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Solarisjock
One-Armed Bandits Heretic Initiative
27
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Posted - 2013.05.14 20:09:00 -
[31] - Quote
well, OP, you died cause you didnt use your single advantage. Mobility. if you stay where you are and try and find the AV guy, your dumb. you call out over comms that there is swarm launcher, as you bug the hell out. once your infantry find the guy you come in, and kill it.
and yes, proto suits do die to militia weapons if they dont move. seriously, im not sure the cycle time on a CRB-7 swarm off the top of my head, but i bet a Militia AR or SMG can dump its entire magazine in the time it took the first to swarms to lock on and hit you, and that will kill the crap outta even a super tanked logi/heavy if he is not moving. |
Solarisjock
One-Armed Bandits Heretic Initiative
27
|
Posted - 2013.05.14 20:14:00 -
[32] - Quote
I agree that the WP of dropships needs to be looked at, and the free LAV does gimp the purpose of em. that being said, i do love the free iskies from av nading the crap outta the LAV's |
gbghg
L.O.T.I.S. RISE of LEGION
1634
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Posted - 2013.05.14 20:20:00 -
[33] - Quote
Solarisjock wrote:well, OP, you died cause you didnt use your single advantage. Mobility. if you stay where you are and try and find the AV guy, your dumb. you call out over comms that there is swarm launcher, as you bug the hell out. once your infantry find the guy you come in, and kill it.
and yes, proto suits do die to militia weapons if they dont move. seriously, im not sure the cycle time on a CRB-7 swarm off the top of my head, but i bet a Militia AR or SMG can dump its entire magazine in the time it took the first to swarms to lock on and hit you, and that will kill the crap outta even a super tanked logi/heavy if he is not moving. Problem being, that to do your job/support your team, you have to lose that mobility. |
ladwar
Dead Six Initiative Lokun Listamenn
404
|
Posted - 2013.05.14 20:26:00 -
[34] - Quote
Nguruthos IX wrote:Daedric Lothar wrote:Nguruthos IX wrote:Daedric Lothar wrote:Here you go all you trolls. Read this and shove it in your pie hole. Stuff gets blown up Life isn't fairTL;DR $111,000,000 plane gets shot down by SAM Site in Serbia, probably costing about $38,000 You're not a very smart man. game balance =/= real life. Try again. Let's be realistic! All the technology is dust is made up/impossible. Now we have to remove it all and play CoD I think the balance is fine. I like laughing at DS pilots who spend lots of money and get shot down. I don't fly expensive dropships and if you do, then I am thinking you might be pointing the "dumb" finger the wrong direction. Assault DS base price. 700,000 3 turrets, 700,000 starting price: 1.5 mill. Yeah lets throw the cheapest modules on that, seems a smart way to more easily waste the heavy part of the cost. Yeah, I totally wrote that price tag or had any choice in the matter. I think you nailed it. There's no reason to fly at all for that price. Which is why this game could use some actual balance in regard to dropships, they are clearly ignored. I dunno if im right but I think CCP master plan is for ADS to kill fighters and fighters to kill other DS which would make sense and the concept art is there so maybe soon. I don't think they will have much in HP so a ADS could be the fighter hunter. |
Solarisjock
One-Armed Bandits Heretic Initiative
28
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Posted - 2013.05.14 20:31:00 -
[35] - Quote
that is true, i am not going to even attempt to say the Dropship is in a good place role wise right now. just that AV is at a decent balance with them. if you slap the burners and move swarms will not likely kill you. now proto triple complex damaged modded forge gun wielding heavy, yes, he will layout the smacking, but he has also invested largely into dedicated AV, he should be able to seriously hurt the weakest of vehicles. again, if the pilot is moving, and the forge gunner can hit him, that is damn good shot.
