Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alldin Kan
Imperfects Negative-Feedback
201
|
Posted - 2013.05.14 15:36:00 -
[1] - Quote
It's 5-14, yet I still feel like I'm using a cheap HDMI cable for my TV whenever I try to position my crosshairs on a enemy. What do you all think the reviewers will say when this game still has unnecessary bugs that were unnecessarily made by CCP because they felt that the control sensitivity "should get more tweaks". |
Tony Calif
Seraphim Initiative. CRONOS.
2098
|
Posted - 2013.05.14 15:45:00 -
[2] - Quote
I think reviewers will not be impressed. |
bolsh lee
Ahrendee Mercenaries
131
|
Posted - 2013.05.14 15:51:00 -
[3] - Quote
Yep Aim is still trash, you aren't the only one that feels this way, but then again a few people have posted that its just fine.. I agree with you not sure why the aiming mechanics where even tweaked.....
This really won't look good to the core FPS reviewers maybe a few kind words from the MMOish departments... |
Acezero 44
Ill Omens EoN.
1
|
Posted - 2013.05.14 15:52:00 -
[4] - Quote
I think people need to buy a new mouse pad,. set sensitivity to 90 and remove smoothing.
just saying,. |
Dust Evo 514
Ostrakon Agency Gallente Federation
3
|
Posted - 2013.05.14 15:53:00 -
[5] - Quote
Sony should not have released the game on a day that would coincide with its name, without considering the lack of FPS MP experience of the developers.
I'm sure CCP would have wanted more time to polish things up before official release.
Publishers rock and suck at the same time. :/ |
gabriel login
Dead Six Initiative Lokun Listamenn
21
|
Posted - 2013.05.14 15:55:00 -
[6] - Quote
its the strafe speed it needs to be lowerd a bit then the aim well feel better. but what do i know i have only played shooters like 17 years or more. |
bolsh lee
Ahrendee Mercenaries
131
|
Posted - 2013.05.14 15:55:00 -
[7] - Quote
Acezero 44 wrote:I think people need to buy a new mouse pad,. set sensitivity to 90 and remove smoothing.
just saying,.
Its not just kb/m, ds3 is effected by this as well... |
Muramasa Armads
Defensores Doctrina
11
|
Posted - 2013.05.14 15:56:00 -
[8] - Quote
Aiming is still difficult especially at close range. I canGÇÖt seem to find the right sensitivity when it comes to this aiming system. I do know that turning the aiming assistance off does help a little bit with aiming this build. I swear that this new aiming system kind of reminds me of Homefront which isn't a good thing. |
Gunner Needed
The Southern Legion RISE of LEGION
131
|
Posted - 2013.05.14 15:56:00 -
[9] - Quote
ccp just revert the controls to how they were, we know you worked hard to change them but its pretty clear to most that the old settings were 100X better |
Jayquan18
The Southern Legion RISE of LEGION
58
|
Posted - 2013.05.14 16:06:00 -
[10] - Quote
Gunner Needed wrote:ccp just revert the controls to how they were, we know you worked hard to change them but its pretty clear to most that the old settings were 100X better Yeah change back to the old controls. The new one is BS. |
|
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
72
|
Posted - 2013.05.14 16:10:00 -
[11] - Quote
It's not broken, it's just crap compared to battlefield, cod, mag and far cry 3 to name but a few I like to play. |
bolsh lee
Ahrendee Mercenaries
131
|
Posted - 2013.05.14 16:23:00 -
[12] - Quote
Gunner Needed wrote:ccp just revert the controls to how they were, we know you worked hard to change them but its pretty clear to most that the old settings were 100X better
|
Garrett Blacknova
Codex Troopers
2966
|
Posted - 2013.05.14 16:38:00 -
[13] - Quote
Old controls were broken.
New controls are more broken in very different ways, but have fixed many of the old problems.
Need OPTION TO DISABLE acceleration. Need NO ACCELERATION ON MOUSE. Seriously, how was that even a thing? Need custom controller mapping rather than being limited to presets. Need option for R2/L2 Accelerate/Brake on tanks as well as LAVs. Kind of surprised this one didn't happen already. Need people to HTFU and realise that turn speed limits are there for multiple valid reasons and not going away. |
BlackWinter RND
Ahrendee Mercenaries
41
|
Posted - 2013.05.14 16:58:00 -
[14] - Quote
Aiming still needs work especially moving the gun side to side. The slightest movement sends the gun flying all over. At first I thought maybe my controller broke or my sensitivity was too high, but after making changes it's still happening randomly. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
174
|
Posted - 2013.05.14 17:08:00 -
[15] - Quote
ive never got how people can say there is a turn limit for mouse .....
variable DPI anyone ? |
DJINN serious issues
Hellstorm Inc League of Infamy
20
|
Posted - 2013.05.14 17:10:00 -
[16] - Quote
Worse than chromosome which was bad to begin with. ;)
They spent so much time trying to "balance" things for all the whiners that they forgot real issues. Like controls.
The turn speed is way too slow. I run 100% sensitivity with a 5400dpi mouse set to max to be semi comfortable. |
Darkonus Prime
Kameira Lodge Amarr Empire
1
|
Posted - 2013.05.14 17:11:00 -
[17] - Quote
It is still a beta.. oh wait we can't use that excuse anymore dammit ok just HTFU then |
VLIGHT5
Dead Six Initiative Lokun Listamenn
98
|
Posted - 2013.05.14 17:15:00 -
[18] - Quote
CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
174
|
Posted - 2013.05.14 17:16:00 -
[19] - Quote
Darkonus Prime wrote:It is still a beta.. oh wait we can't use that excuse anymore dammit ok just HTFU then
work in progress :P
and I run a M60 with 5700 DPI and I have it set to medium unless I'm in a tank.....set to max turning is way to fast might just be what ppl are used to ???? |
Sgt Buttscratch
G I A N T EoN.
48
|
Posted - 2013.05.14 17:29:00 -
[20] - Quote
I think 90% problem with the aiming is YOU. I'm doing fine with sniper/ar/shotty/smg/pistol.
Took me about 15mins of testing to get the X/Y sensitivity to my sweet spot, then game on. |
|
Garrett Blacknova
Codex Troopers
2966
|
Posted - 2013.05.14 17:39:00 -
[21] - Quote
Sgt Buttscratch wrote:I think 90% problem with the aiming is YOU. I'm doing fine with sniper/ar/shotty/smg/pistol.
Took me about 15mins of testing to get the X/Y sensitivity to my sweet spot, then game on. I've found the closest thing this game has to a sweet spot for me, and unfortunately, to make it work I have to turn aim assist on otherwise it throws my controls into uncontrollable overdrive as soon as I reach the range where I actually need my aim to be precise because [still waiting on CCP to figure out why], so other than the fact that I'm FORCED TO USE AIM ASSIST, the controls aren't too bad.
