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Shijima Kuraimaru
WarRavens
204
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Posted - 2013.05.18 23:45:00 -
[1] - Quote
OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost a lot of range when heavy weapon sharp shooter got removed. I've heard that the standard FG is locked at 300 meters now but I can't verify that.
Where's the infantry support for you pilots? While I'm running my FG, I'm hell on vehicles but have to rely on my SMG for infantry encounters. Yep. That's right, an SMG. Don't get me wrong, I've done my fair share of forge sniping but that takes distance and elevation to be consistent and it still takes a lot of luck with the increased dispersion. It's very difficult up close and personal. Otherwise, my squad supplies over watch and tactical intel to help me keep my fat slow butt alive and fighting.
There are many times when I've hit pilots with my 9K330. I manage to rap out two or three shots before they've out ranged me and come back repped. Meanwhile I have to run around dodging enemy infantry. Does this bug me? Hell no. I expect it. However, if I start pounding you with my 9K330 and you just sit there, or fly straight at me like a few have done, don't expect any sympathy as I turn your ds into burning slag.
One last thing, I can rarely take out a DS or HAV that's well supported by infantry unless I'm in a really advantageous position, and those are hard to get into. |
Shijima Kuraimaru
WarRavens
204
|
Posted - 2013.05.19 05:35:00 -
[2] - Quote
Sgt Kirk wrote:What I hate most is that I rarely get my dropship destroyed directly from enemy fire. 87% of the time it's because the railgun, FG, Swarms, push me all the way into oblivion and push me off into an obstruction. That's what pisses me off the most.
This I can sympathize. Though I'm a dedicated FG wielder, one would think that the drop-ships of the far future would have some kind of gyro-stabilization or other impact compensation. I don't like the way DS go out of control from getting hit once by any AV. It just doesn't make sense. |
Shijima Kuraimaru
WarRavens
204
|
Posted - 2013.05.19 05:43:00 -
[3] - Quote
ALM1GHTY B44L R00 wrote:Shijima Kuraimaru wrote:OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost a lot of range when heavy weapon sharp shooter got removed. I've heard that the standard FG is locked at 300 meters now but I can't verify that.
Where's the infantry support for you pilots? While I'm running my FG, I'm hell on vehicles but have to rely on my SMG for infantry encounters. Yep. That's right, an SMG. Don't get me wrong, I've done my fair share of forge sniping but that takes distance and elevation to be consistent and it still takes a lot of luck with the increased dispersion. It's very difficult up close and personal. Otherwise, my squad supplies over watch and tactical intel to help me keep my fat slow butt alive and fighting.
There are many times when I've hit pilots with my 9K330. I manage to rap out two or three shots before they've out ranged me and come back repped. Meanwhile I have to run around dodging enemy infantry. Does this bug me? Hell no. I expect it. However, if I start pounding you with my 9K330 and you just sit there, or fly straight at me like a few have done, don't expect any sympathy as I turn your ds into burning slag.
One last thing, I can rarely take out a DS or HAV that's well supported by infantry unless I'm in a really advantageous position, and those are hard to get into. Then you are bad at forge gun. 3 shots from an 9K330 will take out any dropship in the game, most in 2, and OHKs all infantry. The 9K330 does more splash damage than a direct hit from an EXO mass driver, with basically the same radius, and TWICE the splash damage.
I'm not a pro player and I will never claim to be. So no, I don't land every shot, but I work well with my corp squad and they like having a dedicated AV on the team.
I believe 9K330 has a 1.5 meter radius, I think the MDs have 3.3. I'm not too sure as I'm more interested in a direct hit with the FG and I've never used a MD. But yes, 3 hits usually has a high end DS on fire. Low to mids still take two to three to bring down. But I have had DS targets bolt on the first hit, take a second, then were out of range by either climbing or speeding off. You guys don't all fit your DS the same. LOL |
Shijima Kuraimaru
WarRavens
204
|
Posted - 2013.05.19 20:30:00 -
[4] - Quote
ALM1GHTY B44L R00 wrote:Shijima Kuraimaru wrote:ALM1GHTY B44L R00 wrote:Shijima Kuraimaru wrote:OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost a lot of range when heavy weapon sharp shooter got removed. I've heard that the standard FG is locked at 300 meters now but I can't verify that.
Where's the infantry support for you pilots? While I'm running my FG, I'm hell on vehicles but have to rely on my SMG for infantry encounters. Yep. That's right, an SMG. Don't get me wrong, I've done my fair share of forge sniping but that takes distance and elevation to be consistent and it still takes a lot of luck with the increased dispersion. It's very difficult up close and personal. Otherwise, my squad supplies over watch and tactical intel to help me keep my fat slow butt alive and fighting.
There are many times when I've hit pilots with my 9K330. I manage to rap out two or three shots before they've out ranged me and come back repped. Meanwhile I have to run around dodging enemy infantry. Does this bug me? Hell no. I expect it. However, if I start pounding you with my 9K330 and you just sit there, or fly straight at me like a few have done, don't expect any sympathy as I turn your ds into burning slag.