just for emphasis, i agree the role and WP mechanic of DS's needs to be looked at. |
gbghg
L.O.T.I.S. RISE of LEGION
1634
|
Posted - 2013.05.14 20:38:00 -
[36] - Quote
Solarisjock wrote:that is true, i am not going to even attempt to say the Dropship is in a good place role wise right now. just that AV is at a decent balance with them. if you slap the burners and move swarms will not likely kill you. now proto triple complex damaged modded forge gun wielding heavy, yes, he will layout the smacking, but he has also invested largely into dedicated AV, he should be able to seriously hurt the weakest of vehicles. again, if the pilot is moving, and the forge gunner can hit him, that is damn good shot.
just for emphasis, i agree the role and WP mechanic of DS's needs to be looked at. Yeah gotta agree with you there, it's just how you can be one-two'd in before you can do anything which is incredibly frustrating. |
Nguruthos IX
Hellstorm Inc League of Infamy
429
|
Posted - 2013.05.14 20:41:00 -
[37] - Quote
gbghg wrote:Solarisjock wrote:that is true, i am not going to even attempt to say the Dropship is in a good place role wise right now. just that AV is at a decent balance with them. if you slap the burners and move swarms will not likely kill you. now proto triple complex damaged modded forge gun wielding heavy, yes, he will layout the smacking, but he has also invested largely into dedicated AV, he should be able to seriously hurt the weakest of vehicles. again, if the pilot is moving, and the forge gunner can hit him, that is damn good shot.
just for emphasis, i agree the role and WP mechanic of DS's needs to be looked at. Yeah gotta agree with you there, it's just how you can be one-two'd in before you can do anything which is incredibly frustrating.
That be the problem. Coupled with high cost and zero profit. |
Reaper Of Dust
The Generals EoN.
1
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Posted - 2013.05.14 20:47:00 -
[38] - Quote
I am a dedicated Forge Gunner, I run Ishukone Assualt and DAU-2 Assualt. When I see a Dropship I usually dont sweat it cause it either takes 1 or 2 shots to destroy, UNLESS its an expensive dropship. High tier and even standard Dropships.with good modules give me a run, I need at least 3 to 4 shots for these ships. After the first shot hits they can usually get away if the map allows them. What im trying to say is that Dropships need ALOT of buffs, to shield/armor and to acceleration and the miltia/standard could use an SP and Isk price reduction. You guys need to ask for that. But the way your all talking CCP will nerf the Forge Gun and not only do we not need anymore nerfs, the Forge Gun especially does not need nerfs. |
Adelia Lafayette
DUST University Ivy League
28
|
Posted - 2013.05.14 21:02:00 -
[39] - Quote
Reaper Of Dust wrote:I am a dedicated Forge Gunner, I run Ishukone Assualt and DAU-2 Assualt. When I see a Dropship I usually dont sweat it cause it either takes 1 or 2 shots to destroy, UNLESS its an expensive dropship. High tier and even standard Dropships.with good modules give me a run, I need at least 3 to 4 shots for these ships. After the first shot hits they can usually get away if the map allows them. What im trying to say is that Dropships need ALOT of buffs, to shield/armor and to acceleration and the miltia/standard could use an SP and Isk price reduction. You guys need to ask for that. But the way your all talking CCP will nerf the Forge Gun and not only do we not need anymore nerfs, the Forge Gun especially does not need nerfs.
