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Skihids
The Tritan Industries RISE of LEGION
1300
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Posted - 2013.05.14 19:59:00 -
[1] - Quote
gbghg wrote: Infantry (most,not all) don't give a **** about anything but suits/infantry weapons, any else either doesn't matter or is "OP". Only vehicles they ever complain about is tanks, and that's when they're highly effective at their jobs, if not a tad OP, and even then they complain that their militia grade weaponry can't kill high level tanks quickly, like you could in battlefield.
What we need are a few maps where infantry needs a dropship to get to the battle.
Make them see us as a required team asset and they might actually care about our surviability. |
Skihids
The Tritan Industries RISE of LEGION
1300
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Posted - 2013.05.14 20:01:00 -
[2] - Quote
M3DIC 2U wrote:Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO
Then why did CCP give it a THIRD turret? If the pilot is busy bugging out how the hell is he supposed to use it? |
Skihids
The Tritan Industries RISE of LEGION
1306
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Posted - 2013.05.14 21:10:00 -
[3] - Quote
We aren't needed, so we aren't wanted, and therefore we get the crap end of the stick.
We might as well fly kites for all the good we can do and all the rewards we can reap for it.
I love flying, but I toss a DU and a hive down before running off to call in my ship so I can get some WPs. I can make the middle of the leaderboard often by that action.
As it stands DUST is a non-tactical, non-strategic lobby shooter where most players lone-wolf it. I was initially sold on the game based on the promise of real team play, but there is jack all need for it in its current incarnation. I went into piloting with the assumption that pilots would offer corporations a strategic advantage, and I wanted to be the best.
For all the lore, there is really only two roles that matter in this game. Free Beers called when he said if you aren't Assault or Logi-killer you I'll be useless in PC. It's the guy with the gun and his sidekick medic that matter, the rest is window dressing.
You can mess around with WP rewards, but that won't matter one scintilla until you alter the basic game play to require real tactics and strategy beyond "get there first" and "shoot first with the biggest gun".
Frankly I find that simple minded repetitive play boring. I can't see how it would keep anyone occupied this long.
I was against AFKers, but the irony is that is exactly how effective I am while flying. I may as well "fly" the MCC as my dropship for all the good it does my team. |
Skihids
The Tritan Industries RISE of LEGION
1384
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Posted - 2013.05.18 20:16:00 -
[4] - Quote
Guys, just give it up.
There is no place in DUST for pilots. There is no mission that can't be better accomplished with an Assault suit and an AR.
The sole mission in DUST is to kill, so get yourself a beefy suit and a rifle. It's the only thing that is rewarded. |
Skihids
The Tritan Industries RISE of LEGION
1387
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Posted - 2013.05.18 21:01:00 -
[5] - Quote
It may seem as though my post is mere frustration, but I assure you it is not.
I've had a good long look at the game as it stands, and it is quite apparent that there is but one role, that of slayer.
The game does not need Scouts, Transports, Reconisance, or any non-high-DPS fitting. The way to win is to shoot the other guy in the face before he shoots you in the face. The game play really is that shallow right now.
There are no tactics beyond that and there is certainly no strategy required. Ambush is straight up mass killing with no pretense at anything else. Skirmish is Ambush with Null Cannons for decoration. There is some reward for hacking one, but absolutley nothing to be gained for defending it. That means that if the battle front is far from the cannon, it will be abandoned so the player can get some points for killing. There is no need for transport because it's easy to get to the front by walking.
The only way to make dropships worth flying in matches where winning counts is to turn them into gunships, and the player population is not ready to accecpt a gunship that can put out that kind of DPS. Just look at the ADS thread with the tanker's buddy crying about how the light blaster turret blew up his "proto" tank for a taste of what you would see in a dozen threads.
Until CCP introduces a requirement for dropships, some need that is better served by air, the dropship will be a solution looking for a problem.
Yes, with some help we could possibly fly around and not lose money, but that would just be us having fun. We wouldn't be doing anything that would get us invited to PC battles where every clone has to bring high-DPS to win. |
Skihids
The Tritan Industries RISE of LEGION
1527
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Posted - 2013.06.05 20:34:00 -
[6] - Quote
The dropship is a medium vehicle, yet it is an order of magnitude weaker than the LAV.
I exercise reasonable caution but have no fear when driving for roadkill.
I play tag with SL users and can usually bump them off. If not i know I can drive away to cover after a few hits to come back and try again. I see only an occasional FG, and when I do it's often before he takes his first shot. If he's in the road his first thought is usually to run rather than stand and shoot. If by chance he is inaccessible I can use my speed and manuverability to get to cover before he can wreck my ride. Even if I lose one due to getting it stuck I don't fret. They are cheap enough that I still make money with the occasional loss.
Contrast that with the dropship.
When I am in the air I have 10% of the cover I have on the ground. In the dropship I am exposed to fire from a huge portion of the map so I'm spotted first and may not have an idea of the AV users location even after he fires. I have weak acceleration and my flight path is completely predictable to anyone who knows how vector thrust craft fly. I can't "jink" or "weave" to throw off his aim. Add to that the fact that the AV user doesn't fear my weapons. The best small turret is still pretty weak, especially fired from a moving platform, and its range is usually shorter than the AV. If I lose a ship I'm out a pretty big chunk of change.
Putting aside the lack of any viable mission, this would make the MAV dropship useless.
The upshot is that LAV driving is extreme fun and dropship piloting is just a frustrating pain. Ending a match driving with 14-0 is heart pounding fun. Ending a match 0-1 shot down or 0-0 cowering in my dropship is not.
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Skihids
The Tritan Industries RISE of LEGION
1545
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Posted - 2013.06.07 16:16:00 -
[7] - Quote
Specing into dropships will be a very good way to burn through your ISK.
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