I can work around the aim acceleration - it isn't ideal, because when I hold the stick steady on a slight angle, that's because I want to track a slow-moving target, NOT because I want my turn speed to gradually ramp up until I'm spinning at full speed. |
Solarisjock
One-Armed Bandits Heretic Initiative
27
|
Posted - 2013.05.14 17:48:00 -
[22] - Quote
i think the biggest headaches about the controls is that the sensitivity's are all related. I found my sweet spot was to maxout the DS3 sensitivity settings and drop my mouse from 90 to 70, everything got insanely better. i have yet to fiddle with the Move settings to see if that effects it as well. |
Thor Odinson42
Molon Labe.
233
|
Posted - 2013.05.14 17:49:00 -
[23] - Quote
I'm doing awesome. I'm not sure what that says about me. |
crazy space 1
Krullefor Organization Minmatar Republic
1133
|
Posted - 2013.05.14 17:51:00 -
[24] - Quote
VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. what?
CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
if you use a mouse don't be on 20 or 100 |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
63
|
Posted - 2013.05.14 17:52:00 -
[25] - Quote
Gunner Needed wrote:ccp just revert the controls to how they were, we know you worked hard to change them but its pretty clear to most that the old settings were 100X better
This^ |
Johnny Guilt
Algintal Core Gallente Federation
85
|
Posted - 2013.05.14 18:05:00 -
[26] - Quote
Iv gotten use to the aiming when it comes to ARs and ADS, the only problem is when using shotguns,i cant hit sh*t with that thing anymore;/ |
DJINN serious issues
Hellstorm Inc League of Infamy
21
|
Posted - 2013.05.14 18:08:00 -
[27] - Quote
crazy space 1 wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. what? CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
if you use a mouse don't be on 20 or 100
Damn. 100 is the only speed that works ;). 90 is huge drop.
Where did you get these notes from? Is that post 5-14 update? |
Bones McGavins
TacoCat Industries
169
|
Posted - 2013.05.14 18:14:00 -
[28] - Quote
When did they deploy that "fix" is it in yet? I found myself having some issues aiming last night and assumed it was cause I was super tired. But if they stealth messed with the aim again, i may need to go into my settings. |
Alina Heart
DIOS EX. Gentlemen's Agreement
141
|
Posted - 2013.05.14 18:14:00 -
[29] - Quote
The Whole Shooting/FPS mechanics thing is just completely f#cked.
We had absolutely no issues with the Chromosome Aiming mechanics, they decided to screw with it for whatever reason and we all complained about how much we hated it when Uprising came out.
Now it's a week later and after most of us finally getting used to the horrible aim mechanics, they tweaked it some back a little bit to Chromosome levels. Now once again I find myself having to readjust and feeling extremely sloppy with my crosshairs.
This is how it's going to keep going, all because CCP decided to fix what wasn't broken in the first place. I don't think we'll ever feel good about the Aiming in this game anymore. |
bonkershound
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.05.14 18:14:00 -
[30] - Quote
after 3 weeks of playing dust my k/d was around 2/1 since last week its about 2/5 I cant get used to it, is it because im using the controller, |
|
Toni Scott White
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.05.14 18:18:00 -
[31] - Quote
Can't they copy the aiming system games like Killzone 3 or BF3 use?
I like the easter eggs in the control settings like the COD controls are named Duty Calls and the Battlefield are named Battleground. Damn CCP be like See what we did there?
|
Bones McGavins
TacoCat Industries
169
|
Posted - 2013.05.14 18:24:00 -
[32] - Quote
The problem with copying BF3 and KZ3 and Halo and whatever else is two fold:
1: They have different suits with different turn speeds etc. In this game, turn speed is a balancing mechanic. This makes it...a bit strange to get all suits feeling solid."
2. They are trying to balance both mouse and DS3. That is a nearly impossible task that no FPS dev has really done before. So I suspect thats why they are having so much trouble making it all feel right. |
Happy Violentime
OMFGZOMBIESRUN
62
|
Posted - 2013.05.14 18:28:00 -
[33] - Quote
gabriel login wrote:its the strafe speed it needs to be lowerd a bit then the aim well feel better. but what do i know i have only played shooters like 17 years or more.
Wassamatter? can't you track moving targets? |
Parson Atreides
Ahrendee Mercenaries
322
|
Posted - 2013.05.14 18:30:00 -
[34] - Quote
For those who say the new system is good and the old system is bad:
I talked to one of my corp mates today and we were sort of talking past each other a bit until we realized the problems I (and many others in this thread) am having this build are almost the exact same problems he (and others) were having last build. Whatever unplayable aiming you had last build now affects the people who thought it was fine in Chromosome and the ones who think it's bad now are experiencing what other people were in Chromosome.
All I can say about the matter is I never saw anywhere near as many posts about aiming back when Chromosome was live. I don't think it's a matter of getting used to it either. I've played quite a bit of Uprising so far and it's not getting much better. I also wonder why it's so hard to just give the option of either Chromosome's system or Uprising's system to use, because clearly one or the other is unplayable for a significant percentage of the player-base.
Oh yea, DS3 user here. |
Al Lopestes
PlayStation Home Comminity Group
16
|
Posted - 2013.05.14 18:34:00 -
[35] - Quote
Sgt Buttscratch wrote:I think 90% problem with the aiming is YOU. I'm doing fine with sniper/ar/shotty/smg/pistol.
You're right. i am "almost" doing fine. expect my Mouse Sensitivity is way to high. already set back to 40 but less high.
Might be because it's the complainers fault CCP had to put alot of work into controls. and THIS happends
|
Akhi Rhise
Sinq Laison Gendarmes Gallente Federation
12
|
Posted - 2013.05.14 18:35:00 -
[36] - Quote
**** reviewers.
Armchair reviewers only have negative **** to say anymore. |
DJINN serious issues
Hellstorm Inc League of Infamy
21
|
Posted - 2013.05.14 18:37:00 -
[37] - Quote
Would be nice to be able to adjust ads sensitivity too.
Some other games have it. Excellent idea. |
Hawkings Greenback
D3ath D3alers RISE of LEGION
33
|
Posted - 2013.05.14 18:42:00 -
[38] - Quote
bolsh lee wrote:Acezero 44 wrote:I think people need to buy a new mouse pad,. set sensitivity to 90 and remove smoothing.
just saying,. Its not just kb/m, ds3 is effected by this as well...
ty, sometimes on here people really don't like to read.