ADS pilot here. Forge gun is fine maybe an optimal falloff tweak but they are still pretty much fine. I just want enough time to react to a forge gun pounding. I like how the swarm launchers at least knock me around so I can't aim even if they don't do much damage. A small power grid buff and hp buff would go miles to making my ship viable again but I'm probably going to spec out and try again later because currently I can't afford it, and my corp can't afford it. |
gbghg
L.O.T.I.S. RISE of LEGION
1637
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Posted - 2013.05.14 21:10:00 -
[40] - Quote
Reaper Of Dust wrote:I am a dedicated Forge Gunner, I run Ishukone Assualt and DAU-2 Assualt. When I see a Dropship I usually dont sweat it cause it either takes 1 or 2 shots to destroy, UNLESS its an expensive dropship. High tier and even standard Dropships.with good modules give me a run, I need at least 3 to 4 shots for these ships. After the first shot hits they can usually get away if the map allows them. What im trying to say is that Dropships need ALOT of buffs, to shield/armor and to acceleration and the miltia/standard could use an SP and Isk price reduction. You guys need to ask for that. But the way your all talking CCP will nerf the Forge Gun and not only do we not need anymore nerfs, the Forge Gun especially does not need nerfs. My only complaint against forge guns is the charge up times the assaults can achieve when you put a lot of sp into them, that's it. As for the damage output they have, I'm cool with it, dropships just need a small HP buff. |
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Skihids
The Tritan Industries RISE of LEGION
1306
|
Posted - 2013.05.14 21:10:00 -
[41] - Quote
We aren't needed, so we aren't wanted, and therefore we get the crap end of the stick.
We might as well fly kites for all the good we can do and all the rewards we can reap for it.
I love flying, but I toss a DU and a hive down before running off to call in my ship so I can get some WPs. I can make the middle of the leaderboard often by that action.
As it stands DUST is a non-tactical, non-strategic lobby shooter where most players lone-wolf it. I was initially sold on the game based on the promise of real team play, but there is jack all need for it in its current incarnation. I went into piloting with the assumption that pilots would offer corporations a strategic advantage, and I wanted to be the best.
For all the lore, there is really only two roles that matter in this game. Free Beers called when he said if you aren't Assault or Logi-killer you I'll be useless in PC. It's the guy with the gun and his sidekick medic that matter, the rest is window dressing.
You can mess around with WP rewards, but that won't matter one scintilla until you alter the basic game play to require real tactics and strategy beyond "get there first" and "shoot first with the biggest gun".
Frankly I find that simple minded repetitive play boring. I can't see how it would keep anyone occupied this long.
I was against AFKers, but the irony is that is exactly how effective I am while flying. I may as well "fly" the MCC as my dropship for all the good it does my team. |
Nguruthos IX
Hellstorm Inc League of Infamy
435
|
Posted - 2013.05.14 21:13:00 -
[42] - Quote
Reaper Of Dust wrote:I am a dedicated Forge Gunner, I run Ishukone Assualt and DAU-2 Assualt. When I see a Dropship I usually dont sweat it cause it either takes 1 or 2 shots to destroy, UNLESS its an expensive dropship. High tier and even standard Dropships.with good modules give me a run, I need at least 3 to 4 shots for these ships. After the first shot hits they can usually get away if the map allows them. What im trying to say is that Dropships need ALOT of buffs, to shield/armor and to acceleration and the miltia/standard could use an SP and Isk price reduction. You guys need to ask for that. But the way your all talking CCP will nerf the Forge Gun and not only do we not need anymore nerfs, the Forge Gun especially does not need nerfs.
It's true.
Forge guns are probably ok against other vehicles. Seeing as how they're balanced against takes to keep those in check. The problem is that DS is left out of this equation properly and so caught in the cross fire of titans it shrinks into the distance. Ne'er to return, else be destroyed.
I think all of us pilots would agree that some HP increase would be preferable to nerfing other elements of the game (where they're fine). But instead we just took ANOTHER hp decrease in the patch today.
at this rate we'll just fade away. |
gbghg
L.O.T.I.S. RISE of LEGION
1637
|
Posted - 2013.05.14 21:15:00 -
[43] - Quote
Yeah beers has a weird way of calling things as he sees them and being pretty accurate with it. |
Nguruthos IX
Hellstorm Inc League of Infamy
435
|
Posted - 2013.05.14 21:16:00 -
[44] - Quote
Skihids wrote:We aren't needed, so we aren't wanted, and therefore we get the crap end of the stick.
We might as well fly kites for all the good we can do and all the rewards we can reap for it.