One last thing, I can rarely take out a DS or HAV that's well supported by infantry unless I'm in a really advantageous position, and those are hard to get into. Then you are bad at forge gun. 3 shots from an 9K330 will take out any dropship in the game, most in 2, and OHKs all infantry. The 9K330 does more splash damage than a direct hit from an EXO mass driver, with basically the same radius, and TWICE the splash damage. I'm not a pro player and I will never claim to be. So no, I don't land every shot, but I work well with my corp squad and they like having a dedicated AV on the team. I believe 9K330 has a 1.5 meter radius, I think the MDs have 3.3. I'm not too sure as I'm more interested in a direct hit with the FG and I've never used a MD. But yes, 3 hits usually has a high end DS on fire. Low to mids still take two to three to bring down. But I have had DS targets bolt on the first hit, take a second, then were out of range by either climbing or speeding off. You guys don't all fit your DS the same. LOL The 9K330 splash radius is 0.3 meters smaller than the EXO (realistically, they are for most intents and purposes the same), and it's splash damage does just under twice the damage of the EXO's splash. And to reiterate, the splash on the 9k330 does as much damage as the direct damage of the EXO. A direct hit with the 9K330 is an OHK on every dropsuit in the game. I assure you, I've fit every combination possible with DSs, and YES we basically all use the same fits because our PG has been nerfed so far that there are only 2 or 3 viable options for each model that a competent pilot would ever actually fly. The most tanked out dropship cannot survive 3 shots from a 9K330 without, at best, being DEEP into burning damage. You have to understand, that USUALLY you don't get the notification of a kill, because when burning damage takes us out we either get charged with a team kill or a suicide. You see the guy fly away after that 3rd shot, and if you don't pay attention to their escape, you'll likely never know that they crashed and burned trying to pull off a hot landing with a rep tool.
Nice. Well for me anyway. But still, splash damage isn't something I've ever really paid attention to with my FG because my goal is direct hits. And considering what the FG is meant for, OHK on a direct hit on infantry, if I can counter the charge time + tracking + shake + scatter, should be expected. I don't QQ when I get OHK by another FG wielder. I'm give them a mental salute and think *Good shot.*
On the other side... I think the burning mechanic should be removed. It's a bit ridiculous IMO and I don't even use any vehicles other than the free LAV to get from place to place. |
Shijima Kuraimaru
WarRavens
204
|
Posted - 2013.05.21 02:13:00 -
[5] - Quote
Ilkazar wrote:Coming from both sides of the argument having both a character that runs vehicles including DS and a character that is heavily speced into FG AV I know how this feels from both sides.
On one hand we have the DS that is supposed to be used by a team tactically which does not seem to be anywhere in the game right now other than bringing people to rooftops or allowing for MCRU on the new domination maps. As a pilot it sucks to be shot down, It feels bad to lose something you worked so hard to get just to be shot down by militia gear, and that is one thing I cannot stand is being shot by militia gear that takes no skill what so ever to use. However credit is due when i get hit by proto swarms or a proto forge gun because they are spending those SP to take me down its part of their job and I understand it. However we should get countermeasures to these things like warning sounds when a forge gun locks onto us or flares to negate 1 shot of swarms every 30 seconds. Just something to help us actually be of some use.
Looking at it from the AV side I've spent about 6m SP purely into getting forge gun skills up. So yes when I pull out my proto breach FG and I one shot your DS because it only has 2000 HP I do feel bad because it was so easy but it also is partly your fault, as a DS pilot if I am hit by a FG or I see a blue explosion near me ill run away and know where to stay away from. Too many pilots come straight at me like I'm not going to shoot them again. As AV I have no other job than to take down vehicles so yes when you being them out I will make it my job to shoot you down.
Looking at it objectively AV does not need a nerf it needs a different scaling system militia swarms do the same amount of damage as prototypes so those should be reduced and DS health should also be buffed slightly so that its not as easy to take one down. However if you are flying shield or use any type of shield vehicle they are broken and I would recommend switching to armor, who cares if they are slower it's barely noticeable now and I rarely lose my DS anymore after making the switch hardeners save my life 9 times out of 10.
Um yeah. I like your post except for one thing. FGs don't lock onto target. They're entirely manual aim. So if they let the DS have a warning that a FG is aimed at them, then troopers should get a warning any time any manually aimed weapon is aimed at them. |
Shijima Kuraimaru
WarRavens
204
|
Posted - 2013.05.21 19:25:00 -
[6] - Quote
Ilkazar wrote:Shijima Kuraimaru wrote:
Um yeah. I like your post except for one thing. FGs don't lock onto target. They're entirely manual aim. So if they let the DS have a warning that a FG is aimed at them, then troopers should get a warning any time any manually aimed weapon is aimed at them.
I realize this I was more thinking of swarms when I was writing this and put down the FG but there should be some warning system for FG,or at least make it so the mods have a faster rep time, why should FG be able to already have their second charge ready by the time I have activated my repper and am waiting for it to turn on. If their skill works on reaction time why shouldn't ours, as a forge gunner I can be using an assault FG on top of a building and wipe a DS before it even knew it had been hit.
We do work on reaction time. Adjusting our aim is a reaction to being off target. Firing is a reaction to believing we have optimal firing solution on our target. FG does have to deal with travel time on our munitions too, so unless it's sitting still, or flying straight at us, we have to manually calculate how much to lead the target. |
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