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Foxhound Elite
Seraphim Initiative. CRONOS.
53
|
Posted - 2013.05.14 19:06:00 -
[1] - Quote
Picture this: You're flying along in your 1.2 Million ISK Assault Dropship from your base over to your squad mates, in hopes of aiding them from the sky. Finally, after a long and dangerous flight of blowing up installations in fear of an enemy using one to shoot you down, you reach your squad members and start raining fire from above. You balance your ship above your squad mates and shoot down three hostile targets with the front-mounted missile turret. You're about to get a fourth kill when suddenly, an enemy trooper with a CBR7 Swarm Launcher takes out 1/4 of your shield. You get the hint, they don't want you there. You pan your ship left and right, desperately in search of the swarmer. Bang. Shields at 50%. You react by activating your Shield Booster, hopefully in time to boost your reps by the time you find him. A third volley slams into your hull but you have no idea where the swarm came, they're too faint or almost invisible to see. You make the wise decision to abandon your squad mates and gain some altitude. You evade the pestering swarm launchers fourth volley and get out of his range. Your squad starts coming into some heavy enemy fire. You've had enough time repping your shields off-grid, you want to get back into the fight. You decide to head back into the battlefield with around 75% shields. You've just returned to your squadrons position and open fire upon the troops below, but before you get that evasive scout, your armour is at 50%. You have no idea what has happened. In despair, you attempt to activate your shield repair but you know it's already too late. You try to accelerate away, only to find your ship in flames and heading for the ground. You bail while your ship explodes in a fiery ball of death, rewarding you -90 WP's for 'Python Destruction' and as you try to gauge your situation, a 9K330 forge gun round hits your position, sending you into the next dimension.
Storytime over. How can a 6,585 ISK Swarm Launcher that only takes less than a million SP pin down a 1.2 million ISK ship worth over a 3million SP that easily? Or the fast firing forge gun that does 1.5k damage (base) with a 3.5 second charge time? That's barely any time for the pilot to accelerate away and try rep their shields.
Not to mention that the infantry have the advantage of being 1) smaller targets, 2) able to use most cover to their advatange 3) are very hard to see from most distance, including their tags only showing up from a pitiful few yards.
Give the Dropships a buff like every other vehicle did, because they're the vehicles that needed it the most, yet as matter of fact, today they got 'nerfed' as pointed out in various other threads (source: https://forums.dust514.com/default.aspx?g=posts&t=76984&find=unread and https://forums.dust514.com/default.aspx?g=posts&t=76963&find=unread)
On the other hand, I do greatly appreciate the new handling / speed increases, but there is still more work to be done on them, including the WP's for mobile CRU spawns (which can be exploit-proof easily with certain limitations). |
gbghg
L.O.T.I.S. RISE of LEGION
1625
|
Posted - 2013.05.14 19:14:00 -
[2] - Quote
I run active scanners on my python, helps with spotting targets. But I get your point, had it happen to me many a time. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
30
|
Posted - 2013.05.14 19:14:00 -
[3] - Quote
From a dedicated dropship pilot: swarms are fine.
Your story sounds pretty balanced. Plenty of time to respond, take evasive maneuvers, etc.