I love flying, but I toss a DU and a hive down before running off to call in my ship so I can get some WPs. I can make the middle of the leaderboard often by that action.
As it stands DUST is a non-tactical, non-strategic lobby shooter where most players lone-wolf it. I was initially sold on the game based on the promise of real team play, but there is jack all need for it in its current incarnation. I went into piloting with the assumption that pilots would offer corporations a strategic advantage, and I wanted to be the best.
For all the lore, there is really only two roles that matter in this game. Free Beers called when he said if you aren't Assault or Logi-killer you I'll be useless in PC. It's the guy with the gun and his sidekick medic that matter, the rest is window dressing.
You can mess around with WP rewards, but that won't matter one scintilla until you alter the basic game play to require real tactics and strategy beyond "get there first" and "shoot first with the biggest gun".
Frankly I find that simple minded repetitive play boring. I can't see how it would keep anyone occupied this long.
I was against AFKers, but the irony is that is exactly how effective I am while flying. I may as well "fly" the MCC as my dropship for all the good it does my team.
Actually you'll net more WP, ISK, and SP by standing AFK and tossing a hive or uplink occasionally. (The very type of 'exploit' CCP has staved off giving any WP to pilots MCRU for a YEAR to prevent lol).
Not to mention there's zero risk of losing several million ISK a match...
When this is the position pilots are placed in, is it any wonder we're upset? |
Dust Evo 514
Ostrakon Agency Gallente Federation
6
|
Posted - 2013.05.14 21:30:00 -
[45] - Quote
M3DIC 2U wrote:Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO
EXACTLY! Dropships are transportation vehicles first and foremost. You fly in, pick up soldiers, drop off at point whatever, then fly away to repeat the process.
Dropships are NOT sky tanks. The turrets are to cover the troops getting dropped off! Not to wage war on ground pawns. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2013.05.14 21:57:00 -
[46] - Quote
Dust Evo 514 wrote:M3DIC 2U wrote:Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO EXACTLY! Dropships are transportation vehicles first and foremost. You fly in, pick up soldiers, drop off at point whatever, then fly away to repeat the process. Dropships are NOT sky tanks. The turrets are to cover the troops getting dropped off! Not to wage war on ground pawns.
Then why are the only rewards for flying these things earned by "waging war on ground pawns?"
Furthermore, how are we supposed to drop off infantry if the moment we fly anywhere NEAR the sort of area where infantry would want to go, we get either OHKed without warning, or at best, left with 20% of our HPs and given a 2-5 second Window to get halfway acrossed the map just to get out of range of shot #2?
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Brush Master
HavoK Core RISE of LEGION
459
|
Posted - 2013.05.14 23:23:00 -
[47] - Quote
certainly a lot of challenges and a very hard professional to stick with. If you would like to contribute more to dropship feedback, I would suggest joining 514th Wing, a pilot feedback group. You can read more about it here, https://docs.google.com/a/havokcore.com/document/d/1igsSZOT0Zaf8TXDhFZWHkQ5r0MTzgxNXwOfdtu56MaU This group is independent of anything in dust. in-game channel is 514th Wing
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XV1
Challenger 4
9
|
Posted - 2013.05.18 12:36:00 -
[48] - Quote
While possible OHK on a proto suit takes alot of effort with forge guns as it seems to have an accuracy issue. I see my shots seemingly "veer" off into anything that can even be close to in the way. Not to mention that splash damage seems to just not work about 75% of the time. Landing a dead on shot on moving infantry is very difficult with forge guns so OHK on proto seems about fair plus you have to wait three seconds between shots anyway, plenty of time for that proto to chew your heavy to bits with the currently ridiculous AR mechanics.
I personally only ever use my forge gun if I see a DS or caldari tank. I use forge gun against DS because swarms currently do next to nothing to just about anything even the free LAVs sometimes survive the standard swarm launcher.
I would like to see the DS with mobile CRUs receive some WP incentive as it is much more money and risk than DU are.
