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Thread Statistics | Show CCP posts - 0 post(s) |
Himiko Kuronaga
SyNergy Gaming EoN.
435
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Posted - 2013.05.16 06:40:00 -
[1] - Quote
Iron Wolf Saber wrote:I fear for that option would require a new patch if needed I am afraid.
I'll poke to see if its something that can be considered in the future or if its part of the game design.
I am still readjusting from the constant changes and still haven't gotten my 'dancing' shoes back on yet because of the constant changes.
CCP shouldn't be pushing anything onto us that we don't want, regardless of whether or not it is part of their "game design".
You shouldn't let them force feed you that excuse because they love the sound of their own voices. If it's bad, you need to communicate that it's bad, regardless of their flawed vision.
The game is already (rightfully) getting hammered by early reviews for its terrible controls. This all could have been avoided if someone at CCP didn't try to fix what wasn't broken. |
Himiko Kuronaga
SyNergy Gaming EoN.
435
|
Posted - 2013.05.16 06:47:00 -
[2] - Quote
I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen. |
Himiko Kuronaga
SyNergy Gaming EoN.
435
|
Posted - 2013.05.16 07:12:00 -
[3] - Quote
There is something else thats been bugging me too.
In a high HP game like halo, nearly all of the weapons maintain a solid camera while firing, but there are still decreases in accuracy based on spread and distance. Only a handful of weapons actually make the camera jerk around from the weapon kick.
It's understood that in a game with high HP where most of the combat is CQC, there is going to be a lot of battles involving strafing and a jerky camera just makes that kind of dance more frustrating. Now, Dust have massive levels but the devs are absolutely dead-set on making this game primarily about CQC battles with high HP.
So why are we still dealing with a jerky camera from weapon kick? It makes sense as challenge to deal with in a long-range engagement based game like battlefield, but this game clearly isn't going that route. it seems like a broken cog in the overall design of this game.
And it certainly isn't helping this games aiming situation much. |
Himiko Kuronaga
SyNergy Gaming EoN.
436
|
Posted - 2013.05.16 10:20:00 -
[4] - Quote
I rented killzone 2 back in the day and the controls made me cry.
They were not this bad, though.... |
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