Yes KB/M users are suffering But so are some DS3 users, still |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
72
|
Posted - 2013.05.14 18:58:00 -
[39] - Quote
crazy space 1 wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. what? CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
if you use a mouse don't be on 20 or 100
When did wolfman say this and in what post?
|
Bones McGavins
TacoCat Industries
169
|
Posted - 2013.05.14 19:13:00 -
[40] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=800738#post800738
earlier today. But i dont know when the hotfix was applied, if it was. I played a small bit at like 7:30 central and did not notice any changes. |
|
Alldin Kan
Imperfects Negative-Feedback
212
|
Posted - 2013.05.14 20:05:00 -
[41] - Quote
crazy space 1 wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. what? CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
if you use a mouse don't be on 20 or 100
Aiming still broken on DS3. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
96
|
Posted - 2013.05.14 21:02:00 -
[42] - Quote
I use the DS3.
I agree, we should just revert to chromosome's aiming, it was great.
If i move the right analog stick a little to adjust my aim, it moves too much. I end up having to correct my own aim constantly instead of well... aiming.... I use standard gear so every shot counts for me. Anyways, yanking the right analog stick left and right constantly in such a frantic, yet precise way tenses and hurts my wrist after a while, Ihis is just annoying, I'm not going to play this anymore, simply not worth the carpel tunnel honestly. |
DJINN leukoplast
Hellstorm Inc League of Infamy
442
|
Posted - 2013.05.14 21:30:00 -
[43] - Quote
Alldin Kan wrote:It's 5-14, yet I still feel like I'm using a cheap HDMI cable for my TV whenever I try to position my crosshairs on a enemy. What do you all think the reviewers will say when this game still has unnecessary bugs that were unnecessarily made by CCP because they felt that the control sensitivity "should get more tweaks".
What does a cheap HDMI cable have to do with aiming?
Unlike analog video, it doesn't matter if the cable is cheap or some super expensive gold plated oxygenated whatever, it's digital. That's like saying that using a cheap USB cable will somehow change/alter the data of a file when you copy something to an external HDD.
Sure the cheap cable may corrupt your files or something if it isn't working properly, but if the cable is actually working and not broken, there is no difference between a $2 HDMI cable and a $400 one (physical characteristics aside).
As for aiming, I am saddened that it still sucks. I haven't played yet, but I sure hope for me it is a tiny bit better than it was before.
|
SlR KNlGHT
TeamPlayers EoN.
14
|
Posted - 2013.05.14 22:26:00 -
[44] - Quote
You know a expensive hdmi sends the same signal that a cheap one does right? It either works or it dosnt. No dif. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
120
|
Posted - 2013.05.14 23:23:00 -
[45] - Quote
You know how if you jiggle a pencil out in front of your face the pencil appears to be made out of rubber?
That is how my gun feels in this build. Like the barrel is loosely tracking just behind my sight. Like a sparkler trail at night.
Still very much broken. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
299
|
Posted - 2013.05.15 00:15:00 -
[46] - Quote
Dis Cord wrote:You know how if you jiggle a pencil out in front of your face the pencil appears to be made out of rubber?
That is how my gun feels in this build. Like the barrel is loosely tracking just behind my sight. Like a sparkler trail at night.
Still very much broken.
I agree. They need to refocus the images a little bit. It's like the body is not where it's shown it is. Specially when it's strafing,jumping, or sprinting. You have to shoot where they are going and not where they are. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
135
|
Posted - 2013.05.15 00:21:00 -
[47] - Quote
I'm starting to think most of my aiming issues come from frame rate issues. The game just runs so poorly and I swear I can't be getting more than maybe 20 fps at any one time. My aim just jumps from the very perceptible dips in frame rate that happen in battle.
It wasnt bad in chromosome cause well.. we were playing on 240p and the ps3 could keep up. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
123
|
Posted - 2013.05.15 00:27:00 -
[48] - Quote
ZDub 303 wrote:I'm starting to think most of my aiming issues come from frame rate issues. The game just runs so poorly and I swear I can't be getting more than maybe 20 fps at any one time. My aim just jumps from the very perceptible dips in frame rate that happen in battle.
It wasnt bad in chromosome cause well.. we were playing on 240p and the ps3 could keep up.
I still think it feels like input lag. Like I'm acting to change my directional movement faster than the game realizes.
And then when I think I can manage it, I L1 to doom mode and tracking goes RTF out the window again.
Whatever it is, ****'s broke, yo. |
VLIGHT5
Dead Six Initiative Lokun Listamenn
101
|
Posted - 2013.05.15 00:30:00 -
[49] - Quote
All of this could be resolved if they just reverted the aiming. I cannot fathom any conceivable reason they decided to make these changes. |
KING SALASI
MAJOR DISTRIBUTION
8
|
Posted - 2013.05.15 00:35:00 -
[50] - Quote
Aim is still broken cant defend dust anymore this game is just not for me. I think the issue is kbm,motion controller, and ds3. Im sorry that spent $120 on this game lesson learned . |
|
TheBlob95 B
GamersForChrist
7
|
Posted - 2013.05.15 00:39:00 -
[51] - Quote
Sgt Buttscratch wrote:I think 90% problem with the aiming is YOU. I'm doing fine with sniper/ar/shotty/smg/pistol.
Took me about 15mins of testing to get the X/Y sensitivity to my sweet spot, then game on.
X: 70 Y: 70 works for me |
PT SD
Subdreddit Test Alliance Please Ignore
402
|
Posted - 2013.05.15 00:43:00 -
[52] - Quote
VLIGHT5 wrote:All of this could be resolved if they just reverted the aiming. I cannot fathom any conceivable reason they decided to make these changes.
I don't understand it either, why make another issue that you have to deal with. When Chromosome aiming was excellent. |
Alldin Kan
Imperfects Negative-Feedback
214
|
Posted - 2013.05.15 01:05:00 -
[53] - Quote
SlR KNlGHT wrote:You know a expensive hdmi sends the same signal that a cheap one does right? It either works or it dosnt. No dif.
What I mean to say is that I feel like I'm having input lag when I try to aim. Chromosone aiming seemed normal for the most part, CCP just needs to revert the changes.
P.S. I think the same issue also applies to vehicle turrets, just started to notice this. |
Cinnamon267
The Southern Legion RISE of LEGION
54
|
Posted - 2013.05.15 02:20:00 -
[54] - Quote
ZDub 303 wrote:I'm starting to think most of my aiming issues come from frame rate issues. The game just runs so poorly and I swear I can't be getting more than maybe 20 fps at any one time. My aim just jumps from the very perceptible dips in frame rate that happen in battle.
It wasnt bad in chromosome cause well.. we were playing on 240p and the ps3 could keep up.
It isn't anywhere near as low as 20FPS. People need to stop exaggerating that. I think people's issues are coming from it being a UE3 game. A game that requires faster movement and response will suffer on an engine like that at 30FPS. They need to get the input lag issue sorted out for people. Or something.