Also I would say that ADS are for assaulting enemy DS, all I would use them for. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
63
|
Posted - 2013.05.18 12:54:00 -
[49] - Quote
Foxhound Elite wrote:You're about to get a fourth kill when suddenly, an enemy trooper with a CBR7 Swarm Launcher takes out 1/4 of your shield. You get the hint, they don't want you there. You pan your ship left and right, desperately in search of the swarmer. Bang. Shields at 50%.
Then you didn't get the hint at all if you stuck around to look for someone if you didn't already know where he was with a weapon that could take you down. Repper or not, the next step for any pilot here should be evasion and survival, establish an infantry hunter-killer team to find the anti-armour unit and kill him.
Quote:You make the wise decision to abandon your squad mates and gain some altitude. You evade the pestering swarm launchers fourth volley and get out of his range.
What would have been wiser would have been to take evasive action the moment you took the first big hit.
Quote:You've had enough time repping your shields off-grid, you want to get back into the fight. You decide to head back into the battlefield with around 75% shields.
That's just straight up poor judgement for a pilot who has zero confidence of the denial of enemy anti-aircraft capability.
Quote:How can a 6,585 ISK Swarm Launcher that only takes less than a million SP pin down a 1.2 million ISK ship worth over a 3million SP that easily? Or the fast firing forge gun that does 1.5k damage (base) with a 3.5 second charge time? That's barely any time for the pilot to accelerate away and try rep their shields.
I dunno, how does a $5000 Stinger missile bring down an armoured $1.5mil Blackhawk?
Quote:Not to mention that the infantry have the advantage of being 1) smaller targets, 2) able to use most cover to their advatange 3) are very hard to see from most distance, including their tags only showing up from a pitiful few yards.
Oh noes. Did you forget to bring some infantry of your own? |
Big Popa Smurff
Seraphim Initiative. CRONOS.
189
|
Posted - 2013.05.18 13:52:00 -
[50] - Quote
Im an experienced forge gunner, have been since the E3 build. and dropships just arent fun to shoot anymore. There is no challenge, no adrenaline rush when trying to take 1 out. I took out a logi dropship with 2 shots yesterday, i actually felt bad for the pilot. I dont fly them, i just kill them and i can say they are too easy to kill.
i suggest lowering the damage of forge and rail done to dropships in the air. ccp could come up with some bullshit that the thin air reduces the shots damage the higher dropships fly. |
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
63
|
Posted - 2013.05.18 13:54:00 -
[51] - Quote
Big Popa Smurff wrote:Im an experienced forge gunner, have been since the E3 build. and dropships just arent fun to shoot anymore. There is no challenge, no adrenaline rush when trying to take 1 out. I took out a logi dropship with 2 shots yesterday, i actually felt bad for the pilot. I dont fly them, i just kill them and i can say they are too easy to kill.
i suggest lowering the damage of forge and rail done to dropships in the air. ccp could come up with some bullshit that the thin air reduces the shots damage the higher dropships fly.
I'm not sure how easy it is to aim a forge, but any pilot worth his wings is going to remain mobile in order to be a difficult target for dumbfire weapons in the first place. |
Big Popa Smurff
Seraphim Initiative. CRONOS.
189
|
Posted - 2013.05.18 14:01:00 -
[52] - Quote
Its very easy, u should actually test it before making ur arguments here. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
63
|
Posted - 2013.05.18 14:07:00 -
[53] - Quote
I would propose this, instead, because it seems like the biggest problem people have is with the lack of reward for flying one. I thought the reward was helping your team win the match, and I don't fly it for personal reward myself, but here's what I would propose for those that do.
I propose that additional rewards for flying a dropship be based on survival. The longer you remain in the air, the better the rewards. Now before you say "it's exploitable", of course it is, everything is. You won't get the rewards the moment you lift off, you wouldn't start getting them for at least the first three minutes. Also, make a zone around objectives that detects when troops land there, and give rewards to the pilots that dropped them.
