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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
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Posted - 2013.05.12 19:38:00 -
[1] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. |
IamI3rian
OSG Planetary Operations Covert Intervention
21
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Posted - 2013.05.12 19:39:00 -
[2] - Quote
I have trouble taking this seriously...
What's the issue with the Amarr logi (for example?). Am I missing something, or are they missing something? |
slypie11
Planetary Response Organisation
274
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Posted - 2013.05.12 19:43:00 -
[3] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. While not all logis are OP, the caldari one is. It has more CPU/PG than any other assault, slightly lower base hp that can easily be overcome with all the extra slots it has, tons of equipments slots, and with its skills, high shield regeneration. |
Jack McReady
DUST University Ivy League
176
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Posted - 2013.05.12 19:54:00 -
[4] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell remove all suits and have the same suit and weapon for everyone. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
324
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Posted - 2013.05.12 19:57:00 -
[5] - Quote
slypie11 wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. While not all logis are OP, the caldari one is. It has more CPU/PG than any other assault, slightly lower base hp that can easily be overcome with all the extra slots it has, tons of equipments slots, and with its skills, high shield regeneration.
SR may make that whole argument moot.
Moreover dropping/reducing the racial bonus is more than enough to fix the suit. The major issue isnt the slots but that those high slots go farther because you can put on less SE modules for the same effect you can get from an Assault suit with more SE modules fitted. Thats what makes the Caldari logi so effective. If that didnt exist we wouldnt be even having this discussion. Talking to anyone who runs Caldari logi as slayer and the answer is uniformly im giving up a sidearm and 3/10 of movement speed for added CPU/PG and i can overcome the decrease in tank b/w the suits with the added high slots and the racial bonus.
The lowering CPU/PG as a detterant wrecks the versatility of the suit, lowering the movement makes them a sitting duck and they are relatively slower already compared to other logi suits(except amarr). Lowering the racial bonus does nothing to alter the suit but makes it harder to tank to extremely high levels.
25% bonus to tank is HUGE, anyone who doesnt see this as the source of problem simply is fooling themselves. Instead ppl look to indirectly limit it by reducing slots or CPU/PG so you cant fit as much but the bonus still stands so it still overcomes the limitation granted less effectively. Instead keep the versatiltiy of the suits and gut the bonus.
As for IWS, i dont think him expressing his opinion is that big a deal. Its only a big deal if that opinion biases him from other viewpoints or actively seeks to get CCP to make changes based on his viewpoint.
Whether he is wrong or right is irrelevant. I think any talk about balance issues by the CPM to CCP behind closed doors is a very bad precedent and one i dont want CPM members getting into the habit of doing. While we need them to filter important issues to present to CCP i never want them talking about balance issues with CCP without CCP having direct conversations with us on these things.
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Tenchu-13
What The French CRONOS.
103
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Posted - 2013.05.12 19:58:00 -
[6] - Quote
IamI3rian wrote:I have trouble taking this seriously...
What's the issue with the Amarr logi (for example?). Am I missing something, or are they missing something?
I am against nerfing anything in the logi-range, it is the assualt suits that need work, not the other way around. But as a logi the Amar paid a too hefty price for it's sidearm. (3 slots). IFF the amar had a slot more I might have taken that one... but 3 slots for a sidearm is just a bad trade-off.
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Harkon Vysarii
Dead Six Initiative Lokun Listamenn
251
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Posted - 2013.05.12 20:00:00 -
[7] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf.
I keep saying Logis dont need a nerf they just need less high/ low slots.......wait but before you stick the long arm of trolling down my throat.....
GIVE THEM SPECIALISED MED SLOTS UNIQUE TO THEIR SUIT that allow them to augment their repair, scan, rezing, hacking, and other passive skills so Logis who do want to play support now can do so with enhancements to their game, and those logis who want to run as "Assault +1's" cant nearly tank so much as they used to. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
351
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Posted - 2013.05.12 21:09:00 -
[8] - Quote
Ooh, now Nova Knife has joined in on the fun |
undeadsoldier90
Hellstorm Inc League of Infamy
406
|
Posted - 2013.05.12 21:23:00 -
[9] - Quote
I use the cko... it is good. Better than the assault by a longshot. Thats why im respecing because when ccp starts swinging that nerf hammer things get messy.
Prepare to be nerfed into oblivion my logi bro's it was fun while it lasted. |
Mobius Wyvern
BetaMax. CRONOS.
1485
|
Posted - 2013.05.12 21:26:00 -
[10] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. EVERYBODY FREAK THE **** OUT. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
351
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Posted - 2013.05.12 21:28:00 -
[11] - Quote
Mobius Wyvern wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. EVERYBODY FREAK THE ***** OUT. |
The dark cloud
Seraphim Initiative. CRONOS.
1405
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Posted - 2013.05.12 22:32:00 -
[12] - Quote
There are no logis just assaults in disguise. |
Nova Knife
Seituoda Taskforce Command Caldari State
893
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Posted - 2013.05.12 22:44:00 -
[13] - Quote
NeoWraith Acedia wrote:If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf.
Don't worry.
It'll be a cold day in hell before I see the rest of the CPM pushing for balance specific balance changes beyond drawing attention to things that are obviously broken. This is not something we are suited for and in every situation it's better to point CCP to threads on the subjects than to simply say "Sup CCP, make this stat X cause we are CPM"
That's not what the CPM is there for, and it's not what we're going to do. Balance is best left to people who actually understand the concept of fair and objective use... Which is not the case for most of the CPM.
If a nerf comes it's because the community was spamming about it and that's all we had to link to CCP. Just sayin'
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
329
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Posted - 2013.05.12 22:58:00 -
[14] - Quote
Harkon Vysarii wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. I keep saying Logis dont need a nerf they just need less high/ low slots.......wait but before you stick the long arm of trolling down my throat..... GIVE THEM SPECIALISED MED SLOTS UNIQUE TO THEIR SUIT that allow them to augment their repair, scan, rezing, hacking, and other passive skills so Logis who do want to play support now can do so with enhancements to their game, and those logis who want to run as "Assault +1's" cant nearly tank so much as they used to.
No because the logi function isnt to be just a medic class. Its versatility also allows it freedom with all those unused modules like hacking mods and scanning systems.
The suits versatility is balanced by its ability to tank and output DPS. It doesnt need less slots or less pg/cpu. The minmatar vk.1 had 11 total slots and the vk.o had 12. It still worked fine because you could only get so much tank on them.
Fact is the ONLY logi that poses a tanking threat is the CALDARI Logi. Take aways its +25% bonus to SE which gets stacked onto the +10% from the SE skill itself and it becomes clear why a 5 high slot logi suit can begin to tank so crazily.
Dropping it down to even just 10% or replacing it altogether with another support related bonus. Completely balances the suit. Stop using the CALDARI Logi as the strawman that all Logis are OP. And look at the suit as a whole and recognize it isnt the modules but that you are getting more mileage out of those modules in the form of tanking that makes the CALDARI LOGI so attractive to slayers and you can easily rectify the solution.
All this added nonsense is going to result in less modules AND an elimination of the racial bonus from the Caldari logi for something utter useless.
Man for all you medic role players perhaps the first rule of the hippocratic oath will serve you well here.