I'm not having any real issues, as of now. I do find CQC annoying, still. But, medium to long range I'm doing totally fine. I'm not having the issues people are having. I'm using a DS3 with sensitivity set at 20 for X and Y axis. I can't comment that much on this. I feel like I'm the only one not having any issues with the aiming. Except in CQC. Which it then just turns into Killzone 2. |
XiBravo
TeamPlayers EoN.
35
|
Posted - 2013.05.15 02:30:00 -
[55] - Quote
CCP Frame wrote:
[FIXED]:
GÇóMouse sensitivity tweaks applied
I Hope they are not serious "fixed" |
Mobius Wyvern
BetaMax. CRONOS.
1492
|
Posted - 2013.05.15 02:39:00 -
[56] - Quote
gabriel login wrote:its the strafe speed it needs to be lowerd a bit then the aim well feel better. but what do i know i have only played shooters like 17 years or more. NO.
I don't even want to go back to the way these forums were when they first lowered strafe speeds. |
DJINN serious issues
Hellstorm Inc League of Infamy
23
|
Posted - 2013.05.15 03:40:00 -
[57] - Quote
Wow is the y axis ever broken for mouse. Im at 100 sensitivity and up and down aiming much slower.
This game is so broken.cant wait to play again. Looking forward to next hot fix!
Why is the broken controls sticky gone by the way? |
bolsh lee
Ahrendee Mercenaries
135
|
Posted - 2013.05.15 03:51:00 -
[58] - Quote
XiBravo wrote:CCP Frame wrote:
[FIXED]:
GÇóMouse sensitivity tweaks applied
I Hope they are not serious "fixed"
I was concerned about this too, especially with the lack of response after the last hotfix... |
Grimmiers
ZionTCD Unclaimed.
163
|
Posted - 2013.05.15 04:11:00 -
[59] - Quote
Uprising comes out for the first time and the aiming felt terrible. They release a patch to fix it and the game was playable again for me. The full release feels like the initial uprising build almost like they forgot to add the aiming fix. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
447
|
Posted - 2013.05.15 04:20:00 -
[60] - Quote
How are we even supposed to balance the new weapons when no one can hit anybody? |
|
Garrett Blacknova
Codex Troopers
2969
|
Posted - 2013.05.15 04:45:00 -
[61] - Quote
Indy Strizer wrote:I use the DS3.
I agree, we should just revert to chromosome's aiming, it was great.
If i move the right analog stick a little to adjust my aim, it moves too much. I end up having to correct my own aim constantly instead of well... aiming.... I use standard gear so every shot counts for me. Anyways, yanking the right analog stick left and right constantly in such a frantic, yet precise way tenses and hurts my wrist after a while, Ihis is just annoying, I'm not going to play this anymore, simply not worth the carpel tunnel honestly. I use the Sixaxis controller (and I say "Sixaxis" because one of my controllers is old enough that it doesn't do Dualshock) as well.
In Chromosome, we had almost no aim scaling. We also had no aim acceleration. We also had a too-large deadzone even when turned down on the PSMove settings. It was better in some ways, but worse in others.
In Chromosome, if you turned the sensitivity up, tilting the stick only a little either produced no movement or too much for fine aim. If you turned the sensitivity down, you were stuck with reduced turn speed. In Uprising, on release, you were stuck with a small tilt producing almost the full movement speed, but after the fix, this has been improved and you can use fine aim while also having high controller sensitivity. Unfortunately, the scaling ruins it, because if you keep the stick tilted a small way for an extended period, like you would when trying to track a slow-moving target, you instead have your turn speed gradually ramp up the longer you keep going. I'm still not comfortable with aim acceleration, and I still want the ability to turn it off, because of exactly this kind of scenario.
Also, in the early days of Chromosome, whether you had Aim Assist turned on or off, it randomly either did nothing or was glitchy and horrible, then they patched it so it kind of worked. I turned it off and left it off, because I don't like Aim Assist. In Uprising, if I turn Aim Assist off, then get within Shotgun range (about 5m) of an enemy, my controller sensitivity leaps to something like 200 and also undoes the improvements to aim scaling so just touching the right stick spins me almost 90 degrees before I can stop turning. Outside of CQC, it works fine, but I mostly run short-range weapons and spend a lot of time in close, so this is game-breaking for me. I don't like, or want, Aim Assist, but I'm forced to use it just to have a semblance of control in my preferred range bracket. |
Garrett Blacknova
Codex Troopers
2969
|
Posted - 2013.05.15 04:47:00 -
[62] - Quote
And another point (yes, separate enough to deserve its own post), what's with all the people NOW arguing that Chromosome was "great" when there were consistent threads about the controls being terrible for the entire build?
No, Chromosome's controls WERE NOT great, and yes, there WAS a huge need for improvements. The problem isn't that they should have stuck with what "worked" - because it didn't. The problem is that they made more mistakes than improvements. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
118
|
Posted - 2013.05.15 05:02:00 -
[63] - Quote
I don't know if recent patch actually fix any aiming issue or I just find my sweet spot setting from last build or my body simply adapt to this new control scheme.
Now, I'm using generic USB MKB with sensitivity 90 smoothing off. I don't have problem with aiming anymore.
Another possible thing is that I turn smoothing/aiming assist in both mkb and ds3 on then off to make sure no bug due ti patch transition. I suggest you guys doing the same. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
67
|
Posted - 2013.05.15 05:16:00 -
[64] - Quote
Garrett Blacknova wrote:Indy Strizer wrote:I use the DS3.
I agree, we should just revert to chromosome's aiming, it was great.
If i move the right analog stick a little to adjust my aim, it moves too much. I end up having to correct my own aim constantly instead of well... aiming.... I use standard gear so every shot counts for me. Anyways, yanking the right analog stick left and right constantly in such a frantic, yet precise way tenses and hurts my wrist after a while, Ihis is just annoying, I'm not going to play this anymore, simply not worth the carpel tunnel honestly. I use the Sixaxis controller (and I say "Sixaxis" because one of my controllers is old enough that it doesn't do Dualshock) as well. In Chromosome, we had almost no aim scaling. We also had no aim acceleration. We also had a too-large deadzone even when turned down on the PSMove settings. It was better in some ways, but worse in others. In Chromosome, if you turned the sensitivity up, tilting the stick only a little either produced no movement or too much for fine aim. If you turned the sensitivity down, you were stuck with reduced turn speed. In Uprising, on release, you were stuck with a small tilt producing almost the full movement speed, but after the fix, this has been improved and you can use fine aim while also having high controller sensitivity. Unfortunately, the scaling ruins it, because if you keep the stick tilted a small way for an extended period, like you would when trying to track a slow-moving target, you instead have your turn speed gradually ramp up the longer you keep going. I'm still not comfortable with aim acceleration, and I still want the ability to turn it off, because of exactly this kind of scenario. Also, in the early days of Chromosome, whether you had Aim Assist turned on or off, it randomly either did nothing or was glitchy and horrible, then they patched it so it kind of worked. I turned it off and left it off, because I don't like Aim Assist. In Uprising, if I turn Aim Assist off, then get within Shotgun range (about 5m) of an enemy, my controller sensitivity leaps to something like 200 and also undoes the improvements to aim scaling so just touching the right stick spins me almost 90 degrees before I can stop turning. Outside of CQC, it works fine, but I mostly run short-range weapons and spend a lot of time in close, so this is game-breaking for me. I don't like, or want, Aim Assist, but I'm forced to use it just to have a semblance of control in my preferred range bracket.
