, turns out we're all just awful pilots. Turns out if we put Baal in a dropship he'd just get infinity kills and never die and make us all look like tools. Well, problem solved, I guess. I'll just go back to failing to ever satisfy a woman. Boy, I wish that last sentence was as sarcastic as the others. Oh, yeah, totally. Because I just got through sharing how EPIC I am at flying a DS..... No, tactics are tactics, and if you are dumb enough to fly into AV when you know it's there, who do you blame? THE AV! Of coooooourse! It's the AV's fault for capitalizing on your bad judgement! Ah, I should have grasped it long ago.... Actually your right, if you fly into AV you basically deserve to get shot down. Problem is forge guns killing you before you even know that they're there. No, you got it all wrong...see your tactics will allow you to know that they are there....just forget about the rendering issues at times... Don't you mean magical psychic powers ? Sans rendering issues fact still remains that one FG could be anywhere on the map at any time. And that's all it takes to trounce you. Two is just simply unfair. I guess I'll just go tell my infantry to scour the whole SqKm of the map and find this little fellow before anyone knows he exists. Right?
Yup, considering Forge Guns have crazy range, and do more SPLASH DAMAGE than a mass driver does DIRECT damage to infantry, there's no reason for FG users to use anything else. You've got a "better than a mass driver" anti-infantry weapon that can also blast DS and LAVs in 1 or 2 shots. |
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