That's what I propose. No buffs, no nerfs, just an increase in rewards for dropship pilots. Also, increase the rewards they get for kills and kill assists etc when flying one. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
302
|
Posted - 2013.05.18 15:31:00 -
[54] - Quote
As he so often does, Skihids hit the nail on its problematic head. The problem isn't that any particular weapon is too powerful against dropships (although a range reduction on Forge Guns would be nice), it's that dropships (and other vehicles for that matter) have no role. Need to get to that objective on the other side of the map? Nine times out of ten it's quicker to walk there than to wait for air transport. Need to assault an entrenched position? Anything a HAV can do, small arms can do cheaper.
Don't get me wrong, I have a lot of confidence in CCP's ability to make strategic play. I just hope they do it faster than they did with EVE. For those of you who aren't aware about 75% of EVE ships, especially T1s, were more-or-less useless until the last expansion. Like, the only T1 frigate worth flying was the Rifter. Took them, what, nine years to fix that? |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
90
|
Posted - 2013.05.18 19:46:00 -
[55] - Quote
Jaron Pollard wrote:Big Popa Smurff wrote:Im an experienced forge gunner, have been since the E3 build. and dropships just arent fun to shoot anymore. There is no challenge, no adrenaline rush when trying to take 1 out. I took out a logi dropship with 2 shots yesterday, i actually felt bad for the pilot. I dont fly them, i just kill them and i can say they are too easy to kill.
i suggest lowering the damage of forge and rail done to dropships in the air. ccp could come up with some bullshit that the thin air reduces the shots damage the higher dropships fly. I'm not sure how easy it is to aim a forge, but any pilot worth his wings is going to remain mobile in order to be a difficult target for dumbfire weapons in the first place.
This is like telling a Heavy that they just need to out strafe a sniper. It's just not realistic. In order to do ANYTHING useful a drop ship pilot has to slow down and lose their momentum. Be it pick passengers up, drop them off, or even provide covering blanket fire. Once you lose your momentum in a dropship, it takes about 6-7 seconds to get back up to speed, and that's assuming you're moving in a straight line. Evasive maneuvers actually slow down the craft because they augment your momentum in different directions as you bob and weave.
So, the first shot is a freebie, because again, to be useful you have to slow down. So, BLAM, if you're flying a very well fit dropships, you now have in the ballpark of 2000-2500 HP left. Now, the next 6-7 seconds is spent either moving in a straight line to try and get some speed and hoping the FGer is a terrible shot OR you're trying to twist and dodge in slow motion for 10-15 seconds. If you pick option A, the forge gunner gets two shots at an object moving in a straight line, with option B they get 4 or 5 shots on a slow but erratic target. If they hit you with EITHER, you're done, you may be able to technically survive, but you WILL be in burning damage, and you'll have roughly 5 seconds to finish your evasive maneuvers, get to a safe location, and either land, jump out, and use a rep tool on your boat, or hover close to a supply depo.
Basically "fly better" is a nonsense reply. If the game gave me the ability to "out fly" forge gunners reliably, I wouldn't be complaining... I'd just out fly them. Realistically though, the game mechanics, and the extremely high damage output crossed with ease of use of the forge gun just doesn't allow for such things. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
304
|
Posted - 2013.05.18 19:52:00 -
[56] - Quote
One thing worth mentioning is that an afterburner can drop that "6-7 seconds" down to "1-3 seconds". This is, of course, infeasible for shield dropship pilots as they would have to sacrifice an extender, and thus a very large portion of their survivability, but for those of us that went armor it's a life saver. Doubly so, in fact, thanks to the top-speed and momentum penalties that come with plating. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
91
|
Posted - 2013.05.18 20:02:00 -
[57] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:One thing worth mentioning is that an afterburner can drop that "6-7 seconds" down to "1-3 seconds". This is, of course, infeasible for shield dropship pilots as they would have to sacrifice an extender, and thus a very large portion of their survivability, but for those of us that went armor it's a life saver. Doubly so, in fact, thanks to the top-speed and momentum penalties that come with plating.