FIRST DO NO HARM!!! |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
329
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Posted - 2013.05.12 22:59:00 -
[15] - Quote
Nova Knife wrote:NeoWraith Acedia wrote:If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. Don't worry. It'll be a cold day in hell before I see the rest of the CPM pushing for balance specific balance changes beyond drawing attention to things that are obviously broken. This is not something we are suited for and in every situation it's better to point CCP to threads on the subjects than to simply say "Sup CCP, make this stat X cause we are CPM" That's not what the CPM is there for, and it's not what we're going to do. Balance is best left to people who actually understand the concept of fair and objective use... Which is not the case for most of the CPM. If a nerf comes it's because the community was spamming about it and that's all we had to link to CCP. Just sayin'
just saying many ppl have given sharp and focused counter debate to the logis are OP mantra. While others speak in conjecture i know the Logis are fine camp have used data and facts to support their premise and not gotten swayed by well everyone is using it so it must be OP.
Perception =\= Reality. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
768
|
Posted - 2013.05.12 23:06:00 -
[16] - Quote
We've been doing this nerf witch hunt for 2 years. Look at how ****ed up Dust 514 is right now. Isn't it time we did something different. Logis are where they need to be and I wish I could meet Remnant and shake his hand. After the 14th, watch how many "Nerf the Scrambler Rifle!" threads pop up. IWS claimed that after this happens, peoe are going to move to the Gallente logi and go ham with that. My question is, with what SP? It's starting to actually make sense why the Logis are such an SP sink in the first place. CCP, you magnificent bastards... |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
331
|
Posted - 2013.05.12 23:14:00 -
[17] - Quote
Cosgar wrote:We've been doing this nerf witch hunt for 2 years. Look at how ****ed up Dust 514 is right now. Isn't it time we did something different. Logis are where they need to be and I wish I could meet Remnant and shake his hand. After the 14th, watch how many "Nerf the Scrambler Rifle!" threads pop up. IWS claimed that after this happens, players are going to move to the Gallente logi and go ham with that. My question is, with what SP? It's starting to actually make sense why the Logis are such an SP sink in the first place. CCP, you magnificent bastards. You planned this all along, didn't you?
Moreover anyone who thinks the gallente logi is the better choice of slayer logi clearly hasn't used a minmatar logi. The threads that pop up once vk.1s are back are going to induce so much rage.
Future prediction of forum threads Logi mk.1 is a better slayer than all assault suits |
Iron Wolf Saber
Den of Swords
4076
|
Posted - 2013.05.12 23:28:00 -
[18] - Quote
As CPM the only thing I can say to CCP is take a look at logi's but I am more favor of them taking a look at sentinels and assaults and scouts instead. Its not my job to tell CCP how to balance things.
Overall every suit needs a do over in my highest opinion and needs to stop balancing for things not even in game yet.
TAR needs a slight knockdown of some sort but just about every other weapon needs to be brought up to the same amount of awesomeness of the TAR.
When this game is well balanced there would be arguments over which gun or suit is the best and why, and far fewer threads about so and so is OP or UP. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
771
|
Posted - 2013.05.12 23:32:00 -
[19] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:We've been doing this nerf witch hunt for 2 years. Look at how ****ed up Dust 514 is right now. Isn't it time we did something different. Logis are where they need to be and I wish I could meet Remnant and shake his hand. After the 14th, watch how many "Nerf the Scrambler Rifle!" threads pop up. IWS claimed that after this happens, players are going to move to the Gallente logi and go ham with that. My question is, with what SP? It's starting to actually make sense why the Logis are such an SP sink in the first place. CCP, you magnificent bastards. You planned this all along, didn't you? Moreover anyone who thinks the gallente logi is the better choice of slayer logi clearly hasn't used a minmatar logi. The threads that pop up once vk.1s are back are going to induce so much rage. Future prediction of forum threads Logi mk.1 is a better slayer than all assault suits Yeah that'll be the day:
"Fear my suit that has been relatively unchanged since replication! Kneel in terror to my overpowered 4th equipment slot at the cost of stamina! All who oppose me shalL be slain by my racial bonus that is arguably only useful for one game mode!"
My prediction is that after the 14th, Logigate will come to a swift conclusion. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
159
|
Posted - 2013.05.12 23:48:00 -
[20] - Quote
Cosgar wrote:Keyser Soze VerbalKint wrote:Cosgar wrote:We've been doing this nerf witch hunt for 2 years. Look at how ****ed up Dust 514 is right now. Isn't it time we did something different. Logis are where they need to be and I wish I could meet Remnant and shake his hand. After the 14th, watch how many "Nerf the Scrambler Rifle!" threads pop up. IWS claimed that after this happens, players are going to move to the Gallente logi and go ham with that. My question is, with what SP? It's starting to actually make sense why the Logis are such an SP sink in the first place. CCP, you magnificent bastards. You planned this all along, didn't you? Moreover anyone who thinks the gallente logi is the better choice of slayer logi clearly hasn't used a minmatar logi. The threads that pop up once vk.1s are back are going to induce so much rage. Future prediction of forum threads Logi mk.1 is a better slayer than all assault suits Yeah that'll be the day: "Fear my suit that has been relatively unchanged since replication! Kneel in terror to my overpowered 4th equipment slot at the cost of stamina! All who oppose me shalL be slain by my racial bonus that is arguably only useful for one game mode!"My prediction is that after the 14th, Logigate will come to a swift conclusion.
For every Cosgar or other poster that makes reasonable well-thought out replies to these Logi threads, there's 5 people with ALL CAPS titles and poorly reasoned or raging posts that present dichotomous solutions to these problems (NERF CALDARI OR I QUIT, etc.).
Caldari are good, but we have anti-shield weapons incoming. Caldari are good, but isn't the fact that most specialization suits (Assault, Scout, etc.) are the same as basic and offer middling bonuses a larger problem? If the Caldari DO get nerfed, that won't fix the fact that most of the specializations with passives offer the same exact suits from the Basic frame with boring, marginal, or overly narrowly focused passive bonuses.
Also, for Space Jebus's sake, please tell CCP that having a bright yellow combat suit is pretty much the worst possible combat idea ever. The high-contrast weird-color suits like Quafe are supposed to be amusing... not standard tactical go-to colors. Get rid of the yellow.. sheesh.
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Chunky Munkey
Amarr Templars Amarr Empire
443
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Posted - 2013.05.12 23:58:00 -
[21] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf.
You're dealing in absolutes here. The only opinions you seem willing to address are either "logis are fine" which you seem to agree with, or "all logis are OP" which you dismiss. This isn't conducive to a productive conversation. |
SponkSponkSponk
The Southern Legion RISE of LEGION
16
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Posted - 2013.05.13 00:08:00 -
[22] - Quote
Zeylon Rho wrote: Also, for Space Jebus's sake, please tell CCP that having a bright yellow combat suit is pretty much the worst possible combat idea ever.
Should only be yellow on the backplate, so team members know who the logi is but people attacking don't. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
776
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Posted - 2013.05.13 00:16:00 -
[23] - Quote
SponkSponkSponk wrote:Zeylon Rho wrote: Also, for Space Jebus's sake, please tell CCP that having a bright yellow combat suit is pretty much the worst possible combat idea ever.
Should only be yellow on the backplate, so team members know who the logi is but people attacking don't. But I like being a logibee...