Fair enough. Can we just compromise and have the hip fire reverted back to chromosome? I'm adjusting to the med/long range but anything in cqc is totally out of control.
|
KalOfTheRathi
Talon Strike Force LTD Orion Empire
451
|
Posted - 2013.05.15 05:37:00 -
[65] - Quote
Dust Evo 514 wrote:Sony should not have released the game on a day that would coincide with its name, without considering the lack of FPS MP experience of the developers.
I'm sure CCP would have wanted more time to polish things up before official release.
Publishers rock and suck at the same time. :/ That is so hilariously wrong you should get an award for being in the wrong galaxy. Considering we are playing DUST it might be valid.
Sony had nothing at all to do with that decision. They never have anything to do with decisions from developers and publishers that are not under direct control of Sony. Which, BTW, does not include CCP nor most game developers.
Thanks for the chuckle. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
300
|
Posted - 2013.05.15 05:41:00 -
[66] - Quote
KalOfTheRathi wrote:Dust Evo 514 wrote:Sony should not have released the game on a day that would coincide with its name, without considering the lack of FPS MP experience of the developers.
I'm sure CCP would have wanted more time to polish things up before official release.
Publishers rock and suck at the same time. :/ That is so hilariously wrong you should get an award for being in the wrong galaxy. Considering we are playing DUST it might be valid. Sony had nothing at all to do with that decision. They never have anything to do with decisions from developers and publishers that are not under direct control of Sony. Which, BTW, does not include CCP nor most game developers. Thanks for the chuckle.
Every company says "It's Sony's fault" After Zipper released Socom4 they blamed Sony for the way the game came out. |
LT SHANKS
Amarr Templars Amarr Empire
0
|
Posted - 2013.05.15 06:16:00 -
[67] - Quote
Are there any good sensitivity settings for a new player who plans on picking up an HMG or AR? I have little to no experience with FPS games so would it be viable to stay with the default settings whilst using a controller or is it all dependent on preference? |
Parson Atreides
Ahrendee Mercenaries
329
|
Posted - 2013.05.15 06:25:00 -
[68] - Quote
LT SHANKS wrote:Are there any good sensitivity settings for a new player who plans on picking up an HMG or AR? I have little to no experience with FPS games so would it be viable to stay with the default settings whilst using a controller or is it all dependent on preference?
The HMG actually isn't horrible with the new aiming system. Neither is the shotgun to be honest, but success with that may have more to do with the fact that no one can really hit you...
That being said just mess around with some of the settings and see if it gets any better. If it doesn't, just try to stick with groups as much as possible and practice strafe-aiming (aiming by moving the character instead of the crosshairs themselves). |
Garrett Blacknova
Codex Troopers
2972
|
Posted - 2013.05.15 06:39:00 -
[69] - Quote
supersayinb wrote:Fair enough. Can we just compromise and have the hip fire reverted back to chromosome? I'm adjusting to the med/long range but anything in cqc is totally out of control. A better solution would be what I keep asking for already.
The option to disable acceleration and have only scaling on turn speed, and a fix for the bugs that destroy CQC.
Uprising's system - if acceleration is removed and the Aim Assist problems are fixed - is actually BETTER than we had in Chromosome. And on that bug, have you tried swapping between having Aim Assist on and off? It's horrible having to adjust to Aim Assist, but having it on can actually make CQC work if it's broken with it turned off. I want the ability to actually control my aim in CQC without Aim Assist being a requirement, but I've found that as a temporary measure, this helps a lot. |
DJINN serious issues
Hellstorm Inc League of Infamy
26
|
Posted - 2013.05.15 12:49:00 -
[70] - Quote
Bump
Did ccp give up? looks like the kb/m is moved to fixed in the bugs section and kbm movement is broken as ever? |
|
Bones McGavins
TacoCat Industries
171
|
Posted - 2013.05.15 16:08:00 -
[71] - Quote
Chromosone was fine, Uprising was fine, mouse hotfix was fine. Then yesterday, I cant hit anything in CQ anymore, and seem off a bit even at range. The latter may have just been needing time to adjust to the tweaks, but the former, it seemed like sticky aim had been reduced to 0, making it very hard to track folks up in my grill. |
Ace Pendrag
Taiyou Corporation
4
|
Posted - 2013.05.15 17:24:00 -
[72] - Quote
VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about.
Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller... |
DJINN serious issues
Hellstorm Inc League of Infamy
26
|
Posted - 2013.05.15 19:52:00 -
[73] - Quote
Ace Pendrag wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller...
Highly doubt that ccp has ever played kbm with controls being as they are. |
XiBravo
TeamPlayers EoN.
38
|
Posted - 2013.05.15 20:02:00 -
[74] - Quote
Ace Pendrag wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller...
Mouse is far worse than the controller right now. Don't be leave me? Plug em into the USB ports of your PS3 and have at it. |
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.15 21:43:00 -
[75] - Quote
XiBravo wrote:Ace Pendrag wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller... Mouse is far worse than the controller right now. Don't be leave me? Plug em into the USB ports of your PS3 and have at it.
I still don't have real confirmation, but I think CCP is done tweaking. They moved their topic to the request/feedback section. I think that means give up and either go ds3 or go home.
Any other interesting games that anyone has tried worth recommending? |
Bling Blaine
FrontLine-Coalition
66
|
Posted - 2013.05.16 05:29:00 -
[76] - Quote
DJINN serious issues wrote:XiBravo wrote:Ace Pendrag wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller... Mouse is far worse than the controller right now. Don't be leave me? Plug em into the USB ports of your PS3 and have at it. I still don't have real confirmation, but I think CCP is done tweaking. They moved their topic to the request/feedback section. I think that means give up and either go ds3 or go home. Any other interesting games that anyone has tried worth recommending?
Sleeping dogs is frikin awesome, and free for plus members!!! |
Garrett Blacknova
Codex Troopers
3019
|
Posted - 2013.05.16 05:32:00 -
[77] - Quote
Bling Blaine wrote:Sleeping dogs is frikin awesome, and free for plus members!!! I got it well before the PS+ deal (and I don't have +, so probably a good thing), and I can back this up - great game.