So, did they un-nerf the afterburners?
I used to use them unitl the nerf, and they did make the dropship gameplay much more dynamic. However, after the nerf, they took 3 seconds to activate, and only gave about a 10-15% speed increase. So, you spent 3 seconds after getting hit waiting for it to activate, and then shaved about half a second off what was left of your escape... in exchange you had to give up enough PG to increase your eHP about 1500 HP.
Before the nerf, if you were quick, the afterburner was even usable on shield ships. I used them regularly on a Myron. Trigger immediately after the first forge gun shot and it charged up and activated just a moment or so before the forge gunner had his gun charged back up, hurtling the dropship up and out of his sights. The only problem with it was that your eHP was so low with it onboard, a forge gunner and basically any other AVer simply had to fire on you at the same time and you were toast... which honestly, I always considered good play by the opponent and never felt cheated when beat in that manner. |
Skihids
The Tritan Industries RISE of LEGION
1384
|
Posted - 2013.05.18 20:16:00 -
[58] - Quote
Guys, just give it up.
There is no place in DUST for pilots. There is no mission that can't be better accomplished with an Assault suit and an AR.
The sole mission in DUST is to kill, so get yourself a beefy suit and a rifle. It's the only thing that is rewarded. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
91
|
Posted - 2013.05.18 20:17:00 -
[59] - Quote
I still think there are 2 or 3 relatively simply things CCP could do to fix dropships.
1. Give Dropships a built in resistance vs energy based attacks, but increase the knockback damage.
My suggestion, based on what must be 100s of hours flying, would be to give dropships a 30% resist, and 40% more knockback. This effectively let dropships tank one more forge gun shot, but more importantly, would reward good pilots and punish half-assed forge gun attacks. See, With extra knockback, a bad pilot will be left careening out of control, but a GOOD pilot could recover from said knockback, and possibly even use the momentum to their advantage if they were skilled enough. Otoh, the forge gunner could use the extra knockback to more strategically attack a dropship, or set up ambushes. Positioning themselves so the dropship will be between themselves and a building for example. The forge gunners could also work together with swarm launcher users by using the knockback to kill a dropships forward momentum (by hitting up in the nose as we fly in), leaving us vulnerable to a swarm attack to finish off our armor. This would make the DS vs. AV fights much more dynamic and skill/strategy based.
2. More dropship specific modules.
CCP have already given us the Afterburners, so we know they aren't adverse to Aerial Vehicle specific modules. So how about a module that basically does an even higher resistance than my suggestion in 1 say 60% reduction to energy damage (by diverting the energy into kinetic knockback of, again, 40%) that otherwise works the same way as the current active resist modules. Since it would be active, and would require a slot of the ship, it gets the higher resistance.
3. Give Dropships more skills with more passive bonuses to skill into.
I've got about 7 million SP invested into vehicle usage, mostly dropships, and I'm running out of skills already. Sure, the climb to those last few levels to get 3% faster shield recharge is still there, and for HUGE SP investments I can still squeeze out a tiny bit more effectiveness. But overall, I'm just about maxed out already, after what? 6 weeks of play? Give me more 5x skills to increase my PG, get more resistance, increase afterburner efficiency, etc, etc. If you code it, we'll skill in to it. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
304
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Posted - 2013.05.18 20:19:00 -
[60] - Quote
There was a pretty large segment over the winter where I wasn't able to play much, so I don't know anything about what the nerf was like, or whether it has been reversed, but I know that when I activate my afterburner I'm able to get out of dodge significantly faster than otherwise. I'm hesitant to guess what the factor of increase is, since airspeed is a pain to estimate, but it's definitely non-trivial. It's not enough to avoid swarm missiles, but it's saved my ass plenty. |
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