Think about it, we buzz around our squad, pollinating them with nanohives and we stab them in the ass with our injector needles. It all makes sense. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
366
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Posted - 2013.05.13 01:59:00 -
[24] - Quote
Chunky Munkey wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. You're dealing in absolutes here. The only opinions you seem willing to address are either "logis are fine" which you seem to agree with, or "all logis are OP" which you dismiss. This isn't conducive to a productive conversation. Only the Cladari logi is Op, it needs to be toned down. Could every other suit use some tweaks for better or worse? Yes, but they aren't the subject of these threads, and when the other logis are the subject of those threads it's because people are using the caladari logi to generalize them all as OP.
But if you want to me to take "all logis are OP" seriously, then how about you offer proof as to why each individual logi is OP? Start with the Amarr suit. I want stats and possible fittings, not just blanket statements, anyone who can't offer any needs to STFU before they ruin the game any more than they already have. |
Chunky Munkey
Amarr Templars Amarr Empire
443
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Posted - 2013.05.13 02:07:00 -
[25] - Quote
NeoWraith Acedia wrote:Chunky Munkey wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. You're dealing in absolutes here. The only opinions you seem willing to address are either "logis are fine" which you seem to agree with, or "all logis are OP" which you dismiss. This isn't conducive to a productive conversation. Only the Cladari logi is Op, it needs to be toned down. Could every other suit use some tweaks for better or worse? Yes, but they aren't the subject of these threads, and when the other logis are the subject of those threads it's because people are using the caladari logi to generalize them all as OP. But if you want to me to take "all logis are OP" seriously, then how about you offer proof as to why each individual logi is OP? Start with the Amarr suit. I want stats and possible fittings, not just blanket statements, anyone who can't offer any needs to STFU before they ruin the game any more than they already have.
Way to miss the point there. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
306
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Posted - 2013.05.13 02:08:00 -
[26] - Quote
IamI3rian wrote:I have trouble taking this seriously...
What's the issue with the Amarr logi (for example?). Am I missing something, or are they missing something? Well, it's still better than Amarr assault.... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
370
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Posted - 2013.05.13 02:10:00 -
[27] - Quote
Then please enlighten me as to what your point actually was? |
copy left
SyNergy Gaming EoN.
145
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Posted - 2013.05.13 02:13:00 -
[28] - Quote
slypie11 wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. While not all logis are OP, the caldari one is. It has more CPU/PG than any other assault, slightly lower base hp that can easily be overcome with all the extra slots it has, tons of equipments slots, and with its skills, high shield regeneration.
1. The caldari Logi is SUPPOSED to have more CPU/PG than a ASSAULT character.
2. The only real problem is the suit bonus. Take it away OR switch it with the Caldari ASSAULT bonus and you fix the problem.
3. The amarr logi is garbage. Its really just the assault of chromosome build put into a slower body and lower hitpoints. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
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Posted - 2013.05.13 02:15:00 -
[29] - Quote
NeoWraith Acedia wrote:Chunky Munkey wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. You're dealing in absolutes here. The only opinions you seem willing to address are either "logis are fine" which you seem to agree with, or "all logis are OP" which you dismiss. This isn't conducive to a productive conversation. Only the Cladari logi is Op, it needs to be toned down. Could every other suit use some tweaks for better or worse? Yes, but they aren't the subject of these threads, and when the other logis are the subject of those threads it's because people are using the caladari logi to generalize them all as OP. But if you want to me to take "all logis are OP" seriously, then how about you offer proof as to why each individual logi is OP? Start with the Amarr suit. I want stats and possible fittings, not just blanket statements, anyone who can't offer any needs to STFU before they ruin the game any more than they already have. Lol, remember before uprising everyone raged at the Amarr logi because it was getting a sidearm? Now we're arguing about the CaLogi. Funny how things turn out. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
785
|
Posted - 2013.05.13 02:26:00 -
[30] - Quote
Nova Knife wrote:NeoWraith Acedia wrote:If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. Don't worry. It'll be a cold day in hell before I see the rest of the CPM pushing for balance specific balance changes beyond drawing attention to things that are obviously broken. This is not something we are suited for and in every situation it's better to point CCP to threads on the subjects than to simply say "Sup CCP, make this stat X cause we are CPM" That's not what the CPM is there for, and it's not what we're going to do. Balance is best left to people who actually understand the concept of fair and objective use... Which is not the case for most of the CPM. If a nerf comes it's because the community was spamming about it and that's all we had to link to CCP. Just sayin' If you need to link stuff to CCP, can you guys ignore the vocal minority crying for nerfs in caps lock? There are many of us who go unheard and have very articulate and sound opinions on how to balance the game. (please direct all +1's to Logi Bro)
Logi Bro wrote:Since I get the feeling that most people write and read in General Discussion exclusively, I am copying and pasting this from Feedback/Requests.
It's the racial bonuses. They seem completely and utterly arbitrary, and the game's overall balance suffers for it. We all know the most glaring and over-discussed racial bonus, the Caldari logi shield extender buff, but what about the heavy's "weapon feedback damage reduction?" What about the shield recharge rate increase to all the assault suits, even though it mostly benefits Amarr and Caldari? If any of these bonuses have any real reason behind them, may a Dev feel free to come in and tell me about it, but otherwise, I suggest a complete re-work of racial bonuses, and class bonuses.
Assault Assault Dropsuit Bonus- 2% hand-held weaponry damage increase per level Caldari Assault Bonus- 3% shield extender increase per level Gallente Assault Bonus- 5% armor repair module rate increase per level Minmatar Assault Bonus- 5% hand-held weaponry clip increase per level Amarr Assault Bonus- 5% reduction to energy weapon heat build-up per level
Logistics Logistics Dropsuit Bonus- Keep +1 armor repair per level Caldari Logistics Bonus- 10% nanohive nanite capacity bonus per level Gallente Logistics Bonus- 5% equipment PG/CPU reduction per level Minmatar Logistics Bonus- Keep 5% hacking speed bonus per level Amarr Logistics Bonus- 5% repair tool rate increase per level
Heavy Heavy Dropsuit Bonus- 2% hand-held weaponry damage received reduction per level Amarr Heavy Bonus- 2% dropsuit shield and armor increase per level
Scout Scout Dropsuit Bonus- Keep 5% scan profile reduction per level Gallente Scout Bonus- 10% dropsuit and active scanner scan radius increase per level Minmatar Scout Bonus- Keep 5% melee and nova knife damage increase per level
You can see, excluding scouts, the bonuses have been changed to fit the role of the suit. The assault dropsuit's role has been strengthened for long life and general combat, the logistics dropsuit's role has been strengthened to triage and miscellaneous activities, and the heavy dropsuit's role has been strengthened to survivability beyond the assault dropsuit. Scouts still retain their recon and intelligence roles, and they are all spec'd to do what they are meant to do. Most importantly, there were no dropsuit base stat nerfs, which seems to be most people's ideas to fix imbalances.
Feel free to make your own amendments, and comment.