This is the real story:
Call in dropship. Get it in dropship. Take off. Everything looks quite, fly a little closer to the battle. Still quiet. BOOM forge gun hit. Crap where did that come from!? Turn on module. Come on activate activate activate Try to change direction. This is like reversing a cruise ship. BOOM forge gun hit.Burning damage. Dead. 1 MIL ISK out the window. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
13
|
Posted - 2013.05.14 19:15:00 -
[4] - Quote
Foxhound Elite wrote:Picture this: You're flying along in your 1.2 Million ISK Assault Dropship from your base over to your squad mates, in hopes of aiding them from the sky. Finally, after a long and dangerous flight of blowing up installations in fear of an enemy using one to shoot you down, you reach your squad members and start raining fire from above. You balance your ship above your squad mates and shoot down three hostile targets with the front-mounted missile turret. You're about to get a fourth kill when suddenly, an enemy trooper with a CBR7 Swarm Launcher takes out 1/4 of your shield. You get the hint, they don't want you there. You pan your ship left and right, desperately in search of the swarmer. Bang. Shields at 50%. You react by activating your Shield Booster, hopefully in time to boost your reps by the time you find him. A third volley slams into your hull but you have no idea where the swarm came, they're too faint or almost invisible to see. You make the wise decision to abandon your squad mates and gain some altitude. You evade the pestering swarm launchers fourth volley and get out of his range. Your squad starts coming into some heavy enemy fire. You've had enough time repping your shields off-grid, you want to get back into the fight. You decide to head back into the battlefield with around 75% shields. You've just returned to your squadrons position and open fire upon the troops below, but before you get that evasive scout, your armour is at 50%. You have no idea what has happened. In despair, you attempt to activate your shield repair but you know it's already too late. You try to accelerate away, only to find your ship in flames and heading for the ground. You bail while your ship explodes in a fiery ball of death, rewarding you -90 WP's for 'Python Destruction' and as you try to gauge your situation, a 9K330 forge gun round hits your position, sending you into the next dimension. Storytime over. How can a 6,585 ISK Swarm Launcher that only takes less than a million SP pin down a 1.2 million ISK ship worth over a 3million SP that easily? Or the fast firing forge gun that does 1.5k damage (base) with a 3.5 second charge time? That's barely any time for the pilot to accelerate away and try rep their shields. Not to mention that the infantry have the advantage of being 1) smaller targets, 2) able to use most cover to their advatange 3) are very hard to see from most distance, including their tags only showing up from a pitiful few yards. Give the Dropships a buff like every other vehicle did, because they're the vehicles that needed it the most, yet as matter of fact, today they got 'nerfed' as pointed out in various other threads (source: https://forums.dust514.com/default.aspx?g=posts&t=76984&find=unread and https://forums.dust514.com/default.aspx?g=posts&t=76963&find=unread) On the other hand, I do greatly appreciate the new handling / speed increases, but there is still more work to be done on them, including the WP's for mobile CRU spawns (which can be exploit-proof easily with certain limitations).
Oh I have had times where im hovering over land and all of a sudden my ship goes from 100% health to exploding for no apparent reason, like I have crashed into something invisible.
I do hope CCP improve the situation for dropships.
|
Nguruthos IX
Hellstorm Inc League of Infamy
424
|
Posted - 2013.05.14 19:18:00 -
[5] - Quote
Here's a more likely story.
You're cruising along at full speed high above anything.
BOOM rail turret. From full to 20% HP and burning, ship destabilized. BOOM. Dead.
or alternatively. You land for 1 second to pick up some squad. BOOM. Forge gun, 20% health and burning. The first shot came out of nowhere with no warning but guess what, that forge gunner already has his second shot lined up and ready to fire before you saw the first hit. BOOM Death.
That was a fun way to spend 10 million SP and 1.5 million ISK. This was BEFORE we had our PG cut 25%, and armor and shield HP lowered like 25% from skill changes.
