Indy Strizer wrote:I use the DS3.
I agree, we should just revert to chromosome's aiming, it was great.
If i move the right analog stick a little to adjust my aim, it moves too much. I end up having to correct my own aim constantly instead of well... aiming.... I use standard gear so every shot counts for me. Anyways, yanking the right analog stick left and right constantly in such a frantic, yet precise way tenses and hurts my wrist after a while, Ihis is just annoying, I'm not going to play this anymore, simply not worth the carpel tunnel honestly.
I use the Sixaxis controller (and I say "Sixaxis" because one of my controllers is old enough that it doesn't do Dualshock) as well.
In Chromosome, we had almost no aim scaling. We also had no aim acceleration. We also had a too-large deadzone even when turned down on the PSMove settings. It was better in some ways, but worse in others.
In Chromosome, if you turned the sensitivity up, tilting the stick only a little either produced no movement or too much for fine aim. If you turned the sensitivity down, you were stuck with reduced turn speed. In Uprising, on release, you were stuck with a small tilt producing almost the full movement speed, but after the fix, this has been improved and you can use fine aim while also having high controller sensitivity. Unfortunately, the scaling ruins it, because if you keep the stick tilted a small way for an extended period, like you would when trying to track a slow-moving target, you instead have your turn speed gradually ramp up the longer you keep going. I'm still not comfortable with aim acceleration, and I still want the ability to turn it off, because of exactly this kind of scenario.
Also, in the early days of Chromosome, whether you had Aim Assist turned on or off, it randomly either did nothing or was glitchy and horrible, then they patched it so it kind of worked. I turned it off and left it off, because I don't like Aim Assist. In Uprising, if I turn Aim Assist off, then get within Shotgun range (about 5m) of an enemy, my controller sensitivity leaps to something like 200 and also undoes the improvements to aim scaling so just touching the right stick spins me almost 90 degrees before I can stop turning. Outside of CQC, it works fine, but I mostly run short-range weapons and spend a lot of time in close, so this is game-breaking for me. I don't like, or want, Aim Assist, but I'm forced to use it just to have a semblance of control in my preferred range bracket.