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Nguruthos IX
Hellstorm Inc League of Infamy
424
|
Posted - 2013.05.14 19:18:00 -
[1] - Quote
Here's a more likely story.
You're cruising along at full speed high above anything.
BOOM rail turret. From full to 20% HP and burning, ship destabilized. BOOM. Dead.
or alternatively. You land for 1 second to pick up some squad. BOOM. Forge gun, 20% health and burning. The first shot came out of nowhere with no warning but guess what, that forge gunner already has his second shot lined up and ready to fire before you saw the first hit. BOOM Death.
That was a fun way to spend 10 million SP and 1.5 million ISK. This was BEFORE we had our PG cut 25%, and armor and shield HP lowered like 25% from skill changes.
While every single other vehicle got an HP increase. I can't imagine how DS are looking NOW. |
Nguruthos IX
Hellstorm Inc League of Infamy
424
|
Posted - 2013.05.14 19:18:00 -
[2] - Quote
CommanderBolt wrote:Foxhound Elite wrote:Picture this: You're flying along in your 1.2 Million ISK Assault Dropship from your base over to your squad mates, in hopes of aiding them from the sky. Finally, after a long and dangerous flight of blowing up installations in fear of an enemy using one to shoot you down, you reach your squad members and start raining fire from above. You balance your ship above your squad mates and shoot down three hostile targets with the front-mounted missile turret. You're about to get a fourth kill when suddenly, an enemy trooper with a CBR7 Swarm Launcher takes out 1/4 of your shield. You get the hint, they don't want you there. You pan your ship left and right, desperately in search of the swarmer. Bang. Shields at 50%. You react by activating your Shield Booster, hopefully in time to boost your reps by the time you find him. A third volley slams into your hull but you have no idea where the swarm came, they're too faint or almost invisible to see. You make the wise decision to abandon your squad mates and gain some altitude. You evade the pestering swarm launchers fourth volley and get out of his range. Your squad starts coming into some heavy enemy fire. You've had enough time repping your shields off-grid, you want to get back into the fight. You decide to head back into the battlefield with around 75% shields. You've just returned to your squadrons position and open fire upon the troops below, but before you get that evasive scout, your armour is at 50%. You have no idea what has happened. In despair, you attempt to activate your shield repair but you know it's already too late. You try to accelerate away, only to find your ship in flames and heading for the ground. You bail while your ship explodes in a fiery ball of death, rewarding you -90 WP's for 'Python Destruction' and as you try to gauge your situation, a 9K330 forge gun round hits your position, sending you into the next dimension. Storytime over. How can a 6,585 ISK Swarm Launcher that only takes less than a million SP pin down a 1.2 million ISK ship worth over a 3million SP that easily? Or the fast firing forge gun that does 1.5k damage (base) with a 3.5 second charge time? That's barely any time for the pilot to accelerate away and try rep their shields. Not to mention that the infantry have the advantage of being 1) smaller targets, 2) able to use most cover to their advatange 3) are very hard to see from most distance, including their tags only showing up from a pitiful few yards. Give the Dropships a buff like every other vehicle did, because they're the vehicles that needed it the most, yet as matter of fact, today they got 'nerfed' as pointed out in various other threads (source: https://forums.dust514.com/default.aspx?g=posts&t=76984&find=unread and https://forums.dust514.com/default.aspx?g=posts&t=76963&find=unread) On the other hand, I do greatly appreciate the new handling / speed increases, but there is still more work to be done on them, including the WP's for mobile CRU spawns (which can be exploit-proof easily with certain limitations). Oh I have had times where im hovering over land and all of a sudden my ship goes from 100% health to exploding for no apparent reason, like I have crashed into something invisible. I do hope CCP improve the situation for dropships.
If one forge gun hits you the exact same time as anything else, you will be instantly dead. GG
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Nguruthos IX
Hellstorm Inc League of Infamy
424
|
Posted - 2013.05.14 19:19:00 -
[3] - Quote
ALM1GHTY B44L R00 wrote:From a dedicated dropship pilot: swarms are fine.
Your story sounds pretty balanced. Plenty of time to respond, take evasive maneuvers, etc.
This is the real story:
Call in dropship. Get it in dropship. Take off. Everything looks quite, fly a little closer to the battle. Still quiet. BOOM forge gun hit. Crap where did that come from!? Turn on module. Come on activate activate activate Try to change direction. This is like reversing a cruise ship. BOOM forge gun hit.Burning damage. Dead. 1 MIL ISK out the window.
Why didn't you take Iron Wolf's advice and "Learn to fly better" ?
It's clearly all you had to do there! |
Nguruthos IX
Hellstorm Inc League of Infamy
426
|
Posted - 2013.05.14 19:30:00 -
[4] - Quote
Dust Evo 514 wrote:So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes*
Troll?
crawl back where you came from or grow up. |
Nguruthos IX
Hellstorm Inc League of Infamy
426
|
Posted - 2013.05.14 19:31:00 -
[5] - Quote
The sad and disgusting thing is that apparently CCP thinks this forge gun / DS dynamic is balanced.