While every single other vehicle got an HP increase. I can't imagine how DS are looking NOW. |
Nguruthos IX
Hellstorm Inc League of Infamy
424
|
Posted - 2013.05.14 19:18:00 -
[6] - Quote
CommanderBolt wrote:Foxhound Elite wrote:Picture this: You're flying along in your 1.2 Million ISK Assault Dropship from your base over to your squad mates, in hopes of aiding them from the sky. Finally, after a long and dangerous flight of blowing up installations in fear of an enemy using one to shoot you down, you reach your squad members and start raining fire from above. You balance your ship above your squad mates and shoot down three hostile targets with the front-mounted missile turret. You're about to get a fourth kill when suddenly, an enemy trooper with a CBR7 Swarm Launcher takes out 1/4 of your shield. You get the hint, they don't want you there. You pan your ship left and right, desperately in search of the swarmer. Bang. Shields at 50%. You react by activating your Shield Booster, hopefully in time to boost your reps by the time you find him. A third volley slams into your hull but you have no idea where the swarm came, they're too faint or almost invisible to see. You make the wise decision to abandon your squad mates and gain some altitude. You evade the pestering swarm launchers fourth volley and get out of his range. Your squad starts coming into some heavy enemy fire. You've had enough time repping your shields off-grid, you want to get back into the fight. You decide to head back into the battlefield with around 75% shields. You've just returned to your squadrons position and open fire upon the troops below, but before you get that evasive scout, your armour is at 50%. You have no idea what has happened. In despair, you attempt to activate your shield repair but you know it's already too late. You try to accelerate away, only to find your ship in flames and heading for the ground. You bail while your ship explodes in a fiery ball of death, rewarding you -90 WP's for 'Python Destruction' and as you try to gauge your situation, a 9K330 forge gun round hits your position, sending you into the next dimension. Storytime over. How can a 6,585 ISK Swarm Launcher that only takes less than a million SP pin down a 1.2 million ISK ship worth over a 3million SP that easily? Or the fast firing forge gun that does 1.5k damage (base) with a 3.5 second charge time? That's barely any time for the pilot to accelerate away and try rep their shields. Not to mention that the infantry have the advantage of being 1) smaller targets, 2) able to use most cover to their advatange 3) are very hard to see from most distance, including their tags only showing up from a pitiful few yards. Give the Dropships a buff like every other vehicle did, because they're the vehicles that needed it the most, yet as matter of fact, today they got 'nerfed' as pointed out in various other threads (source: https://forums.dust514.com/default.aspx?g=posts&t=76984&find=unread and https://forums.dust514.com/default.aspx?g=posts&t=76963&find=unread) On the other hand, I do greatly appreciate the new handling / speed increases, but there is still more work to be done on them, including the WP's for mobile CRU spawns (which can be exploit-proof easily with certain limitations). Oh I have had times where im hovering over land and all of a sudden my ship goes from 100% health to exploding for no apparent reason, like I have crashed into something invisible. I do hope CCP improve the situation for dropships.
If one forge gun hits you the exact same time as anything else, you will be instantly dead. GG
|
Nguruthos IX
Hellstorm Inc League of Infamy
424
|
Posted - 2013.05.14 19:19:00 -
[7] - Quote
ALM1GHTY B44L R00 wrote:From a dedicated dropship pilot: swarms are fine.
Your story sounds pretty balanced. Plenty of time to respond, take evasive maneuvers, etc.
This is the real story:
Call in dropship. Get it in dropship. Take off. Everything looks quite, fly a little closer to the battle. Still quiet. BOOM forge gun hit. Crap where did that come from!? Turn on module. Come on activate activate activate Try to change direction. This is like reversing a cruise ship. BOOM forge gun hit.Burning damage. Dead. 1 MIL ISK out the window.
Why didn't you take Iron Wolf's advice and "Learn to fly better" ?
It's clearly all you had to do there! |
Cappy Gorram
BetaMax Beta CRONOS.
10
|
Posted - 2013.05.14 19:23:00 -
[8] - Quote
I've seen CCP talk about giving dropships WP in a 'non-exploitable' way, but I still have no idea how you could exploit a mobile CRU for that. You have to keep your vehicle alive and manned for it to work, so you're not getting WP for doing nothing. Your teammates have to die in order to use it, which is not a thing people do just for funsies.