Borderlands 2 is pretty good - expensive to keep up with the updates for it, but at least you can play alongside people with DLC and not need it yourself - you get locked out of some areas, but you still see all the benefits of having a new character on your team. |
Calroon DeVil
Internal Error. Negative-Feedback
23
|
Posted - 2013.05.16 05:40:00 -
[78] - Quote
CCP should just give up wasting more time on this, it's obviously too complicated to get right and there's many more pressuring issues. Good effort though, sometimes things are just out of your league. |
Iron Wolf Saber
Den of Swords
4121
|
Posted - 2013.05.16 05:55:00 -
[79] - Quote
VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about.
Obviously you don't listen too well.
CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now.
DS3 is mostly done-ish though probably a few more minor tweaks. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
300
|
Posted - 2013.05.16 05:57:00 -
[80] - Quote
Iron Wolf Saber wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Obviously you don't listen too well. CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now. DS3 is mostly done-ish though probably a few more minor tweaks.
I don't think it's really the AIM I think it's a lag issue the body isn't really where you see it. They are slightly to the left and right when strafing and really ahead of the image of their body when they are sprinting. |
|
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.05.16 05:58:00 -
[81] - Quote
Iron Wolf Saber wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Obviously you don't listen too well. CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now. DS3 is mostly done-ish though probably a few more minor tweaks.
DS3 is mostly done-ish? Can we get an option to turn off the acceleration? |
Garrett Blacknova
Codex Troopers
3023
|
Posted - 2013.05.16 06:05:00 -
[82] - Quote
supersayinb wrote:Iron Wolf Saber wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Obviously you don't listen too well. CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now. DS3 is mostly done-ish though probably a few more minor tweaks. DS3 is mostly done-ish? Can we get an option to turn off the acceleration? I second this question.
It's about the only problem left on that end. |
Toyboi
BetaMax. CRONOS.
55
|
Posted - 2013.05.16 06:11:00 -
[83] - Quote
Yeah the aiming.. Well its "only" more then a week since...aaaAaaAaAARGHHHHH fack it Just fix it already CCP. |
Iron Wolf Saber
Den of Swords
4123
|
Posted - 2013.05.16 06:13:00 -
[84] - Quote
I fear for that option would require a new patch if needed I am afraid.
I'll poke to see if its something that can be considered in the future or if its part of the game design.
I am still readjusting from the constant changes and still haven't gotten my 'dancing' shoes back on yet because of the constant changes. |
Himiko Kuronaga
SyNergy Gaming EoN.
435
|
Posted - 2013.05.16 06:40:00 -
[85] - Quote
Iron Wolf Saber wrote:I fear for that option would require a new patch if needed I am afraid.
I'll poke to see if its something that can be considered in the future or if its part of the game design.
I am still readjusting from the constant changes and still haven't gotten my 'dancing' shoes back on yet because of the constant changes.
CCP shouldn't be pushing anything onto us that we don't want, regardless of whether or not it is part of their "game design".
You shouldn't let them force feed you that excuse because they love the sound of their own voices. If it's bad, you need to communicate that it's bad, regardless of their flawed vision.
The game is already (rightfully) getting hammered by early reviews for its terrible controls. This all could have been avoided if someone at CCP didn't try to fix what wasn't broken. |
Iron Wolf Saber
Den of Swords
4123
|
Posted - 2013.05.16 06:43:00 -
[86] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:I fear for that option would require a new patch if needed I am afraid.
I'll poke to see if its something that can be considered in the future or if its part of the game design.
I am still readjusting from the constant changes and still haven't gotten my 'dancing' shoes back on yet because of the constant changes. CCP shouldn't be pushing anything onto us that we don't want, regardless of whether or not it is part of their "game design". You shouldn't let them force feed you that excuse because they love the sound of their own voices. If it's bad, you need to communicate that it's bad, regardless of their flawed vision.
I am sorry but majority of Uprising was done and done before the CPM was set to work which required paper work to get done first. |
Garrett Blacknova
Codex Troopers
3027
|
Posted - 2013.05.16 06:45:00 -
[87] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:I fear for that option would require a new patch if needed I am afraid.
I'll poke to see if its something that can be considered in the future or if its part of the game design.
I am still readjusting from the constant changes and still haven't gotten my 'dancing' shoes back on yet because of the constant changes. CCP shouldn't be pushing anything onto us that we don't want, regardless of whether or not it is part of their "game design". You shouldn't let them force feed you that excuse because they love the sound of their own voices. If it's bad, you need to communicate that it's bad, regardless of their flawed vision. I can accept "we can't hotfix that" if they'll give us a faster turnaround on a patch, because this is a pretty huge concern, and for many people is game-breaking. |
Himiko Kuronaga
SyNergy Gaming EoN.
435
|
Posted - 2013.05.16 06:47:00 -
[88] - Quote
I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen. |
Iron Wolf Saber
Den of Swords
4125
|
Posted - 2013.05.16 06:54:00 -
[89] - Quote
Himiko Kuronaga wrote:I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen.
I am not their boss however, most I can do is make them listen and consider. If they still want acceleration for whatever reason that's up them.
As a DS3 user myself I hardly notice the acceleration, its not like the pegged movements of killzone 2 or jerkfest fighting the controller that Resistance had, I can understand why a mouse user would despise such system and for a Dual Shock User the uses are dependent on the players, some feel they need it to gain some edge and are used to the rate of gains. Some players like yourself would like a solid rate of turn instead.
There is a reason why I normally don't play shooters on the PS3, Dust 514 doesn't have the same aiming problems the others did. |
Himiko Kuronaga
SyNergy Gaming EoN.
435
|
Posted - 2013.05.16 07:12:00 -
[90] - Quote
There is something else thats been bugging me too.
In a high HP game like halo, nearly all of the weapons maintain a solid camera while firing, but there are still decreases in accuracy based on spread and distance. Only a handful of weapons actually make the camera jerk around from the weapon kick.
It's understood that in a game with high HP where most of the combat is CQC, there is going to be a lot of battles involving strafing and a jerky camera just makes that kind of dance more frustrating. Now, Dust have massive levels but the devs are absolutely dead-set on making this game primarily about CQC battles with high HP.
So why are we still dealing with a jerky camera from weapon kick? It makes sense as challenge to deal with in a long-range engagement based game like battlefield, but this game clearly isn't going that route. it seems like a broken cog in the overall design of this game.
And it certainly isn't helping this games aiming situation much. |
|
Gunner Needed
The Southern Legion RISE of LEGION
141
|
Posted - 2013.05.16 07:53:00 -
[91] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen. I am not their boss however, most I can do is make them listen and consider. If they still want acceleration for whatever reason that's up them. As a DS3 user myself I hardly notice the acceleration, its not like the pegged movements of killzone 2 or jerkfest fighting the controller that Resistance had, I can understand why a mouse user would despise such system and for a Dual Shock User the uses are dependent on the players, some feel they need it to gain some edge and are used to the rate of gains. Some players like yourself would like a solid rate of turn instead. There is a reason why I normally don't play shooters on the PS3, Dust 514 doesn't have the same aiming problems the others did.
