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XX-Heavy-Rain-XX
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 15:03:00 -
[181] - Quote
I've not used the forge gun before but had it used on my HAVs and LAVs. Isn't it quite range limited with a loping flight trajectory?
I've been flying dropships for the last week and have never had one shot down. Crashed a few, been shot a few times but never taken out. The bottom line is most people piloting dropships are awful at it. If your going to float about in the sky aimlessly then yes you will die which is what most seem to do. If you call one in and your positioned in the middle of the map you will die.
When you go to lift off and immediately take terminal damage you have most likely been rail gunned, your fault again for calling one in when a enemy tank can get a line of sight on it.
As an HAV user I one shot DS's surprisingly frequently with a standard compressed railgun and moderate dam mods. These people are getting bog standard unmodified DS's dropped off in the stupidest of places and wonder why they die hard?
I'm still rolling the miltia DS's and they are perfectly suitable for their roles, (transport) and strong enough when modded right.
Here is a "crash" course in DS use and survival:
Rule 1: Only call them in where you can be sure a tank can't shoot it.
Rule 2: Never remain motionless unless you are above a certain height after which you will be out of range of any weapons.
Rule 3: Don't worry about shield boosters and such you need every slot available to increase overall shield and armor hitpoints, this way you can take a few hits but still have time to get away. You can easily heal shields and such naturally by using the DS to quickly retreat to a safe zone.
The DS is no diff from any other vehicle. When you only have around 3000 hitpoints its only going to take 3-4 big hits to take it down. If you land beside a guy with a Forge gun you are probably going to die. I wouldn't recommend landing anywhere near the enemy. Use it to bypass the enemy.
If you want to get any use out of it outside of being your own private plane you will need to be on the mic to your team and be clear about what you all intend on doing once loaded up. Don't try to fly around shooting people it's not a gunship. I recommend troops para jumping from DS rather then landing to drop off.
Couple of ideas for improvements to DS's would be a bomb drop for the pilot to use.
Also perhaps a electronic jamming module so that as you landed it would disrupt HAV's and perhaps weapons and suits in the immediate area. That way you could rescue your team with out getting blown to bits. Landing can be a slow dangerous process and a activated ECM module could be just the ticket to increasing the DS's usefulness and survivability without effecting the balance between weapons and survivability the rest of the time. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
365
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Posted - 2013.06.22 15:14:00 -
[182] - Quote
To sum all that up:
"Only request a dropship in Skirmish matches while hidden behind the red line. Dropships are not to be used in Ambush unless you know the exact location of every enemy on the map and what weapon system they are operating. Never do anything productive with your dropship. Just fly around high and fast where you can't pick anyone up (not that they'd want you to) and your gunners can't reliably shoot anyone or anything. Also, I think pure buffer tanks are a good idea even with an armor fit."
Which, I guess it's true. If you do that you're almost certain to survive the match. |
XX-Heavy-Rain-XX
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 15:31:00 -
[183] - Quote
I do actually play mostly skirmish, but they work for domination as well with defined "sides".
If you don't have mic comms then they are not much use for more then yourself.
I used one today in a skirmish to spot a sniper, land a little way off behind him, then run over and grenaded him.
Yes fly around high and fast ideally, then land as rapidly as you can to do whatever it is you want to do, rinse and repeat.
You could always fit a spawn point then run a shuttle loop service around the upper stratus, players free to jump at their stop!
If you can't mic with other players then your options are limited how does anyone know whats going on? How about a in ship LED readout with a brief mission statement? |
Thor Odinson42
Molon Labe. League of Infamy
420
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Posted - 2013.06.22 16:01:00 -
[184] - Quote
Daedric Lothar wrote:Nguruthos IX wrote:Daedric Lothar wrote:Here you go all you trolls. Read this and shove it in your pie hole. Stuff gets blown up Life isn't fairTL;DR $111,000,000 plane gets shot down by SAM Site in Serbia, probably costing about $38,000 You're not a very smart man. game balance =/= real life. Try again. Let's be realistic! All the technology is dust is made up/impossible. Now we have to remove it all and play CoD I think the balance is fine. I like laughing at DS pilots who spend lots of money and get shot down. I don't fly expensive dropships and if you do, then I am thinking you might be pointing the "dumb" finger the wrong direction. I now won't feel bad wiping your corp out of PC. |
Klark Morrigan
Molon Labe. League of Infamy
80
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Posted - 2013.06.22 17:23:00 -
[185] - Quote
Five of the reasons I'd prefer flying in Chromosome over flying in Uprising.
- I could see any and all vehicles in the red zone from the map view, and so could my gunners if I have had something better to do. Now it's easier to simulate the map view by flying high.
- I could see those shiny tanks out in the distance, way beyond their reach. All I needed to do is do a few passes around the map to scout possible sniper tank locations, and keep track of red RDVs afterwards. Now I can only see a tank as soon as I'm in range of its compressed particle accelerator (already trained in my general direction if I'm doing my job). Same goes for installations. I can still see RDVs even beyond the rendering distance, but their cargo I can't; I need to hug cover and fly all the way there to see if it's something bad or just a MLT LAV.
- I could hear and see swarms from afar, plus they didn't have active lag cloaking.
- There was more cover to use, and more hills to pancake snipers on.
- Players in general were more agreeable towards using dropships, since the game lacked updates that would bring more stuff to do on the ground.
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Yani Sing
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.06.22 18:38:00 -
[186] - Quote
Dropships are toast, hope 1.2 addresses this. |
Foxhound Elite
Seraphim Initiative. CRONOS.
283
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Posted - 2013.07.17 20:27:00 -
[187] - Quote
rebumping |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
105
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Posted - 2013.07.17 20:37:00 -
[188] - Quote
I weep for my colleagues who fly dropships.
Straight up: you guys really get the short end of the stick.
I see so many dropships falling mournfully to the ground in flames. I feel so bad I don't even shoot at dropships anymore.
Hopefully they can do something to give you a bit of hope in the next update.
Munch |
Sona Nara
DUST University Ivy League
8
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Posted - 2013.07.17 20:59:00 -
[189] - Quote
I have an ADS but I rarely fly it anymore. On occasion ill call it in for a specific reason and recall it once I've scared away that sniper / drop ship. Trying to be useful in a DS is a foregone conclusion.
On the plus side I've seen two Devs recently mention that vehicles should be getting some love soon. Even a dev blog about them in the next day or two. Maybe 1.3 will be good to DSs? |
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