EDITS: Assault Dropsuit Bonus changed from 3% to 2% per level, Heavy Dropsuit Bonus changed from 3% to 2% to match. Amarr Logistics given back 5% armor repair module rate bonus, was previously +5% repair tool rate per level, Amarr Assault given back energy weapon heat build-up reduction per level, was previously +5% armor repair module rate per level. Minmatar Assault Bonus changed from +5% sidearm clip size to +5% any hand-held weapon clip size per level. Even more changes: Gallente Assault given +5% armor repair module rate, Amarr Assault given +3% armor plate health bonus per level, Amarr Logi given back original +5% repair tool rate per level. Amarr Assault Bonus changed again, now to 5% reduction to energy weapon heat build up per level. Gallente Scout Bonus affects dropsuit AND active scanner radius now.
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Dazereth the 2nd
Stoned Kloned Killers
48
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Posted - 2013.05.13 03:58:00 -
[31] - Quote
Keyser Soze VerbalKint wrote: Man for all you medic role players perhaps the first rule of the hippocratic oath will serve you well here.
FIRST DO NO HARM!!!
Logi's are supposed to be combat medics, sorta. And did you know that combat medics, when there is no medical care to be provided, are basically just infantrymen with large backpacks?
Yeah, I'm getting tired of hearing this noise about Logi's going to sidearm only. I understand that ONE logi suit is overbuffed but there is absolutely no reason whatsoever to remove a primary weapon from a suit, no matter what anyone says about balance. Lets see you actually be able to properly help your team with a handgun or SMG. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
80
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Posted - 2013.05.13 04:11:00 -
[32] - Quote
I hope that the sollution is isolated to the Caldari suit alone. I have seen calls for logi-wide nerfs to everything from slots, CPU/PG to light weapons.
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Cruor Abominare
Subdreddit Test Alliance Please Ignore
24
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Posted - 2013.05.13 04:20:00 -
[33] - Quote
Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
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Posted - 2013.05.13 04:26:00 -
[34] - Quote
Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK... |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
13
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Posted - 2013.05.13 04:27:00 -
[35] - Quote
Each race variant in logistics is superior to its equal in assault, what was once portrayed as the support class has become the way to go.
Let us not forget that a medium frame is almost as good as a racial assault suit, which is crap in comparison with a logistics suit. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
377
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Posted - 2013.05.13 04:28:00 -
[36] - Quote
Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits.
What it takes to turn the Logi into an Assault suit
NeoWraith Acedia wrote:H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG Total = 270 CPU/ 55 PG L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU Total = 83 CPU / 19 PG LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG Total: 138 or 142 CPU / 19 PG E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank Total: 59 CPU /11 PG CPU Available: 507 / PG available: 101.4 Total CPU Used: 550 or 554 CPU / PG used: 104 But that doesn't fit right? Except 507 x 1.16 = 588.12 Still not enough PG right? Assault Rifle Fitting skill(whatever it's called) 13 x .25 = 3.25 104 - 3.25 = 100.75 So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit? Edit: Without CL bonus: Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP With CL Bonus: 337.5 + 445.5 = 783 EHP 783(L) - 702.9(A) = 80.1 HP difference. My god, this is game breaking Edit: Now if you used a complex CPU Upgrade, and replaced the Basic Armor repairer with a PG Upgrade, then you would be able to fill your other equipment slots, but I want all assault users to realize that this is far more expensive than your suit would ever get. As you can see, trying to do so greatly increases their cost when compared to an assault suit, and the fit won't work if you don't use a PG or CPU upgrade.
Of course, it could still use some changes to make things a bit harder to fit though.
Possible changes: If you were to get rid of even one low slot then this fit could still be used as a pseudo assault suit, but it would lose access to two equipment slots. If you change it's bonus then it no longer has 80.1 more HP. Just like Pheonix said in this thread https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unread
You could even switch the low slot with an equipment slot, it wouldn't be able to take advantage of it without making some sacrifices.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
377
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Posted - 2013.05.13 04:31:00 -
[37] - Quote
LittleCuteBunny wrote:Each race variant in logistics is superior to its equal in assault, what was once portrayed as the support class has become the way to go.
Prove it, start with the Amarr and Gallente suits. Just saying they're better doesn't make them better.
Quote:Let us not forget that a medium frame is almost as good as a racial assault suit, which is crap in comparison with a logistics suit.
Well... FIX THAT, it's not our fault that the assault bonuses are crap. |
Cross Atu
Conspiratus Immortalis League of Infamy
953
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Posted - 2013.05.13 04:54:00 -
[38] - Quote
slypie11 wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. If this is what one of our CPM thinks, then it be best to start preparing yourselves fellow logis, CCP's going to bring down Mjolnir any day now. Ignoring the fact that all complaints so far have been about the Caldari logi and no person has yet to actually give good reasons for why all Logis are in need of a nerf. While not all logis are OP, the caldari one is. It has more CPU/PG than any other assault, slightly lower base hp that can easily be overcome with all the extra slots it has, tons of equipments slots, and with its skills, high shield regeneration. I'd really like to get your perspective on this thread (and my most recent post in it, not just one or the other but both) https://forums.dust514.com/default.aspx?g=posts&m=794749#post794749
I currently think our views differ on the subject and would like to strike up a conversation regarding why and see where that goes. I hope to see you there.
Cheers, Cross |
Breakin Stuff
Goonfeet
870
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Posted - 2013.05.13 05:29:00 -
[39] - Quote
I'll be honest.
I see a yellow suit and I go buggy nuts trying to kill it.
Not because I think it's OP.
Because it's a logi, and I kill them first. Past history has shown me that they're not significantly harder to kill than assault suits. they just recover faster if they escape. The preferred weapons of both the assault and logi are greater concern to me bluntly. the Tac AR and Duvolle on a scout suit makes chutney out of everything. they start shooting that and you really don't have the time to chew through the defenses of either suit.
Flux nades solve both problems rather swiftly though. So do shotguns.
And they seem to think 700 EHP means standing still in front of an HMG is a good idea. if they have a duvolle or TAC they probably can, though. DPS tank at it's finest, and I know a few people who run three damage mods instead of all highs running extenders. DPS tank is still effective. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
81
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Posted - 2013.05.13 05:58:00 -
[40] - Quote
Cosgar wrote:Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK...
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THE GREY CARDINAL
PSU GHOST SYNDICATE
81
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Posted - 2013.05.13 05:59:00 -
[41] - Quote
Cosgar wrote:Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK...
Yeah this is spot on. EW is going to be a huge part of DUST 514. |
Skyhound Solbrave
Rough Riders..
54
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Posted - 2013.05.13 06:10:00 -
[42] - Quote
xxwhitedevilxx M wrote:IamI3rian wrote:I have trouble taking this seriously...
What's the issue with the Amarr logi (for example?). Am I missing something, or are they missing something? Well, it's still better than Amarr assault....
The Amarr logi is nowhere near better than the assault. We have less HP, are slower, and we don't get our side ARM until proto. Even for a logi, it is considered trash because we lose an equipment slot. |
Lonnar
KILL-EM-QUICK RISE of LEGION
22
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Posted - 2013.05.13 06:11:00 -
[43] - Quote
Cosgar wrote:SponkSponkSponk wrote:Zeylon Rho wrote: Also, for Space Jebus's sake, please tell CCP that having a bright yellow combat suit is pretty much the worst possible combat idea ever.
Should only be yellow on the backplate, so team members know who the logi is but people attacking don't. But I like being a logibee... Think about it, we buzz around our squad, pollinating them with nanohives and we stab them in the ass with our injector needles. It all makes sense.