The only thing I can think of is that they don't you to call in multiple mCRU-equipped dropships, let other people fly them, and then award WP to either a caller who isn't piloting the ship, or a DS driver who didn't call it in (depending on whether the WP are assigned to the caller or current driver). Really, neither way seems terribly exploity to me, but if both of those are such terrible things, only give out WP when the person in the pilot seat is the one who called it in. |
gbghg
L.O.T.I.S. RISE of LEGION
1625
|
Posted - 2013.05.14 19:23:00 -
[9] - Quote
Swarms are fine tbh, forge guns on the other hand are way too effective. Their charge up time especially the assault forge guns is murderous. The assault forge charges up in what? 2-3 seconds once you invest sp into it, the afterburner module takes around 2 seconds to activate and around another half a second to fully move it from its previous location. |
Taurion Bruni
Nightingale Logistics Pty Ltd
11
|
Posted - 2013.05.14 19:24:00 -
[10] - Quote
I don' t like it when a BLUEBERRY can become bored and take shots at you with an instillation, throwing you into a building or land mass, and causing you to explode. those are the ones that I cant stand |
|
Dust Evo 514
Ostrakon Agency Gallente Federation
6
|
Posted - 2013.05.14 19:24:00 -
[11] - Quote
So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes* |
Foxhound Elite
Seraphim Initiative. CRONOS.
57
|
Posted - 2013.05.14 19:28:00 -
[12] - Quote
Dust Evo 514 wrote:So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes*
No i'm telling you that I do not like being taken out by something that is designed to take me out THAT EASILY.
|
Nguruthos IX
Hellstorm Inc League of Infamy
426
|
Posted - 2013.05.14 19:30:00 -
[13] - Quote
Dust Evo 514 wrote:So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes*
Troll?
crawl back where you came from or grow up. |
gbghg
L.O.T.I.S. RISE of LEGION
1629
|
Posted - 2013.05.14 19:31:00 -
[14] - Quote
Foxhound Elite wrote:Dust Evo 514 wrote:So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes* No i'm telling you that I do not like being taken out by something that is designed to take me out THAT EASILY. We have no problem with dying to AV, we expect it. We can't stand being taken out so quickly and with no recourse, oh and the fact that we get crappy rewards for putting huge amounts on the line. |
Nguruthos IX
Hellstorm Inc League of Infamy
426
|
Posted - 2013.05.14 19:31:00 -
[15] - Quote
The sad and disgusting thing is that apparently CCP thinks this forge gun / DS dynamic is balanced.
Indicated by the relentless and unexplained nerfs, followed by overall vehicle buffs (Us explicitly excluded). |
Nguruthos IX
Hellstorm Inc League of Infamy
426
|
Posted - 2013.05.14 19:33:00 -
[16] - Quote
gbghg wrote:Foxhound Elite wrote:Dust Evo 514 wrote:So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes* No i'm telling you that I do not like being taken out by something that is designed to take me out THAT EASILY. We have no problem with dying to AV, we expect it. We can't stand being taken out so quickly and with no recourse, oh and the fact that we get crappy rewards for putting huge amounts on the line.
I take issue with being destroyed effortlessly in faster time than can be physically reacted to. By a dirt cheap or free gun. By someone with little or no SP. While my vehicle cost 1.5 million and 10 million in SP.
And while such a person if not destroying me instantly, can deny me any usefulness on the whole map for an entire game.
Bloody brilliant way to balance AV guys. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
32
|
Posted - 2013.05.14 19:40:00 -
[17] - Quote
Nguruthos IX wrote:gbghg wrote:Foxhound Elite wrote:Dust Evo 514 wrote:So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes* No i'm telling you that I do not like being taken out by something that is designed to take me out THAT EASILY. We have no problem with dying to AV, we expect it. We can't stand being taken out so quickly and with no recourse, oh and the fact that we get crappy rewards for putting huge amounts on the line. I take issue with being destroyed effortlessly in faster time than can be physically reacted to. By a dirt cheap or free gun. By someone with little or no SP. While my vehicle cost 1.5 million and 10 million in SP. And while such a person if not destroying me instantly, can deny me any usefulness on the whole map for an entire game. Bloody brilliant way to balance AV guys.
The real kicker here is that dropships actually have less relative survivability than a dropsuit. Can you imagine how much complaining there would be if half the STD anti-infantry weapons could drop prototype suits as quickly and effortlessly as forge guns take out dropships? |
Foxhound Elite
Seraphim Initiative. CRONOS.