Killzone 2 = great controls, Resistance = great controls, Uprising.....nowhere near these games |
Himiko Kuronaga
SyNergy Gaming EoN.
436
|
Posted - 2013.05.16 10:20:00 -
[92] - Quote
I rented killzone 2 back in the day and the controls made me cry.
They were not this bad, though.... |
Zyrus Amalomyn
Militaires-Sans-Frontieres
150
|
Posted - 2013.05.16 10:45:00 -
[93] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen. I am not their boss however, most I can do is make them listen and consider. If they still want acceleration for whatever reason that's up them. As a DS3 user myself I hardly notice the acceleration, its not like the pegged movements of killzone 2 or jerkfest fighting the controller that Resistance had, I can understand why a mouse user would despise such system and for a Dual Shock User the uses are dependent on the players, some feel they need it to gain some edge and are used to the rate of gains. Some players like yourself would like a solid rate of turn instead. There is a reason why I normally don't play shooters on the PS3, Dust 514 doesn't have the same aiming problems the others did.
Well, add me to the list of 'if they don't fix the mouse aiming in this, they've lost a paying player.'
I will NOT settle for a virtual joystick. Mice don't work like that. If CCP wants to keep me, they need to give us an option to adjust acceleration or remove it entirely... and get rid of the virtual joystick.
I won't settle for less, and neither will a lot of other mouse users. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.16 15:39:00 -
[94] - Quote
Himiko Kuronaga wrote:I rented killzone 2 back in the day and the controls made me cry.
They were not this bad, though....
I loved kz2, but as you said, this feels NOTHING like that at all.
|
Vrain Matari
ZionTCD Unclaimed.
525
|
Posted - 2013.05.16 16:11:00 -
[95] - Quote
Garrett Blacknova wrote:supersayinb wrote:Iron Wolf Saber wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Obviously you don't listen too well. CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now. DS3 is mostly done-ish though probably a few more minor tweaks. DS3 is mostly done-ish? Can we get an option to turn off the acceleration? I second this question. It's about the only problem left on that end. I'm pretty sure that CCP didn't change the controller curve for Uprising. They just hid it behind the suit's rotation acceleration.
Regardless of whether they changed it or not, it still has a 'kink' in it. Grrrrr.....
Which means that it will still be the same old abrupt, bad-twitchy aiming at that point of stick deflection. And so removing suit rotation acceleration is basically a return to Chromo aiming.
My issue with this isn't personal - I did pretty good with Chromo aiming(it was still bad-twitchy, tho). There's a written and video record on our forums and more importantly in external reviews of DUST where we can see consistent negative comments regarding the aiming mechanics.
A return to Chromo-style aim mechanics is not good enough and will hurt the game in the long run.
I'm not fighting against your request to have the option to disable suit acceleration(although i hate to see a universal physics violated), i'm pointing out the real underlying problem: the controller response curve. |
Operative 1171 Aajli
PSU GHOST SYNDICATE DARKSTAR ARMY
15
|
Posted - 2013.05.16 16:19:00 -
[96] - Quote
Throw away that crap Sony controller and mod it! Get the Splitfish FragFX Shark. Much better. |
Mike Poole
Kirkinen Risk Control Caldari State
12
|
Posted - 2013.05.16 18:40:00 -
[97] - Quote
Aiming would be less of a total ****fest if they could properly tune even the basic settings.
Using a mouse/keyboard the sensitivity settings are a joke. At 90% it's still so sluggish you can barely turn but at 100% things get ridiculously jerky so you can barely aim.
I'm forced to decide if I want to be able to hold the sights on a target or even be able to turn around in time to see them. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.05.16 18:47:00 -
[98] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen. I am not their boss however, most I can do is make them listen and consider. If they still want acceleration for whatever reason that's up them. As a DS3 user myself I hardly notice the acceleration, its not like the pegged movements of killzone 2 or jerkfest fighting the controller that Resistance had, I can understand why a mouse user would despise such system and for a Dual Shock User the uses are dependent on the players, some feel they need it to gain some edge and are used to the rate of gains. Some players like yourself would like a solid rate of turn instead. There is a reason why I normally don't play shooters on the PS3, Dust 514 doesn't have the same aiming problems the others did. This. It is a godsend that this game has little to no turn acceleration on ds3. Please keep it like this CCP. |
Sephirian Fair
Defensores Doctrina
57
|
Posted - 2013.05.16 18:58:00 -
[99] - Quote
The DS3 aiming controls are still broken. I hope for the sake of this game that they don't truly believe they have "fixed" it.
The biggest issue is that there is too big of a deadzone when aiming with the DS3 right now. It either jerks or doesn't move at all. There's not precise, gentle movements anymore. Fix that and I'll be happy with the controls. I seriously hope they don't have to wait for another patch in order to fix it.
You can even test this. Go in-game and when ADS, start moving the stick slowly left or right. For a good few mm, despite the stick being tilted, the game doesn't register it. When you finally move the stick far enough, it registers a large, fast movement. The deadzone is ridiculous. |
IMPAIRS YOUR ABILITY
Goonfeet
30
|
Posted - 2013.05.16 19:10:00 -
[100] - Quote
Sephirian Fair wrote:The DS3 aiming controls are still broken. I hope for the sake of this game that they don't truly believe they have "fixed" it.
The biggest issue is that there is too big of a deadzone when aiming with the DS3 right now. It either jerks or doesn't move at all. There's not precise, gentle movements anymore. Fix that and I'll be happy with the controls. I seriously hope they don't have to wait for another patch in order to fix it.
You can even test this. Go in-game and when ADS, start moving the stick slowly left or right. For a good few mm, despite the stick being tilted, the game doesn't register it. When you finally move the stick far enough, it registers a large, fast movement. The deadzone is ridiculous.
Have you tried adjusting the deadzone to 0 or very low on the move settings? I felt similar issues and killed all of the move setting and it seemed to help, as to why one affects the other, no clue. |
|
Muramasa Armads
Defensores Doctrina
11
|
Posted - 2013.05.16 19:13:00 -
[101] - Quote
I still havenGÇÖt figured out this aiming system and it seems like IGÇÖm never going to adjust to it. I have tried manipulating the X and Y settings multiple times this build, but I canGÇÖt seem to find the right combination. I hope they do something about the aim mechanics because itGÇÖs very frustrating to play this game right now. Chromosome had its issues when it came to aiming, but they were more annoying than harmful. UprisingGÇÖs aiming system is terrible to the point of being a game breaker for me. Who asked for the aiming system to be completely overhauled? |
Parson Atreides
Ahrendee Mercenaries
335
|
Posted - 2013.05.16 19:19:00 -
[102] - Quote
Yup, it still sucks. Aiming by moving your character instead of the crosshairs themselves is the only way to do anything anymore. I'm almost afraid to even touch the right analog stick.