Damnit Cosgar =_=. The imagery you just planted in my mind is disturbing at best ...
And yet I lol'd the whole damn time xD |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
800
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Posted - 2013.05.13 06:11:00 -
[44] - Quote
THE GREY CARDINAL wrote:Cosgar wrote:Cruor Abominare wrote:Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at perfect skills to fully use and best fit suits. With the logi suits you just fit as needed and leave an equipment slot empty, or low quality fitted and make the hp disparity even larger than just the small bump from caldair logi bonus.
It's a catch 22 for ccp, they'll always need more CPU pg because of equip slots, instead they should drop other slots to avoid making them so desirable above assault suits. I really think a lot of the changes we've seen in uprising have been CCP laying the groundwork for new weapons, and modules we'll be seeing soon.Gäó If you have no idea what I'm talking about look up some EWAR modules in EVE Online. I think they're trying to shoehorn scouts into being target painters and logis to be EMCs and Tacklers. Just my 0.2 ISK... Yeah this is spot on. EW is going to be a huge part of DUST 514. In b4 "Tackling is OP!"
I hope the Webifier is an active high slot module or equipment that has a 40-60m range, 8.5m radius at max level and is reusable like injectors for -30-50% movement speed. I might actually give up my light weapon slot for that lol. What do you think? |
April White
Vacuum Cleaner. LLC RUST415
2
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Posted - 2013.05.13 06:22:00 -
[45] - Quote
You have a decent stockpile of different ideas here. You can think anything to yourself but don't cry.
I say you - leave logi alone! We were running whole build in beta without WP rewards for repair cause some bad guys was farming WP from repair and others guys not clever enough or whatever cried here about it.
If you see Caldari Logi OP or whatever then write about it in particular. I don't want my Gallente Logi being nevred because of your crying statements here.
That is my point. Feel free to comment. |
Chunky Munkey
Amarr Templars Amarr Empire
445
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Posted - 2013.05.13 08:00:00 -
[46] - Quote
NeoWraith Acedia wrote:Then please enlighten me as to what your point actually was?
It's right there. I honestly don't know how to re-express it without being patronising. |
Cat Merc
BetaMax. CRONOS.
1039
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Posted - 2013.05.13 08:18:00 -
[47] - Quote
Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. |
Medic 1879
The Tritan Industries RISE of LEGION
292
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Posted - 2013.05.13 08:24:00 -
[48] - Quote
So logi's are op because they got good bonus's and assaults didn't? Buff the assault give it viable bonus's first. |
Cat Merc
BetaMax. CRONOS.
1039
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Posted - 2013.05.13 08:31:00 -
[49] - Quote
Medic 1879 wrote:So logi's are op because they got good bonus's and assaults didn't? Buff the assault give it viable bonus's first. No amount of passive bonuses, unless its HUGE, is going to fix it. It also means that at level 1 Logi/Assault, Logis are superior.
Trust me, I would go Logi any day unless there is a significant buff coming to assaults. And I mean SIGNIFICANT. |
Medic 1879
The Tritan Industries RISE of LEGION
293
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Posted - 2013.05.13 08:37:00 -
[50] - Quote
Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi? |
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Cat Merc
BetaMax. CRONOS.
1039
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Posted - 2013.05.13 08:38:00 -
[51] - Quote
Medic 1879 wrote:Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi? Probably. I would slap on a complex damage mod, and I get to keep equipment slots. Which means nanohives, nanite injectors and utility like the scanner. If it was 15%, and the racial bonuses were good, then I would go assault. Because it means the Logi has to give up two slots to get comparable damage, in which case losing two equipment slots sounds about right. |
Medic 1879
The Tritan Industries RISE of LEGION
294
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Posted - 2013.05.13 08:43:00 -
[52] - Quote
Cat Merc wrote:Medic 1879 wrote:Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi? Probably. I would slap on a complex damage mod, and I get to keep equipment slots. Which means nanohives, nanite injectors and utility like the scanner. If it was 15%, and the racial bonuses were good, then I would go assault.
I stole that idea from a thread belonging to Logi Bro I cant remember if it was +2% or 3% to be honest and the racial bonus's he came up with were pretty good something like that making all the suits useable would be better than just blanket nerfs in my opinion. You just know the Cal logi is OP but if the entire class gets nerf'd its just a question of whats next on the list to nerf back to the stone age. |
Cat Merc
BetaMax. CRONOS.
1039
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Posted - 2013.05.13 08:47:00 -
[53] - Quote
Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi? Probably. I would slap on a complex damage mod, and I get to keep equipment slots. Which means nanohives, nanite injectors and utility like the scanner. If it was 15%, and the racial bonuses were good, then I would go assault. I stole that idea from a thread belonging to Logi Bro I cant remember if it was +2% or 3% to be honest and the racial bonus's he came up with were pretty good something like that making all the suits useable would be better than just blanket nerfs in my opinion. You just know the Cal logi is OP but if the entire class gets nerf'd its just a question of whats next on the list to nerf back to the stone age. Scout needs a buff. Heavy is about right. Assault either needs a buff or Logi needs a nerf.
So nerfing logi's won't do much.
Also, I suggest keeping the inherent bonuses (Logi HP regen, Assault damage) constant. As in its not a bit every level, it will be at 100% straight from level 1. So Logi at level 1 gets 5hp/s, assault at level 1 gets 15% damage. That way this change will keep the suits balanced between each other at all levels.
The racial bonuses will stay a per level thing. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
81
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Posted - 2013.05.13 08:51:00 -
[54] - Quote
Cosgar wrote: In b4 "Tackling is OP!"
I hope the Webifier is an active high slot module or equipment that has a 40-60m range, 8.5m radius at max level and is reusable like injectors for -30-50% movement speed. I might actually give up my light weapon slot for that lol. What do you think?
I always envisioned it as a repair type device that could lock on and slow someone down for X ammount of seconds >:D. I can't imagine how they will implement it but I hope that it's a piece of equipment. I went Galente logi proto banking on the hope that CCP would give us lots of cool new toys to play with.
I'm looking forward to the EW suite of features A LOT! I'm a big fan of this side of combat and can't wait to be scrambling minimaps, blocking voice comms and giving my squad superior intel. :D |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
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Posted - 2013.05.13 08:51:00 -
[55] - Quote
More crazy ideas coming in.
Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? Again, how are all the logis the problem? |
Cat Merc
BetaMax. CRONOS.
1039
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Posted - 2013.05.13 08:56:00 -
[56] - Quote
Cosgar wrote:More crazy ideas coming in.Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? Again, how are all the logis the problem? Same DPS output, same Tanking possibility (yes, all Logi's, not just the assault) and 3 equipment slots at the price of... a sidearm that I don't even put on my suit anyway to fit better gear? Also, inherent armor regeneration.
So basically, you do everything the assault does better. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
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Posted - 2013.05.13 08:59:00 -
[57] - Quote
THE GREY CARDINAL wrote:Cosgar wrote: In b4 "Tackling is OP!"
I hope the Webifier is an active high slot module or equipment that has a 40-60m range, 8.5m radius at max level and is reusable like injectors for -30-50% movement speed. I might actually give up my light weapon slot for that lol. What do you think?