59
|
Posted - 2013.05.14 19:44:00 -
[18] - Quote
Nguruthos IX wrote:gbghg wrote:Foxhound Elite wrote:Dust Evo 514 wrote:So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes* No i'm telling you that I do not like being taken out by something that is designed to take me out THAT EASILY. We have no problem with dying to AV, we expect it. We can't stand being taken out so quickly and with no recourse, oh and the fact that we get crappy rewards for putting huge amounts on the line. I take issue with being destroyed effortlessly in faster time than can be physically reacted to. By a dirt cheap or free gun. By someone with little or no SP. While my vehicle cost 1.5 million and 10 million in SP. And while such a person if not destroying me instantly, can deny me any usefulness on the whole map for an entire game. Bloody brilliant way to balance AV guys.
Yup, not to mention the sheer damage AV Grenades can do if you happen to fly low enough, and by low enough , I mean the height of the warehouse on the four-point map, because apparently AV nades can be thrown that high and go into magnet-mode. |
gbghg
L.O.T.I.S. RISE of LEGION
1631
|
Posted - 2013.05.14 19:45:00 -
[19] - Quote
ALM1GHTY B44L R00 wrote:Nguruthos IX wrote:gbghg wrote:Foxhound Elite wrote:Dust Evo 514 wrote:So you're telling us that you do not like being taken out by something that is designed to take you out?
*head explodes* No i'm telling you that I do not like being taken out by something that is designed to take me out THAT EASILY. We have no problem with dying to AV, we expect it. We can't stand being taken out so quickly and with no recourse, oh and the fact that we get crappy rewards for putting huge amounts on the line. I take issue with being destroyed effortlessly in faster time than can be physically reacted to. By a dirt cheap or free gun. By someone with little or no SP. While my vehicle cost 1.5 million and 10 million in SP. And while such a person if not destroying me instantly, can deny me any usefulness on the whole map for an entire game. Bloody brilliant way to balance AV guys. The real kicker here is that dropships actually have less relative survivability than a dropsuit. Can you imagine how much complaining there would be if half the STD anti-infantry weapons could drop prototype suits as quickly and effortlessly as forge guns take out dropships? Infantry (most,not all) don't give a **** about anything but suits/infantry weapons, any else either doesn't matter or is "OP". Only vehicles they ever complain about is tanks, and that's when they're highly effective at their jobs, if not a tad OP, and even then they complain that their militia grade weaponry can't kill high level tanks quickly, like you could in battlefield. |
Daedric Lothar
Onslaught Inc RISE of LEGION
307
|
Posted - 2013.05.14 19:46:00 -
[20] - Quote
Here you go all you trolls.
Read this and shove it in your pie hole. Stuff gets blown up
Life isn't fair |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3041
|
Posted - 2013.05.14 19:47:00 -
[21] - Quote
Here's something every dropship pilot should be able to relate to
BAIL BAIL BAIL, WE'RE GOIN DOWN!! |
Nguruthos IX
Hellstorm Inc League of Infamy
427
|
Posted - 2013.05.14 19:52:00 -
[22] - Quote
Daedric Lothar wrote:Here you go all you trolls. Read this and shove it in your pie hole. Stuff gets blown up Life isn't fairTL;DR $111,000,000 plane gets shot down by SAM Site in Serbia, probably costing about $38,000
You're not a very smart man.
game balance =/= real life. Try again. Let's be realistic! All the technology is dust is made up/impossible. Now we have to remove it all and play CoD |
M3DIC 2U
Hellstorm Inc League of Infamy
63
|
Posted - 2013.05.14 19:58:00 -
[23] - Quote
Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO |
Skihids
The Tritan Industries RISE of LEGION
1300
|
Posted - 2013.05.14 19:59:00 -
[24] - Quote
gbghg wrote: Infantry (most,not all) don't give a **** about anything but suits/infantry weapons, any else either doesn't matter or is "OP". Only vehicles they ever complain about is tanks, and that's when they're highly effective at their jobs, if not a tad OP, and even then they complain that their militia grade weaponry can't kill high level tanks quickly, like you could in battlefield.