Indicated by the relentless and unexplained nerfs, followed by overall vehicle buffs (Us explicitly excluded). |
Nguruthos IX
Hellstorm Inc League of Infamy
426
|
Posted - 2013.05.14 19:33:00 -
[6] - Quote
gbghg wrote:Foxhound Elite wrote:Dust Evo 514 wrote:So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes* No i'm telling you that I do not like being taken out by something that is designed to take me out THAT EASILY. We have no problem with dying to AV, we expect it. We can't stand being taken out so quickly and with no recourse, oh and the fact that we get crappy rewards for putting huge amounts on the line.
I take issue with being destroyed effortlessly in faster time than can be physically reacted to. By a dirt cheap or free gun. By someone with little or no SP. While my vehicle cost 1.5 million and 10 million in SP.
And while such a person if not destroying me instantly, can deny me any usefulness on the whole map for an entire game.
Bloody brilliant way to balance AV guys. |
Nguruthos IX
Hellstorm Inc League of Infamy
427
|
Posted - 2013.05.14 19:52:00 -
[7] - Quote
Daedric Lothar wrote:Here you go all you trolls. Read this and shove it in your pie hole. Stuff gets blown up Life isn't fairTL;DR $111,000,000 plane gets shot down by SAM Site in Serbia, probably costing about $38,000
You're not a very smart man.
game balance =/= real life. Try again. Let's be realistic! All the technology is dust is made up/impossible. Now we have to remove it all and play CoD |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:01:00 -
[8] - Quote
M3DIC 2U wrote:Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO
There's a difference between tanking and being able to take an unexpected hit giving you a moment to leave before being demolished instantly.
We currently can't do the former or latter. And that just got worse. |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:03:00 -
[9] - Quote
Skihids wrote:M3DIC 2U wrote:Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO Then why did CCP give it a THIRD turret? If they pilot is busy bugging out how the hell is he supposed to use it?
To anyone who has actually tried to use that turret too they should know it's not really...
Well, very usable.
Imagine if your AR was constantly trying to stare at the moon. And to even aim level you had to hold the control stick at a certain pressure between half way down and all the way down, as it bounces all over the place because that's impossible to keep still.
Assault dropships, designed to constantly flee and do nothing else? It seems so and that's what some people on this forum are saying. |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:05:00 -
[10] - Quote
Daedric Lothar wrote:Nguruthos IX wrote:Daedric Lothar wrote:Here you go all you trolls. Read this and shove it in your pie hole. Stuff gets blown up Life isn't fairTL;DR $111,000,000 plane gets shot down by SAM Site in Serbia, probably costing about $38,000 You're not a very smart man. game balance =/= real life. Try again. Let's be realistic! All the technology is dust is made up/impossible. Now we have to remove it all and play CoD I think the balance is fine. I like laughing at DS pilots who spend lots of money and get shot down. I don't fly expensive dropships and if you do, then I am thinking you might be pointing the "dumb" finger the wrong direction.
Assault DS base price. 700,000 3 turrets, 700,000
starting price: 1.5 mill. Yeah lets throw the cheapest modules on that, seems a smart way to more easily waste the heavy part of the cost. Yeah, I totally wrote that price tag or had any choice in the matter.
I think you nailed it. There's no reason to fly at all for that price. Which is why this game could use some actual balance in regard to dropships, they are clearly ignored. |
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Nguruthos IX
Hellstorm Inc League of Infamy
429
|
Posted - 2013.05.14 20:41:00 -
[11] - Quote
gbghg wrote:Solarisjock wrote:that is true, i am not going to even attempt to say the Dropship is in a good place role wise right now. just that AV is at a decent balance with them. if you slap the burners and move swarms will not likely kill you. now proto triple complex damaged modded forge gun wielding heavy, yes, he will layout the smacking, but he has also invested largely into dedicated AV, he should be able to seriously hurt the weakest of vehicles. again, if the pilot is moving, and the forge gunner can hit him, that is damn good shot.
just for emphasis, i agree the role and WP mechanic of DS's needs to be looked at. Yeah gotta agree with you there, it's just how you can be one-two'd in before you can do anything which is incredibly frustrating.
That be the problem. Coupled with high cost and zero profit. |
Nguruthos IX
Hellstorm Inc League of Infamy
435
|
Posted - 2013.05.14 21:13:00 -
[12] - Quote
Reaper Of Dust wrote:I am a dedicated Forge Gunner, I run Ishukone Assualt and DAU-2 Assualt. When I see a Dropship I usually dont sweat it cause it either takes 1 or 2 shots to destroy, UNLESS its an expensive dropship. High tier and even standard Dropships.with good modules give me a run, I need at least 3 to 4 shots for these ships. After the first shot hits they can usually get away if the map allows them. What im trying to say is that Dropships need ALOT of buffs, to shield/armor and to acceleration and the miltia/standard could use an SP and Isk price reduction. You guys need to ask for that. But the way your all talking CCP will nerf the Forge Gun and not only do we not need anymore nerfs, the Forge Gun especially does not need nerfs.