I always envisioned it as a repair type device that could lock on and slow someone down for X ammount of seconds >:D. I can't imagine how they will implement it but I hope that it's a piece of equipment. I went Galente logi proto banking on the hope that CCP would give us lots of cool new toys to play with. I'm looking forward to the EW suite of features A LOT! I'm a big fan of this side of combat and can't wait to be scrambling minimaps, blocking voice comms and giving my squad superior intel. :D I kind of hope the webifier isn't a tool. A high slot active module where we pull the webifier out quickly and go back to our weapon. Just imagine being in the complex and a bunch of guys are camping that room by the CRU. You toss out a complex webafier and unload with a Freedom MD (assuming they fix it by then) getting a bunch of kills. They cry to the forums about the webafier being OP but everyone defends the webifier and telling them they shouldn't have been camping....
....yeah right, they'll just nerf the hell out of it like everything else in the game. |
RKKR
The Southern Legion RISE of LEGION
19
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Posted - 2013.05.13 09:30:00 -
[58] - Quote
I've heard that every time a post is made in a logi-thread, a nanite injector is doomed to fail.
Jack McReady wrote:as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell remove all suits and have the same suit and weapon for everyone.
So, you agree that proto logis are not OP? Or do you just feel awesome calling people out on the internet?
Iron Wolf Saber wrote: Because the caldari logistics is not the only problem, its all four of them being > assaults.
Is this all he wrote? How do I know this isn't taken out of context? Can you include the source? I hope someone of CPM is capable to give more background about why he thinks that...How can we even start a decent thread based on this alone?
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Medic 1879
The Tritan Industries RISE of LEGION
297
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Posted - 2013.05.13 09:33:00 -
[59] - Quote
RKKR wrote:I've heard that every time a post is made in a logi-thread, a nanite injector is doomed to fail. Jack McReady wrote:as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell remove all suits and have the same suit and weapon for everyone. So, you agree that proto logis are not OP? Or do you just feel awesome calling people out on the internet? Iron Wolf Saber wrote: Because the caldari logistics is not the only problem, its all four of them being > assaults.
Is this all he wrote? How do I know this isn't taken out of context? Can you include the source? I hope someone of CPM is capable to give more background about why he thinks that...How can we even start a decent thread based on this alone?
I cant remember what thread that was from but that is the whole quote sadly, admittedly he then went into some length about logi OPness but when asked what was specifically OP about any logi besides the Cal not much was said on that score really. |
Jack McReady
DUST University Ivy League
180
|
Posted - 2013.05.13 09:59:00 -
[60] - Quote
RKKR wrote:Jack McReady wrote:as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell remove all suits and have the same suit and weapon for everyone. So, you agree that proto logis are not OP? Or do you just feel awesome calling people out on the internet? I feel awesome because Iron Wolf Saber is butthurt because he gets stomped by yellow awesomeness.
Anyway: first of all, logis are forced to fit a weapon because they also need to be able to defend themself especially because they are shiny yellow easy to see and also slower, have less stamina and most importantly have significantly less STRAFE speed (and there is not module to increase strafe speed). they should not be penalized for having to fit a weapon with all the other combat related drawbacks in stats.
Second, in real squad gameplay (not regular pubstomp) logis need to be fast enough to keep up with the assaults and the flow of the battle and also be durable enough to not get picked out and killed, thus you need slots. A logi is useless when he arrives after the combat has ended already and then just dies like everyone else.
Third, only the tanking capability of some logis is the problem. The amarr logi is actually weak, it has less PG/CPU then the racial assault brother, has 2 slots less than every other logi and does not get the the major benefit of the amarr logi before proto level (the sidearm slot). The amarr logi actually needs a buff in PG/CPU and the sidearm should be available earlier (amarr is the laser race, laser is useless up close thus they need a sidearm, let them carry one) and all other suits need to be slightly brought down in terms of tanking after fitting all modules.
Another problem is the bonus on the assault suits making the assaults only slightly better than the regular medium frame. This and the fact that the logi suits bonus is usuall better adds together and creates a gap but this does not mean that the logis are OP, the assaults are just too weak while logis are slightly too good. All that has to be done is fix the tanking capabilities of some logis (by chaning suit bonus and slots), bring the amarr logi up to be on par with the rest and give the assaults proper suit bonus and slight boost to EHP. |
|
Tolen Rosas
Kang Lo Directorate Gallente Federation
163
|
Posted - 2013.05.13 10:10:00 -
[61] - Quote
Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit.
this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously.
the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement.
no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. |
RKKR
The Southern Legion RISE of LEGION
19
|
Posted - 2013.05.13 10:15:00 -
[62] - Quote
Jack McReady wrote:RKKR wrote:Jack McReady wrote:as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell remove all suits and have the same suit and weapon for everyone. So, you agree that proto logis are not OP? Or do you just feel awesome calling people out on the internet? I feel awesome because Iron Wolf Saber is butthurt because he gets stomped by yellow awesomeness. Anyway: first of all, logis are forced to fit a weapon because they also need to be able to defend themself especially because they are shiny yellow easy to see and also slower, have less stamina and most importantly have significantly less STRAFE speed (and there is not module to increase strafe speed). they should not be penalized for having to fit a weapon with all the other combat related drawbacks in stats. Second, in real squad gameplay (not regular pubstomp) logis need to be fast enough to keep up with the assaults and the flow of the battle and also be durable enough to not get picked out and killed, thus you need slots. A logi is useless when he arrives after the combat has ended already and then just dies like everyone else. Third, only the tanking capability of some logis is the problem. The amarr logi is actually weak, it has less PG/CPU then the racial assault brother, has 2 slots less than every other logi and does not get the the major benefit of the amarr logi before proto level (the sidearm slot). The amarr logi actually needs a buff in PG/CPU and the sidearm should be available earlier (amarr is the laser race, laser is useless up close thus they need a sidearm, let them carry one) and all other suits need to be slightly brought down in terms of tanking after fitting all modules. Another problem is the bonus on the assault suits making the assaults only slightly better than the regular medium frame. This and the fact that the logi suits bonus is usuall better adds together and creates a gap but this does not mean that the logis are OP, the assaults are just too weak while logis are slightly too good. All that has to be done is fix the tanking capabilities of some logis (by chaning suit bonus and slots), bring the amarr logi up to be on par with the rest and give the assaults proper suit bonus and slight boost to EHP.
Thanks for the breakdown, it's more usefull than calling out people (I was confused on who you were calling out too).
PS: you talk about militia gear in your first post and about yellow awesomeness in the second, is there militia logi I didn't see?
|
RKKR
The Southern Legion RISE of LEGION
19
|
Posted - 2013.05.13 10:24:00 -
[63] - Quote
Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it.
Why don't we get rid of assault suits? If you want to just shoot people, go ahead (unless you just want easy targets ) and people who want to support can well support...
Finally we can now start Medium Vs Heavy/Light suits threads!
|
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
49
|
Posted - 2013.05.13 10:26:00 -
[64] - Quote
Tolen Rosas wrote: this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs, they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously..