What we need are a few maps where infantry needs a dropship to get to the battle.
Make them see us as a required team asset and they might actually care about our surviability. |
Daedric Lothar
Onslaught Inc RISE of LEGION
307
|
Posted - 2013.05.14 20:00:00 -
[25] - Quote
Nguruthos IX wrote:Daedric Lothar wrote:Here you go all you trolls. Read this and shove it in your pie hole. Stuff gets blown up Life isn't fairTL;DR $111,000,000 plane gets shot down by SAM Site in Serbia, probably costing about $38,000 You're not a very smart man. game balance =/= real life. Try again. Let's be realistic! All the technology is dust is made up/impossible. Now we have to remove it all and play CoD
I think the balance is fine. I like laughing at DS pilots who spend lots of money and get shot down. I don't fly expensive dropships and if you do, then I am thinking you might be pointing the "dumb" finger the wrong direction. |
Skihids
The Tritan Industries RISE of LEGION
1300
|
Posted - 2013.05.14 20:01:00 -
[26] - Quote
M3DIC 2U wrote:Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO
Then why did CCP give it a THIRD turret? If the pilot is busy bugging out how the hell is he supposed to use it? |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:01:00 -
[27] - Quote
M3DIC 2U wrote:Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO
There's a difference between tanking and being able to take an unexpected hit giving you a moment to leave before being demolished instantly.
We currently can't do the former or latter. And that just got worse. |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:03:00 -
[28] - Quote
Skihids wrote:M3DIC 2U wrote:Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO Then why did CCP give it a THIRD turret? If they pilot is busy bugging out how the hell is he supposed to use it?
To anyone who has actually tried to use that turret too they should know it's not really...
Well, very usable.
Imagine if your AR was constantly trying to stare at the moon. And to even aim level you had to hold the control stick at a certain pressure between half way down and all the way down, as it bounces all over the place because that's impossible to keep still.
Assault dropships, designed to constantly flee and do nothing else? It seems so and that's what some people on this forum are saying. |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:05:00 -
[29] - Quote
Daedric Lothar wrote:Nguruthos IX wrote:Daedric Lothar wrote:Here you go all you trolls. Read this and shove it in your pie hole. Stuff gets blown up Life isn't fairTL;DR $111,000,000 plane gets shot down by SAM Site in Serbia, probably costing about $38,000 You're not a very smart man. game balance =/= real life. Try again. Let's be realistic! All the technology is dust is made up/impossible. Now we have to remove it all and play CoD I think the balance is fine. I like laughing at DS pilots who spend lots of money and get shot down. I don't fly expensive dropships and if you do, then I am thinking you might be pointing the "dumb" finger the wrong direction.
Assault DS base price. 700,000 3 turrets, 700,000
starting price: 1.5 mill. Yeah lets throw the cheapest modules on that, seems a smart way to more easily waste the heavy part of the cost. Yeah, I totally wrote that price tag or had any choice in the matter.
I think you nailed it. There's no reason to fly at all for that price. Which is why this game could use some actual balance in regard to dropships, they are clearly ignored. |
gbghg
L.O.T.I.S. RISE of LEGION
1633
|
Posted - 2013.05.14 20:05:00 -
[30] - Quote
M3DIC 2U wrote:Is a derpship supposed to provide overhead protection or just deploy a squad then bug out?
To me a DROPship, drops off troops and leaves, not tries to tank overhead. IMHO We, pilots, get no reward for doing so, though we still do it because its our job and we take pride in it. Infantry, has no need of us, why entrust yourself to that dropship which could get shot down, when you can just call in a free LAV and get there just as fast and with less chance of getting shot. Or even better, why not just walk their, it doesn't take that much longer, and theres all those spawns so close to the action, dropships aren't needed. Fact is, only time I've seen dropships used properly is in corp battles, and even then only at the start, once the action gets underway dropships are basically unused.
The problem is, like skihids said, we're not needed, maps are too small, free LAV's diminishes the need for a dropship, and we're treated as an easy kill. Fact is dropships simply aren't needed right now. |
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