It's true.
Forge guns are probably ok against other vehicles. Seeing as how they're balanced against takes to keep those in check. The problem is that DS is left out of this equation properly and so caught in the cross fire of titans it shrinks into the distance. Ne'er to return, else be destroyed.
I think all of us pilots would agree that some HP increase would be preferable to nerfing other elements of the game (where they're fine). But instead we just took ANOTHER hp decrease in the patch today.
at this rate we'll just fade away. |
Nguruthos IX
Hellstorm Inc League of Infamy
435
|
Posted - 2013.05.14 21:16:00 -
[13] - Quote
Skihids wrote:We aren't needed, so we aren't wanted, and therefore we get the crap end of the stick.
We might as well fly kites for all the good we can do and all the rewards we can reap for it.
I love flying, but I toss a DU and a hive down before running off to call in my ship so I can get some WPs. I can make the middle of the leaderboard often by that action.
As it stands DUST is a non-tactical, non-strategic lobby shooter where most players lone-wolf it. I was initially sold on the game based on the promise of real team play, but there is jack all need for it in its current incarnation. I went into piloting with the assumption that pilots would offer corporations a strategic advantage, and I wanted to be the best.
For all the lore, there is really only two roles that matter in this game. Free Beers called when he said if you aren't Assault or Logi-killer you I'll be useless in PC. It's the guy with the gun and his sidekick medic that matter, the rest is window dressing.
You can mess around with WP rewards, but that won't matter one scintilla until you alter the basic game play to require real tactics and strategy beyond "get there first" and "shoot first with the biggest gun".
Frankly I find that simple minded repetitive play boring. I can't see how it would keep anyone occupied this long.
I was against AFKers, but the irony is that is exactly how effective I am while flying. I may as well "fly" the MCC as my dropship for all the good it does my team.
Actually you'll net more WP, ISK, and SP by standing AFK and tossing a hive or uplink occasionally. (The very type of 'exploit' CCP has staved off giving any WP to pilots MCRU for a YEAR to prevent lol).
Not to mention there's zero risk of losing several million ISK a match...
When this is the position pilots are placed in, is it any wonder we're upset? |
Nguruthos IX
Hellstorm Inc League of Infamy
531
|
Posted - 2013.05.19 00:54:00 -
[14] - Quote
ALM1GHTY B44L R00 wrote:Shijima Kuraimaru wrote:OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost a lot of range when heavy weapon sharp shooter got removed. I've heard that the standard FG is locked at 300 meters now but I can't verify that.
Where's the infantry support for you pilots? While I'm running my FG, I'm hell on vehicles but have to rely on my SMG for infantry encounters. Yep. That's right, an SMG. Don't get me wrong, I've done my fair share of forge sniping but that takes distance and elevation to be consistent and it still takes a lot of luck with the increased dispersion. It's very difficult up close and personal. Otherwise, my squad supplies over watch and tactical intel to help me keep my fat slow butt alive and fighting.
There are many times when I've hit pilots with my 9K330. I manage to rap out two or three shots before they've out ranged me and come back repped. Meanwhile I have to run around dodging enemy infantry. Does this bug me? Hell no. I expect it. However, if I start pounding you with my 9K330 and you just sit there, or fly straight at me like a few have done, don't expect any sympathy as I turn your ds into burning slag.
One last thing, I can rarely take out a DS or HAV that's well supported by infantry unless I'm in a really advantageous position, and those are hard to get into. Then you are bad at forge gun. 3 shots from an 9K330 will take out any dropship in the game, most in 2, and OHKs all infantry.
He is clearly making things up. It's sad really |
Nguruthos IX
Hellstorm Inc League of Infamy
533
|
Posted - 2013.05.19 01:57:00 -
[15] - Quote
The Cobra Commander wrote:gbghg wrote:Baal Omniscient wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Hey, guys, turns out we're all just awful pilots. Turns out if we put Baal in a dropship he'd just get infinity kills and never die and make us all look like tools. Well, problem solved, I guess. I'll just go back to failing to ever satisfy a woman. Boy, I wish that last sentence was as sarcastic as the others. Oh, yeah, totally. Because I just got through sharing how EPIC I am at flying a DS..... No, tactics are tactics, and if you are dumb enough to fly into AV when you know it's there, who do you blame? THE AV! Of coooooourse! It's the AV's fault for capitalizing on your bad judgement! Ah, I should have grasped it long ago.... Actually your right, if you fly into AV you basically deserve to get shot down. Problem is forge guns killing you before you even know that they're there. No, you got it all wrong...see your tactics will allow you to know that they are there....just forget about the rendering issues at times...
Don't you mean magical psychic powers ?
Sans rendering issues fact still remains that one FG could be anywhere on the map at any time. And that's all it takes to trounce you. Two is just simply unfair.
I guess I'll just go tell my infantry to scour the whole SqKm of the map and find this little fellow before anyone knows he exists. Right? |
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