Sadly we need High/low slots to buff up our HP so we can take hits while giving you guys reps/ammo,scans. Amarr logi could lose a high slot for a equipment slot but hey, it's just me |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
808
|
Posted - 2013.05.13 10:26:00 -
[65] - Quote
Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. And on that day, the ****ing nerf witch hunt will continue. What do you think is next? Heavies are almost back to their former glory, they could use another nerf bat to the knees again. Too soon? Why not the Minmatar Scout? He's doing well, making speed tanking a thing and all. Oh, I know, Tanks! Everyone hates tanks, right? Oh wait, they just got another ****ing ninja nerf and their circuitry skills are bugged so they barely have the PG to equip half their modules. Mass Drivers? Nope, they "fixed" the MD and called it helping us. Hmmm, what's left to nerf... Dropshi- nah, I can't even joke about them. Everything has has been the Nancy Kerigan to CCP's Tonya Harding... what.. can.. we... nerf... Oh! I know! Let's nerf the Assaults next! Pffft! Hahahaha! Yeah right, CCP will never nerf the Assaults. They need them to bring in the CoD, BF, Halo crowd. You see what I'm getting at? For 2 years, this game has been degraded from an arms race to a nerf war and the line has to be drawn somewhere. I say here and now, we draw it at logistics! We've been sitting here discussing several threads on how to make the assaults better and I'll be damned if they nerf my logibee because of a bunch of butthurt assaults and a CPM member that generalized an entire suit class. I'm not going to take it lying down. When this game updates tomorrow and that night the forums are filled with Caldari logis QQing about the scrambler rifle, remember what happened for the past few days. Stop the nerfing. We need the meta game to be about the game and not circlejerking a about what needs to be nerfed on these goddamned forums. |
Medic 1879
The Tritan Industries RISE of LEGION
301
|
Posted - 2013.05.13 10:29:00 -
[66] - Quote
Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? |
Cat Merc
BetaMax. CRONOS.
1040
|
Posted - 2013.05.13 10:32:00 -
[67] - Quote
Cosgar wrote:Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. And on that day, the ****ing nerf witch hunt will continue. What do you think is next? Heavies are almost back to their former glory, they could use another nerf bat to the knees again. Too soon? Why not the Minmatar Scout? He's doing well, making speed tanking a thing and all. Oh, I know, Tanks! Everyone hates tanks, right? Oh wait, they just got another ****ing ninja nerf and their circuitry skills are bugged so they barely have the PG to equip half their modules. Mass Drivers? Nope, they "fixed" the MD and called it helping us. Hmmm, what's left to nerf... Dropshi- nah, I can't even joke about them. Everything has has been the Nancy Kerigan to CCP's Tonya Harding... what.. can.. we... nerf... Oh! I know! Let's nerf the Assaults next! Pffft! Hahahaha! Yeah right, CCP will never nerf the Assaults. They need them to bring in the CoD, BF, Halo crowd. You see what I'm getting at? For 2 years, this game has been degraded from an arms race to a nerf war and the line has to be drawn somewhere. I say here and now, we draw it at logistics! We've been sitting here discussing several threads on how to make the assaults better and I'll be damned if they nerf my logibee because of a bunch of butthurt assaults and a CPM member that generalized an entire suit class. I'm not going to take it lying down. When this game updates tomorrow and that night the forums are filled with Caldari logis QQing about the scrambler rifle, remember what happened for the past few days. Stop the nerfing. We need the meta game to be about the game and not circlejerking a about what needs to be nerfed on these goddamned forums. I know 3 cod players who looked at the stats and decided that logi is superior. Your argument is invalid. You are almost certainly an assault who specced into the logi just because its better, or just plain stupid. If you can't see how superior the logi is in every way, whatever you say is invalid. |
Freshticles
Internal Error. Negative-Feedback
86
|
Posted - 2013.05.13 10:48:00 -
[68] - Quote
TRANSLOGIS ASSAULTS IN DISGUISE. |
Llan Heindell
One-Armed Bandits Heretic Initiative
82
|
Posted - 2013.05.13 10:51:00 -
[69] - Quote
I'd say, buff the assaults, do not touch the Logis.
Llan Heindell |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
809
|
Posted - 2013.05.13 10:55:00 -
[70] - Quote
Medic 1879 wrote:Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? I'm sorry, what? |
|
Jack McReady
DUST University Ivy League
182
|
Posted - 2013.05.13 10:58:00 -
[71] - Quote
RKKR wrote:[quote=Jack McReady] PS: you talk about militia gear in your first post and about yellow awesomeness in the second, is there militia logi I didn't see?
there is a "skinweave" minmatar logi bpo from closed beta which is militia |
Medic 1879
The Tritan Industries RISE of LEGION
304
|
Posted - 2013.05.13 10:59:00 -
[72] - Quote
Cosgar wrote:Medic 1879 wrote:Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? I'm sorry, what?
In a different thread you mentioned a militia scrambler rifle lol and everyone wanted to know if there definatley was one the thread was "Its tomorrow." |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
809
|
Posted - 2013.05.13 11:07:00 -
[73] - Quote
Medic 1879 wrote:Cosgar wrote:Medic 1879 wrote:Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? I'm sorry, what? In a different thread you mentioned a militia scrambler rifle lol and everyone wanted to know if there definatley was one the thread was "Its tomorrow." I saw it in the first uprising gameplay trialer, some footage Jenza took and that one french video I believe. (sorry, too lazy to find the other 2) Even if all that is from the tourney build, it'd be a stupid move not to have a militia version. Think of how many people are saving SP for it that want to try it out. |
Purona
Militaires Sans Jeux
4
|
Posted - 2013.05.13 13:28:00 -
[74] - Quote
Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. except we need hp to survive more than assaults
assaults should rely on logis to keep their ammo and armor up and keep them alive
most of the time an assault player while doing any one thing is frozen solid we need a large hp buffer in order to take the hits while being frozen in an animation
otherwise we are useless and you would never see another person running around healing or reviving theres a reason you dont see scouts running around with nanite injectors and repair tools |
martinofski
Rebelles A Quebec Orion Empire
87
|
Posted - 2013.05.13 13:51:00 -
[75] - Quote
Purona wrote:Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. except we need hp to survive more than assaults assaults should rely on logis to keep their ammo and armor up and keep them alive most of the time an assault player while doing any one thing is frozen solid we need a large hp buffer in order to take the hits while being frozen in an animation otherwise we are useless and you would never see another person running around healing or reviving theres a reason you dont see scouts running around with nanite injectors and repair tools
Why do you need to survive more than a assault who is on the front line? Aren't Logis the support them? Right now, like many have said, they are support, frontline, and selfsupport without much compromises.
I agree with removing the Light weapon slot idea, allowing only a sidearm, or the slot count reduced, one or the other.
|
Jack McReady
DUST University Ivy League
183
|
Posted - 2013.05.13 13:54:00 -
[76] - Quote
martinofski wrote:Purona wrote:Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. except we need hp to survive more than assaults assaults should rely on logis to keep their ammo and armor up and keep them alive most of the time an assault player while doing any one thing is frozen solid we need a large hp buffer in order to take the hits while being frozen in an animation otherwise we are useless and you would never see another person running around healing or reviving theres a reason you dont see scouts running around with nanite injectors and repair tools Why do you need to survive more than a assault who is on the front line? Aren't Logis the support them? Right now, like many have said, they are support, frontline, and selfsupport without much compromises. I agree with removing the Light weapon slot idea, allowing only a sidearm, or the slot count reduced, one or the other. because logis are bright yellow, get picked off first and dont have the movement and STRAFE speed (and there is no module that can increase speed) to dodge around like assaulst do. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
346
|
Posted - 2013.05.13 14:02:00 -
[77] - Quote
My assesment is that only the Caldari Logi needs tuning:
Currently, the bonus is too combat oriented. Also, having NINE HI/LOs (+3 EQ)) is too much when compared to even other logis.