Reviewers have noticed this too, so I'm not sure why CCP hasn't either reverted or given the option to use one or the other because some people think this is better while others think it's unplayable. |
ZiwZih
The Tritan Industries RISE of LEGION
146
|
Posted - 2013.05.16 19:24:00 -
[103] - Quote
Why was it a problem at first place not to include detailed set-up options for all input methods... Like Garrett suggested. All... acceleration, scaling, deadzones...
It was only sane choice for a corporation that is new in FPS game-making, to try and give their best and impress people how competent they are even without experience in the field.
If that was so hard to do, at least leaving Chromo settings would be enough. Servicable but better than this submarines with no fine adjustment we have now. |
WhiskeyJack Otako
The Southern Legion RISE of LEGION
44
|
Posted - 2013.05.16 19:25:00 -
[104] - Quote
It's broken Ina new way everyday since the 6th.. Getting fatigued relearning the aim system each and every day... Revert!! |
Vrain Matari
ZionTCD Unclaimed.
525
|
Posted - 2013.05.16 19:34:00 -
[105] - Quote
Operative 1171 Aajli wrote:Throw away that crap Sony controller and mod it! Get the Splitfish FragFX Shark. Much better. Very cool that you should mention my most desired peripheral. I'm sticking with DS3 for now 'cause i never used one before and need to learn how.
But the splitfish is defo in my future.
Any advice you'd like to share? |
Vrain Matari
ZionTCD Unclaimed.
525
|
Posted - 2013.05.16 19:39:00 -
[106] - Quote
There is only one final answer worthy of DUST, New Eden, CCP and the playerbase: user-customizable control curves for the DS3.
This coupled with realistic suit physics will make us the best in the business.
HTFU |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.16 20:24:00 -
[107] - Quote
So not a single dev response? |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
74
|
Posted - 2013.05.16 20:47:00 -
[108] - Quote
This so reminds me of the whole battlefield 3 input lag saga, don't expect any fixes anytime soon if at all. It might even be your tv that's at fault ;-) |
axis alpha
Red Star. EoN.
35
|
Posted - 2013.05.16 21:01:00 -
[109] - Quote
Not for me. ever since they adjusted aiming on the 14th I set my sensitivity back to 10 and boom feels like how it did before uprising. Works fine. |
Sephirian Fair
Defensores Doctrina
58
|
Posted - 2013.05.16 21:07:00 -
[110] - Quote
IMPAIRS YOUR ABILITY wrote:Sephirian Fair wrote:The DS3 aiming controls are still broken. I hope for the sake of this game that they don't truly believe they have "fixed" it.
The biggest issue is that there is too big of a deadzone when aiming with the DS3 right now. It either jerks or doesn't move at all. There's not precise, gentle movements anymore. Fix that and I'll be happy with the controls. I seriously hope they don't have to wait for another patch in order to fix it.
You can even test this. Go in-game and when ADS, start moving the stick slowly left or right. For a good few mm, despite the stick being tilted, the game doesn't register it. When you finally move the stick far enough, it registers a large, fast movement. The deadzone is ridiculous. Have you tried adjusting the deadzone to 0 or very low on the move settings? I felt similar issues and killed all of the move setting and it seemed to help, as to why one affects the other, no clue.
O_o
No, I hadn't. I'll give it a shot and even if it doesn't have an actual effect, maybe I can give myself a placebo effect. XD But whatever the problem is, they need to fix it soon. |
|
Garrett Blacknova
Codex Troopers
3065
|
Posted - 2013.05.16 21:17:00 -
[111] - Quote
Sephirian Fair wrote:IMPAIRS YOUR ABILITY wrote:Sephirian Fair wrote:The DS3 aiming controls are still broken. I hope for the sake of this game that they don't truly believe they have "fixed" it.
The biggest issue is that there is too big of a deadzone when aiming with the DS3 right now. It either jerks or doesn't move at all. There's not precise, gentle movements anymore. Fix that and I'll be happy with the controls. I seriously hope they don't have to wait for another patch in order to fix it.
You can even test this. Go in-game and when ADS, start moving the stick slowly left or right. For a good few mm, despite the stick being tilted, the game doesn't register it. When you finally move the stick far enough, it registers a large, fast movement. The deadzone is ridiculous. Have you tried adjusting the deadzone to 0 or very low on the move settings? I felt similar issues and killed all of the move setting and it seemed to help, as to why one affects the other, no clue. O_o No, I hadn't. I'll give it a shot and even if it doesn't have an actual effect, maybe I can give myself a placebo effect. XD But whatever the problem is, they need to fix it soon. With Move deadzone turned to 0 in Chromosome, there was still enough of a deadzone to be problematic for me on the sixaxis.
With the same Move deadzone setting, my sixaxis feels like it has basically no deadzone. Pretty sure it'll help. It always did before. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
101
|
Posted - 2013.05.17 03:20:00 -
[112] - Quote
I gave aiming another chance and I have to admit, the latest patch has improved it.
Still... I really don't think it is as good as Chromosome's- especially when I'm close up. I guess I'll try to get better at this for now, but I don't really like it honestly. |
RINON114
B.S.A.A.
165
|
Posted - 2013.05.19 07:50:00 -
[113] - Quote
I find the problem to be entirely random. Some games I do great, getting 9/0, 10/1 and stuff like that but then I get into some matches and I can't aim to save my life, it's literally like my gun starts sliding over ice or something. |
WSixsmith Dust
Ultramarine Corp Orion Empire
2
|
Posted - 2013.05.19 08:00:00 -
[114] - Quote
Fine make suits turn slower. But for the love of god make my arms work at a decent speed at least. I feel like I'm moving them through pudding anytime I bring my weapon up.
For Genetically enhanced super soldiers wearing gear that's supposed to interface directly with the brain this stuff lags worse than a phone call to Mars. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1708
|
Posted - 2013.05.19 08:34:00 -
[115] - Quote
Vrain Matari wrote:Any advice you'd like to share?
all third party controllers are garbage, ALL. |
Alldin Kan
Imperfects Negative-Feedback
233
|
Posted - 2013.05.30 02:29:00 -
[116] - Quote
bump for fix...
hopefully not after 5 months. |
iceyburnz
Crux Special Tasks Group Gallente Federation
513
|
Posted - 2013.05.30 02:35:00 -
[117] - Quote
SlR KNlGHT wrote:You know a expensive hdmi sends the same signal that a cheap one does right? It either works or it dosnt. No dif.
This is why people who pay for beats earphones are universally ********. |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
73
|
Posted - 2013.07.06 08:39:00 -
[118] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
|
|
|
|
Pages: 1 2 3 4 :: [one page] |