Fix those and we are ready for next testing round.
If devs feel that all logis are too combat-oriented and are too flexible so they trump assaults, removing flexibility is NOT the way. Better solution: Give assault class some sweet combat oriented bonus which would define them as combat platform.
(perhaps even... +1% damage per level OMG?? ) |
Purona
Militaires Sans Jeux
5
|
Posted - 2013.05.13 14:08:00 -
[78] - Quote
why doe we need to survive because we need 30 seconds to slowly rush across the field and revive the assault scout heavy other logi that just died and we need hp for that
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
823
|
Posted - 2013.05.13 14:10:00 -
[79] - Quote
KEROSIINI-TERO wrote:My assesment is that only the Caldari Logi needs tuning:
Currently, the bonus is too combat oriented. Also, having NINE HI/LOs (+3 EQ)) is too much when compared to even other logis.
Fix those and we are ready for next testing round.
If devs feel that all logis are too combat-oriented and are too flexible so they trump assaults, removing flexibility is NOT the way. Better solution: Give assault class some sweet combat oriented bonus which would define them as combat platform.
(perhaps even... +1% damage per level OMG?? ) -2% damage taken per level for heavies. |
Cross Atu
Conspiratus Immortalis League of Infamy
954
|
Posted - 2013.05.13 15:35:00 -
[80] - Quote
Breakin Stuff wrote:I'll be honest.
I see a yellow suit and I go buggy nuts trying to kill it.
Not because I think it's OP.
Because it's a logi, and I kill them first. Past history has shown me that they're not significantly harder to kill than assault suits. they just recover faster if they escape. The preferred weapons of both the assault and logi are greater concern to me bluntly. the Tac AR and Duvolle on a scout suit makes chutney out of everything. they start shooting that and you really don't have the time to chew through the defenses of either suit.
Flux nades solve both problems rather swiftly though. So do shotguns.
And they seem to think 700 EHP means standing still in front of an HMG is a good idea. if they have a duvolle or TAC they probably can, though. DPS tank at it's finest, and I know a few people who run three damage mods instead of all highs running extenders. DPS tank is still effective. ^The above is an example of effective tactics. Honestly I think CCP turning all Logi everything into bumblebees was a hint to the incoming players that they should shoot the support first.
Also agreed that DPS tank is highly effective (and in my opinion has been excessively overlooked in the recent conversations regarding game and Logi balance, mobility as well.)
As to the current state of the TAR... well even the most Def stacked Cal Logi suit fit I've seen can only take one more round from a TAR, assuming the TAR user is running even a single damage mod and doesn't have the presence of mind to toss a Flux |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
402
|
Posted - 2013.05.13 16:25:00 -
[81] - Quote
Tolen Rosas wrote:Logis dont need high and low slots to do their jobs. Like I said, offer facts or SFTU, like the fact that if it wasn't for it's bonus, the Cal Logi would need the extra slot just to tie with the assault suit in the HP department. You want to strip them of slots, give them the same base stats as an assault suit so that the only difference is the side arm vs equipment, because that is in fact the only difference aside from the creative freedom of further customizing your fit.
If again you cannot comprehend why the logi fighting alongside you needs the same amount of health as you then you need to STFU, you know nothing about balance or role. they are combat medics, not redline medics, they need just as much surviveability as you if they're going to be of any use. That's also why the Amarr suit is the worst logi, it's the most fragile.
Stop trying to turn logis into your personal babysitters. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
402
|
Posted - 2013.05.13 16:30:00 -
[82] - Quote
@Cat Merc, the same goes for you, you say logis are all around better at an assaults job then assaults? Prove it, stats, fittings, I want to see what makes them all better, starting with Gallente and Amarr suit. |
Cross Atu
Conspiratus Immortalis League of Infamy
955
|
Posted - 2013.05.13 16:56:00 -
[83] - Quote
Cat Merc wrote:Cosgar wrote:More crazy ideas coming in.Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? Again, how are all the logis the problem? Same DPS output, same Tanking possibility (yes, all Logi's, not just the assault) and 3 equipment slots at the price of... a sidearm that I don't even put on my suit anyway to fit better gear? Also, inherent armor regeneration. So basically, you do everything the assault does better. Fittings list with all numbers included or it didn't happen
Assaults get inherent shield regen (improvement), a but of 25% as compared to the 5 HP that the Logi get, the Assault comes out ahead in this regard. Further the base values put the Assault suit ahead making the equivalent Logi build cost more ISK to field (does this equal effect at increased ISK cost break the Risk v Reward scaling of D514?)
Those elements aside if you're making use of multiple equipment slots and don't use a sidearm then perhaps Logi is actually the right role for you. The idea that Logi equal only "medic" and that "medic" equals "shouldn't be able to fight his way out of a wet paper bag even with best gear" is flawed on many levels. Logi can be combat engineers running shield bubbles, RE's, uplinks, and Active scanner. This is still a support role with no medic elements at all. They can be a mix of Engineer and Medic of course, or a pure Medic. However in all cases a Logi is still a Merc, there is no viable non-combat build this far in Dust regardless of chosen dropsuit.
So, please post the fits you're describing in your above post, let's open up a discussion on the hard data (also check out this thread: https://forums.dust514.com/default.aspx?g=posts&t=75780 ).
@Nguruthos IX, hey bro looking forward to squading up again your ship is beast Back on point, if the racial logi frames required a minimum of 1 non-nanohive equipment mod to be fit for for the fitting to be valid it would address what's going on by pulling more CPU/PG into Equip use which is outside of the 'slayer' role of the Assault. All the support Logi's (aka the Logi's not Assaulters in a Logi suit) that I know run full Equp slots anyway so this would promote the role focus proper to the suit without nerfing anyone.
Cheers, Cross
|
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
82
|
Posted - 2013.05.15 07:01:00 -
[84] - Quote
NeoWraith Acedia wrote:Tolen Rosas wrote:Logis dont need high and low slots to do their jobs. Like I said, offer facts or SFTU, like the fact that if it wasn't for it's bonus, the Cal Logi would need the extra slot just to tie with the assault suit in the HP department. You want to strip them of slots, give them the same base stats as an assault suit so that the only difference is the side arm vs equipment, because that is in fact the only difference aside from the creative freedom of further customizing your fit. If again you cannot comprehend why the logi fighting alongside you needs the same amount of health as you then you need to STFU, you know nothing about balance or role. they are combat medics, not redline medics, they need just as much surviveability as you if they're going to be of any use. That's also why the Amarr suit is the worst logi, it's the most fragile. Stop trying to turn logis into your personal babysitters.
Why don't some people get this?
Nanite injectors aren't yet dployed through a blowdart gun so we actually have come to your underfire bleeding out ass to save you. If you want healing we have to be 15-30m away. If you want 105HP/s armor regen I have to be 10m away.
Those who suggest taking away slots can just bleed out on the battlefield for all I care. I'd just get gunned down and ignorant people just aren't worth the ISK risk involved in bringing them back with 80% armour. :) |
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